Sorry I didn't read all that but the only thing I can say is they will be releasing different kind of content, both group oriented and more solo. The Adventure Zones are all group oriented. Some other stuff (like Thieves Guild, Crime and Punishment system) will be more solo oriented, but don't forget this is a MMORPG so, you know, it's not weird that they think about.. groups of people playing together
Is their a reason for the new zone to be group content only? ES games are typically single player based and a lot of the content in this game is geared towards people like me: Solo Players.
Sorry I didn't read all that but the only thing I can say is they will be releasing different kind of content, both group oriented and more solo. The Adventure Zones are all group oriented. Some other stuff (like Thieves Guild, Crime and Punishment system) will be more solo oriented, but don't forget this is a MMORPG so, you know, it's not weird that they think about.. groups of people playing together
I too am less than happy that this new content is entirely group-only, and like you it seems the notion that ESO is single-player friendly is as flawed as GW2's for the same reasons.
I don't mind grouping when it's optional but I hate forced-grouping simply to follow the core content. Turbine learned that with LOTRO a long time ago, I'd hoped Zenimax had also got the point, sadly though it seems they followed those who say "why do soloers play an MMORPG which stand more MASSIVELY MULTIPLAYER": the answer to that of course is to point out that the 'G' doesn't stand for GROUP.
And in ESO it's made hugely worse because the whole notion of guilds as places where folks can form closer-knit relationships to do group content is entirely undermined by the requirement for trading to be Guild-only, so now it's impossible to find 'small, content guilds' because they're all trying to get massive so they can trade and do PVP to conquer keeps so they can trade even more.
Most of the game is designed around single player, and aren't the standard leveling zones only 1/3 of the full picture anyway (ability go to into the other faction zones at 50+)? Seems to me there was a shortage of group content, that this patch fills.
So there, "stupidity" explained :P
It's to counteract the phasing issues that can cause problems for group play early on.
Also, MMO.
its not sad and pathetic, its for the people who like large scale pve, there is none of that as of now. Just 4 man dungeons is not enough there needs to be high end large scale group content and that's what adventure zones bring to the table. I understand a lot of people like solo like yourself, I like my share of soloing as well. But there are also people who love grouping with their friends and guilds.
There will be plenty of more content added to this game be patient. Like someone said above thieves guild possibly dark brotherhood, those will most likely be solo content.
Twistedmind wrote: »
Uh .... That's pretty poor pathetic response, considering this game has the title of ES on it which stipulates large solo content and they also stated the game is more geared towards solo players.
That's why you have dungeons, veteran dungeons and to extend adventure zones and some world content like anchors. I don't think you guys need a whole zone to your selves. That seems a bit much.
- One: I like new content, I like exploring, I like going off on my own down some path and finding a random quest not have 4 people dictate what direction I can or cannot go in.
- Two: I hate groups. They are full of trolls, chest stealer's and "dictators". as mentioned in point one I like just wondering off the beaten path encountering a ghost and helping him redeem his wifes past.
Help me understand that.
ES games are typically single player based and a lot of the content in this game is geared towards people like me: Solo Players.
The bottom line here is the game is still an MMO regardless of it being based on TES. If you're going to complain every time they add multiplayer content to an MMO then you're in for a long rough road.
Uh .... That's pretty poor pathetic response, considering this game has the title of ES on it which stipulates large solo content and they also stated the game is more geared towards solo players.
You forgot the "o" in the title.
This thread is nothing more than another "I don't like it because I don't like it" thread.
Come on. I take the approach that people play games for many different reasons, and I don't demand that the game should just cater to me. Other people enjoy group activities; why should they be omitted because you don't like them?
That's why you have dungeons, veteran dungeons and to extend adventure zones and some world content like anchors. I don't think you guys need a whole zone to your selves. That seems a bit much.
Don't make the assumption that because I can understand their design that the content they're creating is for me - I'm pretty much a solo player myself these days. I may see the 4 man content but I have no illusions about the 12 man. That said, it doesn't bother me. This is normal MMO stuff. What this game does differently is give us a ton of solo content to begin with. There's no indication this upcoming patch is the only patch they intend to ever add. I'll be content with what's in the game for quite some time.
Also, just like Cyrodiil it doesn't sound like you're being forced to group to zone in (they mention in the trailer that central city hub to form groups in). There's nothing stopping you (just like in Cyrodiil) from exploring to your heart's content...there will be danger though.
- One: I like new content, I like exploring, I like going off on my own down some path and finding a random quest not have 4 people dictate what direction I can or cannot go in.
- Two: I hate groups. They are full of trolls, chest stealer's and "dictators". as mentioned in point one I like just wondering off the beaten path encountering a ghost and helping him redeem his wifes past.
Help me understand that.
If we were playing any other game I'd agree and I usually feel the exact same way. Have you tried grouping here? I'm asking because I've found every group I've been in to be real nice with people that are so helpful I just about don't know how to respond.
Anyway, standard response. It's an MMO not single player, make friends, join a guild, bla, bla, bla.
We all have a tendency to bring our attitude where ever we go. Food for thought.
Welcome to MMOs solo until endgame then forced RAID grouping. DIfferent name same feature
gimmethecreepsb14_ESO wrote: »I mean, I think honestly ESO has really succeeded in giving "solo players" plenty of wiggle room to get some good story and exploration without infringing. This is an MMO, it has group only dungeons, raids later on, etc. The PVP is pretty much group or be ganked, which is fine...I get that you're an ES player and not really an MMO player, but what were you expecting? I'm sure when big content expansions are released, you'll get more zones with more storyline progression...but to your point, there's no point to play this game after level 50 if you beat the storyline progression and then what...
Massive Multiplayer Online, OP you seem to want Massive Soloplayer Online. These games are not for you.
Is their a reason for the new zone to be group content only? ES games are typically single player based and a lot of the content in this game is geared towards people like me: Solo Players.
Help me understand that.
REGARDLESS of how many times you CAPITALIZE and bold your words there will always be parts of Massivley Multiplayer Online games that are not going to be done SOLO. I kind of thought that would be OBVIOUS.