Are MMO players spoiled by WOW?

  • Selstad
    Selstad
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    And you can go where ever you want in WoW, do what ever you want in WoW? Or any other MMO for that matter? Even The secret world - which doesn't have any levels - are still limiting when you can go to certain areas.

    Yet TESO is one of the few games that get "yelled" at for having restrictions in place in terms of levels. You're free to visit any area of your pact when you want to, regardless of your level. Don't expect an easy ride however. I went from Stonefall to The Rift after exploring the area. I died in The rift because I was too low level. Is that bad game design? Only in TESO apparently. In other games it's hailed as the epitome of perfect game design.

    I think that WoW has in many ways destroyed it for many other games because either you're a WoW clone and die, or you're not a WoW clone and still die. Simply because people have unrealistic expectations and blinders up, thinking that every game should be WoW, and if they are, they shouldn't. Understand it, if you will. I saw the same problems both for The Secret world and Guild wars 2, people yelling at the game for not being WoW, yet before the release yelled at it for appearing "Like WoW". Same now goes for TESO, it's far from WoW in any aspect, yet that is seemingly also "wrong".

    Does TESO limit you where you can go? In an aspect yes, you can only go in the areas that are for your pact. It's pretty much the same limitation that WoW has, you can't go to Outland unless you're 58, you can't go to Northrend unless you're 68, you can't go to Mount Hyjal unless you're 80 and you can't go to Pandaria unless you're 85. Limitations in an MMO will always be the case, regardless of what system they are running on, you still end up with limitations. This isn't however the same as bad game design, it's normal game design. Why then is TESO the only game seemingly these days that get the peppers for limiting their game areas to a certain degree? This is an Elder scrolls game, but it's also an MMO. As said, limitations will therefore be the game at times. If you want an MMO without limitations, you're going to have a bad time finding one, all MMOs have their limitations. Even Runescape have their limitations in terms of levels.
  • Zordrage
    Zordrage
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    This is wow:

    wow_raid_interface.jpg

    i played it for years i had enough of this.....

    you arent playing the game your playing the addons nowdays..... and the majority of the players think in WoW that your not a valid healer/tank/dps if your not using 4232626 type of macros and 5627 addons......
    Edited by Zordrage on April 19, 2014 4:55PM
  • Greydog
    Greydog
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    Then there are the many WoW players who didn't do that.

    does anybody play games just to relax anymore?

    "I Plan on living forever ..so far so good"
    Sanguine's Disciple

    Asylum Amoebaeus ..A refuge for those who normally fly solo.
    Message me here or in game for an invite
  • Zordrage
    Zordrage
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    Greydog wrote: »
    Then there are the many WoW players who didn't do that.

    does anybody play games just to relax anymore?

    sadly the majority does that lol.....

    most of the MMOs like this also ( emperor and its buffs ) if you playing it to relax you never be on competetive level of the others who don't thats how lots of mmo is build nowdays....
  • Zubba
    Zubba
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    Zorak wrote: »
    Most ppl hate it ??
    Apparently here they do, yeah.
    Zorak wrote: »
    How is that true if WoW has always been the MMO with the highest playerbase ?
    Because it caters to the lowest common denominator. It's the same reason McDonalds sells more food than 5 star restaurants do.

    Not everyone cares about quality or depth...sometimes all they want is quick and easy. Thats why there will always be a market for games like WoW.

    Bulls eye
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Zubba
    Zubba
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    Ok. Give me an example of a sandbox.

    EVE.

    You can pretty much do whatever you like. If you like to run missions for NPCs, you can do that. If you want to mine and sell minerals, you can do that. If you want to be an industrialist, creating your own markets and distribution channels either yourself or working with others, you can do that. If you want to trade the market (buying low and selling high, cornering a market in a region, playing all kinds of manipulation of the markets) you can do that. If you want to be a pirate and basically gank other players in low security space, you can do that. If you want to be a mercenary, you can band together with other players and offer your services to industrialists and traders who want their competition pressured or eliminated. You can build an alliance in the far reaches of space that builds its own outposts and space stations, allies with others, double-crosses them, engages in huge fleet battles or enjoys extended periods of peace through diplomacy with other players. Heck, there was even someone who specialized in providing services that would infiltrate other player corps (guild equivalents) with sleeper agents, who would play along as normal for months and months and then one day steal the corporation clean of all of its assets. When that happened the first time, CCP basically applauded, because it showed the nature of the possibilities that existed in the world they created.

    That is a sandbox. You are dropped into it, and you choose what you want to do. There is no requirement to do anything in particular. Yes, when you start you need to learn skill points, but there are 2 month old players playing in the "hardest/most unsafe" space in the game, and players who are 6-8 year vets playing in the "noob/safest" space in the game. There is no real distinction there. People who lead alliances now are mostly not people from 2003 and 2004, but mostly people who came along later, in many cases much later.

    There are no rides to ride, really. Missions for NPC corporations come the closest, but they are only one aspect of the game, and many players totally ignore them without any ill effects on their gameplay or character development -- they certainly aren't region or space progressive.

    A sandbox is like that: it provides a space, rules, tools and the materials with which the players can make their own game. It's the opposite of following a path from level 1 to level 90 or 50vr10. Completely and utterly diferent.

    This kind of setup is what more developers needs to look at. But it seems financially they dont dare. Wich I find very sad.

    Once people have tried something "sandbox" they tend to really dislike the typical "wow teampark" games. It's simply no thrill.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
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