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No more DLC dungeons

  • Grizzbeorn
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    Castagere wrote: »
    I just wish some of the new dungeon DLC had a solo/story mode for those who don't like the group content. For me, the dungeon group stuff I've done in the past was not fun at all because of some players. So I don't do them anymore. If they are going to put out 4, can 2 of them have a story /solo mode on them.

    Ideally, they'd all have an optional story-mode, not just half of them. I'd run story-mode, if they'd implement it.

    I've always been a solo player in video games, and I never thought I would run group content in any MMO, including ESO.
    I still hold to that, partially, in that I will never, ever PUG in any game.

    But seven years into my time with this game, I now have a small group of friends with whom I run dungeons and trials (normal and vet) on a daily basis.
    (The longest-term friend in that group is someone I met outside of the game, who did not play at the time we met; I Introduced her to ESO.)

    I agree PUGs can easily ruin the fun, but the fun can be retained with a few friends. And that's coming from a textbook introvert.

    Edited by Grizzbeorn on September 4, 2025 7:17PM
      PC/NA Warden Main
    • twisttop138
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      Castagere wrote: »
      I just wish some of the new dungeon DLC had a solo/story mode for those who don't like the group content. For me, the dungeon group stuff I've done in the past was not fun at all because of some players. So I don't do them anymore. If they are going to put out 4, can 2 of them have a story /solo mode on them.

      I hear so many stories like this. It's disappointing that people's bad behaviors ruin stuff for others. I would suggest, if you were so inclined, to find a good guild. I know quite a few guildies that had bad times and when we started doing dungeon learning groups they loved it. If you can find people that you're relaxed around and not worried about your performance, dungeons can be really fun and rewarding.
    • Soarora
      Soarora
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      Castagere wrote: »
      I just wish some of the new dungeon DLC had a solo/story mode for those who don't like the group content. For me, the dungeon group stuff I've done in the past was not fun at all because of some players. So I don't do them anymore. If they are going to put out 4, can 2 of them have a story /solo mode on them.

      I hear so many stories like this. It's disappointing that people's bad behaviors ruin stuff for others. I would suggest, if you were so inclined, to find a good guild. I know quite a few guildies that had bad times and when we started doing dungeon learning groups they loved it. If you can find people that you're relaxed around and not worried about your performance, dungeons can be really fun and rewarding.

      It’d really be nice if finding guilds was easier. Letting people view/apply through people wearing the tabard, searching in the guild finder, guilds only being able to select one “activity” instead of all of them, the ability to save guilds… it’d also cut down on the need for spamming adverts in zone chat.
      PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • RebornV3x
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      It seems the forums are a minority in liking 4 dungeons a year.
      Feast of Shadows just came out on Xbox and literally nobody is doing the new dungeons I was spamming Lfg in my 5 guilds and nothing. I eventually got a group in one of my guilds, but it felt like I was begging people to come along its strange behavior why do I have to beg in guilds to do new content on day one.
      I even queued in the dungeon finder as a healer for Vet Naj-Caldeesh around 7PM PST just to see something and sat in queue for 15 minutes.
      • Either ESO is dying on Xbox which seems like the most plausible explanation and probably not worth my time playing on console anymore.
      • People aren't buying the content pass
      I get it that ESO has to have 4 content updates a year to pay the bills, but I would rather have maybe 2 or 3 better updates
      something like
      Q1: no release
      Q2 1 dungeon, trial and huge area zone
      Q3 No release
      Q4: 1 dungeon, smaller zone area
      Or have the new zone slowly rolled out thought the year so there is something to do, I guess. 4 dungeons a year is a waste of dev time if nobody is interacting or buying the content. I would rather that dev time go to bigger and better zones than dungeons 1% will ever step foot in.
      I would like to see how many daily active players have Feast of Shadows Delver or Fallen Banners Delver.
      Xbox One - NA GT: RebornV3x
      I also play on PC from time to time but I just wanna be left alone on there so sorry.
    • code65536
      code65536
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      They already had two years of only a single dungeon DLC.

      It sucked.

      Dungeons are the best group content in the game. Far more interesting and enjoyable than trials. We need more, not less.
      Nightfighters ― PC/NA and PC/EU

      Dungeons and Trials:
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    • valenwood_vegan
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      I recently couldn't get anyone in my guild or zone to help me with a world boss for like 45 minutes.

      Overland should no longer be offered, anyone who likes it must be a tiny minority. Funny how that logic can work?

      We have to be careful about viewing things through our own lens and in our own echo chamber and making the leap to assuming that's how *most* people feel.
      Edited by valenwood_vegan on September 4, 2025 10:41PM
    • joergino
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      RebornV3x wrote: »
      Just stop with the DLC dungeons almost nobody even trys them most of the player base can barely beat any of the DLC dungeons on Vet. Most players beat them once and never do them again.
      4 DLC dungeons a year is too many when most of the player base barely even interacts with them.
      I would rather have 1 or 2 DLC dungeons a year with bigger zones and better trials. 4 dlc dungeons a year is a waste of developers time and energy.

      Indeed. I wrote the same thing years ago.
      It's not just that DLC dungeons are a horrible mess, way too long and way too mechanics-heavy. The most ridiculous thing about them is the insane amount of sets they add to the game in addition to all the other sets we get each year. :(
    • NoSoup
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      Yeah, this is not an accurate vision of the playerbase. I run DLC dungeons almost nightly and never have an issue getting a team to do them....
      Formally SirDopey, lost forum account during the great reset.....
    • shadoza
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      RebornV3x wrote: »
      Just stop with the DLC dungeons almost nobody even trys them most of the player base can barely beat any of the DLC dungeons on Vet. Most players beat them once and never do them again.
      4 DLC dungeons a year is too many when most of the player base barely even interacts with them.
      I would rather have 1 or 2 DLC dungeons a year with bigger zones and better trials. 4 dlc dungeons a year is a waste of developers time and energy.

      What if we got half as public dungeons?

      If we have to have DLC dungeons, could the DLCs be marked as dungeon DLC so people don't waste money purchasing a DLC that has more dungeon than overland content?
    • Jestir
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      Nah keep the dungeons coming, there definitely needs to be a new pledge giver or something to address 2/3s of all the dungeons being on only 1 of the pledge givers

      But more mini trials like AS and CR would be appreciated :)
    • Lumenn
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      RebornV3x wrote: »
      It seems the forums are a minority in liking 4 dungeons a year.
      Feast of Shadows just came out on Xbox and literally nobody is doing the new dungeons

      Xbox na here, 7 characters set up for random dungeons DD. One did white gold, the other 6 were in the new dungeons. maybe I just got lucky in my 3 hours of randoms and dailies.
    • RebornV3x
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      Don't get me wrong I love the DLC dungeons I like going in blind day one seeing if I can figure out the mechs on my own and solve the puzzle so to say. I even used to take the day off when they came out like I did when Scalebreaker came out in 2019.

      I'm thinking maybe its a weekday when Feast of Shadows released and that why nobody seems to be on?
      Maybe people just didn't buy the content pass?
      I don't know I starting to think this game is functional dead on console.
      It seems to me most of the Xbox Community pretend this is Elder Scrolls VR Chat.

      I just want bigger and better zones and content more people will interact with instead of 4 dungeons only a small minority of the player base will ever interact with.

      Lastly I don't mind if these dungeons had a story mode/solo instance since finding 3 people that actually want to do new content in this game seems to be lacking.
      Xbox One - NA GT: RebornV3x
      I also play on PC from time to time but I just wanna be left alone on there so sorry.
    • Aliyavana
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      id like for them to make story mode versions of the dungeons
    • Heronisan
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      RebornV3x wrote: »
      It seems the forums are a minority in liking 4 dungeons a year.
      Feast of Shadows just came out on Xbox and literally nobody is doing the new dungeons I was spamming Lfg in my 5 guilds and nothing. I eventually got a group in one of my guilds, but it felt like I was begging people to come along its strange behavior why do I have to beg in guilds to do new content on day one.
      I even queued in the dungeon finder as a healer for Vet Naj-Caldeesh around 7PM PST just to see something and sat in queue for 15 minutes.
      • Either ESO is dying on Xbox which seems like the most plausible explanation and probably not worth my time playing on console anymore.
      • People aren't buying the content pass
      I get it that ESO has to have 4 content updates a year to pay the bills, but I would rather have maybe 2 or 3 better updates
      something like
      Q1: no release
      Q2 1 dungeon, trial and huge area zone
      Q3 No release
      Q4: 1 dungeon, smaller zone area
      Or have the new zone slowly rolled out thought the year so there is something to do, I guess. 4 dungeons a year is a waste of dev time if nobody is interacting or buying the content. I would rather that dev time go to bigger and better zones than dungeons 1% will ever step foot in.
      I would like to see how many daily active players have Feast of Shadows Delver or Fallen Banners Delver.

      This thread is a garbage take, you think no one is playing the dungeons? I am drowning in groups dor the new ones, its the highlights of the year, but lets play a game, we will now stop making content that no one plays.

      You might not know this, but on xbox you can see how much % of playerbase have the achievements, lets look at them shall we?

      0.08% have the achievemt for finishing gold road

      0.05% have finished western soltice

      0.07% have finished 16 quests in solstice

      Lets do some older ones

      0.15% have finished high isle

      0.18% have finished elseweyr

      0.29% have finished murkmire

      0.41% have finished hews bane

      0.21% have finished morrowind

      And one more

      5.85% have the achievement for getting a character to level 50

      We can compare with some dungeons

      0.11% have ER and LS completed on normal, 0.05% on vet

      0.24% have OP and BV on normal, 0.09% on vet

      0.32% have BS and SH on normal, 0.12% on vet

      0.34% have ERE and GD on normal, 0.09% on vet

      0.22% MHK and MoS on vet

      0.20% BDV and Cauldron on vet

      As you can see for some dungeons there are a higher completion rates than zones.

      Barely anyone is finishing any zones
      or questing they should for shure stop msking new ones, no one wants to play that boring crap, and barely 6% on people get to level 50. So this means they should just stop developing the game itself, why waste the time when 95% just drop the game completely?
      Edited by Heronisan on September 5, 2025 10:30AM
    • Xarc
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      Heronisan wrote: »
      RebornV3x wrote: »
      It seems the forums are a minority in liking 4 dungeons a year.
      Feast of Shadows just came out on Xbox and literally nobody is doing the new dungeons I was spamming Lfg in my 5 guilds and nothing. I eventually got a group in one of my guilds, but it felt like I was begging people to come along its strange behavior why do I have to beg in guilds to do new content on day one.
      I even queued in the dungeon finder as a healer for Vet Naj-Caldeesh around 7PM PST just to see something and sat in queue for 15 minutes.
      • Either ESO is dying on Xbox which seems like the most plausible explanation and probably not worth my time playing on console anymore.
      • People aren't buying the content pass
      I get it that ESO has to have 4 content updates a year to pay the bills, but I would rather have maybe 2 or 3 better updates
      something like
      Q1: no release
      Q2 1 dungeon, trial and huge area zone
      Q3 No release
      Q4: 1 dungeon, smaller zone area
      Or have the new zone slowly rolled out thought the year so there is something to do, I guess. 4 dungeons a year is a waste of dev time if nobody is interacting or buying the content. I would rather that dev time go to bigger and better zones than dungeons 1% will ever step foot in.
      I would like to see how many daily active players have Feast of Shadows Delver or Fallen Banners Delver.

      This thread is a garbage take, you think no one is playing the dungeons? I am drowning in groups dor the new ones, its the highlights of the year, but lets play a game, we will now stop making content that no one plays.

      You might not know this, but on xbox you can see how much % of playerbase have the achievements, lets look at them shall we?

      0.08% have the achievemt for finishing gold road

      0.05% have finished western soltice

      0.07% have finished 16 quests in solstice

      Lets do some older ones

      0.15% have finished high isle

      0.18% have finished elseweyr

      0.29% have finished murkmire

      0.41% have finished hews bane

      0.21% have finished morrowind

      And one more

      5.85% have the achievement for getting a character to level 50

      We can compare with some dungeons

      0.11% have ER and LS completed on normal, 0.05% on vet

      0.24% have OP and BV on normal, 0.09% on vet

      0.32% have BS and SH on normal, 0.12% on vet

      0.34% have ERE and GD on normal, 0.09% on vet

      0.22% MHK and MoS on vet

      0.20% BDV and Cauldron on vet

      As you can see for some dungeons there are a higher completion rates than zones.

      Barely anyone is finishing any zones
      or questing they should for shure stop msking new ones, no one wants to play that boring crap, and barely 6% on people get to level 50. So this means they should just stop developing the game itself, why waste the time when 95% just drop the game completely?

      It would be interesting to have stats for PC players
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    • MasterSpatula
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      While it feels like the new ones may have put a decimal point in the wrong spot as far as damage number go, this is still a prime part of what the game is, and I'm thrilled to see them return to two pairs of dungeons this year.

      "A probable impossibility is preferable to an improbable possibility." - Aristotle
    • shadyjane62
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      I would love Dungeons, if only I didn't have to do them with other people.
    • twisttop138
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      Soarora wrote: »
      Castagere wrote: »
      I just wish some of the new dungeon DLC had a solo/story mode for those who don't like the group content. For me, the dungeon group stuff I've done in the past was not fun at all because of some players. So I don't do them anymore. If they are going to put out 4, can 2 of them have a story /solo mode on them.

      I hear so many stories like this. It's disappointing that people's bad behaviors ruin stuff for others. I would suggest, if you were so inclined, to find a good guild. I know quite a few guildies that had bad times and when we started doing dungeon learning groups they loved it. If you can find people that you're relaxed around and not worried about your performance, dungeons can be really fun and rewarding.

      It’d really be nice if finding guilds was easier. Letting people view/apply through people wearing the tabard, searching in the guild finder, guilds only being able to select one “activity” instead of all of them, the ability to save guilds… it’d also cut down on the need for spamming adverts in zone chat.

      There for sure is some trial and error involved. When I see a guild message in zone chat that sounds appealing, I whisper the person and ask questions. If I like the answers I join and try it out. I've left quite a few, for varied reasons. Mostly though our run time availability not lining up. I know it seems like a lot of work but through that, I've found a couple forever guilds that I've made awesome real friends from. So it's worth it, even beyond dungeons.
    • twisttop138
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      RebornV3x wrote: »
      Don't get me wrong I love the DLC dungeons I like going in blind day one seeing if I can figure out the mechs on my own and solve the puzzle so to say. I even used to take the day off when they came out like I did when Scalebreaker came out in 2019.

      I'm thinking maybe its a weekday when Feast of Shadows released and that why nobody seems to be on?
      Maybe people just didn't buy the content pass?
      I don't know I starting to think this game is functional dead on console.
      It seems to me most of the Xbox Community pretend this is Elder Scrolls VR Chat.

      I just want bigger and better zones and content more people will interact with instead of 4 dungeons only a small minority of the player base will ever interact with.

      Lastly I don't mind if these dungeons had a story mode/solo instance since finding 3 people that actually want to do new content in this game seems to be lacking.

      I can't speak to Xbox. On PS5 though things are decent. Dps Qs pop pretty good though I don't do vets outside of guild. I will say though that in the guild I'm an officer in, we had to post a ton of extra vet dungeon runs this week to accommodate everyone that wanted to run the new dungeons. I saw you said you had to beg in guild chat which sucks. You shouldn't advocate taking content away though because your experience is bad at this moment. You should realize man, if they take away a dungeon dlc, there is zero promise that they will give us bigger zones or more quests. In fact, do you remember when we gave up the small zone dlc for Q3 bug fixes and other stuff? Pepperidge farms remembers. How's that working out for us? If they take something away, it's just gone man. Not diverted. Be careful what you wish for.
    • CoronHR
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      i don't have a problem with so many dungeons. i think they're actually fun. what does bother me is new sets that are, hmm, not really a game changer and don't get used. it's like they're just throwaway sets, which i get that it's not easy to come up with new sets that are going to make a big difference in players' gear setup (although occasionally it happens). but i guess it's kind of a shame that these sets, which i do collect to fill the collections book, don't have much use. but it's the zos dungeon formula, a formula that exists in overland releases too, and i guess that'll never change.
      PC - EU - Steam client
    • Destai
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      DLC dungeons have been some of the most creative and engaging content. However, the last 2-3 years of dungeons haven't seen much of my attention. I can't keep up with them, and the stickerbook takes too long to fill. From that perspective, I'd be fine with less DLC dungeons per year.

      I'd be more excited for dungeons if three problems were addressed:
      1. There were a solo mode.
      2. Motifs dropped on normal mode more regularly, and were available on day one.
      3. Weapons dropped from any boss.
      Edited by Destai on September 5, 2025 4:42PM
    • WhoThenNow7
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      Not sure why OP feels that "most" players don't do the dungeons. My friends and I have been doing a ton of dungeons lately, and did the new ones right when they came out.
    • YandereGirlfriend
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      CoronHR wrote: »
      i don't have a problem with so many dungeons. i think they're actually fun. what does bother me is new sets that are, hmm, not really a game changer and don't get used. it's like they're just throwaway sets, which i get that it's not easy to come up with new sets that are going to make a big difference in players' gear setup (although occasionally it happens). but i guess it's kind of a shame that these sets, which i do collect to fill the collections book, don't have much use. but it's the zos dungeon formula, a formula that exists in overland releases too, and i guess that'll never change.

      Indeed. The gear and itemization leave heaps to be desired.

      Like, they were even on the right track with something like the Xanmeer set buffing elemental damage and status effects. But then they fumbled the bag at the very end with the tuning of it. It is so weak that it is unslottable even on an elementalist or status effect build because generic damage sets eclipse it by miles.

      The tuning of the final magic numbers for sets almost always fumbles the bag, which is crazy since in the entire development pipeline of creating a set, plugging in those numbers is by far the easiest step!
    • spartaxoxo
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      Heronisan wrote: »
      As you can see for some dungeons there are a higher completion rates than zones.

      Barely anyone is finishing any zones
      or questing they should for shure stop msking new ones, no one wants to play that boring crap, and barely 6% on people get to level 50. So this means they should just stop developing the game itself, why waste the time when 95% just drop the game completely?

      Most people aren't clearing the whole zone but they are doing the story. The devs have said in the past that the most popular content is story and exploration. My guess is people play it like Skyrim and do the quests that make sense for their character until they get bored and delete it and make a new one.

      Anyway, I do agree that the dungeons should not be removed. They are popular content. And even if they weren't, niche content deserves support too.
      Edited by spartaxoxo on September 5, 2025 6:34PM
    • DoofusMax
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      RebornV3x wrote: »
      Just stop with the DLC dungeons almost nobody even trys them most of the player base can barely beat any of the DLC dungeons on Vet. Most players beat them once and never do them again.
      4 DLC dungeons a year is too many when most of the player base barely even interacts with them.
      I would rather have 1 or 2 DLC dungeons a year with bigger zones and better trials. 4 dlc dungeons a year is a waste of developers time and energy.

      Meh. I'll do them occasionally as daily randoms, but whether there are four, two, one, or none during any given year isn't exceptionally especially important for me. I'm not real concerned about farming new dungeon sets (got enough on my plate with filling out the stickerbook with sets from the dungeons I already have), but some other players are really excited when new dungeons show up and I'm completely OK with that.

      Looking at it from ZOS' perspective, those dungeons are the only new content that subscribers get access to during the year. Chapters must be purchased retail, so they've been out for about a year before they show up in the sub and we haven't had a secondary story zone since Galen (Firesong), so I fully expect that we'll continue to see dungeons and access to them as the major "new content" perk to drive subscriptions. To be just a tad salty about it, I'm not buying a sub so I can get a freebie statuette every few weeks (on the honest side, the sub pays for my craft bag and bank space; the rest is bonus).
      I'm fresh out of outrage, but I could muster up some amused annoyance if required.
    • old_scopie1945
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      Aliyavana wrote: »
      id like for them to make story mode versions of the dungeons

      Absolutely, then I may consider doing them.
    • Jordan_Black
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      Dungeons are one of my favorite parts of this game.
    • ESO_player123
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      Keep them coming.
    • Daoin
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      your wish is my command at any off peak hour in q for a specific on dd, no more dungeons !

      kopzpmmwbevl.png

      i think surely 5 - 7 years since as dd role i noticed a q this long, but i bet according to forum it is because the dd list is miles long and there just is no one tanking

      v2ux31w23buh.png

      back in the day even now at this time at weekend we would be expecting to meet other time zones in EU, and chat to them in randoms but these days nothing except echo chambers, i miss the Australians complaining that they cant make the eu trial times haha
      Edited by Daoin on September 6, 2025 1:22AM
    • tomofhyrule
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      Daoin wrote: »
      your wish is my command at any off peak hour in q for a specific on dd, no more dungeons !

      ...

      i think surely 5 - 7 years since as dd role i noticed a q this long, but i bet according to forum it is because the dd list is miles long and there just is no one tanking

      ...

      back in the day even now at this time at weekend we would be expecting to meet other time zones in EU, and chat to them in randoms but these days nothing except echo chambers, i miss the Australians complaining that they cant make the eu trial times haha

      I mean... you could tank too, and that's solve that problem.

      One of the other major things to note is that both of the new dungeons are very tank-heavy, so I totally understand why no tanks want to pug them. Heck, I don't PuG at all because I don't want to deal with random groups, and I only tank.

      But yes, your other major problem is the fact that you're playing on XB EU, and it's well known that that is the most underpopulated server by a lot. XB as a console really is unpopular outside of the US in the first place and has barely any traction, so it follows that the XB EU server is going to be very underpopulated. The EU servers also tend to be a lot more concentrated than the NA servers by nature with a very active primetime and then very little at other times, as opposed to NA highs and lows being much less extreme; most players who play at different times like OCE tend to favor the NA servers, so it has a more consistent population.
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