stefaan.de.wasch1b16_ESO wrote: »I rely mostly on my shield to get me through... Well I usualy open up with a Snipe from a bow to draw the mobs to me, then I switch to shield... It could be that blocking attacks stops your armor from getting damaged... (the damage being primarily on your shield and not on all of your armor pieces instead)
If so, that would indeed put people that aren't going 1 handed / shield at a serious disadvantage.
Tomorrow, I'll try playing with my bow only and see if my repair bills go up... /film at 11
As far as gold sinks go, this is EVEN MORE ludicrous than the 25% tax on guild store sales. I mean, this is a 100%+ tax on your questing income! Surely this can't be working as intended?
I craft all my own gear and use multiple sets. I used to repair every time I went into town, but recently stopped doing so because of the cost. Maybe now I'll actually make some money to get some more bank and bag slots.
Unless someone is role-playing as a mob punching bag, repair costs should never be more than can reasonably be earned by playing. Otherwise, I predict people will be stripping off their gear and doing like those annoying bots, going to low-level areas in search of trash loot to sell.
starkerealm wrote: »stefaan.de.wasch1b16_ESO wrote: »I rely mostly on my shield to get me through... Well I usualy open up with a Snipe from a bow to draw the mobs to me, then I switch to shield... It could be that blocking attacks stops your armor from getting damaged... (the damage being primarily on your shield and not on all of your armor pieces instead)
If so, that would indeed put people that aren't going 1 handed / shield at a serious disadvantage.
Tomorrow, I'll try playing with my bow only and see if my repair bills go up... /film at 11
Might be worth grabbing Durameter to track this. It's kinda ugly, but it is useful as a diagnostic tool. Also, it might be worth seeing if your shield degenerates from combat while it's not active. If you're not affected at all, it'd be great to be able to figure out what exactly is triggering this.
Was just on my Level 10 Templar, equipped in a mix of green level 9 and 10 drops and one white level 8 crafted. Fully repaired. One Dolmen, one death (I tanked and took one for the team right at the end). 73g repair bill, from approx 10 minutes of playing at level 10. Punished for playing. Makes you want to avoid combat, avoid tanking and avoid taking any risks. In a combat-oriented game this is beyond stupid. Next time I either go naked with a bow or I stay away.
Guldendraak wrote: »Does Heavy armour have a higher repair cost than light armour? And if so, are people who use Heavy armour being penalised for their choice of gear?
Does the quality of your gear affect the final repair cost?
Are we supposed to take 1% durability loss per mob we kill?
Why does the unused off-hand shield (say when only using a bow, 2h or similiar - with the shield never actually being used) also take durability loss?
stefaan.de.wasch1b16_ESO wrote: »Well.... after a quick test ....
- 15 min pulling and Blocking (constantly) : 36 gold repair
Mostly my shield that got damaged and my helmet went down 1% and legs 2%. They went down when I actualy missed a block while left click attacking with my sword
- 15 min pulling with Bow (no shield used) : 362 gold repair
All of my armor pieces went down in durability, even my shield that I wasn't using
So I do think a shield actualy concentrates the damage on your shield, hence only 1 item goes down significantly in durability... hence lower costs
stefaan.de.wasch1b16_ESO wrote: »Guldendraak wrote: »Are we supposed to take 1% durability loss per mob we kill?
Nope, there was no 1% durability loss per kill for me... neither with my shield test nor my bow test
starkerealm wrote: »The weird thing about the staff is that, normally, weapons don't take damage. I don't use staffs enough to know if they're simply subject to that, but I wonder if the damage over time is separate issue.
I haven't noticed gear degenerating simply from standing around, even with durameter running, but I could have just been lucky in that regard.
traigusb14_ESO2 wrote: »starkerealm wrote: »The weird thing about the staff is that, normally, weapons don't take damage. I don't use staffs enough to know if they're simply subject to that, but I wonder if the damage over time is separate issue.
I haven't noticed gear degenerating simply from standing around, even with durameter running, but I could have just been lucky in that regard.
Not sure what you mean here. My weapons take damage all the time. I was just wondering if my staff took more damage because I blocked a lot, because my shield seems to... and my staves tend to wear more than my other equpment... but that could come from attacks.
Weapons don't take damage.
Enchanted weapons do, however, use charges, and the indicator for that looks the same as the durability bar for armor.
Take that test as you wish.
Personally, I think it is stupid if intended, or must be fixed if bugged. Either way it is not working as one would logically expect.
traigusb14_ESO2 wrote: »Wow, no damage even when you block?
I distinctly remember that staff being 7/35 though when it blew up that day.
The other day when you asked for my repair % I had a damaged axe. it was more damaged than my belt.
I could swear I regularly take staff damage with my sorc. ... and have broken staves (had to use my backup) at least once in my teens.
Now i'm going to pay more attention to weapons.
ZOS_GinaBruno wrote: »Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!
ZOS_GinaBruno wrote: »Hey there, everyone. We're looking into this now, and will let you know if this system is working as designed as soon as we can. Thanks!
How I love corporate speak (nothing against you in person, you are probably required to formulate it that way). We as players care little whether it works as designed. What we have been saying for pages is that the way items actually decay is too high; by a factor of 5-10 is my personal estimate from experience of how fast items get damaged in other MMOs. If that is by design, then we ask for the design itself to be modified.