ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
From a game balance standpoint (ie. to make sure things are fair across the classes and combat roles), I don't have any fundamental problem with the idea of losing durability from gaining xp. I do think that should only apply to xp gained from combat rather than all sources of xp, but I don't have any problem with the basic idea.Anarchos404 wrote: »Well that's it then...
Thanks for the answer I guess but...
It still changes nothing, if we really loose durability from "gaining exp" something, somewhere along the initial game crunching went terribly wrong.
Loosing durability from (1) Dying, (2) Getting hit and (3) to some degree wear and tear normal usage is just fine.
But actually from gaining exp?
Exploration? Crafting? Handing in quests?
That is...
Yeah, because it's not like I said something along the lines of "I do think that should only apply to xp gained from combat rather than all sources of xp" or anything. Oh wait, I did say exactly that. And it's right there in what you quoted. Huh, weird.From a game balance standpoint (ie. to make sure things are fair across the classes and combat roles), I don't have any fundamental problem with the idea of losing durability from gaining xp. I do think that should only apply to xp gained from combat rather than all sources of xp, but I don't have any problem with the basic idea.Anarchos404 wrote: »Well that's it then...
Thanks for the answer I guess but...
It still changes nothing, if we really loose durability from "gaining exp" something, somewhere along the initial game crunching went terribly wrong.
Loosing durability from (1) Dying, (2) Getting hit and (3) to some degree wear and tear normal usage is just fine.
But actually from gaining exp?
Exploration? Crafting? Handing in quests?
That is...
Losing durability because of gaining xp is utterly silly. Now we have to take off our all our gear when we hand in quests???
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I think he might have been agreeing with you...Yeah, because it's not like I said something along the lines of "I do think that should only apply to xp gained from combat rather than all sources of xp" or anything. Oh wait, I did say exactly that. And it's right there in what you quoted. Huh, weird.From a game balance standpoint (ie. to make sure things are fair across the classes and combat roles), I don't have any fundamental problem with the idea of losing durability from gaining xp. I do think that should only apply to xp gained from combat rather than all sources of xp, but I don't have any problem with the basic idea.Anarchos404 wrote: »Well that's it then...
Thanks for the answer I guess but...
It still changes nothing, if we really loose durability from "gaining exp" something, somewhere along the initial game crunching went terribly wrong.
Loosing durability from (1) Dying, (2) Getting hit and (3) to some degree wear and tear normal usage is just fine.
But actually from gaining exp?
Exploration? Crafting? Handing in quests?
That is...
Losing durability because of gaining xp is utterly silly. Now we have to take off our all our gear when we hand in quests???
This is the ONLY, the ONLY thing you can lose in this game: money at the repair shop. Nothing else. It's a easy game and you complain about it anyway. Go play one of those games that when you die you lose all your inventory, 4 hours of experiencie and skill experience, and may lose some of your equiped gear as well.. AND other people can kill you everywhere. Yes, go play some tibia and you will stop whinning about the repair fee of this game in 5 minutes.
This is the ONLY, the ONLY thing you can lose in this game: money at the repair shop. Nothing else. It's a easy game and you complain about it anyway. Go play one of those games that when you die you lose all your inventory, 4 hours of experiencie and skill experience, and may lose some of your equiped gear as well.. AND other people can kill you everywhere. Yes, go play some tibia and you will stop whinning about the repair fee of this game in 5 minutes.
This is the ONLY, the ONLY thing you can lose in this game: money at the repair shop. Nothing else. It's a easy game and you complain about it anyway. Go play one of those games that when you die you lose all your inventory, 4 hours of experiencie and skill experience, and may lose some of your equiped gear as well.. AND other people can kill you everywhere. Yes, go play some tibia and you will stop whinning about the repair fee of this game in 5 minutes.
Agreed, I think this is an attempt from ESO to stop people from grinding mobs, as the gear just wears down way too fast right now....
Except that if you are not someone who can grind aoe
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ms.voorheesb16_ESO wrote: »Can i have some cheese with that whine?
ms.voorheesb16_ESO wrote: »But serious, people need to stop whinge about everything and understand why they have things like this in-game.
ms.voorheesb16_ESO wrote: »Without a "gold sink" the inflation in-game will go right through the roof in no time.
ms.voorheesb16_ESO wrote: »And the armor repair bill is one of the thing that you always have to spend money on through out the whole game.
I believe the word you were looking for was "terribly", not "terrible."ms.voorheesb16_ESO wrote: »And if you have problem paying your repair cost you are doing something terrible wrong. For getting gold by selling loot, quest or killing monsters is not hard in this game. And than i have not even mentions trading.
ms.voorheesb16_ESO wrote: »Or maybe this game not suits you? Because many out there besides me want a game that is not giving you everything for free and at lest try to keep a sustainable inflation in-game.
ms.voorheesb16_ESO wrote: »And the only easy way to get gold OUT of the game is to force players pay gold to NPC.
wyrdob16_ESO wrote: »So the current system actively punishes a player for gaining exp.
wyrdob16_ESO wrote: »So the current system actively punishes a player for gaining exp.
Not at all, because the options how you make money are insane quick.
I don't see anyone complaining about that part ...
So what are you trying to tell me, solving only things that might hurt on the first view but leaving the advantage?
Sorry dude, your claim has nothing todo with balancing at all.
wyrdob16_ESO wrote: »So the current system actively punishes a player for gaining exp.
Not at all, because the options how you make money are insane quick.
I don't see anyone complaining about that part ...
So what are you trying to tell me, solving only things that might hurt on the first view but leaving the advantage?
Sorry dude, your claim has nothing todo with balancing at all.
I generally quest and explore when I play...
starkerealm wrote: »Your wish has been granted; when you log in, your very own, personal, hostile, Vampire Knight will hunt you down and murder you constantly with batswarm. Enjoy.
ms.voorheesb16_ESO wrote: »
But serious, people need to stop whinge about everything and understand why they have things like this in-game.
Blackwolfe5 wrote: »Then add meaningful goldsinks. Excessive repaircosts for simply playing (even if playing skillfully and rarely taking much damage and almost never dying) does not feel meaningful in any way. Not even remotely.
For the record I currently hold ~167000 gold. And I am to be considered a bit of a cheapskate.