People hate it when I say it, but I consider WoW a MMORPG for beginners or lazy people. It's my personal opinion, so don't attack me over it.
wow is like making love to a random person every now and then, its fun for a few minutes then you feel lame after wards
playing TESO is like making love to a long awaited lover, the sex is just icing on the cake, cause you want to stay near him forever
also I'm sure some form of AH will be added later to TESO, its fun actually
the lore is better and the world looks good and the armors don't look like power ranger rejects :P
the lore is better and the world looks good and the armors don't look like power ranger rejects :P
Ok then.
I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.
Is it just people trying to be cool by hating what's popular?
the lore is better and the world looks good and the armors don't look like power ranger rejects :P
Ok then.
I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.
Is it just people trying to be cool by hating what's popular?
I'll never understand why so many people seem to enjoy repeating the same daily content over and over again for months. .
I'm not sure if that's correct or not. It is like I said just what I have read. But if that is the case, it's larger player base could easily be explained that way, rather than it being an exceptional game.
the lore is better and the world looks good and the armors don't look like power ranger rejects :P
Ok then.
I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.
Is it just people trying to be cool by hating what's popular?
Based on the same design principles as WoW? How so?
wow did not invent the MMO principles...
also I used to love the lore in warcraft until they buttered it ...
TieFighter wrote: »you really think WoW was genuine and original? let me guess, WoW was the first MMO right?
Based on the same design principles as WoW? How so?
The modern WoW based theme park design. You are led by the nose from one quest to the next, except ESO may be even more linear and restrictive. It certainly does a worse job with group play (no exp in dungeons, phasing issues). Most games since WoW have used this setup. I was hoping for something different in ESO.
It surprises me people are doing the same things and talking like it's this vastly new experience. It isn't at all. Better production values sure, but it's the same old game with a fresh coat of paint.
SadisticSavior wrote: »I wish. Was basically a waste of 18 months. But all my friends were playing it.I bet you never played WoW.I can do it enough for both of us heh heh.But I won't trash talk a game that completely revolutionized an entire genre
I'm glad other people who play it enjoy it. I am more glad that I have alternatives to it.
Yeap.
And that doesn't change the fact that your idea that most people hate WoW is wrong.
You have all the right to don't like it. But it's kinda lame to say something like that when WoW still has more players then all MMOs together. lol
Like I said, don't delude yourself just to make your opinion true to every MMO player.
I have read that one of the main reasons for World of Warcraft's unusually high population is because it effectively marketed to China (the world's most populated country). And if you were to take out that out of the equation it would more closely resemble other MMO numbers.
I'm not sure if that's correct or not. It is like I said just what I have read. But if that is the case, it's larger player base could easily be explained that way, rather than it being an exceptional game.
Based on the same design principles as WoW? How so?
The modern WoW based theme park design. You are led by the nose from one quest to the next, except ESO may be even more linear and restrictive. It certainly does a worse job with group play (no exp in dungeons, phasing issues). Most games since WoW have used this setup. I was hoping for something different in ESO.
It surprises me people are doing the same things and talking like it's this vastly new experience. It isn't at all.
Based on the same design principles as WoW? How so?
The modern WoW based theme park design. You are led by the nose from one quest to the next, except ESO may be even more linear and restrictive. It certainly does a worse job with group play (no exp in dungeons, phasing issues). Most games since WoW have used this setup. I was hoping for something different in ESO.
It surprises me people are doing the same things and talking like it's this vastly new experience. It isn't at all.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.
So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close.
Based on the same design principles as WoW? How so?
The modern WoW based theme park design. You are led by the nose from one quest to the next, except ESO may be even more linear and restrictive. It certainly does a worse job with group play (no exp in dungeons, phasing issues). Most games since WoW have used this setup. I was hoping for something different in ESO.
It surprises me people are doing the same things and talking like it's this vastly new experience. It isn't at all.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.
So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
ESO IS a Theme Park MMORPG.
It certainly isn't a Sandbox MMORPG.
ESO IS a Theme Park MMORPG.
It certainly isn't a Sandbox MMORPG.
but all TES games have this : /
Based on the same design principles as WoW? How so?
The modern WoW based theme park design. You are led by the nose from one quest to the next, except ESO may be even more linear and restrictive. It certainly does a worse job with group play (no exp in dungeons, phasing issues). Most games since WoW have used this setup. I was hoping for something different in ESO.
It surprises me people are doing the same things and talking like it's this vastly new experience. It isn't at all.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.
So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
ESO IS a Theme Park MMORPG.
It certainly isn't a Sandbox MMORPG.
But it isn't.
As I pointed out in my earlier post - if you think it is you don't understand the concept of a Theme Park MMORPG.
Theme Park MMORPGs are those who center around waiting in a queue (line) to get into an instance (ride).
Elder Scrolls doesn't even remotely resemble a theme park MMORPG.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.
Most people here would be turned off by actual dangerous exploration, it's punishing.
The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.