huytorwb17_ESO wrote: »Auction houses are an essential part of any MMO.
If you don't see the use of an Auction house, either because you don't trade/sell stuff or for any other reason then that is fine. However there are a lot of players who do use auction houses in MMO's and see it as an integral part of an Online game.
Lol. New generation MMO-gamer I take it?
Most of us grew up without Auction Houses. We sat in East Commonlands spamming chat all day with our wares.
The WoW Auction House promotes under cutting and deflation. At least in TESO I have an opportunity find AWESOME deals, and make AWESOME deals.
Drachenfier wrote: »
Ok so say there is one server, with one aution house. Say there is 1'000'000 people connected to this one MEGASERVER all with access to this 1 global AH.
There is a rare blue item that drops 0.0001% in every mob killed in a set area. This is a pretty darn rare item correct?
Now lets say during the day that mob is killed by 1% of the population at an average of 10 kills per player. 10 x 10'000 = 100'000 that means that item would drop on average 10 times per day.
Now these numbers are way off and probably estimated way too low.
The point being, any rare item with a random chance to drop ceases to become rare when you are talking about millions of players on 1 megaserver.
People used to think earth like planets were rare... Well they still are, but there is still thousands if not millions estimated within our own galaxy alone.
I would like to see a faction based AH, bid & buyout. Unlike WoW, ESO three faction setup.
Listing not anonymous- Allowing players to gain a reputation through their trade practices, opening up more personal trades.
A tax, of course.
Person to person trades kept and safe, of course we all want that option.
Trading through mail option safely, of course.
Guild stores, far to many variables for such a small grouping of players to make productive.
Sure I'm an ass.
jimredtalon wrote: »Why not. Selling through chat is fun when its in a place were people have the time to stop and chat. Zone and Yell are not the places for selling just like the middle of the interstate is not a good place for a tea party. But Say chat in a common area were people are already buying from NPC merchants is fun and interesting.
Something like this, I'd rather see faction based AH but with no buyout only bid options. This prevents insta sales and some effort.
jimredtalon wrote: »Why not. Selling through chat is fun when its in a place were people have the time to stop and chat. Zone and Yell are not the places for selling just like the middle of the interstate is not a good place for a tea party. But Say chat in a common area were people are already buying from NPC merchants is fun and interesting.
Why not?
Because selling through chat is not fun. Killing mobs and finishing quests and gathering crafting materials is fun. I can't do that while I'm standing around spamming /say (Seriously, /say? Talk about massive limitation of audience!) in hopes of offloading one or two items from my seriously overloaded inventory.
By all means, having an auction house wouldn't stop you from playing Medieval Marketplace Online, so if they implement one, you can still have your variety of fun and I can have mine, too.
Also, while it might make the city feel more "real and alive" to have people shouting out what they have for sale as you walk by, I can't say I enjoy the experience of walking through Detroit's beggars and street vendors, and wouldn't feel that it adds anything to the in-game experience, either.
jimredtalon wrote: »Why not. Selling through chat is fun when its in a place were people have the time to stop and chat. Zone and Yell are not the places for selling just like the middle of the interstate is not a good place for a tea party. But Say chat in a common area were people are already buying from NPC merchants is fun and interesting.
Why not?
Because selling through chat is not fun. Killing mobs and finishing quests and gathering crafting materials is fun. I can't do that while I'm standing around spamming /say (Seriously, /say? Talk about massive limitation of audience!) in hopes of offloading one or two items from my seriously overloaded inventory.
By all means, having an auction house wouldn't stop you from playing Medieval Marketplace Online, so if they implement one, you can still have your variety of fun and I can have mine, too.
Also, while it might make the city feel more "real and alive" to have people shouting out what they have for sale as you walk by, I can't say I enjoy the experience of walking through Detroit's beggars and street vendors, and wouldn't feel that it adds anything to the in-game experience, either.
Drachenfier wrote: »Drachenfier wrote: »
Ok so say there is one server, with one aution house. Say there is 1'000'000 people connected to this one MEGASERVER all with access to this 1 global AH.
There is a rare blue item that drops 0.0001% in every mob killed in a set area. This is a pretty darn rare item correct?
Now lets say during the day that mob is killed by 1% of the population at an average of 10 kills per player. 10 x 10'000 = 100'000 that means that item would drop on average 10 times per day.
Now these numbers are way off and probably estimated way too low.
The point being, any rare item with a random chance to drop ceases to become rare when you are talking about millions of players on 1 megaserver.
People used to think earth like planets were rare... Well they still are, but there is still thousands if not millions estimated within our own galaxy alone.
What makes an item rare? When demand exceeds supply, the item is rare. When demand exceeds supply, the prices rise. If the supply exceeds the demand, then the item obviously is not rare and the price will reflect that. Once again, these are basic economic principles that even the least educated should be able to understand.
Drachenfier wrote: »Point is, if its flooding the market its not rare. But you, like many others here, want to keep it rare by limiting the supply to small localized markets so that you can continue to charge more than its worth. What makes it rare is how rare it really is. If there's lots of it, its not rare, by any definition.
I like questing and crafting. Buying and selling, however, is a barrier to them. Therefore, I (and many other players) want that hurdle as small and easily-surmountable as possible.
As of right now, an AH is the smallest possible barrier.
Drachenfier wrote: »Point is, if its flooding the market its not rare. But you, like many others here, want to keep it rare by limiting the supply to small localized markets so that you can continue to charge more than its worth. What makes it rare is how rare it really is. If there's lots of it, its not rare, by any definition.
LadyInTheWater wrote: »I like questing and crafting. Buying and selling, however, is a barrier to them. Therefore, I (and many other players) want that hurdle as small and easily-surmountable as possible.
As of right now, an AH is the smallest possible barrier.
The people who craft, build, buy, sell, and trade have to deal with those hurdles.
The people who kill, loot, raid, and dungeon-crawl have their own hurdles to deal with as well.
If you want to remove the marketplace barriers for the "adventurers", then why not make a suggestion to remove the adventuring barriers for the "shopkeepers".
I personally wouldn't mind being able to auto-target NPCs, hit one button to kill them, and have a 30-yard range on my automatic aoe looting. Especially since I suck at combat, can't dodge to save my life, always miss my interrupts, and die about 9 times out of 10 when I'm fighting a monster. But I'd never post a request/poll/suggestion that the devs change things just because it's difficult/tedious/obnoxious for me.
In short; It would be unfair, arrogant, selfish, and narcissistic of me to suggest changing other peoples' gameplay simply to conform to my own personal playstyle.
It's equally unfair, arrogant, selfish, and narcissistic of other people making the same suggestions towards my gameplay in regards to their own playstyles.
As I've said before; the level of hypocrisy on these forums is astounding.