I do know that very well guys.
You both certainly hear about the term "polemic". Take it like that and with that in mind you are certainly able to understand the innuendo to WoW if you read carefully through again.
Just in case, if you are able to list all that old games then you should be able too to care about the MMORPG market and the influence and the behaviour the community had back then, before 2004 and since then, after 2004. Count this in and than you should be able to understand my WoW reference.
rawne1980b16_ESO wrote: »I do know that very well guys.
You both certainly hear about the term "polemic". Take it like that and with that in mind you are certainly able to understand the innuendo to WoW if you read carefully through again.
Just in case, if you are able to list all that old games then you should be able too to care about the MMORPG market and the influence and the behaviour the community had back then, before 2004 and since then, after 2004. Count this in and than you should be able to understand my WoW reference.
I said at the end I understand why people bring WoW up, it is the biggest MMO, it's bound to get mentioned ... for a lot of folk it was their first and probably only MMO before finding another like ESO for instance.
The reason I picked up on your comment is because I see a lot of people on these forums call others "wow kiddies" when we all know full well they played it too. Sadly for those bandwagon "it's cool to hate" muppets there are some of us that never did play WoW but still like things we had in games prior to it .. like the OP wanting an auction house.
I was too far into DAoC to move to a new MMO and didn't leave that until WAR came out because i'm a bit of Warhammer fanman ... sadly it was a flop but that's another rant for another day.
My point is, WoW was never unique. It never brought anything new to the table.
The only thing WoW did was take other ideas and make them far simpler for people to access.
I do care about the MMO market and, much to the annoyance of others, I want every MMO that comes out to do well. We had 8 years where MMO's were an incredibly niche genre. We didn't have millions of people in the game with us, at most we had 200 to 250 thousand ... at most. Usually it was around 100 thousand players.
So I want MMO's to do well so the genre can grow. It's improved 10 fold over the past 18 years and can only continue to do so.
The problem we have here is people like certain "ease of access" things like an Auction House. From a personal standpoint, i'm not a big fan of the guild stores either but I don;t need them ... i'm pretty self sufficient.
It's not babying things down, it's a quality of life thing.
Now the major issue is, people that like things as they are will fight to keep it like that. People that want new things will see that and simply walk away. Pretty soon, all that will be left are the people that like things to stay the same.
Then we have the big free to play ... which if enough players leave, this WILL go.
I don't want to see that but it's a distinct possibility.
Edit - really sorry about the long post, didn't mean it to drag on like that.
But, the OP don't want a AH, he wants the complete opposite. Maybe my English is just this bad, but I'm sure I got it right.
Sick of seeing all the negative threads out there bombarding the forums about how we want a global auction house, personally i am very happy with the current system, it needs a few refinements granted, but as it stands i feel it is a better system than most MMO's out there
Thunder thanks for your opinions, we may disagree but that's the nature of discussion, I am looking for positive comments on how the current system could be improved without resorting to removing the entire system for a global AH, thank you.
Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
rager82b14_ESO wrote: »Most of us disagree
Agree.
rager82b14_ESO wrote: »Most of us disagree
huytorwb17_ESO wrote: »Auction houses are an essential part of any MMO.
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daneyulebub17_ESO wrote: »Then go play Amazon.