derpmonster wrote: »derpmonster wrote: »derpmonster wrote: »LadyInTheWater wrote: »derpmonster wrote: »It's not that it's difficult it's that it is tedious. And apparently that's by design.
Why should we defend something that is tedious by design. That's not fun or interesting.
"Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.
First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.
Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.
It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.
I see where your problem is. It's reading comprehension.
Things I haven't ever said:
That crafting was tedious, that I don't like it.
That I didn't like the game and that I felt forced to play.
Things I have said:
That inventory management is tedious and unfun.
It's amazing to me how you can read one thing and get something completely different out of it that I never said.
Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
Your job and your life are yours.
This game is ours.
It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.
If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.
Good luck!
Your problem is reading comprehension too. I'll fix that for you with one simple question.
Where did I ever say I was not having fun with the game?
You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.derpmonster wrote: »Things I have said:
That inventory management is tedious and unfun.
Sorry it's not fun for you. I hear there are other games that have fun inventory.
So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?
Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?
I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.
derpmonster wrote: »derpmonster wrote: »derpmonster wrote: »LadyInTheWater wrote: »derpmonster wrote: »It's not that it's difficult it's that it is tedious. And apparently that's by design.
Why should we defend something that is tedious by design. That's not fun or interesting.
"Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.
First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.
Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.
It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.
I see where your problem is. It's reading comprehension.
Things I haven't ever said:
That crafting was tedious, that I don't like it.
That I didn't like the game and that I felt forced to play.
Things I have said:
That inventory management is tedious and unfun.
It's amazing to me how you can read one thing and get something completely different out of it that I never said.
Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
Your job and your life are yours.
This game is ours.
It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.
If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.
Good luck!
Your problem is reading comprehension too. I'll fix that for you with one simple question.
Where did I ever say I was not having fun with the game?
You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.derpmonster wrote: »Things I have said:
That inventory management is tedious and unfun.
Sorry it's not fun for you. I hear there are other games that have fun inventory.
So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?
Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?
I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.
If you only want to discuss topics with people who agree with your point of view, you should probably stay off the forums too.
The witless fanboi trolls have uttered fail that cannot be easily measured in this thread. Not just lodbrok, but Brennan. This game passed the threshold for gw2 clone LONG AGO on simply its weapon usage and weapon swapping mechanics, alone. I could care less. What I care about is the quality of the mechanics, and how they work with other parts of the game...not necessarily where a given idea or mechanic may have come from or appeared before...such clone arguments are puerile, just like the nubs that utter them.
GAME DESPERATELY NEEDS A COMMON CRAFTING MATERIALS STORAGE BANK, GW2 STYLE.
...
And as far as my witless trolling. Try to remember at what point my trolling began, twit. Here's a hint: It was the moment you questioned the character and intelligence of anyone who did not agree with you.
Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...Sproeikoei wrote: »derpmonster wrote: »Sproeikoei wrote: »You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.
Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.
This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.
It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.
Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?
If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.
And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.
It is completely dependent on your own play-style whether you have to go to town every 20-30 minutes or not.
Again (this has been stated multiple times within this thread alone already) it's about making choices: If you loot every barrel you come across then yes your inventory will be full, if you want to keep everything you find then yes your bank will be full.
If you don't grasp the simple fact that when you make the choice of looting everything and that the consequence is that your inventory is going to be full, then maybe you just want a game where you can rush through to the endgame content and that's it. And to be really fair, crafting has already been made quite easy on us.
This is Elder Scrolls and an MMO and for some reason the MMO elitists tend to get really mad at minor things and the Elder Scrolls segment seems to dislike some stuff but accept it.
I personally believe there is a certain maturity in accepting that which is provided to you and learning to deal with or work around it is one of the many aspects of gaming.
derpmonster wrote: »I see where your problem is. It's reading comprehension.
Things I haven't ever said:
That crafting was tedious, that I don't like it.
That I didn't like the game and that I felt forced to play.
Things I have said:
That inventory management is tedious and unfun.
derpmonster wrote: »Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?
derpmonster wrote: »Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...
It's a shame really, this game is pretty damn good, except for one part: The UI. It is just horrible in general. Some of the flaws can be fixed with addons, others cannot:
- Bank space is seriously low, sure I dont mind gold sinks, they are needed, but put the base bank size up a fair amount, like starting at 120 or something.
The reason people want more inventory and bank space is so they have more room to hoard crap they don't need. Increase to 120 and people will want 150. It comes down to whether you're asking, "Why should I get rid of this?" instead of asking, "Why should I keep this?"- Hard to find the right items in bank or inventory. Love scrolling? This is your game! (can be improved with addon, still not good)
- The guild store system - how on EARTH could someone create such a crappy interface for a released game? No option to search for name of item, can't search for the specific kind of item you want, like receipe, crafting ingredient (every bloody item seems to count as a "material" if it can be deconstructed, wtf?) I'm not even going into the discussion of AH vs tiny crappy guild stores, as that is a different thing.
-
The lack of a search feature both in the inventory and bank and most notably in the guild store UI is something that I can wholeheartedly agree with you on. I love that they did not adopt an Auction House system like every other MMO, but if the alternative is such a bear to use effectively, it makes it very difficult to sell that concept. I think that a Search feature is a very big step forward in making the economy a much more livable system than it is in it's current iteration.
Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...
The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.
Just because Brennan is such an over the top troll, its time to *** slap him a bit...it is so easy, I should refrain, but meh, he asked for it....
For starters, I cant stand hypocrites...so if its a missing feature YOU MISS, then it should be added...yeah, way to abandon, conveniently, your whole argument. Maybe the devs designed no search for a reason...maybe it is just another element of their "friction". Also, when your inventory is SO limited, who the hell needs a search function for it anyway? How stupid. You definitely just need to L2P and figure out how to use the scroll feature more rapidly. Perhaps some speed reading classes should also be mandated for you, since you obviously have a problem reading at the appropriate speed the devs envisioned, all so you could scan and search you inventory, without any assistance, in a reasonable amount of time. YOU JUST NEED TO ADAPT.
See how stupid your whole argument is? Nah, you probably don't since you are so damn dense and dogmatic, as are most fanbois. But in your case we get to add selective and hypocritical - and just not too bright.
Or, when the devs get around to it, they can figure out that this is yet ANOTHER QoL issue they need to address.
LadyInTheWater wrote: »...
There's a huge difference between wanting something, and whining about something. You, my friend, are a whiner. Don't be ashamed, though. Do a quick search for "bag space" on the forums. You're not alone. There are a lot of whiners out there. Maybe you guys can start a guild, and use the guild bank to store all that extra stuff that you all need. Or perhaps, you can all start 5 guilds together, and then you'd all have 5 guild banks to store all that extra stuff.
Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...
The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.
Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...
The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.
Context is never irrelevant in a thread such as this, where people are responding to one another, idiot. Wow, all kidding aside, you really just aren't that bright, are you. Now I almost feel bad about pointing out your lack of intelligent posting.
I actually apologize, it is now obvious to me that you have been doing the best you can do with your limitations. You should just be ignored, knowingly, as someone who just isn't up to having a meaningful, logical discourse with others.
Just because Brennan is such an over the top troll, its time to *** slap him a bit...it is so easy, I should refrain, but meh, he asked for it....
For starters, I cant stand hypocrites...so if its a missing feature YOU MISS, then it should be added...yeah, way to abandon, conveniently, your whole argument. Maybe the devs designed no search for a reason...maybe it is just another element of their "friction". Also, when your inventory is SO limited, who the hell needs a search function for it anyway? How stupid. You definitely just need to L2P and figure out how to use the scroll feature more rapidly. Perhaps some speed reading classes should also be mandated for you, since you obviously have a problem reading at the appropriate speed the devs envisioned, all so you could scan and search you inventory, without any assistance, in a reasonable amount of time. YOU JUST NEED TO ADAPT. Besides, even worse, adding a search feature would make this game a ________________ clone (fill in the blank with any of a score of MMOs that launched with the such a QoL search feature, or added it later). YOU JUST WANT A __________ CLONE. L2P, or GTFO and fo play ____________________.
See how stupid your whole argument is? Nah, you probably don't since you are so damn dense and dogmatic, as are most fanbois. But in your case we get to add selective and hypocritical - and just not too bright.
Or, when the devs get around to it, they can figure out that this is yet ANOTHER QoL issue they need to address.
LadyInTheWater wrote: »derpmonster wrote: »I see where your problem is. It's reading comprehension.
Things I haven't ever said:
That crafting was tedious, that I don't like it.
That I didn't like the game and that I felt forced to play.
Things I have said:
That inventory management is tedious and unfun.
That was a typing error on my part. I'll clarify my statement for you:
Most of the complaints about inventory space are, at least in part, related to crafting in one way or the other. As a crafter, working on all crafting professions simultaneously, I don't find the inventory management to be tedious at all. As I posted earlier, inventory management is easy once you have a system in place (assuming, of course, that you're not hoarding everything you find).
And, with that clarification, and including the idea that someone who's crafting will (invariably) have at least a little more inventory management to deal with than someone who's not, then I completely fail to see how any non-crafters would find inventory management to be tedious.
I believe that covers both options (crafters and non-crafters)derpmonster wrote: »Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?
Yes, you have that straight... to an extent. It's one thing to initiate a discussion. A discussion takes place between more than one party, and it's an exchange of information.
You're not "discussing" anything. You're voicing an opinion, and refusing to acknowledge any opinions that don't coincide with yours. That's not a discussion, that's a rant.
I'll be arrogant enough to say "No, don't rant here. Either enjoy it or quit".derpmonster wrote: »Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
First off: This isn't a job, or a life responsibility, but a game. It's not going to follow the same rules. So your analogy is garbage.
Second, let's use that analogy anyway, because it's a brilliant opportunity for an example, since you bothered to bring it up.
If you don't like one aspect of your job, sure, ask to talk to your manager. But, sending email, after email, after email... arguing with your coworkers till you're blue in the face... being sarcastic, condescending, downright rude to the people you come in contact with; That won't ever solve your problem at work. At best, people will hate working around you. At worst, you'd get fired.
If you're in a job where you felt the need to act that way, I'd say the same thing; Either learn to work around whatever's bothering you, or quit.
derpmonster wrote: »Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...
The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.
And yet he's not the one telling people to leave if they don't like something.
derpmonster wrote: »LadyInTheWater wrote: »derpmonster wrote: »I see where your problem is. It's reading comprehension.
Things I haven't ever said:
That crafting was tedious, that I don't like it.
That I didn't like the game and that I felt forced to play.
Things I have said:
That inventory management is tedious and unfun.
That was a typing error on my part. I'll clarify my statement for you:
Most of the complaints about inventory space are, at least in part, related to crafting in one way or the other. As a crafter, working on all crafting professions simultaneously, I don't find the inventory management to be tedious at all. As I posted earlier, inventory management is easy once you have a system in place (assuming, of course, that you're not hoarding everything you find).
And, with that clarification, and including the idea that someone who's crafting will (invariably) have at least a little more inventory management to deal with than someone who's not, then I completely fail to see how any non-crafters would find inventory management to be tedious.
I believe that covers both options (crafters and non-crafters)derpmonster wrote: »Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?
Yes, you have that straight... to an extent. It's one thing to initiate a discussion. A discussion takes place between more than one party, and it's an exchange of information.
You're not "discussing" anything. You're voicing an opinion, and refusing to acknowledge any opinions that don't coincide with yours. That's not a discussion, that's a rant.
I'll be arrogant enough to say "No, don't rant here. Either enjoy it or quit".derpmonster wrote: »Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.
First off: This isn't a job, or a life responsibility, but a game. It's not going to follow the same rules. So your analogy is garbage.
Second, let's use that analogy anyway, because it's a brilliant opportunity for an example, since you bothered to bring it up.
If you don't like one aspect of your job, sure, ask to talk to your manager. But, sending email, after email, after email... arguing with your coworkers till you're blue in the face... being sarcastic, condescending, downright rude to the people you come in contact with; That won't ever solve your problem at work. At best, people will hate working around you. At worst, you'd get fired.
If you're in a job where you felt the need to act that way, I'd say the same thing; Either learn to work around whatever's bothering you, or quit.
What a terrible way to look at things.
liquid_wolf wrote: »There are things you want to do in the game.
There are systems in the game that allow you to do what you want.
There are limitations, and restrictions on you and these systems.
...
She disagrees with my opinion, so she must be unevolved.
LadyInTheWater wrote: »
Yes, AGAIN the fangirl defends herself by "that's the way the game is...like it or leave it...."
I'm the customer here...
Again, it has no impact on you how many slots I have for storage.
There is not plenty of storage in game...as evident by the numbers of complaints on the forums and the help threads.
derpmonster wrote: »
So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?
Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?
I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.
liquid_wolf wrote: »There are things you want to do in the game.
There are systems in the game that allow you to do what you want.
There are limitations, and restrictions on you and these systems.
...
True, however, I would add the caveat that QoL issues, like inventory management, do not bear the same kind of "change overhead" that say, changing the combat system would. Its an apple and oranges comparison really.
grayssonb16_ESO wrote: »liquid_wolf wrote: »There are things you want to do in the game.
There are systems in the game that allow you to do what you want.
There are limitations, and restrictions on you and these systems.
...
True, however, I would add the caveat that QoL issues, like inventory management, do not bear the same kind of "change overhead" that say, changing the combat system would. Its an apple and oranges comparison really.
which has a whole upgrade system behind it (aka moneysink) and affects other systems - one of them economy - as well. there is a reason the starting number is capped.
Yeah, so? It doesn't mean its a GOOD reason, or that things won't get changed. The devs have a reason for making inventory a "friction" point, just like they have had reasons for ANY NUMBER of things that were one way in this game, that then got changed. You really want to play the "because the devs have a reason" card? Is this your first MMO and your first interaction on an MMO forum? lol
derpmonster wrote: »People are allowed to disagree. That's what makes a discussion.
I'm not sure why there's a mentality on this forum where we can only agree with the games design and never give criticism against it.
Wouldn't you think if there are so many threads on the issue that means it's something that needs to be talked about and maybe..you know..fixed?
I'll ask the question again. If the inventory management was different (GW2 style, no matter how you feel about it) from the very start, the very first beta, would you guys be on here asking for it to be made the way it is now?
I really don't think anyone would be doing so.
grayssonb16_ESO wrote: »derpmonster wrote: »People are allowed to disagree. That's what makes a discussion.
I'm not sure why there's a mentality on this forum where we can only agree with the games design and never give criticism against it.
Wouldn't you think if there are so many threads on the issue that means it's something that needs to be talked about and maybe..you know..fixed?
I'll ask the question again. If the inventory management was different (GW2 style, no matter how you feel about it) from the very start, the very first beta, would you guys be on here asking for it to be made the way it is now?
I really don't think anyone would be doing so.
if suddenly the forums is full of people saying EP sucks cause overcrowded and the faction should be removed since two factions are so much better (wow has it too!), you think that's something that should be "fixed"?
forums will always be a majority of complaints. it's neither a reflection of the playerbase nor an reliable number in any way what should be fixed. it merely tells you some people have an issue with something for whatever reasons. and there will always be someone who has an issue with something...
as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?