REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
The bottom line here is the game is still an MMO regardless of it being based on TES. If you're going to complain every time they add multiplayer content to an MMO then you're in for a long rough road.
You're missing the point - the issue is with them releasing a NEW ZONE ONLY to groups. That's unfair to the rest of us. This isn't a dungeon. or a raid. This is a whole zone, with towns, NPC's and quests.
REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
As someone that has pretty much exclusively solo'd this game, you are way too entitled. It is perfectly fine that craglorn is only group content. Get off your high horse.
REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
So you honeslty think they should not be allowed to put in content specifically designed for groups? So if I like grouping should I demand they take out the solo dungeons and missions?
They said this content is specifically designed for groups, if you are not interested in groups this is not the content update for you. I'm sure there will be other updates that add stuff you can do solo, just not this specific one.
If you are that bothered by this you should probably not be in an MMO.
The bottom line here is the game is still an MMO regardless of it being based on TES. If you're going to complain every time they add multiplayer content to an MMO then you're in for a long rough road.
You're missing the point - the issue is with them releasing a NEW ZONE ONLY to groups. That's unfair to the rest of us. This isn't a dungeon. or a raid. This is a whole zone, with towns, NPC's and quests.
Nope I'm not missing the point. Doesn't matter what form it comes in. Its Multi player content being added. Sorry but its not up to you to determine how big the content should or shouldn't be.
ZOS is doing something different by making their multiplayer content more than just little instances of content here and there. They are making it apart of the actual game world and not just instanced off section you queue for.
Its not unfair at all because you still have the whole rest of the game you do now. What is unfair is to expect to be catered to every time ZOS adds new content. Nothing is being forced and nothing is stopping you from entering the Zone besides your own personal dislike and bias of a certain type of content.
No. They shouldn't. They should let it be sololable, but as stated - do what GW2 is doing, scale up the difficulty for the more players in the group. this makes it fun for every one and lets every one experience the content.
No. They shouldn't. They should let it be sololable, but as stated - do what GW2 is doing, scale up the difficulty for the more players in the group. this makes it fun for every one and lets every one experience the content.
REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
As someone that has pretty much exclusively solo'd this game, you are way too entitled. It is perfectly fine that craglorn is only group content. Get off your high horse.
Not it's not. Its excluding a large player base from being able to adventure and have fun - weather in a group or not. maybe they should allow you to solo it, but if you get into groups do what GW2 does, scale up the content.
Adventure zones are just another way to exclude a vast majority of the player base. Since you have nothing constructive to add - leave.REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.
They should not be zones. that is the argument here. do NOT make zones group only.
So you honeslty think they should not be allowed to put in content specifically designed for groups? So if I like grouping should I demand they take out the solo dungeons and missions?
They said this content is specifically designed for groups, if you are not interested in groups this is not the content update for you. I'm sure there will be other updates that add stuff you can do solo, just not this specific one.
If you are that bothered by this you should probably not be in an MMO.
Go ahead and put group content, don't limit whole zones to only groups. that's what dungeons and raids are for as well as anchors and PVPThe bottom line here is the game is still an MMO regardless of it being based on TES. If you're going to complain every time they add multiplayer content to an MMO then you're in for a long rough road.
You're missing the point - the issue is with them releasing a NEW ZONE ONLY to groups. That's unfair to the rest of us. This isn't a dungeon. or a raid. This is a whole zone, with towns, NPC's and quests.
Nope I'm not missing the point. Doesn't matter what form it comes in. Its Multi player content being added. Sorry but its not up to you to determine how big the content should or shouldn't be.
ZOS is doing something different by making their multiplayer content more than just little instances of content here and there. They are making it apart of the actual game world and not just instanced off section you queue for.
Its not unfair at all because you still have the whole rest of the game you do now. What is unfair is to expect to be catered to every time ZOS adds new content. Nothing is being forced and nothing is stopping you from entering the Zone besides your own personal dislike and bias of a certain type of content.
No. They shouldn't. They should let it be sololable, but as stated - do what GW2 is doing, scale up the difficulty for the more players in the group. this makes it fun for every one and lets every one experience the content.
Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
Yes I do and yes I do speak for the vast majority of the player base, because they are like me ES players who like the solo aspects of this game. Not people who love group only zones. Save your groups for anchors, dungeons and "raids"Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
You're right their move is a good one, for dungeons, raids and anchors NOT for zones. Zones are where's npc's live, quests are done and players gather in large cities to trade and craft. But I cant go there because I'm not in a group of 4 ...
Adventure zones are just another way to exclude a vast majority of the player base. Since you have nothing constructive to add - leave.
Yes I do and yes I do speak for the vast majority of the player base, because they are like me ES players who like the solo aspects of this game. Not people who love group only zones. Save your groups for anchors, dungeons and "raids"Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
You're right their move is a good one, for dungeons, raids and anchors NOT for zones. Zones are where's npc's live, quests are done and players gather in large cities to trade and craft. But I cant go there because I'm not in a group of 4 ...
mmdartzb14_ESO wrote: »One way to alleviate all of this heartache between solo/group style raiding is to take a chapter from Rift. Release to group content at a later date as a Chronicle which is 1/2 man content with the story line intact but trivialized loot. And before the soloers start whining about not getting Raid Tier gear......If you do not Raid you do not NEED Raid Gear.
Zershar_Vemod wrote: »
Yes I do and yes I do speak for the vast majority of the player base, because they are like me ES players who like the solo aspects of this game. Not people who love group only zones. Save your groups for anchors, dungeons and "raids"Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
You're right their move is a good one, for dungeons, raids and anchors NOT for zones. Zones are where's npc's live, quests are done and players gather in large cities to trade and craft. But I cant go there because I'm not in a group of 4 ...
There we have it folks, if there wasn't a good enough indication to not take this seriously.
Adventure zones are just another way to exclude a vast majority of the player base. Since you have nothing constructive to add - leave.
Adventure zones in no way exclude anyone, that is drama that you're making up without even seeing them. For all you know an exceptionally equipped character could thrash adventure zones, while 4 under equipped characters might find it challenging.
If you use SWTOR as an example, there are plenty of 55s out there that can storm trooper 4 person heroic areas by themselves. There are also plenty of 55s who have a hard time in 2 person heroic areas. It's really a matter of how dedicated you want to be to your objective.
They point is, you are being hyper-critical about group content without knowing anything about it other than the minor blurbs that have been released. The game is designed around the fact that there will be solo content and there will be group content. If you don't like it, then perhaps it is not the game for you. Complaining that someone added group content to a multi-player game is like complaining that someone put cheese on your cheeseburger.
You are the one who is not being constructive, you are actually being destructive throughout this thread. Telling someone to leave because they have a different opinion than you is simply rude.
Yes I do and yes I do speak for the vast majority of the player base, because they are like me ES players who like the solo aspects of this game. Not people who love group only zones. Save your groups for anchors, dungeons and "raids"Honestly the OP has a right to not be forced to do group content. Zenimax's move to push out its first high level content patch for groups is a great move though.
I am certain there will be other content pushes for solo or duo players.
But with all do respect, OP. Your tone sucks. There are better ways to phrase your concern.
You're right their move is a good one, for dungeons, raids and anchors NOT for zones. Zones are where's npc's live, quests are done and players gather in large cities to trade and craft. But I cant go there because I'm not in a group of 4 ...
Yep, its confirmed. Entitled TES player trying to force others to play their way.
Its simple, once you get past and drop the notion that because there is "TES" in the title that means it most conform to a strict set of guidelines, and realize that the "O" stands for Online and hence Multiplayer, you'll be far better off IMO.
Try out the grouping concept with friends and do the Adventure Zone when it comes out. Sometimes you have to leave your comfort zone to find out that you actually do enjoy something new. Take a chance. You could have fun.
Korah_Eaglecry wrote: »Well you see OP....When someone doesnt have a complete understanding of something. And goes off of preconceived notions about a game franchise. Believing that Single Player aspects are a must in a Multiplayer centric game. Its known as stupidity.
SuperScrubby wrote: »I'm a bit surprised that these kinds of threads are still going on. I figured by now people would have learned than MMO usually requires interacting with people. How a company does that is up to them and some have done it better, but you can't honestly play an online game solo. That defeats the purpose of playing an online game. Why pay a subscription fee to play a game where you don't want to see people or interact with them. You're wasting your time and money.
These games exist because people want good story elements with good gameplay in a group setting. If you don't like it then save yourself the cash and get a single player game. Plenty of other open world single player games that don't require plunking down $15 a month.