How complete is SWGEmu right now? About how many players are still playing? I may want to re-install for a bit.
How complete is SWGEmu right now? About how many players are still playing? I may want to re-install for a bit.
@Jeremy
The problem I'm describing is that you are forced to only level up in Bal Foyen until x level. Each level is geared towards a specific set of levels only, and there's nothing there for anyone else.
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If you can't hit anything in the next zone, then you can't level up there now can you? We are starting to stray into level-based vs non-level-based though.
It seems levels go hand in hand with themepark. That's because themepark games are linear.
Can I level up to level 50 by staying in Bal Foyen the entire time?
I could have leveled my character without going to Bal Foyen though. So I don't understand your point.
I know for this for a fact, because I did not even discover Bal Foyen until I had out-leveled it.
If I thought I was wrong Gohlar don't worry, I would gladly accept it. But I don't think I am.
And to emphasize why I think this, I took the time to look up what the word sandbox game means. Here is a definition I acquired.
A game with an open world that is designed as a nonlinear, vast open area with many ways to reach an objective
Which is basically what I have been saying since the beginning of this conversation.
This debate is not as cut and dry as you portray it. And there is definitely room for my perspective without me being wrong.
Sandboxes that are skills-based have the same issue though. It is "levels" with another name.If you can't hit anything in the next zone, then you can't level up there now can you? We are starting to stray into level-based vs non-level-based though.
I could have leveled my character without going to Bal Foyen though. So I don't understand your point.
I know for this for a fact, because I did not even discover Bal Foyen until I had out-leveled it.
It seems to me at this point that you aren't focusing on the concepts that are being presented, and are instead trying to debunk specific examples that are being made solely to convey a concept.
Okay, could you have leveled up by skipping Bal Foyen, Stormfalls, and Deshaan completely?
If I thought I was wrong Gohlar don't worry, I would gladly accept it. But I don't think I am.
You are and you only embarrass yourself by being so ridiculous about it.And to emphasize why I think this, I took the time to look up what the word sandbox game means. Here is a definition I acquired.
A game with an open world that is designed as a nonlinear, vast open area with many ways to reach an objective
Which is basically what I have been saying since the beginning of this conversation.
This debate is not as cut and dry as you portray it. And there is definitely room for my perspective without me being wrong.
You also said everyone was calling LOTRO a sandbox game, which would also be false. You are bending over backwards and using selective logic because you just can't admit you made a mistake. Seriously, it's sad. One of the saddest displays I've seen in over a decade of having stupid arguments on the internet. I'm not joking.
Can I level up to level 50 by staying in Bal Foyen the entire time?
And you think TESO offers a large open world? Because it doesn't. You go from Bleakrock to Bol Foyen to Stonefalls to Shadowfen, etc.
Once you finish an area, you generally aren't going back because there's not really any content left for you there. Yeah, maybe you missed a lorebook or skyshard...big deal. You're not going back to do Banished Cells, or camp out in one of the caves. You're not going back to participate in the Dark Anchors...
What do you do in a sandbox? You build.
This is the difference. It's very simple.
Can I level up to level 50 by staying in Bal Foyen the entire time?
Probably not. At least not before you die of old age.
But I did not know you meant leveling all the way to 50. I thought you meant just the normal progression of leveling. Because I could have reached my current level easily without ever having stepped foot in Bal Foyen. That was what I was trying to say.
What do you do in a sandbox? You build.
This is the difference. It's very simple.Can I level up to level 50 by staying in Bal Foyen the entire time?
Probably not. At least not before you die of old age.
But I did not know you meant leveling all the way to 50. I thought you meant just the normal progression of leveling. Because I could have reached my current level easily without ever having stepped foot in Bal Foyen. That was what I was trying to say.
Omg Jeremy you are still here. Oo
Sorry mate, nothing personal but you don't understand the concept of sandbox or themepark.
It has nothing to do with queue or instances, or anything like that.
It's purely about creating things. Hence the name sandbox.
WoW was never a sandbox and ESO isn't a sandbox game.
You can't create nothing in ESO (no, I'm not talking about crafting). You just sit back and enjoy the ride.
At least you can pick which ride to go first, but you can't create your own ride, you can't level without going thru those rides, etc...
Just accept the fact that your personal concept of themepark and sandbox is completly wrong.
Ok. Give me an example of a sandbox.Sorry mate, nothing personal but you don't understand the concept of sandbox or themepark.
So you are saying there is nothing premade...no icons, no stats, players can make any model and any stat? There is no respawn of resources?It's purely about creating things. Hence the name sandbox.
The arrogance of the internet makes me LOLJust accept the fact that your personal concept of themepark and sandbox is completly wrong.
What do you do in a sandbox? You build.
This is the difference. It's very simple.Can I level up to level 50 by staying in Bal Foyen the entire time?
Probably not. At least not before you die of old age.
But I did not know you meant leveling all the way to 50. I thought you meant just the normal progression of leveling. Because I could have reached my current level easily without ever having stepped foot in Bal Foyen. That was what I was trying to say.
Omg Jeremy you are still here. Oo
Sorry mate, nothing personal but you don't understand the concept of sandbox or themepark.
It has nothing to do with queue or instances, or anything like that.
It's purely about creating things. Hence the name sandbox.
WoW was never a sandbox and ESO isn't a sandbox game.
You can't create nothing in ESO (no, I'm not talking about crafting). You just sit back and enjoy the ride.
At least you can pick which ride to go first, but you can't create your own ride, you can't level without going thru those rides, etc...
Just accept the fact that your personal concept of themepark and sandbox is completly wrong.
lol yes, I am still here. Though I will make this my final post for the day.
I already posted an online definition of what a Sandbox game is defined similarly to how I described it. You can browse upward to read it if you like. So I'm not the only person who defines a sandbox game this way.
This is not a situation of who is right and who is wrong. It's simply two different perspectives knit-picking over what I would consider inconsequential details. So better to just accept we have differing view points about this rather trying to convince ourselves one or the other is wrong.
SadisticSavior wrote: »Ok. Give me an example of a sandbox.
SadisticSavior wrote: »
What do you do in a sandbox? You build.
This is the difference. It's very simple.Can I level up to level 50 by staying in Bal Foyen the entire time?
Probably not. At least not before you die of old age.
But I did not know you meant leveling all the way to 50. I thought you meant just the normal progression of leveling. Because I could have reached my current level easily without ever having stepped foot in Bal Foyen. That was what I was trying to say.
Omg Jeremy you are still here. Oo
Sorry mate, nothing personal but you don't understand the concept of sandbox or themepark.
It has nothing to do with queue or instances, or anything like that.
It's purely about creating things. Hence the name sandbox.
WoW was never a sandbox and ESO isn't a sandbox game.
You can't create nothing in ESO (no, I'm not talking about crafting). You just sit back and enjoy the ride.
At least you can pick which ride to go first, but you can't create your own ride, you can't level without going thru those rides, etc...
Just accept the fact that your personal concept of themepark and sandbox is completly wrong.
lol yes, I am still here. Though I will make this my final post for the day.
I already posted an online definition of what a Sandbox game is defined similarly to how I described it. You can browse upward to read it if you like. So I'm not the only person who defines a sandbox game this way.
This is not a situation of who is right and who is wrong. It's simply two different perspectives knit-picking over what I would consider inconsequential details. So better to just accept we have differing view points about this rather trying to convince ourselves one or the other is wrong.
Jeremy, it isn't about "different perspectives," you are simply wrong. ESO isn't a sandbox.
I apologies for getting involved, but definitely wanted to correct that.
Played Eve for years. You cannot make your own ships in Eve...you can construct them based on designs the developers already have in place. They use a quest system not unlike ESO, and as with ESO, you can just ignore it if you want.knightblaster wrote: »SadisticSavior wrote: »Ok. Give me an example of a sandbox.
EVE.
Except that they don't. Eve has Empire-space which is completely out of the control of any player.knightblaster wrote: »A sandbox is like that: it provides a space, rules, tools and the materials with which the players can make their own game.
SadisticSavior wrote: »Played Eve for years. You cannot make your own ships in Eve...you can construct them based on designs the developers already have in place. They use a quest system not unlike ESO, and as with ESO, you can just ignore it if you want.knightblaster wrote: »SadisticSavior wrote: »Ok. Give me an example of a sandbox.
EVE.
Nullsec means Eve has slightly more freedom than ESO. But by your own definition, it is not a Sandbox, because players can't do whatever they want.
(btw - I say this with the opinion that Eve is the best game ever made, on any platform, so far...so I'm definitely not a hater)Except that they don't. Eve has Empire-space which is completely out of the control of any player.knightblaster wrote: »A sandbox is like that: it provides a space, rules, tools and the materials with which the players can make their own game.
Even in nullsec, resources are spawned according to the DEV's timetable. They cannot make their own ship designs...all they can do is construct whatever the DEVs have chosen to place in the game.
Why does TESO need to fall into a category of either sandbox or themepark???