prof-dracko wrote: »I don't care for multiplayer stuff, some of the most frustrating experiences I've had in this game came from random dungeon groups. I still do them now and then for antiquity leads or set farming or sometimes just to see if I've gotten any better since the last time I tried. The point when I soloed my first DLC dungeon felt so good. I think the issue right now is oversaturation. There are far more DLC dungeons than base game and some I haven't even glanced at since they came out. Either slow down to maybe two a year or add a new Undaunted quest giver so people are more incentivized to do more.
Just stop with the DLC dungeons almost nobody even trys them most of the player base can barely beat any of the DLC dungeons on Vet. Most players beat them once and never do them again.
4 DLC dungeons a year is too many when most of the player base barely even interacts with them.
I would rather have 1 or 2 DLC dungeons a year with bigger zones and better trials. 4 dlc dungeons a year is a waste of developers time and energy.
Just stop with the DLC dungeons almost nobody even trys them most of the player base can barely beat any of the DLC dungeons on Vet. Most players beat them once and never do them again.
4 DLC dungeons a year is too many when most of the player base barely even interacts with them.
I would rather have 1 or 2 DLC dungeons a year with bigger zones and better trials. 4 dlc dungeons a year is a waste of developers time and energy.