Alpha_Protocol wrote: »People that cancel because of inventory are encouraged to do so. Farewell.
When you leave mail me all of your stuff. I'll find a place for it.
grahamz1b14_ESO wrote: »Sure can.
In short, there's lots of stuff that we get, that is not immediately useful, but if you hold on to it, it's there waiting for you when you finally can use it. But that means that until then, the stuff just accumulates. Here's some examples:
1. Research is slow, so if you hold on to otherwise even useless items until you can finally get to it, you don't have to hit up the guild stores for your next research item. So, you end up holding on to even low level armor and weapons for days, and it just keeps adding up.
2. When you hit the second tier zones (levels 16-25), suddenly you are not just collecting items that you can use for crafting on your current tier, but also collecting future tier stuff. It's rewarding to hold onto all of that crap because (As with all of these examples) you WILL eventually need them.
3. Provisioning mats -- because of all of the different provisioning recipes, most of what you find is useless, BUT you don't know what actually is and is not useless. So the person who manages to NOT throw it away, is eventually rewarded once they find the needed recipes. In the mean time, that all adds up.
4. Enchanting -- we get TONS of runes, none of which we know for sure will be useful or not in the future (particularly the Essence runes). Keep them and MAYBE you'll find a use for them. In the mean time, most of the time, they are not IMMEDIATELY useful, so they just accumulate.
5. Items that you craft for yourself, that have traits -- in most other games, you just sell it off like vendor trash since no one else can use it. That's not the case here, as it becomes worthwhile to hold on to it for alts to research.
6. Treasure maps and pets and trophies -- If you can use the treasure map, it's rewarding. But particularly the CE maps have to stay around until you can use them. Pets and trophies are nice and irreplacable, so no one wants to just delete them. Trophies are reminders of successful quests and boss kills, but why give them out if they are relatively useless except as souvenirs, if you are going to allow them to clog up your inventory. Again, it's rewarding to receive one, but what are you going to do with it other than take up an inventory space? Most games that have collectables have alternate uses for them (either to put on display in housing, or in a collection that does not take up inventory space).
I probably can come up with more examples if I try, but you get the picture.
Some suggestions:
1. Maps, pets, and trophies should not take up inventory space.
2. Eliminate redundant Provisioning recipes, and then convert the redundant ingredients into the corresponding ingredient for the recipes you are keeping.
3. Do not have nodes in tier X zones that are for tier X+1 crafting (if you are crafting above your level, you can still go into those higher level zones to farm them).
4. Reduce the proportion of Essence runes you find. Reduce the number of runes you find that are not normally usable by crafters of the zone's level in which you find them (same principle as #3).
5. Create a research queue, and any item that is in that queue should be removed from your inventory. This will have two effects: not require you to be on-line to start the next research project, and will eliminate the need for those items to clog up your inventory. Note that Fallen Earth has a crafting/research queue (not because of any inventory issues) and everyone loves it. FE, in spite of all of its other faults, has one of the best crafting systems in any MMO ever, imho. We should learn from it.
Notice that none of my suggestions involve changes to the cost of inventory expansion. I would not object to that either, but I'm just pointing out that there are things that can be done to reduce the problem without actually doing that.
DO YOU BELIEVE LACK OF INVENTORY SPACE MAY CAUSE SOME CANCELLATIONS?
Ragnar_Lodbrok wrote: »DarkWombat wrote: »People want to play an MMO, not play inventory Tetris.
You want an easy mode no intelligence needing mmo. Sorry but this isnt an mmo for your typical wow-clone lover.
DarkWombat wrote: »Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.
DarkWombat wrote: »Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.
Bad hair will cause cancellations. Should Zenimax fix your hair? This game has 99 problems, your inability to manage your inventoy is not one of them.
starstruck wrote: »ESO = Epic-Inventory-Management Simulation Online
To answer the poll; Yes, some people will leave due to inventory space / management, others will leave for pretty much any other reason you can imagine whether it makes sense to the rest of us or not as well.
To answer the real question though, will enough people leave due to inventory space / management to impact the game and its future? I seriously doubt it...
I think there will be some people who quit due to lack of inventory space.. Especially when playing 8 toons that are all doing at least one crafting profession. You very quickly run out of room and it is difficult to organize and keep track of everything. Each toon needs to have some separate space to store some of their own stuff even if its 20 slots and your paying 20k ingame gold for it I would gladly do that. I do like having a shared bank but still think some individual space is needed as well. I personally wont quit but the poll is close enough that I believe there will be many people who will.
I think there will be some people who quit due to lack of inventory space.. Especially when playing 8 toons that are all doing at least one crafting profession. You very quickly run out of room and it is difficult to organize and keep track of everything. Each toon needs to have some separate space to store some of their own stuff even if its 20 slots and your paying 20k ingame gold for it I would gladly do that. I do like having a shared bank but still think some individual space is needed as well. I personally wont quit but the poll is close enough that I believe there will be many people who will.
Dbetz, each of your individual characters already has a separate space to store their own stuff. You can upgrade it to 110 slots independent of the shared bank and further upgrades can be had by purchasing a horse and feeding it oats daily, up to an additional 50 slots. That potentially gives you 160 slots independent of any shared storage.
Ed: Across 8 characters, that's 1,280 inventory slots.
Sergeant_Novak wrote: »I am currently juggling woodworking, smithing and clothworking right now. Not on the surface the most inventory intensive professions, but I keep at least one stack of each building mat and carry every trait for both weapons and armor, so I'm looking at 65 out of 90 bank slots with those 3 professions.
Do I think a shared bank inventory with the current number of slots and the cost of upgrading those slots are too limiting? Maybe. I can manage and I think I can appreciate the challenge of balancing my resources, but no one likes to be choked(unless you're into that) Do I think this will cause sub cancellations? I'm more on the side of no since I can only think of the average not taking up too much space and a merchant player able to sustain with the more net they have to purchase bigger slots with less stress.
I don't want people to have it too easy, but maybe some more breathing room in storage would make people happy.
To answer the poll; Yes, some people will leave due to inventory space / management, others will leave for pretty much any other reason you can imagine whether it makes sense to the rest of us or not as well.
To answer the real question though, will enough people leave due to inventory space / management to impact the game and its future? I seriously doubt it...
I hope enough leave so that the impact is less self-entitled whiners demanding that the game adapt to them instead of adapting to the game.
As I was driving to work this morning, it occurred to me that the reason I come across as so cold-hearted, unsympathetic, and my hard-lined approach to discussion is that I played Eve Online for more than 6 years. Eve Online does not have a lot of little kids playing and it really was quite a draw for me and others.
I need to be more understanding that there are young children playing this particular game - children who do not comprehend the correlation between choices and consequences.
For those that I have offended with my callous adult rhetoric, I apologize. You should really have a discussion with your mommies and daddies about choices and consequences. It is not my right to have that discussion with you.
Sergeant_Novak wrote: »I am currently juggling woodworking, smithing and clothworking right now. Not on the surface the most inventory intensive professions, but I keep at least one stack of each building mat and carry every trait for both weapons and armor, so I'm looking at 65 out of 90 bank slots with those 3 professions.
Do I think a shared bank inventory with the current number of slots and the cost of upgrading those slots are too limiting? Maybe. I can manage and I think I can appreciate the challenge of balancing my resources, but no one likes to be choked(unless you're into that) Do I think this will cause sub cancellations? I'm more on the side of no since I can only think of the average not taking up too much space and a merchant player able to sustain with the more net they have to purchase bigger slots with less stress.
I don't want people to have it too easy, but maybe some more breathing room in storage would make people happy.
It's easy with those two add in Alchemy or Provisioning into the mix and you will find yourself struggling with space quickly.