Are MMO players spoiled by WOW?

  • Zorak
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    Gohlar wrote: »
    Zorak wrote: »

    ESO IS a Theme Park MMORPG.

    It certainly isn't a Sandbox MMORPG.

    Exactly.

    It doesn't make it a bad game, it just makes it a little generic.

    Exactly.

    It isn't a bad game at all.

    And it's far more appealing to me than WoW.
  • Gohlar
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    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.

    ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.

    Most people here would be turned off by actual dangerous exploration, it's punishing.

    The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.

    Well I just totally disagree with you on about all of your points.

    And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.

    Ok but there is no opinion involved. ESO is a theme park mmo, by design.

    Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.
    Edited by Gohlar on April 18, 2014 2:18PM
  • Thete
    Thete
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    Zorak wrote: »
    I think you don't understand the difference between a Themepark MMO and a Sandbox.

    So might anyone; it hardly has a definitive meaning. For some, the fact that ESO gives you tangible choices in quests means that it is not themepark. For others, it couldn't be sandbox unless all quests and mobs scaled with your character (in other words, you can go where you like and pick up whichever quests you like in whichever order you like). For some, even that isn't sandbox.

    I personally think the definition is down to the first experiences which led certain players into multiplayer RPGs. My first experience was tabletop Dungeons and Dragons, so I consider all computer games to be themepark.
  • Valfodr
    Valfodr
    fehu777 wrote: »
    Players are complaining about the lack of convenience , a few examples are the size of the pvp area and the lack of numbers showing damage done.

    While there a few things I think ESO is missing (isolated instances for unique quest story areas like dreams), almost every aspect contributing to 'lack of convenience' is considerably boosting immersion.

    Dungeon finders, Global Auction Houses and pvp matchmaking are all examples of things that you cannot justify by just stating 'coz magic' and I'm very happy with the approach ZeniMax has taken to meet a middle-ground.

    There is support for third party UI add-ons if you don't wish to have the minimal UI, so there's really no reason for these people to complain about lack of combat tickers, raid frames or buff displays. Unfortunately, WoW spawned a generation of impatient MMO players. Ignorance like this is not uncommon, and a huge reason a lot of potential mmos in the past have failed (The Chronicles of Spellborn amongst a hundred others).

    TL;DR Most WoW kids are stupids and don't realize WoW at launch was horrible and had limited features.
    Edited by Valfodr on April 18, 2014 2:22PM
  • Kyosji
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    Gohlar wrote: »
    What were the previous theme park mmos?

    Not EQ, not DAoC...certainly not Shadowbane or SWG...I didn't play much Asheron's Call.

    So yeah, what are we talking about here? I could be missing something.

    In any event, I just wish people would stop pretending ESO is anything other than the latest in a long line of generic theme park mmos. I mean it's an ok game but people look stupid trying to act superior because they go to one theme park over another.

    God, how I miss the world of SWG. Literally never had to kill a single thing to be a rich, maxed out, well respected player in the game. Talk about a game that lets you live an actual life...FU CU!
  • Jeremy
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    Gohlar wrote: »
    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.

    ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.

    Most people here would be turned off by actual dangerous exploration, it's punishing.

    The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.

    Well I just totally disagree with you on about all of your points.

    And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.

    Ok but there is no opinion involved. ESO is a theme park mmo, by design.

    Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.


    The whole concept of a theme park design is giving players a variety of different instances rides that they can wait in a line for queues to run with other players.

    It came into play when WoW designed their instance finder - and allowed players to queue up to conveniently run instances. Final Fantasy 14 is another good example of a Theme Park MMORPG. It's design focuses on allowing players to wait in line to ride on different attractions (dungeons).

    So waiting in line has a lot to do with it. As does sharded content. That's why WoW was never referred to as a Theme Park MMORPG until they introduced their instance finder and queue system.

    Games that are open ended and not heavily sharded with no queues - with an emphasis on open world content and exploration - (like in Elder Scrolls) are referred to more often as the sandbox design. Since players are given a large area to play in, rather than waiting in lines to join dungeons with other players.




    Edited by Jeremy on April 18, 2014 2:32PM
  • Zorak
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    Thete wrote: »
    Zorak wrote: »
    I think you don't understand the difference between a Themepark MMO and a Sandbox.

    So might anyone; it hardly has a definitive meaning. For some, the fact that ESO gives you tangible choices in quests means that it is not themepark. For others, it couldn't be sandbox unless all quests and mobs scaled with your character (in other words, you can go where you like and pick up whichever quests you like in whichever order you like). For some, even that isn't sandbox.

    I personally think the definition is down to the first experiences which led certain players into multiplayer RPGs. My first experience was tabletop Dungeons and Dragons, so I consider all computer games to be themepark.

    You can't change or interact with the world in ESO. ( create/change maps, houses, cities, etc...)

    You can't create anything besides what we got with crafting.

    There are predetermined quests and questlines to follow. (you choose what to do first, kinda, but they are pre determined)

    There are predetermined ways you gotta follow to level up. (can you really level up doing anything besides PvE ? don't say PvP plz)

    Hmmm...

    Yeah. it's a Themepark MMO.

    Edit: EVE Online is a sandbox MMO for example.
    Edited by Zorak on April 18, 2014 2:32PM
  • TieFighter
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    yes, WoW really messed up the bar of gaming... now if things aren't handed to you easily then it needs to be nerfed or add-ons need to be implemented. but you cant be surprised WoW did that- that's why so many people liked it, it was easy- or people felt it was more realistically doable then other mmorgp's
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Zorak
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    You guys that think ESO is Sandbox should take a look at this list/site:

    sandboxfreak.blogspot.com.br/p/testing.html
  • TieFighter
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    this isnt about if eso is sandbox or not, WoW messed up gaming standards
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Gohlar
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    TieFighter wrote: »
    this isnt about if eso is sandbox or not, WoW messed up gaming standards

    There is absolutely some truth to this, ESO players just need to remember they are no better. If anything we are supporting the continuation of the norm.

    Edited by Gohlar on April 18, 2014 2:43PM
  • Zorak
    Zorak
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    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.

    ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.

    Most people here would be turned off by actual dangerous exploration, it's punishing.

    The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.

    Well I just totally disagree with you on about all of your points.

    And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.

    Ok but there is no opinion involved. ESO is a theme park mmo, by design.

    Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.


    The whole concept of a theme park design is giving players a variety of different instances rides that they can wait in a line for queues to run with other players.

    It came into play when WoW designed their instance finder - and allowed players to queue up to conveniently run instances. Final Fantasy 14 is another good example of a Theme Park MMORPG. It's design focuses on allowing players to wait in line to ride on different attractions (dungeons).

    So waiting in line has a lot to do with it. As does sharded content. That's why WoW was never referred to as a Theme Park MMORPG until they introduced their instance finder and queue system.

    Games that are open ended and not heavily sharded with no queues - with an emphasis on open world content and exploration - (like in Elder Scrolls) are referred to more often as the sandbox design. Since players are given a large area to play in, rather than waiting in lines to join dungeons with other players.

    You really don't know what a sandbox MMORPG is.

    It has nothing about waiting in lines to join dungeons or anything like that.

    Go take a look at some games like EVE Online, Star Wars Galaxies, Life is Feudal, Second Life(i know, i know...but it still is an Sandbox), etc...

    ESO isn't a sandbox game BY FAAAAAAAAAAAAR. lol

    ESO is a complete Themepark MMO.
  • TieFighter
    TieFighter
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    W
    Edited by TieFighter on April 18, 2014 2:47PM
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Jeremy
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    Zorak wrote: »
    Thete wrote: »
    Zorak wrote: »
    I think you don't understand the difference between a Themepark MMO and a Sandbox.

    So might anyone; it hardly has a definitive meaning. For some, the fact that ESO gives you tangible choices in quests means that it is not themepark. For others, it couldn't be sandbox unless all quests and mobs scaled with your character (in other words, you can go where you like and pick up whichever quests you like in whichever order you like). For some, even that isn't sandbox.

    I personally think the definition is down to the first experiences which led certain players into multiplayer RPGs. My first experience was tabletop Dungeons and Dragons, so I consider all computer games to be themepark.

    You can't change or interact with the world in ESO. ( create/change maps, houses, cities, etc...)

    You can't create anything besides what we got with crafting.

    There are predetermined quests and questlines to follow. (you choose what to do first, kinda, but they are pre determined)

    There are predetermined ways you gotta follow to level up. (can you really level up doing anything besides PvE ? don't say PvP plz)

    Hmmm...

    Yeah. it's a Themepark MMO.

    Edit: EVE Online is a sandbox MMO for example.


    Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.

    That is why it is compared to a theme park. It's like going to Disney world and deciding which ride you want to wait in line for.

    Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.

    That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.

    And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.

    And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.

    Elder Scrolls does an amazing job at bringing the world to life in my opinion. I have had more fun exploring the world of Elder Scrolls than any recent game I can think of.




    Edited by Jeremy on April 18, 2014 2:46PM
  • SadisticSavior
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    Zorak wrote: »
    You have all the right to don't like it. But it's kinda lame to say something like that when WoW still has more players then all MMOs together. lol
    LOL...Guild Wars 2 and Star trek Online alone have more players combined than WoW. - http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games#Statistics_table - No dude, Wow does not have more players than all other MMOs combined...not even close.

    Not sure why you are so annoyed that other people have a different opinion, but I'm obviously not alone. People have been fleeing the mess that is WoW in droves. I was just one of the first to flee.

    Spring 2013:
    World of Warcraft Loses 1.3 Million Subscribers in 2013

    Activision Blizzard, through an earnings call press release [PDF] on Wednesday, revealed this bit of information and according to the company the massively multiplayer online role-playing game (MMORPG) saw a decline of over 14 per cent subscribers in the first quarter of 2013, the total now standing at 8.3 million.

    Source:
    http://www.paritynews.com/2013/05/09/1061/world-of-warcraft-loses-13-million-subscribers-in-2013/

    Summer 2013:
    World of Warcraft Subscribers Plummet to 7.7 Million Players
    Source: http://www.maximumpc.com/world_warcraft_subscribers_plummet_77_million_players_2013

    Jan 2014:
    World of Warcraft Will Fall in 2014 – No King Rules Forever

    Since 2010 WoW subscriber numbers been on a steady decline from over 12 million to 7.6 million, but more shockingly is the loss of revenue of over 50%.

    Source: http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/11003/WoW-Will-Fall-in-2014-No-King-Rules-Forever.aspx
    WoW isn't novel anymore. And Eve has proven there is a market for MMOs with depth.
    Edited by SadisticSavior on April 18, 2014 3:03PM
  • TieFighter
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    WoW players would have ESO change from the originality they are trying to obtain and WOW didnt create a norm... you guys want it to be recognized as a norm and that is the problem
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Gohlar
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    Jeremy wrote: »
    Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.

    That is why it is compared to a theme park. It's like going to Disney world and deciding which ride you want to wait in line for.

    Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.


    This is not correct. You build things in a sandbox, that's the whole idea (crafting doesn't count). The term sandbox was around long before queues even existed.

    It has nothing, at all, to do with queues. It's all about the ability to shape the world. ESO does not offer this.

    This wouldn't even be a discussion on most mmo boards as mmo players know all of this.
    Edited by Gohlar on April 18, 2014 2:53PM
  • SadisticSavior
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    Gohlar wrote: »
    tarek wrote: »
    the lore is better and the world looks good and the armors don't look like power ranger rejects :P

    Ok then.

    I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.

    Is it just people trying to be cool by hating what's popular?
    We don't agree with you that the design principles are the same. It's like trying to convince us that a Ferrari and a Gremlin are basically the same car because they have internal combustion engines and wheels and a transmission. They're not the same at all.

    And it's not all that popular anymore...look at the links in my post above. WoW has been bleeding for years. WoW's popularity is a myth people keep repeating to each other for some reason. It's not true anymore.



  • Jeremy
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    Zorak wrote: »
    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    Gohlar wrote: »
    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.

    ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.

    Most people here would be turned off by actual dangerous exploration, it's punishing.

    The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.

    Well I just totally disagree with you on about all of your points.

    And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.

    Ok but there is no opinion involved. ESO is a theme park mmo, by design.

    Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.


    The whole concept of a theme park design is giving players a variety of different instances rides that they can wait in a line for queues to run with other players.

    It came into play when WoW designed their instance finder - and allowed players to queue up to conveniently run instances. Final Fantasy 14 is another good example of a Theme Park MMORPG. It's design focuses on allowing players to wait in line to ride on different attractions (dungeons).

    So waiting in line has a lot to do with it. As does sharded content. That's why WoW was never referred to as a Theme Park MMORPG until they introduced their instance finder and queue system.

    Games that are open ended and not heavily sharded with no queues - with an emphasis on open world content and exploration - (like in Elder Scrolls) are referred to more often as the sandbox design. Since players are given a large area to play in, rather than waiting in lines to join dungeons with other players.

    You really don't know what a sandbox MMORPG is.

    It has nothing about waiting in lines to join dungeons or anything like that.

    Go take a look at some games like EVE Online, Star Wars Galaxies, Life is Feudal, Second Life(i know, i know...but it still is an Sandbox), etc...

    ESO isn't a sandbox game BY FAAAAAAAAAAAAR. lol

    ESO is a complete Themepark MMO.

    Waiting in lines is part of it.

    It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.

    The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.

    Edited by Jeremy on April 18, 2014 2:55PM
  • Skyhawk462
    Skyhawk462
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    With every MMO you are going to get people comparing it to another. These days its WOW...I played it for several years but eventually I got bored of it. This is really a breath of fresh air, and while it is taking some time to get used to it, I realize it is an entirely different game than WOW so I don't try and compare them.

    One thing I hear a lot about is how tough Doshia is. Honestly I never had a problem. My first character killed her with a sliver of health left, but I only fought her once and I didn't even know about the orb things. I just beat on her until I won. With my second character I waited to get a few more levels before going after her, but the fight was almost too easy. One thing I love about ESO is that you have to use strategy to win and I think that is what a lot of players lack. They like the click and forget combat style of WOW and zip their way through quests. And really...how often do you hear someone in zone chat asking how you do this, and where do you find that? Its simple...its called Google.

    Now, if they could only resolve all the bugs it would be perfect!
  • Gohlar
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    Jeremy wrote: »

    Waiting in lines is part of it.

    It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.

    The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.

    Wouldn't it be easier to just do a little research? All the information you need is out there. You don't understand the terms and that's ok. Arguing about it silly though.

    The term sandbox is older than queues or even private instances.

    It's like going back in time with how unfamiliar some of you are with even the most basic mmo concepts...
    Edited by Gohlar on April 18, 2014 2:57PM
  • Zorak
    Zorak
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    Jeremy wrote: »
    Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.

    Nope.
    Jeremy wrote: »
    Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.

    Nope. Sandbox games aren't only about exploring and questing on an Open World.

    It has NOTHING to do with questing.

    It's about creating and manipulating a persistent world.

    Hense the name SANDBOX...you don't just explore a sandbox, there is no quest on a sandbox, you can create your own sand castle, you can create your own history, you can create your own quests and change the world just like a SAND BOX.

    There is no main quest line on a sandbox game.

    You can interact with the world in ESO, but you can't change it AT ALL.

    You don't know the definition of sandbox MMO.
    Jeremy wrote: »
    That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.

    Not only do different things...CREATING different things in this sandbox world.
    Jeremy wrote: »
    And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.

    WoW has NEVER been even close to a sandbox game. It has always been a complete themepark.
    Jeremy wrote: »
    And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.

    Because in ESO you only interact with a pre existing world, you don't change or create anything in this world.
  • Jeremy
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    Gohlar wrote: »
    Jeremy wrote: »

    Waiting in lines is part of it.

    It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.

    The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.

    The term sandbox is older than queues or even private instances.

    I understand that. Which is why I said when WoW first came out it had more of a sandbox design. It wasn't until they introduced queues and an emphasis on private instances that it turned into a Theme Park style MMORPG.
  • SadisticSavior
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    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.

    So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
    This.

    I agree with your definition of Theme Park. The quests are not linear, because you can do them in any order (even if you are not high enough level) or even skip them completely. You can roam to any zone without restriction no matter what your level. You can craft any item you have skills and materials for, even if it is an item you are too low a level to use.

  • Gohlar
    Gohlar
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    Jeremy wrote: »
    I understand that. Which is why I said when WoW first came out it had more of a sandbox design. It wasn't until they introduced queues and an emphasis on private instances that it turned into a Theme Park style MMORPG.

    It was always a theme park. Just go do some research, ok?

    You build towns and stuff and shape the world in a sandbox mmo. WoW and ESO do not offer this type of gameplay.
  • Zorak
    Zorak
    ✭✭✭
    Jeremy wrote: »
    I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.

    Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.

    So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
    This.

    I agree with your definition of Theme Park. The quests are not linear, because you can do them in any order (even if you are not high enough level) or even skip them completely. You can roam to any zone without restriction no matter what your level. You can craft any item you have skills and materials for, even if it is an item you are too low a level to use.

    So you are saying that ESO is a sandbox just because you can choose what quests to do first ?!?!

    LOL

    Okay.

    Another one that don't know the deffinition of a sandbox game. =D

  • TieFighter
    TieFighter
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    Gohlar wrote: »
    tarek wrote: »
    the lore is better and the world looks good and the armors don't look like power ranger rejects :P

    Ok then.

    I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.

    Is it just people trying to be cool by hating what's popular?

    people are bashing WoW because we seem to have got all the ex WoW players to ESO and they expect ESO to change to WoW standards
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Dbetz007
    Dbetz007
    IMO to the original post .. Yes they are
  • SadisticSavior
    SadisticSavior
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    Zorak wrote: »
    So you are saying that ESO is a sandbox just because you can choose what quests to do first ?!?!
    I'm saying you are getting WAY too hung up on semantics. You seem to take personal offense that people don't agree with you on what defines one or the other.

    Call it whatever you want...ESO is less restrictive than similar MMOs. Thats the bottom line. And that is appealing to people. WoW is far more shallow.


  • Zorak
    Zorak
    ✭✭✭
    When you are a kid and your dad drop you on a sandbox to have fun, does a "prophet" appears and say "Hello vestige, you gotta do this and that." ?

    No.

    You create your own story, there is no predetermined "quests", roles, etc...

    You manipulate the sand the way you want, how you want. You can create your sand castle, destroy it, pretend you are anything you want, etc...

    In ESO there is a pre made and unchangeable world where everyone is the ONE who is supose to save the world from Molag Bal.

    You can't create your own settlement, or do whatever you want in this "sandbox" world.

    The world is there and you can explore it the way you want.

    Like a Themepark.

    Edit: Take some time and read it.

    http://sandboxfreak.blogspot.com.br/p/what-is-sandbox-game.html
    Edited by Zorak on April 18, 2014 3:12PM
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