Sick of seeing all the negative threads out there bombarding the forums about how we want a global auction house, personally i am very happy with the current system, it needs a few refinements granted, but as it stands i feel it is a better system than most MMO's out there, i understand some people find it hard to find a good trading guild, but once you find it, it works .
If guildmasters keep on top of their members and actively eject suspected RMT members, even better.
Global auction houses lead to every item in game being made available to everybody, a prime target for RMT activity who then farm highly sought after materials and gear, then undercut everyone just to sell their goods and then pass that gold for a fee on to a few lazy players that cannot or will not try to earn it in game for themselves, the guild store system promotes smaller tighter communities and makes some commodities what they should be, damn hard to find and rightly so, i don't want to be flooded with epic gear for pennies, i want to earn it the hard way.
Having 5 guilds means you can switch and swap until you find what works for you, i have 4 trading guilds and 1 social, never had a problem shifting stuff through them, but i did have to go through a few guilds until i found what worked for me.
I have played many dumbed down MMO's that pander to the uber casual gamer that doesn't want to do anything themselves and i hope ESO doesn't end up the same way.
Constructive comments please, no flaming, baiting, or trolling, its just my opinion.
daneyulebub17_ESO wrote: »rager82b14_ESO wrote: »Most of us disagree
Are you referring to the voices in your head, or have you asked everyone?
(Strongly agree with OP.)
rawne1980b16_ESO wrote: »daneyulebub17_ESO wrote: »Then go play Amazon.
I'm hoping this was a joke?
Amazon is a shopping website, not a game.
Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
Prices are regulated by supply and demand in a broad economic model. If tons of people are selling the Blue Chestplate of Awesomeness, the only way people like you can continue to demand a high price for it is if its only available in a limited market. You make it obvious by your complaints about "undercutting", which you've made several times, that you have no interest in a fair market, only one where you can continue to gouge your fellow players.
MysticAura wrote: »Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
Prices are regulated by supply and demand in a broad economic model. If tons of people are selling the Blue Chestplate of Awesomeness, the only way people like you can continue to demand a high price for it is if its only available in a limited market. You make it obvious by your complaints about "undercutting", which you've made several times, that you have no interest in a fair market, only one where you can continue to gouge your fellow players.
Wrong, my comments are geared towards keeping a fair market. Not an oversaturated one where nothing has value. People will farm your valuable piece, and dump every single one on the market. You point out supply and demand but only see one part of it. You actually argue my own point with half what you say. Considering I do not sell to avoid this whole situation, I do not gouge anyone, nor have I ever, nor would I ever. I also wouldn't charge 2 gold for something worth 10 just to compete with people who don't care about the market at all.
Over pricing doesn't work in any market as most aren't dumb enough to pay more than somethings value. People are more than happy to pay less than something is worth, regardless of how it effects the market as a whole. People will charge less than something is worth in order to sell their item first. Please understand what I'm saying before arguing it. Don't accuse me of ridiculous things that couldn't be further from the truth.
Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
Prices are regulated by supply and demand in a broad economic model. If tons of people are selling the Blue Chestplate of Awesomeness, the only way people like you can continue to demand a high price for it is if its only available in a limited market. You make it obvious by your complaints about "undercutting", which you've made several times, that you have no interest in a fair market, only one where you can continue to gouge your fellow players.
Wrong, my comments are geared towards keeping a fair market. Not an oversaturated one where nothing has value. People will farm your valuable piece, and dump every single one on the market. You point out supply and demand but only see one part of it. You actually argue my own point with half what you say. Considering I do not sell to avoid this whole situation, I do not gouge anyone, nor have I ever, nor would I ever. I also wouldn't charge 2 gold for something worth 10 just to compete with people who don't care about the market at all.
Over pricing doesn't work in any market as most aren't dumb enough to pay more than somethings value. People are more than happy to pay less than something is worth, regardless of how it effects the market as a whole. People will charge less than something is worth in order to sell their item first. Please understand what I'm saying before arguing it. Don't accuse me of ridiculous things that couldn't be further from the truth.
By definition, a fair market is one where all consumers have access to all items and all prices. Limited centralized markets are NOT fair markets. "Oversaturated where nothing has value" is how supply and demand works in all markets. If you try to sell 500 Imperial Motifs in your guild store, it will be oversaturated and the price will drop. This is how it works, no matter how much you want to deny it. Everything you say points to you wanting to keep prices high so you can continue to overcharge players for stuff that is overly abundant in the world outside of your little market shell.
You keep repeating exactly what I'm accusing you of, so don't get upset when I accuse you of it. One more time - when supply exceeds demand, prices drop. By limiting the supply you can artificially inflate the prices, which is exactly what you keep describing.
Drachenfier wrote: »
Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
Prices are regulated by supply and demand in a broad economic model. If tons of people are selling the Blue Chestplate of Awesomeness, the only way people like you can continue to demand a high price for it is if its only available in a limited market. You make it obvious by your complaints about "undercutting", which you've made several times, that you have no interest in a fair market, only one where you can continue to gouge your fellow players.
Wrong, my comments are geared towards keeping a fair market. Not an oversaturated one where nothing has value. People will farm your valuable piece, and dump every single one on the market. You point out supply and demand but only see one part of it. You actually argue my own point with half what you say. Considering I do not sell to avoid this whole situation, I do not gouge anyone, nor have I ever, nor would I ever. I also wouldn't charge 2 gold for something worth 10 just to compete with people who don't care about the market at all.
Over pricing doesn't work in any market as most aren't dumb enough to pay more than somethings value. People are more than happy to pay less than something is worth, regardless of how it effects the market as a whole. People will charge less than something is worth in order to sell their item first. Please understand what I'm saying before arguing it. Don't accuse me of ridiculous things that couldn't be further from the truth.
By definition, a fair market is one where all consumers have access to all items and all prices. Limited centralized markets are NOT fair markets. "Oversaturated where nothing has value" is how supply and demand works in all markets. If you try to sell 500 Imperial Motifs in your guild store, it will be oversaturated and the price will drop. This is how it works, no matter how much you want to deny it. Everything you say points to you wanting to keep prices high so you can continue to overcharge players for stuff that is overly abundant in the world outside of your little market shell.
You keep repeating exactly what I'm accusing you of, so don't get upset when I accuse you of it. One more time - when supply exceeds demand, prices drop. By limiting the supply you can artificially inflate the prices, which is exactly what you keep describing.
Unfortunately, a global AH completely removes your option to shop around. If the market is over-saturated with what you're selling, you can't go to another one and sell your wares for a better price. Which in turn would fill a need in that particular market. On the buyer side, it's much, much easier for gold farmers to control the prices, especially on things like basic crafting mats. (WoW copper bars for five gold each anyone?)
If you're leveling your crafting skill, you've only got two options under a global AH system. Pay insanely high prices for your basics or farm it yourself. ESO went with a sort of one-two punch solution on this particular front. First, multiple markets means you can shop around a bit and find one you can afford. Second, you can harvest anything whether you've got the associated crafting skill or not, meaning a lot more people are able to farm the resource and increase supply.
Sick of seeing all the negative threads out there bombarding the forums about how we want a global auction house, personally i am very happy with the current system, it needs a few refinements granted, but as it stands i feel it is a better system than most MMO's out there, i understand some people find it hard to find a good trading guild, but once you find it, it works .
.
I notice nobody mentions that the 'global auction house' economies in other games are notoriously abused (and later left to fester and rot as carcasses) by large gold-farming rings, greedy nitwits and silly rabbits, who buyout everything, increase the pricing and toss them back on the auction block.
Drachenfier wrote: »I notice nobody mentions that the 'global auction house' economies in other games are notoriously abused (and later left to fester and rot as carcasses) by large gold-farming rings, greedy nitwits and silly rabbits, who buyout everything, increase the pricing and toss them back on the auction block.
Then you didn't read the thread, its been mentioned many times, and it's utterly nonsensical. It's the most common mentioned excuse, and the least common occurrence in reality. The real reason people don't want a global economy is so that they can continue to artificially inflate prices by limiting supply to small markets.
Drachenfier wrote: »I notice nobody mentions that the 'global auction house' economies in other games are notoriously abused (and later left to fester and rot as carcasses) by large gold-farming rings, greedy nitwits and silly rabbits, who buyout everything, increase the pricing and toss them back on the auction block.
Then you didn't read the thread, its been mentioned many times, and it's utterly nonsensical. It's the most common mentioned excuse, and the least common occurrence in reality. The real reason people don't want a global economy is so that they can continue to artificially inflate prices by limiting supply to small markets.
Drachenfier wrote: »Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »MysticAura wrote: »Drachenfier wrote: »The OP and those like him want to keep prices high so they can make money off of their fellow players. When markets are small and centralized, its hard for supply to exceed demand, because the player base doesn't have access to the entire supply of goods out there, so people like the OP and those that support him can continue to charge higher prices for their useless crap, mainly their useless crafted crap.
Shame on you, IMO. Every game needs a global or at least faction wide AH for a healthy and vibrant economy.
That is not true at all. Why would anyone want crap? They simply wouldn't buy if it was crap. If it was actually priced above what the person felt it was worth, they wouldn't buy. People are not forced to buy anything. I'm sorry but undercutting and market killing is what breaks economy it doesn't make it. I do not mean reasonable pricing, I mean selling below cost and flooding. Which equals devaluing.
With the current guild system if one guild was doing what you say you hate, you could choose not to buy, or to join another guild who isn't doing it. Or you could say no all together and make or find things yourself.
Prices are regulated by supply and demand in a broad economic model. If tons of people are selling the Blue Chestplate of Awesomeness, the only way people like you can continue to demand a high price for it is if its only available in a limited market. You make it obvious by your complaints about "undercutting", which you've made several times, that you have no interest in a fair market, only one where you can continue to gouge your fellow players.
Wrong, my comments are geared towards keeping a fair market. Not an oversaturated one where nothing has value. People will farm your valuable piece, and dump every single one on the market. You point out supply and demand but only see one part of it. You actually argue my own point with half what you say. Considering I do not sell to avoid this whole situation, I do not gouge anyone, nor have I ever, nor would I ever. I also wouldn't charge 2 gold for something worth 10 just to compete with people who don't care about the market at all.
Over pricing doesn't work in any market as most aren't dumb enough to pay more than somethings value. People are more than happy to pay less than something is worth, regardless of how it effects the market as a whole. People will charge less than something is worth in order to sell their item first. Please understand what I'm saying before arguing it. Don't accuse me of ridiculous things that couldn't be further from the truth.
By definition, a fair market is one where all consumers have access to all items and all prices. Limited centralized markets are NOT fair markets. "Oversaturated where nothing has value" is how supply and demand works in all markets. If you try to sell 500 Imperial Motifs in your guild store, it will be oversaturated and the price will drop. This is how it works, no matter how much you want to deny it. Everything you say points to you wanting to keep prices high so you can continue to overcharge players for stuff that is overly abundant in the world outside of your little market shell.
You keep repeating exactly what I'm accusing you of, so don't get upset when I accuse you of it. One more time - when supply exceeds demand, prices drop. By limiting the supply you can artificially inflate the prices, which is exactly what you keep describing.
Unfortunately, a global AH completely removes your option to shop around. If the market is over-saturated with what you're selling, you can't go to another one and sell your wares for a better price. Which in turn would fill a need in that particular market. On the buyer side, it's much, much easier for gold farmers to control the prices, especially on things like basic crafting mats. (WoW copper bars for five gold each anyone?)
If you're leveling your crafting skill, you've only got two options under a global AH system. Pay insanely high prices for your basics or farm it yourself. ESO went with a sort of one-two punch solution on this particular front. First, multiple markets means you can shop around a bit and find one you can afford. Second, you can harvest anything whether you've got the associated crafting skill or not, meaning a lot more people are able to farm the resource and increase supply.
it is virtually impossible for any one entity to monopolize common goods in a global economy. Rare goods are a different story, but rare goods are always going to be expensive due to them being....rare. Basic economic principles apply even when the dreaded gold farmer rears its ugly head. The laws of economic supply and demand don't suddenly change. Any time supply exceeds demand, prices fall. When demand exceeds supply, prices rise. The broader your consumer base, the better the price regulation. You'll never be paying "insanely high prices for basics" in any global market, it simply doesn't work that way.
I want to like the idea of trade guilds. I believe that it offers a road back to player-run vendors and shops. However, there is a problem in the design.
That problem is that you have to be a member of the trade guild in order to buy from it. The main criticism with the few trade guilds I've been able to join so far is that everyone is selling, and seemingly no one is buying.
Virtually every single other MMO out there with a global AH system proves you wrong.
Drachenfier wrote: »Honestly, I can't believe some of you are so stubbornly arguing against a basic principle that is as sure as water is wet.
I want to like the idea of trade guilds. I believe that it offers a road back to player-run vendors and shops. However, there is a problem in the design.
That problem is that you have to be a member of the trade guild in order to buy from it. The main criticism with the few trade guilds I've been able to join so far is that everyone is selling, and seemingly no one is buying.
That right there in bold is where the real issue is. I know it was mentioned during the beta period and I think before that that one of the main purposes of capturing keeps in Cyrodiil was so that you could open your guild store to everyone else. Or at least everyone on your alliance. Might be a good idea to get that implemented.
Drachenfier wrote: »Virtually every single other MMO out there with a global AH system proves you wrong.
On the contrary, they all prove me right. Basic crafting mats are dirt cheap in Rift, SWTOR, and GW2, which are the only ones I'm actively playing or have actively played within the last few months (aside from ESO). The only way a scenario that you describe could be possible is in a game with a tiny player base (kind of like small limited markets!), in which case the basic economic rule of supply and demand is being met by the other end of the spectrum, where supply does not exceed demand.
Honestly, i can't believe some of you are so stubbornly arguing against a basic principle that is as sure as water is wet.
Drachenfier wrote: »Virtually every single other MMO out there with a global AH system proves you wrong.
On the contrary, they all prove me right. Basic crafting mats are dirt cheap in Rift, SWTOR, and GW2, which are the only ones I'm actively playing or have actively played within the last few months (aside from ESO). The only way a scenario that you describe could be possible is in a game with a tiny player base (kind of like small limited markets!), in which case the basic economic rule of supply and demand is being met by the other end of the spectrum, where supply does not exceed demand.
Honestly, i can't believe some of you are so stubbornly arguing against a basic principle that is as sure as water is wet.
If by "dirt cheap" you mean the only people who can afford it don't need it, then yeah, you're right. Just because Bill Gates can use his lunch money to buy a new yacht does not mean the yacht is "dirt cheap" to anyone but him though.
Drachenfier wrote: »Virtually every single other MMO out there with a global AH system proves you wrong.
On the contrary, they all prove me right. Basic crafting mats are dirt cheap in Rift, SWTOR, and GW2, which are the only ones I'm actively playing or have actively played within the last few months (aside from ESO). The only way a scenario that you describe could be possible is in a game with a tiny player base (kind of like small limited markets!), in which case the basic economic rule of supply and demand is being met by the other end of the spectrum, where supply does not exceed demand.
Honestly, i can't believe some of you are so stubbornly arguing against a basic principle that is as sure as water is wet.