Blackhorne wrote: »The consequences you speak of are also a direct result of ARBITRARY LIMITATIONS this game places on players.
ARBITRARY.
Guess what? So is the number of hit points you have at level 1. TOTALLY ARBITRARY.
EVERY SINGLE ASPECT OF EVERY SINGLE COMPUTER GAME IN EXISTENCE IS TOTALLY ARBITRARY.
Interesting assertion. Perhaps. I would say starting at level 1 is not arbitrary. At least not in a game that has levels. I would say having bosses that are more difficult than standard mobs is not arbitrary...I could come up with countless other examples where things are a certain way based on a certain logic...which means a lack of arbitrariness. How is that? Or how about I phrase it this way...some things in a game are more arbitrary than others....lol.
Also, a thing like hit points belongs to a system, or multiple systems in a game, say character advancement, or combat - that are fundamentally different in nature than a QoL system like logistics or inventory. What I am trying to say is that some systems have a larger QoL aspect to them than others.
DarkWombat wrote: »
Oh I see it the other way around. Losing those "silent" subscribers is where it hurts the most. I am sure there are plenty of players who aren't on these forums who have thought that the lack of inventory space as an issue. Common sense has to tell us this. It is a very obvious issue. ESPECIALLY for Elder Scrolls fans who are used to hoarding a lot. I mean, to limit inventory in an MMO game is bad enough but an ELDER SCROLLS game? Where there are boxes, chests, drawers everywhere to loot? Bad idea.
"Blackhorne wrote: »...
During the beta, the ZOS team adjusted the way inventory management works on more than one occasion. It's a mechanic they were actively investigating and tweaking to meet specific goals. This tells me that there was a specific logic behind their implementation of this feature.
If this implementation doesn't fit what you want, that's okay, and you're well within your rights to say so. There are some things I don't like about it myself, for example:
1. Items don't always stack automatically and using items can lead to suboptimal stacking.
2. Sorting and searching definitely needs improvement.
But you went beyond that, and said that this system was not logical, when there is ample evidence that it was.
LadyInTheWater was attempting to argue that since 156 people voted yes in this poll, they are the ONLY ones from the entire player base who are unhappy with it. That's pure hogwash.
I think the most contentious part of this debate is that some see inventory as a quality of life mechanic and others see it as an integral part of the game's balance.
"LadyInTheWater wrote: »...If it's a true issue for them, then convince me (and the rest of the people against more bag space). None of you are saying anything convincing. Not a single one of you has detailed out exactly why you need more bag/bank space.
I challenge the proponents of "more inventory" to detail out the stuff they have in their bags/bank. I was willing to do it, and laid it out pages ago. Straight-up facts: Here's the stuff I have, here's what I need. I work on every crafting profession at the same time.
But I doubt they will. Most likely, because all the arguments against greater inventory have revolved around "You hoard too much garbage". The proponents for more inventory know they hoard too much garbage, and don't want to be called out on it.
steven_shidiwenb16_ESO wrote: »So many essays, this isn't english class. Take your stories to someone that gives a crap. People aren't going to read an entire article you post people.
the point is happy people play, they don't post (in general, before the nitpicking starts...).
you'll always get more "I don't like X" than "I like X" posts. forums aren't a 1:1 representation of the playerbase
There seems to be no shortage of people on here defending the current system or giving a middle ground opinion.
LadyInTheWater was attempting to argue that since 156 people voted yes in this poll, they are the ONLY ones from the entire player base who are unhappy with it. That's pure hogwash.
OK, serious discussion time. I have been playing MMOs for over 11 years...SWG, WoW, Lotro, AoC, Eve, STO, SWTOR, GW2...we all know the list. Before that, I have played games back to the late 70s with p&p AD&D...my first video game was a pong "console" hooked up to a tv. Now, does that mean anything...meh, no, but it does provide a little context.
What Zeni has done here is create a perfect storm for inventory issues. I will get back to that in abit. I have NEVER played another game where I had to create multiple mule alts FOR STORAGE or heard and seen other players talk about mules and use mules to the extent of this game. I have NEVER seen another game get its mail system "engineered" for bouncing, like this game...go check out the number of downloads on minion for Wykkyd's Mail bounce add on. About 8000, just through minion...and that has one purpose, to increase storage. The problems with inventory, or the "inventory tetris minigame", are a CONSTANT topic of discussion within my guild.
LadyInTheWater wrote: »
LadyInTheWater wrote: »As of the moment I wrote this comment, 156 people voted that they thought people might leave due to a (perceived) "lack" of inventory space.
The original EQ, at 15 years old, with outdated graphics, has about 70,000 paid active accounts. I'm willing to bet ESO has more than that.
Even in the most barren MMOs, 156 people isn't "substantial" at all. So, I doubt that there's real cause for concern.
LadyInTheWater wrote: »
I claimed two things:
1) The 156 people weren't a "substantial" part of the playerbase.
2) The people who were still unhappy, but weren't here on the forums, were playing the game... which means, if they are unhappy with it, they're not unhappy enough to stop playing. Which means they aren't going to be part of the "I quit" camp.
I think this whole inventory issue is just a whine-fest, but for some reason people keep claiming it's a "debate" to raise awareness for the devs. I call BS.
If it's a true issue for them, then convince me (and the rest of the people against more bag space). None of you are saying anything convincing. Not a single one of you has detailed out exactly why you need more bag/bank space.
I challenge the proponents of "more inventory" to detail out the stuff they have in their bags/bank. I was willing to do it, and laid it out pages ago. Straight-up facts: Here's the stuff I have, here's what I need. I work on every crafting profession at the same time.
But I doubt they will. Most likely, because all the arguments against greater inventory have revolved around "You hoard too much garbage". The proponents for more inventory know they hoard too much garbage, and don't want to be called out on it.
let's have this discussion again in a month and see how it played out...
Ragnar_Lodbrok wrote: »Are you kidding? There is so much potential space its not even funny. People need to manage there junk better not add more slots, when you have bag improvements, bank improvements, horses out the ass, you have plenty.
Except that it's not just 156 people. That's exactly the point I am making. I'm glad that you now seem to concede that there are more (way more) than 156 people who have a problem with it.
Except that it's not just 156 people. That's exactly the point I am making. I'm glad that you now seem to concede that there are more (way more) than 156 people who have a problem with it.
That is not what this poll says. The poll is useless as it is asking people to speculate about whether people (2 or more) will quit because of the inventory.
It does not ask if anyone is happy or unhappy.
It does not ask if you think the inventory sucks.
The poll itself is pretty much pointless as is any inference made from it except what percentage of people are speculating that people will quit.
The fact that the poll is biased in no way invalidates my point that there are way more than 156 people who believe this is a problem. That is obvious from my guild chat, the conversations I have had with others in game and the seven pages of responses to this thread, many of which are in favor of changing the inventory system.
I would be all for the developers doing a proper poll of subscribers by email, asking something like, "Would you like to see the inventory slots increased?" If the results revealed majority support for it, the change could be implemented.
The fact that the poll is biased in no way invalidates my point that there are way more than 156 people who believe this is a problem. That is obvious from my guild chat, the conversations I have had with others in game and the seven pages of responses to this thread, many of which are in favor of changing the inventory system.
I would be all for the developers doing a proper poll of subscribers by email, asking something like, "Would you like to see the inventory slots increased?" If the results revealed majority support for it, the change could be implemented.
Okay. But what about the scary orcs?
OK, serious discussion time. I have been playing MMOs for over 11 years...SWG, WoW, Lotro, AoC, Eve, STO, SWTOR, GW2...we all know the list. Before that, I have played games back to the late 70s with p&p AD&D...my first video game was a pong "console" hooked up to a tv. Now, does that mean anything...meh, no, but it does provide a little context.
What Zeni has done here is create a perfect storm for inventory issues. I will get back to that in abit. I have NEVER played another game where I had to create multiple mule alts FOR STORAGE or heard and seen other players talk about mules and use mules to the extent of this game. I have NEVER seen another game get its mail system "engineered" for bouncing, like this game...go check out the number of downloads on minion for Wykkyd's Mail bounce add on. About 8000, just through minion...and that has one purpose, to increase storage. The problems with inventory, or the "inventory tetris minigame", are a CONSTANT topic of discussion within my guild.
I call bs on that one. plenty of people, me included, had to mule stuff around for storage, if not only to craft on another char. it was this way in wow, in lotro, in tor, and even gw2 as much as you deny it. heck people in wow have being going on for YEARS they want more storage, because there is never ENOUGH storage to store everything you want.
where do you think the term "mule" comes from in the first place?
dalendriaub17_ESO wrote: »Last comment I will make on this. Other games have handled storing of crafting mats better.
Why did Zenimax not create a separate storage space for crafting mats? They could have still limited it. As it stands now, it is beginning to feel like they do not want me to craft. Mats are available but I have limited space to keep them. Even our guild bank is having to be managed constantly due to space issues. We have played together in another game, I never remember seeing a message from the guild leader about having to clear out the bank. Worse this is happening only after the game has been out for 2 weeks.
What will space issues be like after a month and most of us are veterans playing in the other non-alliance zones?