grayssonb16_ESO wrote: »
Yeah, so? It doesn't mean its a GOOD reason, or that things won't get changed. The devs have a reason for making inventory a "friction" point, just like they have had reasons for ANY NUMBER of things that were one way in this game, that then got changed. You really want to play the "because the devs have a reason" card? Is this your first MMO and your first interaction on an MMO forum? lol
*sigh*
you know what it means when a system INTERACTS with other systems, right? you can't just change something willy-nilly and hope it works out. it WILL affect other areas of the game, so it's not just "gimme more slots".
I thought that was obvious. guess I was wrong...
grayssonb16_ESO wrote: »...
as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?
grayssonb16_ESO wrote: »...
as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?
Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...
grayssonb16_ESO wrote: »grayssonb16_ESO wrote: »...
as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?
Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...
funny, you quote half my posts for fun but seem to ignore the part where I said THERE'S PLENTY OF *** THAT NEEDS FIXING.
and you seem pretty good at ignoring in general since you ignore that all those "other games" had completely different crafting systems, economies, money/timesinks etc. so as I said before: it not so simply to just put in more slots. if you think so, I'm sorry, but you're wrong (and your comparison sucks, npc collision is minor to this).
let's just ignore it, because it there might be a GOOD reason it is the way it is...
derpmonster wrote: »grayssonb16_ESO wrote: »grayssonb16_ESO wrote: »...
as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?
Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...
funny, you quote half my posts for fun but seem to ignore the part where I said THERE'S PLENTY OF *** THAT NEEDS FIXING.
and you seem pretty good at ignoring in general since you ignore that all those "other games" had completely different crafting systems, economies, money/timesinks etc. so as I said before: it not so simply to just put in more slots. if you think so, I'm sorry, but you're wrong (and your comparison sucks, npc collision is minor to this).
let's just ignore it, because it there might be a GOOD reason it is the way it is...
To be fair, outside of armor repairs, horses, and inventory space the game is severely lacking in money sinks. Something else that could have it's own topic.
Using armor repairs as a gold sink is terrible.
derpmonster wrote: »
"why do you think it doesn't have a gw2 style inventory"
I'm not sure if you're serious here. I feel like the answer to that should be obvious.
And I'm well aware that forum posters do not in any way represent a majority. However when 1/4 of the posts in the crafting section are about a certain thing and you see it being talked about almost constantly in guild and zone chat then it becomes easy to draw certain conclusions.
grayssonb16_ESO wrote: »derpmonster wrote: »
"why do you think it doesn't have a gw2 style inventory"
I'm not sure if you're serious here. I feel like the answer to that should be obvious.
And I'm well aware that forum posters do not in any way represent a majority. However when 1/4 of the posts in the crafting section are about a certain thing and you see it being talked about almost constantly in guild and zone chat then it becomes easy to draw certain conclusions.
humor me. it's easy to demand change, but harder to explain why.
I can't remember which game it was (rift but not sure. or gw2? can't remember), where the devs stated only 8% of the playerbase ever posted on the forums. 1/4 of that would be 2%. and that probably includes doubleposts and people that have already quit for other reasons or not gonna quit either way or...
mretgb14_ESO wrote: »I have read most of these posts and have come to the conclusion that some people are never going to see eye to eye.
I support the bank/inventory the way it is currently. Both function as they do because they are mechanisms to slow down advancement, even if only for a short time. What the mechanic does is force people to gain money to buy larger bags and banks. This isn't even overly onerous because there is very little to spend gold on regardless. Stables/horse/horse upgrades being the other.
On each character you can have 220 slots. 110 bag and 110 bank. This will cost somewhere around 65K total. Might be more but I havent done the math. Good gold sink. At least for about 1.5-3 months depending on the person.
I believe they created the inventory limit to get people to work with each other. With unlimited inventory on each character it would be very easy for people just to master everything solo and then never have to interact with anyone. I believe they made it inconvenient because they want it that way. Perhaps people will not persevere and give up on trying to do every tradecraft. Some may quit, but overall people will just get used to it and a very few will continue ranting.
The other big sink they added was a time sink. It is also in crafting. Researching traits is something that will take many people a heap of time. To do it properly you will also have to level your characters so that they can add points into the trade professions.
Long story short: there are sinks. Be they time/gold they exist in theme park MMOs because they need to keep content from being used up and necessitating expansions every 3 months. They are here to stay. If they add unlimited inventory then they could easily add another time/gold sink somewhere else. Which will cause more bitching.
Honestly, if I was running this game I wouldnt cave to you pro-GW2 inventory people because it sets a precedent. I would check after a couple months of subs to see how my numbers were doing before making any major changes.
BTW, I believe Brennan was the most level-headed poster in this thread. Some of the other folks could dish out the crap, but not take any without forgetting that they had already dished crap out.
As an enchanter/alchemist I feel the burden pretty bad. Runes and Plants take up so much space while blacksmiths get away with stacks of ore.
What do you think the impact would be if they enacted a common, crafting materials tab, gw2 style, to the game? Where is the downside? Having seen it work, used it, and come to appreciate the QoL boost it brings, I don't see one. Perhaps you can? Or perhaps the devs will give it a try, and we can all see.
Or they can leave it as is, and continue to receive countless complaints because customers have experienced better, more convenient systems and what ESO offers atm doesn't meet expectations for them.
mretgb14_ESO wrote: »I do not need to get my facts straight derpmonster. What you are asking for is more slots that are just for crafting.
What if they said. OK we have decided to implement this: you get 30 slots for everything non-crafting to start with and 30 slots for everything else. You start with the same 60 slots though. The increases you buy now increase each of your inventory sizes by 5.
What you have inferred all along in your arguments is that trade skilling is untenable because of the number of slots and the inability to do all them at once.
What do you think the impact would be if they enacted a common, crafting materials tab, gw2 style, to the game? Where is the downside? Having seen it work, used it, and come to appreciate the QoL boost it brings, I don't see one. Perhaps you can? Or perhaps the devs will give it a try, and we can all see.
Or they can leave it as is, and continue to receive countless complaints because customers have experienced better, more convenient systems and what ESO offers atm doesn't meet expectations for them.
derpmonster wrote: »
I think the reasons why have been covered pretty thoroughly in this thread already.
sociald100ub17_ESO wrote: »I think it is fine how it is, they just need to fix their bank issue so we can have access to the expanded bank.
They did add a lot of nice features like researching and crafting from your bank.
And with upgrades you have alooottt of slots available... again the bank upgrades are my only complaint
derpmonster wrote: »It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.
derpmonster wrote: »No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.
derpmonster wrote: »It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.
The OP is telling ZOS that they're doing it wrong.derpmonster wrote: »No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.
I fixed your post for you.
ZeroInspiration wrote: »I'm a TES fan and I value the immersion and realism of the game but last time I checked I could stash dozens of greatswords on my small drawers in Skyrim. It is clear the inventory system in ESO needs to be revised, the bank needs a separate area for mats or at least allow it to be expanded more cheaply.
derpmonster wrote: »It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.
The OP is telling ZOS that they're doing it wrong.derpmonster wrote: »No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.
I fixed your post for you.
They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.
derpmonster wrote: »It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.
The OP is telling ZOS that they're doing it wrong.derpmonster wrote: »No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.
I fixed your post for you.
They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.
They're encouraging players into crafting but discouraging players from crafting everything. Still not seeing a problem.
grayssonb16_ESO wrote: »....
gw2's storage had issues too. you had to buy upgrades as well (same as here, on vr10 the inventory situation will be completely different), stack size was 250, the rest was still dumped into the inventory (which lead to other problems if you wanted to save the stuff for later for most xp gain) and that's just the ones I can remember.
"give it a try" only works so far, once the genie is out of the bottle it's very hard if not impossible to put it back in. no one likes the nerfs that will inevitably follow. they already nerfed provisioning items,
derpmonster wrote: »It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.
The OP is telling ZOS that they're doing it wrong.derpmonster wrote: »No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.
I fixed your post for you.
They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.
They're encouraging players into crafting but discouraging players from crafting everything. Still not seeing a problem.
That statement is laughable. Space gets tight with 2 or more crafting profs. Especially when you actually take the time to examine how people play the game instead of simply cheerleading for it on the forums. The earlier examples I posted which no one has come up with a cute answer for are gatherer alts and things like going to cyrodiil at level 10, as the game ENCOURAGES YOU TO DO. There you find mats that you will be able to use at some point, just not yet...a lot of them. So we just ignore them? Stupid. And its not just the mats, its all the loot that the system encourages you to collect because deconning is a very rewarded part of the crafting design...more inventory clogging.
And given your posting, are any of us supposed to be surprised that you are incapable of seeing or stipulating to the obvious?
Derpmonster wrote:Let me ask you this. If we took GW2s inventory storage system complete with all the features it has (deposit, collections for each profession type, etc) and put it in ESO and it was there from the start, from the very first beta, would you be here complaining that the inventory system is too easy?
Its not broken, its just not satisfactory for a lot of players. Its not just me. Its lackluster, feature poor, absent of QoL features that other games have. Keep waving those pom poms.
Of course you are encouraged to go to cyrodiil, so basically the best answer you have is to ignore the resource nodes there. Brilliant.