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Game DESPERATELY needs a common crafting materials storage bank, GW2 style.

  • Dyvim
    Dyvim
    ✭✭✭
    Dyvim wrote: »

    Yeah, so? It doesn't mean its a GOOD reason, or that things won't get changed. The devs have a reason for making inventory a "friction" point, just like they have had reasons for ANY NUMBER of things that were one way in this game, that then got changed. You really want to play the "because the devs have a reason" card? Is this your first MMO and your first interaction on an MMO forum? lol

    *sigh*

    you know what it means when a system INTERACTS with other systems, right? you can't just change something willy-nilly and hope it works out. it WILL affect other areas of the game, so it's not just "gimme more slots".

    I thought that was obvious. guess I was wrong...

    Yeah, that is the whole issue, the system is interacting with the massive number of crafting materials and all the other loot in the game in a negative, friction fashion. I thought that was obvious from all the posts expressing dissatisfaction with it....*sigh*

    Also, we aren't talking about reinventing the wheel here. Inventory systems have been tackled by countless MMOs, and the better ones are obvious, from a player centric point of view...again, obvious.
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    ...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?




    Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...
    Angels are bright still, though the brightest fell... -S.
  • Krym
    Krym
    ✭✭✭
    Dyvim wrote: »
    ...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?

    Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...

    funny, you quote half my posts for fun but seem to ignore the part where I said THERE'S PLENTY OF *** THAT NEEDS FIXING.

    and you seem pretty good at ignoring in general since you ignore that all those "other games" had completely different crafting systems, economies, money/timesinks etc. so as I said before: it not so simply to just put in more slots. if you think so, I'm sorry, but you're wrong (and your comparison sucks, npc collision is minor to this). another thing you ignore: all the changes people wanted that DIDN'T happen.

    let's just ignore it, because it there might be a GOOD reason it is the way it is...
    Edited by Krym on April 18, 2014 12:00AM
  • Dyvim
    Dyvim
    ✭✭✭
    What do you think the impact would be if they enacted a common, crafting materials tab, gw2 style, to the game? Where is the downside? Having seen it work, used it, and come to appreciate the QoL boost it brings, I don't see one. Perhaps you can? Or perhaps the devs will give it a try, and we can all see.

    Or they can leave it as is, and continue to receive countless complaints because customers have experienced better, more convenient systems and what ESO offers atm doesn't meet expectations for them.
    Edited by Dyvim on April 17, 2014 11:57PM
    Angels are bright still, though the brightest fell... -S.
  • derpmonster
    derpmonster
    ✭✭
    Dyvim wrote: »
    ...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?

    Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...

    funny, you quote half my posts for fun but seem to ignore the part where I said THERE'S PLENTY OF *** THAT NEEDS FIXING.

    and you seem pretty good at ignoring in general since you ignore that all those "other games" had completely different crafting systems, economies, money/timesinks etc. so as I said before: it not so simply to just put in more slots. if you think so, I'm sorry, but you're wrong (and your comparison sucks, npc collision is minor to this).

    let's just ignore it, because it there might be a GOOD reason it is the way it is...

    To be fair, outside of armor repairs, horses, and inventory space the game is severely lacking in money sinks. Something else that could have it's own topic.

    Using armor repairs as a gold sink is terrible.
  • Dyvim
    Dyvim
    ✭✭✭
    Dyvim wrote: »
    ...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?

    Same reason they didn't think they needed collision with npc's...until they did, spurred on by feedback from the playerbase...or any other of the countless changes or evolutions they have made to the game. Again, arguing as if an MMO is some steady state, status quo entity is so stupid I can barely believe it is happening. It is just as stupid as touting the prevalent dev thinking at any given time as some kind of enlightened reason that things shouldn't change, when things always do change...

    funny, you quote half my posts for fun but seem to ignore the part where I said THERE'S PLENTY OF *** THAT NEEDS FIXING.

    and you seem pretty good at ignoring in general since you ignore that all those "other games" had completely different crafting systems, economies, money/timesinks etc. so as I said before: it not so simply to just put in more slots. if you think so, I'm sorry, but you're wrong (and your comparison sucks, npc collision is minor to this).

    let's just ignore it, because it there might be a GOOD reason it is the way it is...

    To be fair, outside of armor repairs, horses, and inventory space the game is severely lacking in money sinks. Something else that could have it's own topic.

    Using armor repairs as a gold sink is terrible.

    Right, but you could also say that there are relatively few uses for gold in the game period, so it really doesn't need that many sinks. Guildies were discussing that in chat last night...lol.
    Edited by Dyvim on April 17, 2014 11:58PM
    Angels are bright still, though the brightest fell... -S.
  • Krym
    Krym
    ✭✭✭

    "why do you think it doesn't have a gw2 style inventory"

    I'm not sure if you're serious here. I feel like the answer to that should be obvious.

    And I'm well aware that forum posters do not in any way represent a majority. However when 1/4 of the posts in the crafting section are about a certain thing and you see it being talked about almost constantly in guild and zone chat then it becomes easy to draw certain conclusions.

    humor me. it's easy to demand change, but harder to explain why.

    I can't remember which game it was (rift but not sure. or gw2? can't remember), where the devs stated only 8% of the playerbase ever posted on the forums. 1/4 of that would be 2%. and that probably includes doubleposts and people that have already quit for other reasons or not gonna quit either way or...
    Edited by Krym on April 18, 2014 12:01AM
  • ZOS_AlexD
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  • mretgb14_ESO
    I have read most of these posts and have come to the conclusion that some people are never going to see eye to eye.

    I support the bank/inventory the way it is currently. Both function as they do because they are mechanisms to slow down advancement, even if only for a short time. What the mechanic does is force people to gain money to buy larger bags and banks. This isn't even overly onerous because there is very little to spend gold on regardless. Stables/horse/horse upgrades being the other.

    On each character you can have 220 slots. 110 bag and 110 bank. This will cost somewhere around 65K total. Might be more but I havent done the math. Good gold sink. At least for about 1.5-3 months depending on the person.

    I believe they created the inventory limit to get people to work with each other. With unlimited inventory on each character it would be very easy for people just to master everything solo and then never have to interact with anyone. I believe they made it inconvenient because they want it that way. Perhaps people will not persevere and give up on trying to do every tradecraft. Some may quit, but overall people will just get used to it and a very few will continue ranting.

    The other big sink they added was a time sink. It is also in crafting. Researching traits is something that will take many people a heap of time. To do it properly you will also have to level your characters so that they can add points into the trade professions.

    Long story short: there are sinks. Be they time/gold they exist in theme park MMOs because they need to keep content from being used up and necessitating expansions every 3 months. They are here to stay. If they add unlimited inventory then they could easily add another time/gold sink somewhere else. Which will cause more bitching.

    Honestly, if I was running this game I wouldnt cave to you pro-GW2 inventory people because it sets a precedent. I would check after a couple months of subs to see how my numbers were doing before making any major changes.

    BTW, I believe Brennan was the most level-headed poster in this thread. Some of the other folks could dish out the crap, but not take any without forgetting that they had already dished crap out.
  • derpmonster
    derpmonster
    ✭✭

    "why do you think it doesn't have a gw2 style inventory"

    I'm not sure if you're serious here. I feel like the answer to that should be obvious.

    And I'm well aware that forum posters do not in any way represent a majority. However when 1/4 of the posts in the crafting section are about a certain thing and you see it being talked about almost constantly in guild and zone chat then it becomes easy to draw certain conclusions.

    humor me. it's easy to demand change, but harder to explain why.

    I can't remember which game it was (rift but not sure. or gw2? can't remember), where the devs stated only 8% of the playerbase ever posted on the forums. 1/4 of that would be 2%. and that probably includes doubleposts and people that have already quit for other reasons or not gonna quit either way or...

    I think the reasons why have been covered pretty thoroughly in this thread already.
  • Medwin
    Medwin
    ✭✭✭✭
    As an enchanter/alchemist I feel the burden pretty bad. Runes and Plants take up so much space while blacksmiths get away with stacks of ore.
    Please read through and comment on my incredibly comprehensive Vampire guide. :)
    Officer at Cross Guild check us out, we are a large DC guild that does PvP, RP, and PvE. We have things for just about anyone.
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  • derpmonster
    derpmonster
    ✭✭
    I have read most of these posts and have come to the conclusion that some people are never going to see eye to eye.

    I support the bank/inventory the way it is currently. Both function as they do because they are mechanisms to slow down advancement, even if only for a short time. What the mechanic does is force people to gain money to buy larger bags and banks. This isn't even overly onerous because there is very little to spend gold on regardless. Stables/horse/horse upgrades being the other.

    On each character you can have 220 slots. 110 bag and 110 bank. This will cost somewhere around 65K total. Might be more but I havent done the math. Good gold sink. At least for about 1.5-3 months depending on the person.

    I believe they created the inventory limit to get people to work with each other. With unlimited inventory on each character it would be very easy for people just to master everything solo and then never have to interact with anyone. I believe they made it inconvenient because they want it that way. Perhaps people will not persevere and give up on trying to do every tradecraft. Some may quit, but overall people will just get used to it and a very few will continue ranting.

    The other big sink they added was a time sink. It is also in crafting. Researching traits is something that will take many people a heap of time. To do it properly you will also have to level your characters so that they can add points into the trade professions.

    Long story short: there are sinks. Be they time/gold they exist in theme park MMOs because they need to keep content from being used up and necessitating expansions every 3 months. They are here to stay. If they add unlimited inventory then they could easily add another time/gold sink somewhere else. Which will cause more bitching.

    Honestly, if I was running this game I wouldnt cave to you pro-GW2 inventory people because it sets a precedent. I would check after a couple months of subs to see how my numbers were doing before making any major changes.

    BTW, I believe Brennan was the most level-headed poster in this thread. Some of the other folks could dish out the crap, but not take any without forgetting that they had already dished crap out.

    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    No one, at least in this thread, was asking for unlimited inventory. Just a better way to manage it. I'm really not sure why that's so unreasonable or why people are so against talking about it.
    Edited by derpmonster on April 18, 2014 12:20AM
  • mretgb14_ESO
    I do not need to get my facts straight derpmonster. What you are asking for is more slots that are just for crafting.

    What if they said. OK we have decided to implement this: you get 30 slots for everything non-crafting to start with and 30 slots for everything else. You start with the same 60 slots though. The increases you buy now increase each of your inventory sizes by 5.

    What you have inferred all along in your arguments is that trade skilling is untenable because of the number of slots and the inability to do all them at once.


  • mretgb14_ESO
    Medwin wrote: »
    As an enchanter/alchemist I feel the burden pretty bad. Runes and Plants take up so much space while blacksmiths get away with stacks of ore.

    Runes and plants stack also. There are just more types of both. Each area has its own sink of sorts. Enchanting and plants do not have a huge time sink in research like blacksmithing, clothing, and woodworking, but does have a huge inventory management problem.

    Pretty sure its all by design.

  • aedra
    aedra
    ✭✭✭
    Dyvim wrote: »
    What do you think the impact would be if they enacted a common, crafting materials tab, gw2 style, to the game? Where is the downside? Having seen it work, used it, and come to appreciate the QoL boost it brings, I don't see one. Perhaps you can? Or perhaps the devs will give it a try, and we can all see.

    Or they can leave it as is, and continue to receive countless complaints because customers have experienced better, more convenient systems and what ESO offers atm doesn't meet expectations for them.

    I have to agree with this. There's really no downside in adding better inventory management. A tab for crafting materials alone would be nice, even if it is made as a big gold sink, I don't care. Just let us have one! Players are just creating mule characters, including myself, to store so much of the stuff right now.
    Edited by aedra on April 18, 2014 12:34AM
  • derpmonster
    derpmonster
    ✭✭
    I do not need to get my facts straight derpmonster. What you are asking for is more slots that are just for crafting.

    What if they said. OK we have decided to implement this: you get 30 slots for everything non-crafting to start with and 30 slots for everything else. You start with the same 60 slots though. The increases you buy now increase each of your inventory sizes by 5.

    What you have inferred all along in your arguments is that trade skilling is untenable because of the number of slots and the inability to do all them at once.


    Yes, but the word in your post you used, specifically, was unlimited. That's not what is being asked for.

    And that would be fine if we could expand each of the storage types up to the current maximum.
    Edited by derpmonster on April 18, 2014 12:56AM
  • Krym
    Krym
    ✭✭✭
    Dyvim wrote: »
    What do you think the impact would be if they enacted a common, crafting materials tab, gw2 style, to the game? Where is the downside? Having seen it work, used it, and come to appreciate the QoL boost it brings, I don't see one. Perhaps you can? Or perhaps the devs will give it a try, and we can all see.

    Or they can leave it as is, and continue to receive countless complaints because customers have experienced better, more convenient systems and what ESO offers atm doesn't meet expectations for them.

    there's ALWAYS a downside, since there is never a perfect solution. sure, players can now merrily dump everything in the bank, which would then mean less items in circulation when everyone just hoards, people having more money cause no one would buy upgrades etc., off the top of my head.
    if we assume it is balanced the way it is, any change in one direction will have repercussions in other areas. suddenly the gstore will be more expensive. or durability decays faster... the money we save has to be drained out of the system somewhere else. and that's just the money for the upgrades.

    gw2's storage had issues too. you had to buy upgrades as well (same as here, on vr10 the inventory situation will be completely different), stack size was 250, the rest was still dumped into the inventory (which lead to other problems if you wanted to save the stuff for later for most xp gain) and that's just the ones I can remember.

    "give it a try" only works so far, once the genie is out of the bottle it's very hard if not impossible to put it back in. no one likes the nerfs that will inevitably follow. they already nerfed provisioning items,

  • Krym
    Krym
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    I think the reasons why have been covered pretty thoroughly in this thread already.

    not why YOU think ZOS decided against a gw2 style inventory. there's a reason for everything, unless you think ZOS balances the game with dice while getting wasted there is probably a pretty good reason for this too. if you think hard about it I'm sure you can find some.
  • sociald100ub17_ESO
    I think it is fine how it is, they just need to fix their bank issue so we can have access to the expanded bank.
    They did add a lot of nice features like researching and crafting from your bank.
    And with upgrades you have alooottt of slots available... again the bank upgrades are my only complaint
  • Dyvim
    Dyvim
    ✭✭✭
    I think it is fine how it is, they just need to fix their bank issue so we can have access to the expanded bank.
    They did add a lot of nice features like researching and crafting from your bank.
    And with upgrades you have alooottt of slots available... again the bank upgrades are my only complaint

    Yes, those are GW2 features as well (working on mats from storage). ZOMG GW2 CLONE...PANICS PANICS ZOMGSSSSSSS....

    Sorry, that is the level of crap many are shoveling in this thread. Look, the numbers are simple....this game has a TON of crafting mats...having a crafting mat tab, or some better management than the minimal they offer now is NOT crazy talk, and has worked very well for people in other games. PERIOD. That is NOT open for discussion.

    Also, mretgb14_ESO has a math problem, you don't get 220 per character. The bank is shared, which is nice, but it is also limited PER ACCOUNT. So the more alts you have, the more you feel the bank squeeze.

    My ideal system would have THREE sets of tabs. Other games have done this, and each one could be a gold sink, whatever. 1) Crafting mats tab, acct shared, 2)bank tab, toon/alt specific, 3)shared bank tab-acct wide. The shared tabs are important since we cant do things like mail to alts, which is a real pain in the butt atm.

    That scheme is simple, more robust than what we have, and offers a much higher QoL than what we have.

    Get it through your heads people, this game is material intensive, period. Instead of delivering a new, unique, robust, player friendly system to go along with that, they delivered a half assed friction system that has SOME gw2 features, but not all of them. People expect better from a modern cutting edge A level MMO. Hence the loud and vocal protestations.

    More facts. Many people are NOT happy with the system now, and for good reason, it is substandard compared to competing games, which THIS GAME ALREADY HAS ALOT IN COMMON WITH...SZOMG CLONE CLONE CLONE...deal with it nubcakes. I could care less as long as this game offers some of the best and most insightful QoL features ever seen. IT DOES NOT. FACT. People are having to create mules now. FACT. That is an indictment and sign of failure of the current system...FACT. Deal...all is not peaches and crème in ESO land fanbois. The game is good, can be great, and has a lot of potential, but it also falls short in areas. Denying this invalidates any argument you might make and makes any discussion you want to have meaningless, just like mine would be invalidated if I claimed everything was BAD. Some things must be stipulated.
    Edited by Dyvim on April 18, 2014 2:25AM
    Angels are bright still, though the brightest fell... -S.
  • ZeroInspiration
    ZeroInspiration
    ✭✭✭
    I'm a TES fan and I value the immersion and realism of the game but last time I checked I could stash dozens of greatswords on my small drawers in Skyrim. It is clear the inventory system in ESO needs to be revised, the bank needs a separate area for mats or at least allow it to be expanded more cheaply.
  • Brennan
    Brennan
    ✭✭✭
    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    The OP is telling ZOS that they're doing it wrong.
    No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.

    I fixed your post for you.
  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    The OP is telling ZOS that they're doing it wrong.
    No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.

    I fixed your post for you.

    They are, they only partially copied/ripped off some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.

    Btw, I'm not the only one telling them that...I haven't heard anyone praise the current system in game, where people are actually playing the game - only complain about it and complain about having to make mules, etc.
    Edited by Dyvim on April 18, 2014 2:32AM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    I'm a TES fan and I value the immersion and realism of the game but last time I checked I could stash dozens of greatswords on my small drawers in Skyrim. It is clear the inventory system in ESO needs to be revised, the bank needs a separate area for mats or at least allow it to be expanded more cheaply.

    True, and in skyrim encumbrance was weight based, so the smaller reagents took up virtually no space...where this game is slot based, so a .1 ounce item takes as much space as a 100lb item. This doesn't make sense, so games have evolved QoL features to counterbalance it, which THIS GAME still needs to adopt.
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Brennan wrote: »
    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    The OP is telling ZOS that they're doing it wrong.
    No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.

    I fixed your post for you.

    They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.

    They're encouraging players into crafting but discouraging players from crafting everything. Still not seeing a problem.

  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    Dyvim wrote: »
    Brennan wrote: »
    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    The OP is telling ZOS that they're doing it wrong.
    No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.

    I fixed your post for you.

    They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.

    They're encouraging players into crafting but discouraging players from crafting everything. Still not seeing a problem.

    That statement is laughable. Space gets tight with 2 or more crafting profs. Especially when you actually take the time to examine how people play the game instead of simply cheerleading for it on the forums. The earlier examples I posted which no one has come up with a cute answer for are gatherer alts and things like going to cyrodiil at level 10, as the game ENCOURAGES YOU TO DO. There you find mats that you will be able to use at some point, just not yet...a lot of them. So we just ignore them? Stupid. And its not just the mats, its all the loot that the system encourages you to collect because deconning is a very rewarded part of the crafting design...more inventory clogging.

    And given your posting, are any of us supposed to be surprised that you are incapable of seeing or stipulating to the obvious?
    Edited by Dyvim on April 18, 2014 2:39AM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    ....
    gw2's storage had issues too. you had to buy upgrades as well (same as here, on vr10 the inventory situation will be completely different), stack size was 250, the rest was still dumped into the inventory (which lead to other problems if you wanted to save the stuff for later for most xp gain) and that's just the ones I can remember.

    "give it a try" only works so far, once the genie is out of the bottle it's very hard if not impossible to put it back in. no one likes the nerfs that will inevitably follow. they already nerfed provisioning items,

    Sorry, I almost fell out of my chair at this one...you list a GW2 "PROBLEM" as stack size limited to 250 in the JOINT crafting tab that could store 250 of every single mat in the game, which was accessible, for crafting, without having to go to a bank, to every toon on the account...and also, a huge QoL feature, you could deposit into the craft tab, directly FROM INVENTORY without having to go back to a bank in town...and you call that a PROBLEM??? If that is what you call a problem then the state that this game's inventory is in is a complete and total apocalyptic disaster of biblical proportions - and you are here trying to defend it???

    Good grief, did you even read what you typed??? A "minigame" of constant, tedious inventory management is not appealing to many players, especially as other games have provided better systems, and players do NOT want to go back to more primitive conditions. This should surprise no one.

    Between you and LadyintheLake you make arguments for change, inadvertently, that are just great and compelling. Keep it up.
    Edited by Dyvim on April 18, 2014 2:55AM
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Brennan wrote: »
    Dyvim wrote: »
    Brennan wrote: »
    It helps to get your arguments straight before posting and trying to tell others they're doing it wrong.

    The OP is telling ZOS that they're doing it wrong.
    No one, at least in this thread, was asking for unlimited inventory. Just a GW2 way of doing it.

    I fixed your post for you.

    They are, they only partially copied some of the QoL features of GW2, while neglecting to copy one of the features, the shared crafting mats tab, that would have made the most sense given the extreme number of mats in the game and their encouragement of players into crafting.

    They're encouraging players into crafting but discouraging players from crafting everything. Still not seeing a problem.

    That statement is laughable. Space gets tight with 2 or more crafting profs. Especially when you actually take the time to examine how people play the game instead of simply cheerleading for it on the forums. The earlier examples I posted which no one has come up with a cute answer for are gatherer alts and things like going to cyrodiil at level 10, as the game ENCOURAGES YOU TO DO. There you find mats that you will be able to use at some point, just not yet...a lot of them. So we just ignore them? Stupid. And its not just the mats, its all the loot that the system encourages you to collect because deconning is a very rewarded part of the crafting design...more inventory clogging.

    And given your posting, are any of us supposed to be surprised that you are incapable of seeing or stipulating to the obvious?

    You're not encouraged to go to Cyrodil to gather high level materials. You're encouraged to go to Cyrodil for your introduction to AvA PVP. You're choosing to pick up those materials.

    Deconning is a very rewarding part of the crafting design. So decon all the stuff and get it out of your inventory.

    The statement I made is laughable because you are completely oblivious to all but your own selfish desires. Guild Wars 2 has your beloved inventory and a hard cap on the number of crafting professions you can engage in at any one time. ESO has no cap on the number of crafting professions you can engage in at any one time. But you don't care. You can't see past your own needs and wants and everyone that disagrees with you is just wrong including Zenimax. You've got some real nerve there.
    Derpmonster,

    You asked a question earlier that I don't think has been answered yet.
    Let me ask you this. If we took GW2s inventory storage system complete with all the features it has (deposit, collections for each profession type, etc) and put it in ESO and it was there from the start, from the very first beta, would you be here complaining that the inventory system is too easy?

    Of course not. The game is what it is and I don't need to lobby for changes to a game. I recognize that I have plenty of choices in what MMOs and even single player games I can play and if the inventory system was just something that I found lacking, I would take my $15.00/month elsewhere. That is my prerogative as a customer.

    Buying a Ford (ESO) and getting upset that it's not a Chevrolet (GW2) and then complaining to Ford (ESO) about it is just dumb.

    The issue here though is the perceived deficiency in the inventory, the OPs insistence that it's "broke", and his "solution" that Ford should just make Chevrolets.
    Edited by Brennan on April 18, 2014 3:12AM
  • Dyvim
    Dyvim
    ✭✭✭
    Its not broken, its just not satisfactory for a lot of players. Its not just me. Yeah sure, GW2 had a two crafting profession limit, but you could switch back and forth between the others and it preserved your progress. So its not like this system is so open or superior, it isnt, clearly since you have inventory friction and skill point costs. And its inventory system is lackluster, feature poor, absent of QoL features that other games have. Keep waving those pom poms for a game that has a lot in common with gw2 in the first place. It is hilarious to hear you disparage that game when this game ripped off so much from it. But again, I don't care, and I'm no gw2 diehard, I haven't touched it in about a year. I appreciated what that game did well. Just like I do for any game. I am also not blinded or slaved to any game to the point where I am not willing to be critical of it or discuss what it is NOT doing well.

    Of course you are encouraged to go to cyrodiil, so basically the best answer you have is to ignore the resource nodes there. Brilliant. How about gatherer alts? No gathering? Great. A mats tab fixes those problems, and yet we still have no solid reason why we don't have one.
    Edited by Dyvim on April 18, 2014 4:04AM
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Its not broken, its just not satisfactory for a lot of players. Its not just me. Its lackluster, feature poor, absent of QoL features that other games have. Keep waving those pom poms.

    This is an opinion and not a statement of fact. Let me help you with understanding the difference:

    Fact: The maximum inventory size after upgrades (not including a horse) is 110.

    Opinion: 110 slots is not satisfactory.

    And stating that "It's just not me." does not make it a fact. It just means that a lot of players agree with your opinion. Ironically enough, some of us disagree and find the 110 slots satisfactory.

    And the "Keep waving those pom poms" ad hominem fanboi remark is inserted because the logic of your argument is based solely on opinion and not on fact.
    Dyvim wrote: »
    Of course you are encouraged to go to cyrodiil, so basically the best answer you have is to ignore the resource nodes there. Brilliant.

    The best answer I have is to evaluate your choices. You want the choices but not the consequences.
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