WoW has bred a generation of new Entitled gamers
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
TieFighter wrote: »WoW was always shallow, they lacked originality and im sad to see people try to implement that to ESO.
SadisticSavior wrote: »I'm saying you are getting WAY too hung up on semantics. You seem to take personal offense that people don't agree with you on what defines one or the other.So you are saying that ESO is a sandbox just because you can choose what quests to do first ?!?!
Call it whatever you want...ESO is less restrictive than similar MMOs. Thats the bottom line. And that is appealing to people. WoW is far more shallow.
LOL...you can completely ignore storyline quests if you want to. Thats a good example actually.When you are a kid and your dad drop you on a sandbox to have fun, does a "prophet" appears and say "Hello vestige, you gotta do this and that." ?
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
I interact with the world of Elder Scrolls all the time. I save towns, dispel hurricanes, discover treasure etc.
SadisticSavior wrote: »LOL...you can completely ignore storyline quests if you want to. Thats a good example actually.When you are a kid and your dad drop you on a sandbox to have fun, does a "prophet" appears and say "Hello vestige, you gotta do this and that." ?
Were you an only-child or something? You seem to have a huge problem with people disagreeing with you. I understand your argument. I don't agree with it.
Maybe you can get some world wide consortium of MMO gamers together and you can all try to develop the "official" definition for the term "sandbox".
What do you do in a sandbox? You build.
This is the difference. It's very simple.
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
I interact with the world of Elder Scrolls all the time. I save towns, dispel hurricanes, discover treasure etc.
Yeah, you interact with premade content like a themepark. =D
You don't create them...like a kid on a sandbox.
Edit: I gave you a list of sandbox MMOs, the information is there for you, if you don't to check it nor understant it fine.
But like I said many times, you don't create nothing in ESO. You sit there and enjoy the ride, the way you want it, but the ride is already there and the way you gonna enjoy it too.
Like a thempark...
Come to think of it...Did SWG even have 'quests'? I know they had a hunters station and a bounty station if you chose those lines of professions, but I honestly can't remember doing any real quests. I literally just worked my way up as a doctor and built a hospital near the Tusken fort.
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
I interact with the world of Elder Scrolls all the time. I save towns, dispel hurricanes, discover treasure etc.
Yeah, you interact with premade content like a themepark. =D
You don't create them...like a kid on a sandbox.
Edit: I gave you a list of sandbox MMOs, the information is there for you, if you don't to check it nor understant it fine.
But like I said many times, you don't create nothing in ESO. You sit there and enjoy the ride, the way you want it, but the ride is already there and the way you gonna enjoy it too.
Like a thempark...
It was a similar experience with Lord of the Rings online, and it was referred to as a sandbox MMORPG.
And you create and change many things in Elder Scrolls Online. All games have a pre existing world. I just don't understand what you are trying to say.
Theme Parks are not huge worlds you can explore either. They are small hubs with different attractions you can wait in line with friends or family to ride. Which is why you never heard the term theme park MMO until WoW pioneered it with the advent of their instance finder/queue system.
portallib14_ESO wrote: »
Yeah, because I use all caps and lots of exclamation points right? heh hehYou look angry boy.
You posted it...so it must be true. I can understand your annoyance. How dare we question you.I don't need to develop the official definition of the term sandbox. It's already there.
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
I interact with the world of Elder Scrolls all the time. I save towns, dispel hurricanes, discover treasure etc.
Yeah, you interact with premade content like a themepark. =D
You don't create them...like a kid on a sandbox.
Edit: I gave you a list of sandbox MMOs, the information is there for you, if you don't to check it nor understant it fine.
But like I said many times, you don't create nothing in ESO. You sit there and enjoy the ride, the way you want it, but the ride is already there and the way you gonna enjoy it too.
Like a thempark...
It was a similar experience with Lord of the Rings online, and it was referred to as a sandbox MMORPG.
And you create and change many things in Elder Scrolls Online. All games have a pre existing world. I just don't understand what you are trying to say.
Theme Parks are not huge worlds you can explore either. They are small hubs with different attractions you can wait in line with friends or family to ride. Which is why you never heard the term theme park MMO until WoW pioneered it with the advent of their instance finder/queue system.
Who are the people considering LOTRO a sandbox game? I'm googling it and only seeing how people wish it was or waned a sandbox version of that game. Links, please, I'm actually interested now.
Come to think of it...Did SWG even have 'quests'? I know they had a hunters station and a bounty station if you chose those lines of professions, but I honestly can't remember doing any real quests. I literally just worked my way up as a doctor and built a hospital near the Tusken fort.
They had some, they were kind of hidden in NPC interactions. They later added in more and then of course tried to redo the entire thing to be all about that by NGE.
Even DAOC had quests, it just wasn't enough to level solely doing them. That was the big change WOW brought to the table, guiding you along your leveling journey instead of just giving you a world with mobs of various levels and saying "go figure it out".
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Nope.Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
Nope. Sandbox games aren't only about exploring and questing on an Open World.
It has NOTHING to do with questing.
It's about creating and manipulating a persistent world.
Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.
There is no main quest line on a sandbox game.
You can interact with the world in ESO, but you can't change it AT ALL.
You don't know the definition of sandbox MMO.That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
Not only do different things...CREATING different things in this sandbox world.And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
I interact with the world of Elder Scrolls all the time. I save towns, dispel hurricanes, discover treasure etc.
Yeah, you interact with premade content like a themepark. =D
You don't create them...like a kid on a sandbox.
Edit: I gave you a list of sandbox MMOs, the information is there for you, if you don't to check it nor understant it fine.
But like I said many times, you don't create nothing in ESO. You sit there and enjoy the ride, the way you want it, but the ride is already there and the way you gonna enjoy it too.
Like a thempark...
It was a similar experience with Lord of the Rings online, and it was referred to as a sandbox MMORPG.
And you create and change many things in Elder Scrolls Online. All games have a pre existing world. I just don't understand what you are trying to say.
Theme Parks are not huge worlds you can explore either. They are small hubs with different attractions you can wait in line with friends or family to ride. Which is why you never heard the term theme park MMO until WoW pioneered it with the advent of their instance finder/queue system.
Who are the people considering LOTRO a sandbox game? I'm googling it and only seeing how people wish it was or waned a sandbox version of that game. Links, please, I'm actually interested now.
That is how they always described it on the forums. I would find you a link to the numerous mentions, but I have been banned for life from them so I can't. I'm sorry ^^
Or dancing or music. You could literally do anything in that game. God I miss it.
Hello!
I've been playing for a few days now and following the game for much longer and time after time I see a common theme in some of the post and videos on the internet.
Players are complaining about the lack of convenience , a few examples are the size of the pvp area and the lack of numbers showing damage done.
This is interesting to me because I very much so enjoy the absence of
"spoon feeding" in ESO.
Every accomplishment feels more enjoyable and worth while because it took more effort to achieve.
In the past I have witnessed the "watering down" of games that I loved and its a sad experience to go through = (
If any reader feels that they are in opposition to this overview I would be interested in hearing you out as to why you feel this way.
I think the real problem here is that kids don't play in sandboxes anymore, so they don't understand what the term sandbox means.
When you play in a sandbox, you have nothing but sand and your imagination.
You create your own play experience in that sandbox by using your imagination.
In a sandbox MMORPG, the sand are things like the landscape, the cities, the creatures within the world. Using your imagination would be dictating how you venture from one city to the next, or how you interact with the creatures in the world.
TESO is not a sandbox because, as much as you try to think you do, you don't have the ability to interact with the world the way you want.
Let me give some examples.
Star Wars Galaxies was one of the most sandboxy MMORPGs of all time (especially pre-NGE). It was sandboxy because no one was leading you around by the hand telling you where to go next. You could go to any planet in the galaxy, and find something to do. You could venture out for hours on a planet, avoiding dangerous creatures, and finding reward. You could plop down a house in the absolute middle of nowhere, and start up a series of factories of resource harvester farm. You might encounter a random detachment of Imperial Stormtroopers to kill, or you might come across a legion of Rebel special op soldiers. You might stumble across that rare creature that never spawned in the same place twice. There was so much adventure to be had, and no one was leading you around by the hand telling you where you were going to experience it. Maybe you want to run a weaponsmith shop on Rori, the moon of Naboo, outside the city of Narshall. Nothing, but housing space, is going to stop you from that.
There are some very minor sandboxy elements in TESO. Treasure chests are sandboxy. The resource nodes are sandboxyish, though, compared to the resources in SWG, they are pretty lame. I can't really think of much else in TESO that is really sandboxy.
So it boils down to this.
SWG was a sandbox MMORPG that had a couple of themeparks in it.
TESO is a themepark MMORPG that has a couple of sandbox elements within it.
Waiting in lines is part of it.
It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.
The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.