Game DESPERATELY needs a common crafting materials storage bank, GW2 style.

  • Brennan
    Brennan
    ✭✭✭
    Brennan wrote: »
    Brennan wrote: »
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

    Your problem is reading comprehension too. I'll fix that for you with one simple question.

    Where did I ever say I was not having fun with the game?

    You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.
    Things I have said:
    That inventory management is tedious and unfun.

    Sorry it's not fun for you. I hear there are other games that have fun inventory.

    So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?

    Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?

    I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.

    If you only want to discuss topics with people who agree with your point of view, you should probably stay off the forums too.

    Edited by Brennan on April 17, 2014 8:21PM
  • derpmonster
    derpmonster
    ✭✭
    Brennan wrote: »
    Brennan wrote: »
    Brennan wrote: »
    It's not that it's difficult it's that it is tedious. And apparently that's by design.

    Why should we defend something that is tedious by design. That's not fun or interesting.

    "Make choices". I do that in my daily life. I don't want to have to do that in my escape from my daily life. My life is tedious enough as is thanks.

    First off; you say "tedious" as if it's a fact. It's not. It's your opinion. I don't find the crafting to be tedious at all.

    Second; Seriously... if it's no fun, go play something else. No one's holding a gun to your head, forcing you to play.


    It takes a certain level of narcissism to be able to pick up a game, and if you don't like it, rather than put it down or do something else, you ask that the game be changed to meet your desires/wants.

    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    It's amazing to me how you can read one thing and get something completely different out of it that I never said.

    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether? Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    Your job and your life are yours.

    This game is ours.

    It's something we share. So please stop being selfish. If you find the inventory management tedious and unfun then there is nothing stopping you from unsubbing to find a game that has a fun inventory management system. Though the idea of any inventory management being "fun" seems unlikely to me.

    If you're paying $15.00/month for something so tedious that your only outlet is complaining about it, I would say you're wasting your $15.00. I don't want you to leave. I would like you to stay. But if you're not having fun and you find part of this game tedious, it would be unfair and irresponsible of me to beg you to stay in the face of such a horrendous thing.

    Good luck!

    Your problem is reading comprehension too. I'll fix that for you with one simple question.

    Where did I ever say I was not having fun with the game?

    You must be confused because the only thing I have said is that I don't like the inventory management this game has currently. I'm sorry that is so upsetting for you.
    Things I have said:
    That inventory management is tedious and unfun.

    Sorry it's not fun for you. I hear there are other games that have fun inventory.

    So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?

    Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?

    I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.

    If you only want to discuss topics with people who agree with your point of view, you should probably stay off the forums too.

    I would be discussing the issue with you happily but you've more than derailed this thread into "NO THIS IS HOW IT IS SO THIS IS HOW IT HAS TO BE!!!111!1 YUR SELFISH!".

    It's not a discussion to tell people if they don't like something they should just leave. Who are you trying to fool here.
    Edited by derpmonster on April 17, 2014 8:28PM
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    The witless fanboi trolls have uttered fail that cannot be easily measured in this thread. Not just lodbrok, but Brennan. This game passed the threshold for gw2 clone LONG AGO on simply its weapon usage and weapon swapping mechanics, alone. I could care less. What I care about is the quality of the mechanics, and how they work with other parts of the game...not necessarily where a given idea or mechanic may have come from or appeared before...such clone arguments are puerile, just like the nubs that utter them.

    You keep using the word fanboi. I think that's great.
    Dyvim wrote: »
    GAME DESPERATELY NEEDS A COMMON CRAFTING MATERIALS STORAGE BANK, GW2 STYLE.

    I wonder what kind of response I would get if I jumped on a GW2 forum and started asking the devs to change things to make GW2 more like ESO...

    The truth is that you're a GW2 fanboi and you're just posting in a forum for the wrong game.
  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    Dyvim wrote: »
    ...

    And as far as my witless trolling. Try to remember at what point my trolling began, twit. Here's a hint: It was the moment you questioned the character and intelligence of anyone who did not agree with you.

    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    Sproeikoei wrote: »
    Sproeikoei wrote: »
    You feel like there is a reason to state that Guild Wars 2 is a f2p game (which it's not) and that this is a subscription based game. But it happens to be that it's completely irrelevant so let's leave that out for the moment.

    Now, how I read your statement is that you would prefer a Guild Wars 2 clone over the Elder Scrolls' immersion, which practically (as all of us TES players have experienced) the full inventory is a part of: becoming over-encumbered, having to make priorities and choices over what you might need more over something else.

    This allows you think and stay active in the game and not make it a boring grind of looting everything you can just for the sake of looting. (Like you would do on your first Morrowind experience) . Where you would pick up every plate and Kwama egg and what not, and not know that the amount of weight they bare generally doesn't weigh (pun not intended) up to the worth you can get out of it in gold.

    It almost seems like, with lack of a better word, you're spoiled by the convenience of the options Guild Wars 2 offers.
    But do bear in mind. This IS an Elder Scrolls game and it's intent was NOT to copy other games, only to become the pseudo-best of all the other MMOs out there. But to give Elder Scrolls fans the Online TES experience they've so longed for.

    Do you actually believe that dealing with a full inventory every 20-30 minutes leads to immersion?

    If so that is just mind blowing. To me that makes the game tedious, which is the exact opposite of fun.

    And I'm proud to say that I'm spoiled by the convenience that I'm shown in GW2. Anet has shown that arbitrary restrictions in an mmo don't need to exist because reasons ???.

    It is completely dependent on your own play-style whether you have to go to town every 20-30 minutes or not.
    Again (this has been stated multiple times within this thread alone already) it's about making choices: If you loot every barrel you come across then yes your inventory will be full, if you want to keep everything you find then yes your bank will be full.

    If you don't grasp the simple fact that when you make the choice of looting everything and that the consequence is that your inventory is going to be full, then maybe you just want a game where you can rush through to the endgame content and that's it. And to be really fair, crafting has already been made quite easy on us.

    This is Elder Scrolls and an MMO and for some reason the MMO elitists tend to get really mad at minor things and the Elder Scrolls segment seems to dislike some stuff but accept it.
    I personally believe there is a certain maturity in accepting that which is provided to you and learning to deal with or work around it is one of the many aspects of gaming.
    Angels are bright still, though the brightest fell... -S.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    That was a typing error on my part. I'll clarify my statement for you:
    Most of the complaints about inventory space are, at least in part, related to crafting in one way or the other. As a crafter, working on all crafting professions simultaneously, I don't find the inventory management to be tedious at all. As I posted earlier, inventory management is easy once you have a system in place (assuming, of course, that you're not hoarding everything you find).

    And, with that clarification, and including the idea that someone who's crafting will (invariably) have at least a little more inventory management to deal with than someone who's not, then I completely fail to see how any non-crafters would find inventory management to be tedious.

    I believe that covers both options (crafters and non-crafters)
    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?

    Yes, you have that straight... to an extent. It's one thing to initiate a discussion. A discussion takes place between more than one party, and it's an exchange of information.
    You're not "discussing" anything. You're voicing an opinion, and refusing to acknowledge any opinions that don't coincide with yours. That's not a discussion, that's a rant.
    I'll be arrogant enough to say "No, don't rant here. Either enjoy it or quit".
    Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    First off: This isn't a job, or a life responsibility, but a game. It's not going to follow the same rules. So your analogy is garbage.

    Second, let's use that analogy anyway, because it's a brilliant opportunity for an example, since you bothered to bring it up.

    If you don't like one aspect of your job, sure, ask to talk to your manager. But, sending email, after email, after email... arguing with your coworkers till you're blue in the face... being sarcastic, condescending, downright rude to the people you come in contact with; That won't ever solve your problem at work. At best, people will hate working around you. At worst, you'd get fired.

    If you're in a job where you felt the need to act that way, I'd say the same thing; Either learn to work around whatever's bothering you, or quit.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.

    Edited by Brennan on April 17, 2014 8:44PM
  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    Appren wrote: »
    It's a shame really, this game is pretty damn good, except for one part: The UI. It is just horrible in general. Some of the flaws can be fixed with addons, others cannot:
    - Bank space is seriously low, sure I dont mind gold sinks, they are needed, but put the base bank size up a fair amount, like starting at 120 or something.

    The reason people want more inventory and bank space is so they have more room to hoard crap they don't need. Increase to 120 and people will want 150. It comes down to whether you're asking, "Why should I get rid of this?" instead of asking, "Why should I keep this?"
    Appren wrote: »
    - Hard to find the right items in bank or inventory. Love scrolling? This is your game! (can be improved with addon, still not good)
    - The guild store system - how on EARTH could someone create such a crappy interface for a released game? No option to search for name of item, can't search for the specific kind of item you want, like receipe, crafting ingredient (every bloody item seems to count as a "material" if it can be deconstructed, wtf?) I'm not even going into the discussion of AH vs tiny crappy guild stores, as that is a different thing.
    -

    The lack of a search feature both in the inventory and bank and most notably in the guild store UI is something that I can wholeheartedly agree with you on. I love that they did not adopt an Auction House system like every other MMO, but if the alternative is such a bear to use effectively, it makes it very difficult to sell that concept. I think that a Search feature is a very big step forward in making the economy a much more livable system than it is in it's current iteration.

    Just because Brennan is such an over the top troll, its time to *** slap him a bit...it is so easy, I should refrain, but meh, he asked for it....

    For starters, I cant stand hypocrites...so if its a missing feature YOU MISS, then it should be added...yeah, way to abandon, conveniently, your whole argument. Maybe the devs designed no search for a reason...maybe it is just another element of their "friction". Also, when your inventory is SO limited, who the hell needs a search function for it anyway? How stupid. You definitely just need to L2P and figure out how to use the scroll feature more rapidly. Perhaps some speed reading classes should also be mandated for you, since you obviously have a problem reading at the appropriate speed the devs envisioned, all so you could scan and search you inventory, without any assistance, in a reasonable amount of time. YOU JUST NEED TO ADAPT. Besides, even worse, adding a search feature would make this game a ________________ clone (fill in the blank with any of a score of MMOs that launched with the such a QoL search feature, or added it later). YOU JUST WANT A __________ CLONE. L2P, or GTFO and go play ____________________.

    See how stupid your whole argument is? Nah, you probably don't since you are so damn dense and dogmatic, as are most fanbois. But in your case we get to add selective and hypocritical - and just not too bright.

    Or, when the devs get around to it, they can figure out that this is yet ANOTHER QoL issue they need to address.
    Edited by Dyvim on April 17, 2014 9:03PM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    Dyvim wrote: »
    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.

    Context is never irrelevant in a thread such as this, where people are responding to one another, idiot. Wow, all kidding aside, you really just aren't that bright, are you. Now I almost feel bad about pointing out your lack of intelligent posting.

    I actually apologize, it is now obvious to me that you have been doing the best you can do with your limitations. You should just be ignored, knowingly, as someone who just isn't up to having a meaningful, logical discourse with others.
    Edited by Dyvim on April 17, 2014 8:53PM
    Angels are bright still, though the brightest fell... -S.
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    Not having read everything I would just like to add my 2 cents.....

    Atm I am lvling all the professions and, yes I do have inventory issues (many of which are caused by me for being such as packrat!) I also currently have 2 "mules" (soon to be three) The first holds all of my trait/motif mats, improving items, extra refined mats, etc. My second holds ALL of the jewelry i have found thus far (I can't just sell it, I want to break it down!). I then keep all runes in the bank and all plants in my inventory (since I re-find them I might as well just keep them on me) along with current provisioning mats (again, because I find them all the time)

    I have 90 slots on me and have about half allocated to the above. My biggest problem though is I'm also keeping all the equipment drops that have researchable traits.....that is currently whats killing about 20 bank slots.

    regardless I would like to see TWO things:

    - Each craft have an optional bag you can buy. They will all hold a variable amount (like Alchemy will have 19 slots, one for each plant...if we get poisons and dyes this will have to change), Blacksmithing, a slot for each motif/trait item and say 10 for ores, etc.
    - Make the player spend one skill point before they can even gather a resource (past the initial stage not counting provisioning). I think it's so damn irritating that players who aren't going to enchant are still able to pick up all of the runes I need just to try and sell.



    Edited by PlagueMonk on April 17, 2014 8:53PM
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    Dyvim wrote: »
    Just because Brennan is such an over the top troll, its time to *** slap him a bit...it is so easy, I should refrain, but meh, he asked for it....

    For starters, I cant stand hypocrites...so if its a missing feature YOU MISS, then it should be added...yeah, way to abandon, conveniently, your whole argument. Maybe the devs designed no search for a reason...maybe it is just another element of their "friction". Also, when your inventory is SO limited, who the hell needs a search function for it anyway? How stupid. You definitely just need to L2P and figure out how to use the scroll feature more rapidly. Perhaps some speed reading classes should also be mandated for you, since you obviously have a problem reading at the appropriate speed the devs envisioned, all so you could scan and search you inventory, without any assistance, in a reasonable amount of time. YOU JUST NEED TO ADAPT.

    See how stupid your whole argument is? Nah, you probably don't since you are so damn dense and dogmatic, as are most fanbois. But in your case we get to add selective and hypocritical - and just not too bright.

    Or, when the devs get around to it, they can figure out that this is yet ANOTHER QoL issue they need to address.

    I dunno about Brennan, but yeah, I adapted. No, there's no search feature for the guild store. In addition, if you use the dropdown menus, weapons are actually categorized under "materials".

    What did I do? I use it anyway. It's not that hard; I click "Next" when I want to see the next page. I scroll using the little slider or my mousewheel. If the thing I'm looking for goes for a couple thousand gold, I organize the list from most expensive to least expensive, and look for the item I want. Occasionally, I just scroll through 7-8 pages of stuff just to see what's for sale.

    If the Devs decide to add a search function, then great. All power to them. If they decide to put weapons under the actual "weapon" category, instead of under "materials", then great!!

    But what I'm not doing (and I'm pretty sure Brennan feels the same way) is whining non-stop on the forums about it, starting thread after thread, or scrolling through and haphazardly clicking "agree" on everyone who agrees with me, just in the hopes that some Dev sees it and decides to restructure everything.

    There's a huge difference between wanting something, and whining about something. You, my friend, are a whiner. Don't be ashamed, though. Do a quick search for "bag space" on the forums. You're not alone. There are a lot of whiners out there. Maybe you guys can start a guild, and use the guild bank to store all that extra stuff that you all need. Or perhaps, you can all start 5 guilds together, and then you'd all have 5 guild banks to store all that extra stuff.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Dyvim
    Dyvim
    ✭✭✭
    Good point Plague, I thought about that earlier, but then didn't mention it...the time sinks built into the research component compel you to hang on to certain loot while it is "in line" to be researched..and given the nature of research, where there are so many traits, across so many items, that line can be quite long. This just serves to add more friction to an already tight system...one that is too tight for a lot of players.
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    ...
    There's a huge difference between wanting something, and whining about something. You, my friend, are a whiner. Don't be ashamed, though. Do a quick search for "bag space" on the forums. You're not alone. There are a lot of whiners out there. Maybe you guys can start a guild, and use the guild bank to store all that extra stuff that you all need. Or perhaps, you can all start 5 guilds together, and then you'd all have 5 guild banks to store all that extra stuff.

    I am a whiner? Really? Again this is my first thread, and I started it with my first post. There are a lot of things about the game that bother me to varying degrees, but that is true for anyone with any game, particularly one of this size. but the inventory issue, given the nature of the games crafting and crafting mats, is a real issue for me...and obviously for others. I am sorry if you think me taking the time to provide honest, sincere feedback is whining.

    I still enjoyed your posts. By elaborating on all the hoops you have to jump through, and all the "rules" you have to follow to cope, they highlighted the problem better than many people that are ASKING for change...cheers.
    Angels are bright still, though the brightest fell... -S.
  • derpmonster
    derpmonster
    ✭✭
    Brennan wrote: »
    Dyvim wrote: »
    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.

    And yet he's not the one telling people to leave if they don't like something.

  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Brennan wrote: »
    Dyvim wrote: »
    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.

    Context is never irrelevant in a thread such as this, where people are responding to one another, idiot. Wow, all kidding aside, you really just aren't that bright, are you. Now I almost feel bad about pointing out your lack of intelligent posting.

    I actually apologize, it is now obvious to me that you have been doing the best you can do with your limitations. You should just be ignored, knowingly, as someone who just isn't up to having a meaningful, logical discourse with others.

    There is not a meaningful, logical discourse here. There is you demanding that ESO adopt an inventory system identical to GW2, questioning the character and intelligence of any who don't agree, and then back pedaling and claiming your comments are taken out of context. The context was that someone disagreed with you and rather than having a meaningful and logical discourse with them, you insulted their character and intelligence. The context of every single one of your posts is here for all to see.

    You think that because someone doesn't agree with you it means that person is a troll, a fanboi, or that they lack character and intelligence. If you're incapable of engaging in meaningful and logical discourse with people who may not share your opinion, you're in the wrong place. You just let me know when you're done insulting people's character and intelligence and THEN we can have the meaningful and logical discourse you're allegedly looking for.

  • Brennan
    Brennan
    ✭✭✭
    Dyvim wrote: »
    Just because Brennan is such an over the top troll, its time to *** slap him a bit...it is so easy, I should refrain, but meh, he asked for it....

    For starters, I cant stand hypocrites...so if its a missing feature YOU MISS, then it should be added...yeah, way to abandon, conveniently, your whole argument. Maybe the devs designed no search for a reason...maybe it is just another element of their "friction". Also, when your inventory is SO limited, who the hell needs a search function for it anyway? How stupid. You definitely just need to L2P and figure out how to use the scroll feature more rapidly. Perhaps some speed reading classes should also be mandated for you, since you obviously have a problem reading at the appropriate speed the devs envisioned, all so you could scan and search you inventory, without any assistance, in a reasonable amount of time. YOU JUST NEED TO ADAPT. Besides, even worse, adding a search feature would make this game a ________________ clone (fill in the blank with any of a score of MMOs that launched with the such a QoL search feature, or added it later). YOU JUST WANT A __________ CLONE. L2P, or GTFO and fo play ____________________.

    See how stupid your whole argument is? Nah, you probably don't since you are so damn dense and dogmatic, as are most fanbois. But in your case we get to add selective and hypocritical - and just not too bright.

    Or, when the devs get around to it, they can figure out that this is yet ANOTHER QoL issue they need to address.

    I have adapted. There is a difference between adding inventory and adding functionality to inventory.

    If you want to disagree with me about adding the search function then by all means do your thing. But you're not seeing me claim the search function in another game is better or worse. I think it would be a nice addition. I can get by without it. I certainly wouldn't start half a dozen threads and a poll about it.

    When you have people screaming about the inventory and starting polls about how many people will quit about the inventory of all things, you're losing perspective about what is a nice addition that is not an absolute necessity and what is a purely avoidable issue with the inventory (i.e. stop hoarding every damn thing).
  • derpmonster
    derpmonster
    ✭✭
    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    That was a typing error on my part. I'll clarify my statement for you:
    Most of the complaints about inventory space are, at least in part, related to crafting in one way or the other. As a crafter, working on all crafting professions simultaneously, I don't find the inventory management to be tedious at all. As I posted earlier, inventory management is easy once you have a system in place (assuming, of course, that you're not hoarding everything you find).

    And, with that clarification, and including the idea that someone who's crafting will (invariably) have at least a little more inventory management to deal with than someone who's not, then I completely fail to see how any non-crafters would find inventory management to be tedious.

    I believe that covers both options (crafters and non-crafters)
    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?

    Yes, you have that straight... to an extent. It's one thing to initiate a discussion. A discussion takes place between more than one party, and it's an exchange of information.
    You're not "discussing" anything. You're voicing an opinion, and refusing to acknowledge any opinions that don't coincide with yours. That's not a discussion, that's a rant.
    I'll be arrogant enough to say "No, don't rant here. Either enjoy it or quit".
    Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    First off: This isn't a job, or a life responsibility, but a game. It's not going to follow the same rules. So your analogy is garbage.

    Second, let's use that analogy anyway, because it's a brilliant opportunity for an example, since you bothered to bring it up.

    If you don't like one aspect of your job, sure, ask to talk to your manager. But, sending email, after email, after email... arguing with your coworkers till you're blue in the face... being sarcastic, condescending, downright rude to the people you come in contact with; That won't ever solve your problem at work. At best, people will hate working around you. At worst, you'd get fired.

    If you're in a job where you felt the need to act that way, I'd say the same thing; Either learn to work around whatever's bothering you, or quit.

    What a terrible way to look at things.
  • Dyvim
    Dyvim
    ✭✭✭
    Brennan wrote: »
    Dyvim wrote: »
    Hey, frak face, try to keep things in context...that post was a reply, in hyperbole, to the following post where Sproeikoei insinuated that adapting to a sux ass mechanic instead of seeking to change it was somekind of "sign of maturity". I personally believe it is a sign of weakness - acceptance of the mediocre and uninspired...

    The context is irrelevant. Whether you are responding to someone else or not, your attitude is that it HAS to be done your way and anyone who disagrees lacks character and intelligence. The context is irrelevant.

    And yet he's not the one telling people to leave if they don't like something.

    ikr, I love how trolls inject themselves in a thread, try to derail it, and then play the injured party. Predictable and sad. He comes in here telling everyone they need to L2P, that they are just damn hoarders, and need to change their playstyle because of a game mechanic that is a PLAYSTYLE/QoL issue. Or if they don't, he tells then to leave the game. Then he complains about a lack of discussion when he has done everything he can to shut it down.
    Angels are bright still, though the brightest fell... -S.
  • liquid_wolf
    liquid_wolf
    ✭✭✭✭
    There are things you want to do in the game.
    There are systems in the game that allow you to do what you want.
    There are limitations, and restrictions on you and these systems.

    These appear to be intentional to create a particular type of mechanic and style of gameplay... to encourage the players to behave in a certain way.

    In testing, most players appear to accept the restrictions and limitations, but some do not.

    Do we change those mechanics for the some, or adjust them to accommodate them?

    That is a decision that will come with time, and likely in small adjustments so as not to drastically affect the desired gameplay mechanic.

    You wouldn't want to upset too many, or disturb the system, with a sudden, untested, and unplanned-for change... you could risk losing many people.

    neo-wakes-in-matrix-pod_sml.jpg
    Edited by liquid_wolf on April 17, 2014 9:21PM
  • Dyvim
    Dyvim
    ✭✭✭
    I see where your problem is. It's reading comprehension.

    Things I haven't ever said:
    That crafting was tedious, that I don't like it.
    That I didn't like the game and that I felt forced to play.

    Things I have said:
    That inventory management is tedious and unfun.

    That was a typing error on my part. I'll clarify my statement for you:
    Most of the complaints about inventory space are, at least in part, related to crafting in one way or the other. As a crafter, working on all crafting professions simultaneously, I don't find the inventory management to be tedious at all. As I posted earlier, inventory management is easy once you have a system in place (assuming, of course, that you're not hoarding everything you find).

    And, with that clarification, and including the idea that someone who's crafting will (invariably) have at least a little more inventory management to deal with than someone who's not, then I completely fail to see how any non-crafters would find inventory management to be tedious.

    I believe that covers both options (crafters and non-crafters)
    Also let me get this straight. Since I don't like one aspect of a game, instead of going to the forums to discuss the thing I don't like in the hopes that maybe devs and others will see it and discuss the issue I should just stop playing altogether?

    Yes, you have that straight... to an extent. It's one thing to initiate a discussion. A discussion takes place between more than one party, and it's an exchange of information.
    You're not "discussing" anything. You're voicing an opinion, and refusing to acknowledge any opinions that don't coincide with yours. That's not a discussion, that's a rant.
    I'll be arrogant enough to say "No, don't rant here. Either enjoy it or quit".
    Well that makes all kinds of sense and really lifts a lot of burdens off my shoulders. Using that same logic I'm going to quit my job and get rid of everything else in my life that I don't like one small part of.

    First off: This isn't a job, or a life responsibility, but a game. It's not going to follow the same rules. So your analogy is garbage.

    Second, let's use that analogy anyway, because it's a brilliant opportunity for an example, since you bothered to bring it up.

    If you don't like one aspect of your job, sure, ask to talk to your manager. But, sending email, after email, after email... arguing with your coworkers till you're blue in the face... being sarcastic, condescending, downright rude to the people you come in contact with; That won't ever solve your problem at work. At best, people will hate working around you. At worst, you'd get fired.

    If you're in a job where you felt the need to act that way, I'd say the same thing; Either learn to work around whatever's bothering you, or quit.

    What a terrible way to look at things.

    Indeed...I guess the whole concept of being an agent for change, and seeking change for the better...or trying to improve things around you, just completely escapes her for whatever reason. Thank god her kind of limited approach hasn't been prevalent throughout history, or we would all still be in caves, and the highlight of her day would be gathering and getting clubbed over the head by ugluk the cave man...lol.
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
    ✭✭✭
    There are things you want to do in the game.
    There are systems in the game that allow you to do what you want.
    There are limitations, and restrictions on you and these systems.

    ...

    True, however, I would add the caveat that QoL issues, like inventory management, do not bear the same kind of "change overhead" that say, changing the combat system would. Its an apple and oranges comparison really.
    Edited by Dyvim on April 17, 2014 9:40PM
    Angels are bright still, though the brightest fell... -S.
  • LadyInTheWater
    LadyInTheWater
    ✭✭✭
    Dyvim wrote: »
    She disagrees with my opinion, so she must be unevolved.

    I forgot how arguing works on the internet. That's on my head. Lesson learned.

    I truly hope you have as much success convincing the Devs to give you extra bank space, as I've had convincing you that you don't need it.
    Edited by LadyInTheWater on April 17, 2014 9:45PM
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Dyvim
    Dyvim
    ✭✭✭
    Dyvim wrote: »
    She disagrees with my opinion, so she must be unevolved.

    I forgot how arguing works on the internet. That's on my head. Lesson learned.

    I truly hope you have as much success convincing the Devs to give you extra bank space, as I've had convincing you that you don't need it.

    lol, again, I apologize if you feel I mis-characterized your attempt at standard bearing for the status quo. As I said, you have made the best argument to date for change, on a nuts and bolts level, by iterating the hoops you jump through, and the "rules" you follow to cope with the inventory limitations. It would be thoroughly amusing if it just wasn't such poor design. As it is, it is still somewhat amusing, and I thank you for it...lol.

    As a side note, just as a matter of courtesy, please do not rewrite what I say and attribute it to me in quote sections.
    Edited by Dyvim on April 17, 2014 9:53PM
    Angels are bright still, though the brightest fell... -S.
  • Krym
    Krym
    ✭✭✭
    Cascade_V wrote: »

    Yes, AGAIN the fangirl defends herself by "that's the way the game is...like it or leave it...."

    I'm the customer here...

    Again, it has no impact on you how many slots I have for storage.

    There is not plenty of storage in game...as evident by the numbers of complaints on the forums and the help threads.

    funny that I never said that, there's plenty of *** in the game that needs a fix.

    another funny thing: I'm a customer too. guess you kinda missed that.

    and you really want to play the "look at the numbers of posts on the forums" card? is this your first mmo and related forum interaction?

    if you want to speak numbers: look up the max amount of bank slots, inventory slots, mount slots. then tell me this is not enough.

    So you guys really are of the opinion that people who don't like one small (yet important) part of this game we should give no feedback on the subject and just stop playing altogether?

    Because in your mind, if discussion on the subject is made then that means it's going to be added to the game without delay? Or something?

    I have a suggestion for you. If you don't like seeing people talk about things they don't like in this game and the subsequent suggestions to fix said issues you should maybe stay off the forums.

    discussion is good, if it's constructive. right now a lot of people that pick up everything that's not nailed down complain they can't store everything immediately.
    there are already threads about it yet they have to create new ones (which is ALWAYS annoying), especially since this issue was already discussed there ad nauseam.

    if you just want to provide feedback, /feedback in the game is a much better place for that - putting it on the forums will always have people disagreeing.
    Edited by Krym on April 17, 2014 10:56PM
  • Krym
    Krym
    ✭✭✭
    Dyvim wrote: »
    There are things you want to do in the game.
    There are systems in the game that allow you to do what you want.
    There are limitations, and restrictions on you and these systems.

    ...

    True, however, I would add the caveat that QoL issues, like inventory management, do not bear the same kind of "change overhead" that say, changing the combat system would. Its an apple and oranges comparison really.

    which has a whole upgrade system behind it (aka moneysink) and affects other systems - one of them economy - as well. there is a reason the starting number is capped.

    Edited by Krym on April 17, 2014 11:01PM
  • Dyvim
    Dyvim
    ✭✭✭
    Dyvim wrote: »
    There are things you want to do in the game.
    There are systems in the game that allow you to do what you want.
    There are limitations, and restrictions on you and these systems.

    ...

    True, however, I would add the caveat that QoL issues, like inventory management, do not bear the same kind of "change overhead" that say, changing the combat system would. Its an apple and oranges comparison really.

    which has a whole upgrade system behind it (aka moneysink) and affects other systems - one of them economy - as well. there is a reason the starting number is capped.

    Yeah, so? It doesn't mean its a GOOD reason, or that things won't get changed. The devs have a reason for making inventory a "friction" point, just like they have had reasons for ANY NUMBER of things that were one way in this game, that then got changed. You really want to play the "because the devs have a reason" card? Is this your first MMO and your first interaction on an MMO forum? lol
    Angels are bright still, though the brightest fell... -S.
  • derpmonster
    derpmonster
    ✭✭
    People are allowed to disagree. That's what makes a discussion.

    I'm not sure why there's a mentality on this forum where we can only agree with the games design and never give criticism against it.

    Wouldn't you think if there are so many threads on the issue that means it's something that needs to be talked about and maybe..you know..fixed?

    I'll ask the question again. If the inventory management was different (GW2 style, no matter how you feel about it) from the very start, the very first beta, would you guys be on here asking for it to be made the way it is now?

    I really don't think anyone would be doing so.
    Edited by derpmonster on April 17, 2014 11:14PM
  • Krym
    Krym
    ✭✭✭
    Dyvim wrote: »

    Yeah, so? It doesn't mean its a GOOD reason, or that things won't get changed. The devs have a reason for making inventory a "friction" point, just like they have had reasons for ANY NUMBER of things that were one way in this game, that then got changed. You really want to play the "because the devs have a reason" card? Is this your first MMO and your first interaction on an MMO forum? lol

    *sigh*

    you know what it means when a system INTERACTS with other systems, right? you can't just change something willy-nilly and hope it works out. it WILL affect other areas of the game, so it's not just "gimme more slots".

    I thought that was obvious. guess I was wrong...

  • Krym
    Krym
    ✭✭✭
    People are allowed to disagree. That's what makes a discussion.

    I'm not sure why there's a mentality on this forum where we can only agree with the games design and never give criticism against it.

    Wouldn't you think if there are so many threads on the issue that means it's something that needs to be talked about and maybe..you know..fixed?

    I'll ask the question again. If the inventory management was different (GW2 style, no matter how you feel about it) from the very start, the very first beta, would you guys be on here asking for it to be made the way it is now?

    I really don't think anyone would be doing so.

    if suddenly the forums is full of people saying EP sucks cause overcrowded and the faction should be removed since two factions are so much better (wow has it too!), you think that's something that should be "fixed"?

    forums will always be a majority of complaints. it's neither a reflection of the playerbase nor an reliable number in any way what should be fixed. it merely tells you some people have an issue with something for whatever reasons. and there will always be someone who has an issue with something...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?




    Edited by Krym on April 17, 2014 11:28PM
  • Zargorius
    Zargorius
    ✭✭✭✭
    You got it all wrong, you need to chose 2, max 3 professions, you can't have them all as you like. Also, buy a horse.
    Thread solved.
    Honor is a dead man's code.
  • derpmonster
    derpmonster
    ✭✭
    People are allowed to disagree. That's what makes a discussion.

    I'm not sure why there's a mentality on this forum where we can only agree with the games design and never give criticism against it.

    Wouldn't you think if there are so many threads on the issue that means it's something that needs to be talked about and maybe..you know..fixed?

    I'll ask the question again. If the inventory management was different (GW2 style, no matter how you feel about it) from the very start, the very first beta, would you guys be on here asking for it to be made the way it is now?

    I really don't think anyone would be doing so.

    if suddenly the forums is full of people saying EP sucks cause overcrowded and the faction should be removed since two factions are so much better (wow has it too!), you think that's something that should be "fixed"?

    forums will always be a majority of complaints. it's neither a reflection of the playerbase nor an reliable number in any way what should be fixed. it merely tells you some people have an issue with something for whatever reasons. and there will always be someone who has an issue with something...

    as for the inventory, to follow your thought: why do you think it doesn't have a gw2 style inventory (which has it's own issues, so I don't really think if it would "fix" anything)? I'm sure at least one of the devs has played gw2 at some point, so they knew about but decided against it. why?

    "why do you think it doesn't have a gw2 style inventory"

    I'm not sure if you're serious here. I feel like the answer to that should be obvious.

    And I'm well aware that forum posters do not in any way represent a majority. However when 1/4 of the posts in the crafting section are about a certain thing and you see it being talked about almost constantly in guild and zone chat then it becomes easy to draw certain conclusions.
    Edited by derpmonster on April 17, 2014 11:36PM
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