Then there are the many WoW players who didn't do that.
does anybody play games just to relax anymore?
SadisticSavior wrote: »Apparently here they do, yeah.Most ppl hate it ??Because it caters to the lowest common denominator. It's the same reason McDonalds sells more food than 5 star restaurants do.How is that true if WoW has always been the MMO with the highest playerbase ?
Not everyone cares about quality or depth...sometimes all they want is quick and easy. Thats why there will always be a market for games like WoW.
knightblaster wrote: »SadisticSavior wrote: »Ok. Give me an example of a sandbox.
EVE.
You can pretty much do whatever you like. If you like to run missions for NPCs, you can do that. If you want to mine and sell minerals, you can do that. If you want to be an industrialist, creating your own markets and distribution channels either yourself or working with others, you can do that. If you want to trade the market (buying low and selling high, cornering a market in a region, playing all kinds of manipulation of the markets) you can do that. If you want to be a pirate and basically gank other players in low security space, you can do that. If you want to be a mercenary, you can band together with other players and offer your services to industrialists and traders who want their competition pressured or eliminated. You can build an alliance in the far reaches of space that builds its own outposts and space stations, allies with others, double-crosses them, engages in huge fleet battles or enjoys extended periods of peace through diplomacy with other players. Heck, there was even someone who specialized in providing services that would infiltrate other player corps (guild equivalents) with sleeper agents, who would play along as normal for months and months and then one day steal the corporation clean of all of its assets. When that happened the first time, CCP basically applauded, because it showed the nature of the possibilities that existed in the world they created.
That is a sandbox. You are dropped into it, and you choose what you want to do. There is no requirement to do anything in particular. Yes, when you start you need to learn skill points, but there are 2 month old players playing in the "hardest/most unsafe" space in the game, and players who are 6-8 year vets playing in the "noob/safest" space in the game. There is no real distinction there. People who lead alliances now are mostly not people from 2003 and 2004, but mostly people who came along later, in many cases much later.
There are no rides to ride, really. Missions for NPC corporations come the closest, but they are only one aspect of the game, and many players totally ignore them without any ill effects on their gameplay or character development -- they certainly aren't region or space progressive.
A sandbox is like that: it provides a space, rules, tools and the materials with which the players can make their own game. It's the opposite of following a path from level 1 to level 90 or 50vr10. Completely and utterly diferent.