I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.
Most people here would be turned off by actual dangerous exploration, it's punishing.
The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.
Well I just totally disagree with you on about all of your points.
And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.
I think you don't understand the difference between a Themepark MMO and a Sandbox.
Players are complaining about the lack of convenience , a few examples are the size of the pvp area and the lack of numbers showing damage done.
What were the previous theme park mmos?
Not EQ, not DAoC...certainly not Shadowbane or SWG...I didn't play much Asheron's Call.
So yeah, what are we talking about here? I could be missing something.
In any event, I just wish people would stop pretending ESO is anything other than the latest in a long line of generic theme park mmos. I mean it's an ok game but people look stupid trying to act superior because they go to one theme park over another.
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.
Most people here would be turned off by actual dangerous exploration, it's punishing.
The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.
Well I just totally disagree with you on about all of your points.
And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.
Ok but there is no opinion involved. ESO is a theme park mmo, by design.
Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.
I think you don't understand the difference between a Themepark MMO and a Sandbox.
So might anyone; it hardly has a definitive meaning. For some, the fact that ESO gives you tangible choices in quests means that it is not themepark. For others, it couldn't be sandbox unless all quests and mobs scaled with your character (in other words, you can go where you like and pick up whichever quests you like in whichever order you like). For some, even that isn't sandbox.
I personally think the definition is down to the first experiences which led certain players into multiplayer RPGs. My first experience was tabletop Dungeons and Dragons, so I consider all computer games to be themepark.
TieFighter wrote: »this isnt about if eso is sandbox or not, WoW messed up gaming standards
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.
Most people here would be turned off by actual dangerous exploration, it's punishing.
The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.
Well I just totally disagree with you on about all of your points.
And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.
Ok but there is no opinion involved. ESO is a theme park mmo, by design.
Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.
The whole concept of a theme park design is giving players a variety of different instances rides that they can wait in a line for queues to run with other players.
It came into play when WoW designed their instance finder - and allowed players to queue up to conveniently run instances. Final Fantasy 14 is another good example of a Theme Park MMORPG. It's design focuses on allowing players to wait in line to ride on different attractions (dungeons).
So waiting in line has a lot to do with it. As does sharded content. That's why WoW was never referred to as a Theme Park MMORPG until they introduced their instance finder and queue system.
Games that are open ended and not heavily sharded with no queues - with an emphasis on open world content and exploration - (like in Elder Scrolls) are referred to more often as the sandbox design. Since players are given a large area to play in, rather than waiting in lines to join dungeons with other players.
I think you don't understand the difference between a Themepark MMO and a Sandbox.
So might anyone; it hardly has a definitive meaning. For some, the fact that ESO gives you tangible choices in quests means that it is not themepark. For others, it couldn't be sandbox unless all quests and mobs scaled with your character (in other words, you can go where you like and pick up whichever quests you like in whichever order you like). For some, even that isn't sandbox.
I personally think the definition is down to the first experiences which led certain players into multiplayer RPGs. My first experience was tabletop Dungeons and Dragons, so I consider all computer games to be themepark.
You can't change or interact with the world in ESO. ( create/change maps, houses, cities, etc...)
You can't create anything besides what we got with crafting.
There are predetermined quests and questlines to follow. (you choose what to do first, kinda, but they are pre determined)
There are predetermined ways you gotta follow to level up. (can you really level up doing anything besides PvE ? don't say PvP plz)
Hmmm...
Yeah. it's a Themepark MMO.
Edit: EVE Online is a sandbox MMO for example.
LOL...Guild Wars 2 and Star trek Online alone have more players combined than WoW. - http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games#Statistics_table - No dude, Wow does not have more players than all other MMOs combined...not even close.You have all the right to don't like it. But it's kinda lame to say something like that when WoW still has more players then all MMOs together. lol
World of Warcraft Loses 1.3 Million Subscribers in 2013
Activision Blizzard, through an earnings call press release [PDF] on Wednesday, revealed this bit of information and according to the company the massively multiplayer online role-playing game (MMORPG) saw a decline of over 14 per cent subscribers in the first quarter of 2013, the total now standing at 8.3 million.
Source:
http://www.paritynews.com/2013/05/09/1061/world-of-warcraft-loses-13-million-subscribers-in-2013/
World of Warcraft Subscribers Plummet to 7.7 Million Players
Source: http://www.maximumpc.com/world_warcraft_subscribers_plummet_77_million_players_2013
WoW isn't novel anymore. And Eve has proven there is a market for MMOs with depth.World of Warcraft Will Fall in 2014 – No King Rules Forever
Since 2010 WoW subscriber numbers been on a steady decline from over 12 million to 7.6 million, but more shockingly is the loss of revenue of over 50%.
Source: http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/11003/WoW-Will-Fall-in-2014-No-King-Rules-Forever.aspx
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
That is why it is compared to a theme park. It's like going to Disney world and deciding which ride you want to wait in line for.
Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
We don't agree with you that the design principles are the same. It's like trying to convince us that a Ferrari and a Gremlin are basically the same car because they have internal combustion engines and wheels and a transmission. They're not the same at all.the lore is better and the world looks good and the armors don't look like power ranger rejects :P
Ok then.
I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.
Is it just people trying to be cool by hating what's popular?
I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
You are restricted by level and the areas you can go to are rather small. The game really does hold your hand and say "now go "explore" over there". It's very limited.
ESO is pure theme park. The attractions are even listed on the map for you once you wander close. It couldn't be any more theme park if it tried. I really don't know what to say to someone who pretends something so obvious isn't true. The devs would tell you it's a theme park I bet. It's by design, it gets the casual players and that's necessary to be successful.
Most people here would be turned off by actual dangerous exploration, it's punishing.
The game is cool, but it uses the theme park model every step of the way. If this means accepting some uncomfortable truths, I'm sorry.
Well I just totally disagree with you on about all of your points.
And It has nothing to do with me being uncomfortable to admit truths. I just don't agree with your so-called truths. But I see no need for me to repeat myself. So might as well just agree to disagree.
Ok but there is no opinion involved. ESO is a theme park mmo, by design.
Anyone familiar with mmo conventions knows this. WoW was a theme park mmo before it had queues. It has nothing to do with queues.
The whole concept of a theme park design is giving players a variety of different instances rides that they can wait in a line for queues to run with other players.
It came into play when WoW designed their instance finder - and allowed players to queue up to conveniently run instances. Final Fantasy 14 is another good example of a Theme Park MMORPG. It's design focuses on allowing players to wait in line to ride on different attractions (dungeons).
So waiting in line has a lot to do with it. As does sharded content. That's why WoW was never referred to as a Theme Park MMORPG until they introduced their instance finder and queue system.
Games that are open ended and not heavily sharded with no queues - with an emphasis on open world content and exploration - (like in Elder Scrolls) are referred to more often as the sandbox design. Since players are given a large area to play in, rather than waiting in lines to join dungeons with other players.
You really don't know what a sandbox MMORPG is.
It has nothing about waiting in lines to join dungeons or anything like that.
Go take a look at some games like EVE Online, Star Wars Galaxies, Life is Feudal, Second Life(i know, i know...but it still is an Sandbox), etc...
ESO isn't a sandbox game BY FAAAAAAAAAAAAR. lol
ESO is a complete Themepark MMO.
Waiting in lines is part of it.
It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.
The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.
Theme Park Design - giving players a variety of different attractions they can conveniently access with other players. Hence - the instance finder/queue system.
Sandbox Design - giving players a large area they can explore and quest in. Basically it means an emphasis on Open World Content.
That is why it's compared to a sandbox. It's like putting your kid in a sandbox so they can play around in it and do different things to keep busy.
And Elder Scrolls definitely more closely resembles the latter. World of Warcraft also had a sandbox design when it first came out. But it later pioneered successfully the Theme Park approach to MMORPGs.
And why you think Elder Scrolls environment is so linear and has little or no interaction I can't understand.
Waiting in lines is part of it.
It's more about an instanced approach to the environment where players can conveniently access different attractions rather than exploring an open world the sandbox.
The queue system is just typically how the design works. That is why it's compared to a Theme Park after all. It resembles it in the sense players choose which ride they want to get on, join the queue system, then get on the ride.
The term sandbox is older than queues or even private instances.
This.I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.
So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
I understand that. Which is why I said when WoW first came out it had more of a sandbox design. It wasn't until they introduced queues and an emphasis on private instances that it turned into a Theme Park style MMORPG.
SadisticSavior wrote: »This.I don't find Elder Scrolls linear at all. I am free to explore and roam as I please. I don't feel restricted at all. So far at least. And I would not describe Elder Scrolls as a theme park MMORPG.
Theme Park MMORPGs get their name because they are designed similar to Disney World. You wait in line (a queue) for a ride with friends. Final Fantasy 14 is another good example of a Theme Park MMORPG. The gameplay is focused around a duty finder where you wait in line to do an instance.
So for someone to suggest Elder Scrolls in a Theme Park MMORPG just demonstrates a fundamental misunderstanding of what that description means. Because Elder Scrolls is not a Theme Park MMORPG. And I'm not saying you did. Just clarifying the term for sake of discussion.
I agree with your definition of Theme Park. The quests are not linear, because you can do them in any order (even if you are not high enough level) or even skip them completely. You can roam to any zone without restriction no matter what your level. You can craft any item you have skills and materials for, even if it is an item you are too low a level to use.
the lore is better and the world looks good and the armors don't look like power ranger rejects :P
Ok then.
I just find it strange that people are bashing WoW while playing a game that's very much based on the same design principles. Seems silly to me to love one and hate another.
Is it just people trying to be cool by hating what's popular?
I'm saying you are getting WAY too hung up on semantics. You seem to take personal offense that people don't agree with you on what defines one or the other.So you are saying that ESO is a sandbox just because you can choose what quests to do first ?!?!