The poll does not say 41% are unhappy with the game. The poll only says 41% don't agree with the direction the DEVs went on one specific item.Blackwidow wrote: »Seems 41% of the people are unhappy. Not a good sign for subscriptions
1. Assumes that it is "broken".DarkWombat wrote: »Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.
What Zenimax has failed to understand is that we all get that they placed a soft cap on professions by limiting inventory space. I get this for EACH character. But it makes no sense for shared storage. Shared storage should have hundreds of empty slots.
DarkWombat wrote: »DarkWombat wrote: »Trying to manipulate the poll results so that they produce the answer you want to hear does not do any favors for your cause. And that's coming from someone who agrees with you that this is an issue that the developers should change.
No manipulation going on here. It is simple. Do you think people will unsub because of the bag space issues. Thats it. Dont make it out to be more than what it is. My response that you responded to was based off of me replying to a question someone had.
Nonsense. You're trying to skew the poll in your preferred direction by asking an inherently biased question, then attempting to tell people who qualify their response to it that they must stick to answering it in the format you have prescribed.
Not only is this completely futile on a public forum, where people will and should respond as they see fit, it also damages your credibility. Anyone who disagrees with you will instantly dismiss the results because the poll was so obviously biased. You will also lose the goodwill of a lot of people who agree with you or are undecided.
This is counterproductive because there is probably majority support for increased bag space anyway. If players were polled in a more credible way, the results would be a lot more convincing.
Follow me here.
Don't load up your next response, just practice a little reflective listening..
If you ask someone a direct question like do you think the public thinks Kobe Bryant is a good player and you reply no, and give reasons why you say no, I would call that is invalid simply because I didn't ask if "you" thought he was a good player. I asked if you think the public thinks he is a good player. Yes, they have to stick to my format because I am the one who asked the question! The person responding cant change the format to suit their needs.
Now, if you say the poll was biased because I posted MY FEELINGS about bag space followed by a poll, then thats a much better argument.
Also, very few, mainly you, have called my poll biased.
So in a stroke of irony, even if you support bigger bags, YOU, YOURSELF have brought more attention, saying my poll is biased, and YOU YOURSELF may be the very reason why I lose creditability. If you had left everything alone, I doubt anyone thought I was less credible.
Ragnar_Lodbrok wrote: »Are you kidding? There is so much potential space its not even funny. People need to manage there junk better not add more slots, when you have bag improvements, bank improvements, horses out the ass, you have plenty.
Never ceases to amaze me how people feel the need to brown nose the developers and at the same time show their complete ignorance of how things really work.
As for the OP, great poll. Inventory slots are only the tip of the iceberg when it comes to issues that will seriously harm long term playability and general enjoyment of the game. I don't know of one person that hates the inventory system in the game.
Add to that the armor degrading system, lack of a decent UI for the marketplace, guild management, no quest history, very very poor rate of return on deconstructing epic items (1 purple refine out of 10 items is effing absurd) and all the rest....
I think that Zenimax/Bethesda thinks this is Skyrimm and that player expectations should be the same. Well it's not, it's an MMO, and players are not going to settle for these overly frustrating design decisions. It's these things that take a potentially great game and turn it into a game where players go from "awesome" to "this sucks" very quickly.
It's the little things and Zenimax needs to take a serious look at how the little things are causing lot's of player frustration early on in the life of the game. Personally I love the game but I want to see these things addressed so that I can continue to enjoy it and not give up in frustration one day.
SadisticSavior wrote: »The poll does not say 41% are unhappy with the game. The poll only says 41% don't agree with the direction the DEVs went on one specific item.Blackwidow wrote: »Seems 41% of the people are unhappy. Not a good sign for subscriptions
Actually, it does not even say that...it only asks people to speculate on whether or not players are quitting over this.
SadisticSavior wrote: »I think a lot of people are annoyed with it, but no, I don't think anyone is quitting over it.
I agree with the DEV's decision...there needs to be an incentive to specialize. We can't have crafters hoarding everything they come across.
Do I like the banking no, I have to spend a good 1/2 hour every 2 hours of game play off loading my inventory into my bank and then log into each of my storage alts to collect their items I've allotted them to hold. Sure I don't have to loot everything but that's how I've rolled in every Elderscrolls game, but in those games you could find a chest to store everything.
Do I think people will cancel subs from it, probably not even if it is a pain in the ass as it is, possible solutions? Have an independant crafting storage bank would be my best solution I could give, I could then store all of my favourite weapons/armor/trophies/pets in my main bank vs. thinking about deleting theses things. Such a shame really...
Blackwidow wrote: »Seems 41% of the people are unhappy. Not a good sign for subscriptions
GreasedLizard wrote: »My bank space reverted to 60, and no I'm not buying it again until this bug is fixed. So what do we do? Spend 30 minutes a day shuffling crap to alts
Sure can.grahamz1b14_ESO wrote: »Graham, can you elaborate for me about how the game rewards packrats?
In short, there's lots of stuff that we get, that is not immediately useful, but if you hold on to it, it's there waiting for you when you finally can use it. But that means that until then, the stuff just accumulates. Here's some examples:
1. Research is slow, so if you hold on to otherwise even useless items until you can finally get to it, you don't have to hit up the guild stores for your next research item. So, you end up holding on to even low level armor and weapons for days, and it just keeps adding up.
2. When you hit the second tier zones (levels 16-25), suddenly you are not just collecting items that you can use for crafting on your current tier, but also collecting future tier stuff. It's rewarding to hold onto all of that crap because (As with all of these examples) you WILL eventually need them.
3. Provisioning mats -- because of all of the different provisioning recipes, most of what you find is useless, BUT you don't know what actually is and is not useless. So the person who manages to NOT throw it away, is eventually rewarded once they find the needed recipes. In the mean time, that all adds up.
4. Enchanting -- we get TONS of runes, none of which we know for sure will be useful or not in the future (particularly the Essence runes). Keep them and MAYBE you'll find a use for them. In the mean time, most of the time, they are not IMMEDIATELY useful, so they just accumulate.
5. Items that you craft for yourself, that have traits -- in most other games, you just sell it off like vendor trash since no one else can use it. That's not the case here, as it becomes worthwhile to hold on to it for alts to research.
6. Treasure maps and pets and trophies -- If you can use the treasure map, it's rewarding. But particularly the CE maps have to stay around until you can use them. Pets and trophies are nice and irreplacable, so no one wants to just delete them. Trophies are reminders of successful quests and boss kills, but why give them out if they are relatively useless except as souvenirs, if you are going to allow them to clog up your inventory. Again, it's rewarding to receive one, but what are you going to do with it other than take up an inventory space? Most games that have collectables have alternate uses for them (either to put on display in housing, or in a collection that does not take up inventory space).
I probably can come up with more examples if I try, but you get the picture.
Some suggestions:
1. Maps, pets, and trophies should not take up inventory space.
2. Eliminate redundant Provisioning recipes, and then convert the redundant ingredients into the corresponding ingredient for the recipes you are keeping.
3. Do not have nodes in tier X zones that are for tier X+1 crafting (if you are crafting above your level, you can still go into those higher level zones to farm them).
4. Reduce the proportion of Essence runes you find. Reduce the number of runes you find that are not normally usable by crafters of the zone's level in which you find them (same principle as #3).
5. Create a research queue, and any item that is in that queue should be removed from your inventory. This will have two effects: not require you to be on-line to start the next research project, and will eliminate the need for those items to clog up your inventory. Note that Fallen Earth has a crafting/research queue (not because of any inventory issues) and everyone loves it. FE, in spite of all of its other faults, has one of the best crafting systems in any MMO ever, imho. We should learn from it.
Notice that none of my suggestions involve changes to the cost of inventory expansion. I would not object to that either, but I'm just pointing out that there are things that can be done to reduce the problem without actually doing that.
Nobody will cancel this game purely becaue their inventory space is smaller than they'd like. Don't be ridiculous. People who say they will are lying, or do not enjoy playing the game that much in the first place.
Other than monetary reasons, the one and only reason people cancel - the ONE AND ONLY - is when they feel the game cannot give them any more entertainment. Ie, they get bored or burnt out. This is true for every subscription game ever.