knightblaster wrote: »derpmonster wrote: »
I'm fairly certain that Zenimax did not intend for people to have to 'make a choice' and that things are the way they are in this game because they are simply an immature mmo developer. There is more evidence for this theory than there is against it.
No, it's quite intentional for you to make a choice.
http://tamrieljournal.com/tesoelite-crafting-qa-summary-paul-sage/
Paul Sage, about a month ago:Inventory / Bank Space
Q: Since crafting materials take up space in our inventory…Would it be possible to implement crafting bags for strictly crafting materials?
A: Our inventory space and bank space provides a much needed gold sink. Something useful to spend your money on. Currently, that friction is useful to the game, and removing that isn’t something I think we want to pursue at this time.
Q: Items for crafting take a lot of place. Will you implement an interface dedicated to crafting items like GW2 or Neverwinter ?
A: Bank space and inventory space are friction elements for the economy. It is unlikely we will have a dedicate crafting inventory in the near future. Choice is important.
Q: I love the fact that you can leave items in your bank and still use them for crafting. My concern is, I guess I horde to much of everything since I’m crafting everything, and run out of space really really quick. Is there away to fix this, or should i simple just keep selling my mats and make low level items to makes space?
A: I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”
knightblaster wrote: »I also don't like the design, by the way, but thought it important to correct you when you said that they didn't intend you to have to make these kinds of choices. They do. It sucks as a design, but it's very intended.
I personally believe there is a certain weakness in character and lack of intelligence when you are a paying customer and are willing to line up like a lemming and except a substandard product, particularly when better products are out there for all to see. I snicker at the "Thank you sir, may I have another?" mentality. There is nothing mature about getting short changed and rationalizing being hosed.
If this is a substandard product stop paying for it and lining up like the rest of us lemmings and go play GW2. In the meantime, let those of us who have learned to adapt and still enjoy the game without ranting on the forums continue to do so.
I in no way feel disadvantaged or taken advantage of by an inventory system of all things, ESO, or ZOS. If you do, it's subscription based so instead of making another poll or even another thread - vote with your wallet and GTFO.
What they have now does sux as a design. They admit to limiting our inventory in order to limit our activity in the game. That is a terrible, terrible approach to design.
What they have now does sux as a design. They admit to limiting our inventory in order to limit our activity in the game. That is a terrible, terrible approach to design.
Would you rather they limit your activity in the game by telling you "You can only learn two crafting sills out of the six available" like so many other games do?
I would not. I very much like that i can master every single craft on my main character eventually, even if not all of them at once, and am more than willing to accept that i cannot pick up everything that isn't nailed down during leveling, and have to make a choice what to keep and what to drop.
That is what the skill point requirements are for...it costs to level crafting skills at the expense of other skills. So that is already cooked into the system. No other restrictions on crafting, like only two craft skills at a time, ala GW2, are necessary.
That is what the skill point requirements are for...it costs to level crafting skills at the expense of other skills. So that is already cooked into the system. No other restrictions on crafting, like only two craft skills at a time, ala GW2, are necessary.
Skillpoints are a dime dozen. I could stick with five active skills, couple of passives, then spend the rest of skillpoints on crafting, and have no problem whatsoever leveling to 50 while also raising all my crafting skills simultaneously.
So yes, other restrictions on crafting are necessary. And the devs agree, obviously.
LadyInTheWater wrote: »Sometimes I wonder how it is that I can be working on every crafting profession at the same time, with no "mule" alts holding anything, and I'm having no issues with my inventory space at all.
Either I'm doing something wrong, or everyone who's complaining about inventory space is doing something wrong.
I'd really love some enlightenment on this.
Get a life.
I also don't like the inventory system, I'll complain about it even more...
Drachenfier wrote: »I find it interesting that some of the loudest anti-auction house proponents are also in here calling people twits for wanting increased inventory space/options.
I personally believe there is a certain weakness in character and lack of intelligence when you are a paying customer and are willing to line up like a lemming and except a substandard product, particularly when better products are out there for all to see. I snicker at the "Thank you sir, may I have another?" mentality. There is nothing mature about getting short changed and rationalizing being hosed.
I find it interesting that those who disagree with the OP are having their intelligence and character brought into question.
derpmonster wrote: »They aren't necessary. I'll just say it once again but GW2 proved arbitrary restrictions on these sort of things (and many more) aren't needed in mmos.
Drachenfier wrote: »I find it interesting that some of the loudest anti-auction house proponents are also in here calling people twits for wanting increased inventory space/options.
I find it interesting that those who disagree with the OP are having their intelligence and character brought into question.Drachenfier wrote: »I personally believe there is a certain weakness in character and lack of intelligence when you are a paying customer and are willing to line up like a lemming and except a substandard product, particularly when better products are out there for all to see.*snip*
Drachenfier wrote: »Drachenfier wrote: »I find it interesting that some of the loudest anti-auction house proponents are also in here calling people twits for wanting increased inventory space/options.
I find it interesting that those who disagree with the OP are having their intelligence and character brought into question.Drachenfier wrote: »I personally believe there is a certain weakness in character and lack of intelligence when you are a paying customer and are willing to line up like a lemming and except a substandard product, particularly when better products are out there for all to see.*snip*
Not sure where you got that quote, but i didn't write that.
It's a shame really, this game is pretty damn good, except for one part: The UI. It is just horrible in general. Some of the flaws can be fixed with addons, others cannot:
- Bank space is seriously low, sure I dont mind gold sinks, they are needed, but put the base bank size up a fair amount, like starting at 120 or something.
- Hard to find the right items in bank or inventory. Love scrolling? This is your game! (can be improved with addon, still not good)
- The guild store system - how on EARTH could someone create such a crappy interface for a released game? No option to search for name of item, can't search for the specific kind of item you want, like receipe, crafting ingredient (every bloody item seems to count as a "material" if it can be deconstructed, wtf?) I'm not even going into the discussion of AH vs tiny crappy guild stores, as that is a different thing.
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Hell, I had to create a mule alt just to hold the frakin CE treasure maps. The inventory system in this game is complete BS given the nature of the loot and crafting materials in the game.