I personally didn't have a problem with the inventory system at first because I planned to split up my crafting professions between several characters. Then I found out that there is no personal bank space and it was impossible for me to collect the crafting mats on my alts because I had no where to store them.
To be honest, I don't think 1 single thing could make me quit the game besides maybe getting unjustly banned. However, it's just another tick on the list of things in the back of my mind every time it's time to resubscribe. Eventually, I'll be sitting at the account page and will think to myself, 'why am I even resubscribing when there's this many things that bug me about the game' and that'll be the end of it for me.
This poll is dubious at best, but it possibly shows one thing...this is a substantial issue for a non-trivial cohort of the playerbase, who think it is a factor in the games QoL for players.
What did they do? They turned around and released one of the most basic, purest themeparks the industry had ever seen with the bare minimum of community features.
So yeah...MMOs...developers...history has shown that holding onto or holding up their statements as some enlightened, unchanging gospel is both naive and foolish.
Yes, if the differences do not substantially hamper my enjoyment of the game. Many of the things ESO has done differently have been an improvement on previous MMOs or at least have been interesting.
The inventory system unfortunately is neither. The only good change as far as I'm concerned is the ability to use crafting materials that are in the bank.
But in this context I am asking specifically about the inventory.
LadyInTheWater wrote: »This poll is dubious at best, but it possibly shows one thing...this is a substantial issue for a non-trivial cohort of the playerbase, who think it is a factor in the games QoL for players.
As of the moment I wrote this comment, 156 people voted that they thought people might leave due to a (perceived) "lack" of inventory space.
The original EQ, at 15 years old, with outdated graphics, has about 70,000 paid active accounts. I'm willing to bet ESO has more than that.
Even in the most barren MMOs, 156 people isn't "substantial" at all. So, I doubt that there's real cause for concern.
Hunterkiss wrote: »Then cancel and stop bitching and let those who enjoy the game play it.
To be honest, I don't think 1 single thing could make me quit the game besides maybe getting unjustly banned. However, it's just another tick on the list of things in the back of my mind every time it's time to resubscribe. Eventually, I'll be sitting at the account page and will think to myself, 'why am I even resubscribing when there's this many things that bug me about the game' and that'll be the end of it for me.
DarkWombat wrote: »Lets face it; this is the bottom line. If people unsub for something like this and Zenimax loses money, it will be fixed.
What Zenimax has failed to understand is that we all get that they placed a soft cap on professions by limiting inventory space. I get this for EACH character. But it makes no sense for shared storage. Shared storage should have hundreds of empty slots.
Hunterkiss wrote: »Then cancel and stop bitching and let those who enjoy the game play it.
This poll is horribly biased for reasons that I have already pointed out in detail. But your analysis is equally flawed. Your conclusion would be correct if the poll had surveyed the entire player base, and only 156 people responded negatively. It didn't. It surveyed a tiny, tiny percentage.
If you surveyed the entire player population (preferably with a less biased question) then the figure would be far higher. As I am making this post, 42% of respondents said they thought some people might leave. If you want to extrapolate with your 70,000 figure, that would translate to 29,400 players.
LadyInTheWater wrote: »
2) The people who aren't here on the forums are playing the game... which means they're playing the game. One could assume, if they're still playing, that they're managing their inventory quite well.
But, regardless of all the evidence that can be dropped in peoples' laps, the proponents for more inventory space will consistently turn a blind eye and keep asking for it.
LadyInTheWater wrote: »
This poll is horribly biased for reasons that I have already pointed out in detail. But your analysis is equally flawed. Your conclusion would be correct if the poll had surveyed the entire player base, and only 156 people responded negatively. It didn't. It surveyed a tiny, tiny percentage.
If you surveyed the entire player population (preferably with a less biased question) then the figure would be far higher. As I am making this post, 42% of respondents said they thought some people might leave. If you want to extrapolate with your 70,000 figure, that would translate to 29,400 players.LadyInTheWater wrote: »
2) The people who aren't here on the forums are playing the game... which means they're playing the game. One could assume, if they're still playing, that they're managing their inventory quite well.
But, regardless of all the evidence that can be dropped in peoples' laps, the proponents for more inventory space will consistently turn a blind eye and keep asking for it.
What?
the point is happy people play, they don't post (in general, before the nitpicking starts...).
you'll always get more "I don't like X" than "I like X" posts. forums aren't a 1:1 representation of the playerbase