I have said for a while that there are a lot of things that can be improved about this game, and have known many other players to agree. However, as we don't have a feedback forum, many improvement posts seem to disappear under the large mass of bug reports and complaints.
The intent of this thread is to conglomerate all Improvement suggestions, categorise them, and have them easily presented for Zenimax Online devs to see, discuss, evaluate and hopefully, implement. So, without further ado, let's get to it.
:::Submit Form:::
Due to a lot of comments relating to the bugs of this game, and people coming here to complain about them, I will now only be accepting suggestions that follow this form. When you submit a suggestion, please provide a solution or idea of improvement, as I want to keep this thread a positive place for good ideas.
I've included a sample form below. You can write essays, or a few lines, as long as it follows this basic layout.
Problem: Bank space cap is too low.
Solution: Raise the bankspace cap.
Problem: Researching is such a ***, and I've deconstructed things I wanted to research by accident.
Solution: Implement a filter system to help with de-construction, add some icon that allowes you to easily see what items have already had their trait researched.
::IMPROVEMENTS::
The suggestions found in the spoiler warning below have been placed there due to Zenimax acknowledging the work on them, or stating it is a plan for the future.
General
- Option to save key-binds as a setting set, to apply to different characters easily.
- Option to set an auto-decline to random invites (trade, guild, friend).
- Separate tab in inventory for pets with no inventory cost, like quest tab. - Phyrdrin
- Implement ability to type in your split stack request, in addition to using the plus and minus icons.
- Add in a brief profile like info page, which can have a section for character background. - Kanar
- Add the ability to right click on someone and inspect their gear/items/equipped clothing. This could be implemented in conjunction with Kanar's profile info page, and Belson's crafting inspection idea.
- Rework the respec system to allow for specific skill tree respecing. - Anoteros
- Fix the item stacking, to auto stack items from trades, and auto stack items in guild banks. - DragonMother
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This link is a big thread that talks about the merits, possibilities and uses of chat bubbles in this game. Go and put your two cents in, it's a really good thread!
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This thread has a good bit of information on the Pledge of Mara, and a poll showing the general populaces agreement with it.
- Synced weather patterns.
- Implement non-hostile meeting zones for veteran players in each faction. - Adernath
- More epicness in general, (metropoles, neutral fractions, natural wonders...not so many 'out-of-the-box' cities and dungeons.) - Adernath
- Forum overhaul (Add a general discussion and suggestion subforum - AlexDougherty, seperate the forums into english, german and french.)
- More accesable/easily found in-game guides to different aspects of the game, such as morphing abilities - AlexDougherty
- Implement support for native European languages on the European server. - AlexDougherty
- Raise the cap on bank space,110 slots only covers about 2-3 characters. - Shillen
Character Customisation
- The addition of a lore friendly character appearance editor, for use after you entered the game. e.g. Face Sculptor/Hair Dresser/Barber/Gym/Illusionist.
- Option to save character setting options, possibly as an external save file, that can then be loaded into the character customiser.
- A real world numerical system (metric/imperial) placed next to the height slider, to give users an understanding of how tall their character will be in game. -Shaun98ca2
- Add the ability to change the colour of tattoos in character editor. - Anoteros
Crafting
- Implement a filter system to help with deconstruction - Eivar
a) Collapsible categories for bank items and inventory items, or
b) Easily visible icon in the deconstruct menu to differentiate items in bank or inventory.
- Symbol or word next to items that have a trait that has been previously researched, to allow for easier allocation of items for research/deconstruction. - Eivar
Something like this.
- Implement a way to preview visuals of armour before constructing them. - Phyrdrin
- Add more armor enchants/Sharing some enchants with jewelry. - reagen_lionel
Guild
General
- Implement an in game guild finding system, be it a guild advertisement chat, or a in game guild board, where a search engine or type category can be implemented.
- Have ability to set certain guilds as the default/first opened when accessing guild store and bank.
Guild Store
- Fix the filter system by
1) Implementing a keyword search, and
2) Separating the materials filter into separate skill lines (Blacksmithering, Alchemy)
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Improve the "Items Sold" mail by including more information.Grouping
- Alter phasing to allow members to join the phase of the party leader, e.g. go back to the starter island with a friend that is new to the game, and play through with them as party leader.
- Feedback supplied when a quest is shared. e.g. "___ has agreed to quest with you" or "___ has joined you on your quest" - Goibot
- Add a mentor system, like EQ2, to encourage higher levels playing with lower levels. - cf197778_ESO
- Implement a way to match-make players with other players, based on common interests, such as RP, casual PVE, hardcore PVPers. - reagen_lionel
Dungeons
- Option to choose to enter solo quests/dungeons in a group, possible after some requirement of solo attempt has been made. - Ysne58
- When in group instanced dungeons, remove player from that instance if they are kicked from the group. This will allow a way for people to manage trolls or disruption while dungeoning. - Kazama
- When entering a public dungeon you are placed in a phase only with people who entered that dungeon at a similar time. Avoids boss spawn campers or pre-cleared dungeons. - Adernath
- Complete redesign of many dungeons to make them more complex and future dungeons must be more complex. - Adernath
- Harder puzzles in dungeons. - Adernath
PVP
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This thread has a discussion on a serious issue with the emperor title, and how it's not being implemented to it's full potential. It also provides a lot of suggestions on reworks, and is overall a very comprehensive post.
- Fill out empty spaces of land between public dungeons and repeatable quests in cyrodiil. - reagen_lionel
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This thread has a really interesting take on what can be done to PVP and Cyrodiil down the line to keep players interested when the standard model becomes repetitive. I highly suggest you go and check it out and post your thoughts.Trade
- Implement a mandatory chat tab, like zone, specific for trade. - Putok
- Implement a trade board, possibly located near bank or in town center, with a craigslist type system for advertising or requesting wares.
- The ability to right click a name in chat and see what craftable items that person is able to make. - Belson
=Note from Bravora= The above would work great with Kanar's profile/info sheet, and could be incorporated as a sort of overall view of the character for others.
AI
- Basic control commands for summons/AI, such as "Go there" "Attack that" "Stop Attack", also implement AI settings, such as defensive, aggressive or passive. - Eivar
UI
- Seperate bar for toggle abilities, or some way to ensure they do not take up all 5 ability slots. Alternatively, implement a way so toggles do not have to be re-cast when swapping ability bars. - Jopoder
Zenimax Online Help Practices
- Stop asking for the answers to our secret questions via whispers (several accounts of GMs doing this in game) - AlexDougherty
- Implement a way to check a current tickets status through the website, and add and update information as necessary. - Saerydoth
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Broken Quests
This thread will not list quests that Zenimax have placed in their "Known Issues" thread,
which can be found here!
The Final Assault (They're working on it, check the known issues thread!)
- NPC Gabrielle not responding.
God of Scemes
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More info here
Fire in the Fields
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Players getting stuck while putting out fires.
This list will be expanded and added to as people comment and suggest things, or as I find things that I feel should be improved. Feel free to discuss the pros and cons of certain things!
Also, should the mods believe this thread should not go in the support forum, feel free to move it, but please don't simply close it down and delete it.