Yeah, because it's not like I said something along the lines of "I do think that should only apply to xp gained from combat rather than all sources of xp" or anything. Oh wait, I did say exactly that. And it's right there in what you quoted. Huh, weird.From a game balance standpoint (ie. to make sure things are fair across the classes and combat roles), I don't have any fundamental problem with the idea of losing durability from gaining xp. I do think that should only apply to xp gained from combat rather than all sources of xp, but I don't have any problem with the basic idea.Anarchos404 wrote: »Well that's it then...
Thanks for the answer I guess but...
It still changes nothing, if we really loose durability from "gaining exp" something, somewhere along the initial game crunching went terribly wrong.
Loosing durability from (1) Dying, (2) Getting hit and (3) to some degree wear and tear normal usage is just fine.
But actually from gaining exp?
Exploration? Crafting? Handing in quests?
That is...
Losing durability because of gaining xp is utterly silly. Now we have to take off our all our gear when we hand in quests???
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
I may be wrong, but I believe level 50 mobs do still give combat xp. It may not go towards your level, since you only level from veteran xp once you hit VR1, but I've heard that you can still level skills by killing level 50 mobs even when you're in the veteran ranks. Since skills level off of xp, this would lead me to believe that they still give xp.
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
I may be wrong, but I believe level 50 mobs do still give combat xp. It may not go towards your level, since you only level from veteran xp once you hit VR1, but I've heard that you can still level skills by killing level 50 mobs even when you're in the veteran ranks. Since skills level off of xp, this would lead me to believe that they still give xp.
No, L50 mobs in non-vet zones don't give VR ranked players xp. That's how I discovered the real trigger is not xp, but the fact that the mob drops items (which L50 mobs in non-vet zones do still do for VR ranked players - no xp, but they do drop items).
This is a tax on item drops - a PVE Tax.
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
I may be wrong, but I believe level 50 mobs do still give combat xp. It may not go towards your level, since you only level from veteran xp once you hit VR1, but I've heard that you can still level skills by killing level 50 mobs even when you're in the veteran ranks. Since skills level off of xp, this would lead me to believe that they still give xp.
No, L50 mobs in non-vet zones don't give VR ranked players xp. That's how I discovered the real trigger is not xp, but the fact that the mob drops items (which L50 mobs in non-vet zones do still do for VR ranked players - no xp, but they do drop items).
This is a tax on item drops - a PVE Tax.
Please then.....drop me the legendary AE armor I just crafted 15mins ago?..
Stupid way to enforce a tax....
oxygen_boarderb16_ESO wrote: »I'm honestly puzzled by this. I've mostly played pve over the last few days, question and breaking down all my mats (guild store) the ones I don't use and I always turn a profit. I can last on the field for a few hours.
What is the point in hording gold in this game? I'm a bit confused here. Changing the system of decay but keeping the costs virtually the same seems to be the answer you are all looking for.
oxygen_boarderb16_ESO wrote: »I'm honestly puzzled by this. I've mostly played pve over the last few days, question and breaking down all my mats (guild store) the ones I don't use and I always turn a profit. I can last on the field for a few hours.
What is the point in hording gold in this game? I'm a bit confused here. Changing the system of decay but keeping the costs virtually the same seems to be the answer you are all looking for.
Having legendary armor decay in 30mins has nothing to do with hording gold? It's the fact that having armor completely decay in 30mins defeats the purpose of crafting armor which defeats the purpose of buying motifs which throws "fashion" and armor specing out the window lol
Agreed. Options for improvement include...ttwinklerub17_ESO wrote: »just bring back manual repairs - like in the original elders scrolls
if we found hammers or tongs we could fix a small amount
there was always the chance for reduced quality along the way too
(which made it important to train in black smithing to cut down on mistakes)
why not implement the same feature with materials - if you don't have the tongs/hammers/tools you have an added cost - because it will buy them for the repair
Agreed. Options for improvement include...
Either allow us self-repair with no gold cost by consuming resources (ingots, cloth, leather). Even half the cost of making it (5 ingots of calcinium per slot), at least I could offset the cost myself with harvesting.
AND/OR
Add in some kind of durability loss on un-resurrected death only (that is, returning to a wayshrine incurs the penalty, self rez and/or ally rez does not.)
AND/OR
Have some kind of 'smart' system that recovers durability if you block/interrupt/dodge, so if you play smart, you can at least break even.
AND/OR
Have 'opposing' damage types cause more durability loss to armor types. For example, light armor would take more damage from physical attacks, whereas heavy armor would take more damage from magical/elemental attacks, and medium would be somewhere in the middle.
AND/OR
Worst case, base it entirely on damage taken, whatever kind of damage, and screw the tanks. As a tank, I'd be happier with this than what is in place now. And maybe people would start using util/cc skills instead of just spamming the destro staff flame AE.
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
I may be wrong, but I believe level 50 mobs do still give combat xp. It may not go towards your level, since you only level from veteran xp once you hit VR1, but I've heard that you can still level skills by killing level 50 mobs even when you're in the veteran ranks. Since skills level off of xp, this would lead me to believe that they still give xp.
No, L50 mobs in non-vet zones don't give VR ranked players xp. That's how I discovered the real trigger is not xp, but the fact that the mob drops items (which L50 mobs in non-vet zones do still do for VR ranked players - no xp, but they do drop items).
This is a tax on item drops - a PVE Tax.