" oh yah and flying mounts just killed world pvp in wow, KILLED IT "
Hello!
I've been playing for a few days now and following the game for much longer and time after time I see a common theme in some of the post and videos on the internet.
Players are complaining about the lack of convenience , a few examples are the size of the pvp area and the lack of numbers showing damage done.
This is interesting to me because I very much so enjoy the absence of
"spoon feeding" in ESO.
Every accomplishment feels more enjoyable and worth while because it took more effort to achieve.
In the past I have witnessed the "watering down" of games that I loved and its a sad experience to go through = (
If any reader feels that they are in opposition to this overview I would be interested in hearing you out as to why you feel this way.
You kids complaining about the server being down and a long wait when changing areas or logging on should have seen Wow when it first came out. The server was down for the first 90 days the game was open. No one could get on whatsoever, but we didn't complain. We just paid our subscription fee each month hoping that would be the month it came back up so we could play.
For the first year, it took an entire fortnight just to log on, and I could clean my mom's entire basement in the time it took to go from one area to the next. And the lag was bloody awful. I logged on one day and took damage from a hit from the previous day.
And we didn't have those fancy animations like you have now. All we had were streams of zeroes and one, bright green lines and lines of them scrolling off the screen, and we had to compile them ourselves so we could see what was happening.
Plus, I had to walk 25 miles in the snow and sleet and freezing cold, uphill both ways, to get to the Starbucks where I could sit outside on the curb and pirate their wireless so I could log on to play.
You kids today just don't realize how good you have it.
ConquerorDromtar wrote: »Interesting premise OP and overall an interesting discussion here. I'm going to completely agree with previous posters who've said WoW has conditioned the majority of players to expect certain gameplay elements and conventions be followed in their games.
I find myself in this situation in every zone so far, but I'm a completionist, so I'm not leaving a zone until I've got at least the Exploration, Questing, Skyshard, World Bosses, and Cave Exploration achievements finished.ConquerorDromtar wrote: »Have you completed all of the quests in each zone before moving on? I'm finding myself in the opposite situation; I'm often over leveled for the quests I'm doing.
There was many games before wow with alot more interesting game mechanics. Now the majority, if not all of the game companies "follow" the model of wow. Wow is very good at being wow. But truly not something I like to play.
I like games with risk/rewards. Open World pvp with loot drops as an example. Game mechanics that dont say "oops, you cant do that", but rather let me do it and then pay the consequences. I also never liked quests, or grinding.
LOL, WoW invented none of that stuff.of course...even ESO is copying the successful WoW model (which also uses older material);
Everquest was doing all of that in the 90s. And this game is way more like Everquest than WoW (which is a good thing)item colors - Why is ( green < blue < purple ) some kind of biblical convention?
mail? When did any medieval society have common mail?
Disappearing mounts? they just vanish right there and reappear...
ConquerorDromtar wrote: »Zydra,
Have you completed all of the quests in each zone before moving on? I'm finding myself in the opposite situation; I'm often over leveled for the quests I'm doing. Before going to the next zone I've made sure to get all of the sky shards which has had the side effect of opening up a number of quests/questlines I'd previously missed, not to mention the exploration XP gains. If you're having difficulties with being under leveled it may help you to look for sky shards.
SadisticSavior wrote: »Everquest was doing all of that in the 90s. And this game is way more like Everquest than WoW (which is a good thing)
ESO is mechanically different in the sense that if is far more sandbox than EQ or WoW was. You have far more control over character customization, both in looks and abilities. Very few skills are class-specific, and appearance can vary dramatically...I still have not seen anyone in the game that even resembles my character. IMO, the differences are significant.
It will end when eso is better. Right now, it's not. It should be but it's not.
Dunno why everyone seems to hate WoW so much, it's a well-made game.