greytday137 wrote: »Top Bugs/Issues
Bug 1: Change of terrain (i.e. a rock or a skull) cleanses taunt or prevents healing
Bug 2: Lag causes skills not to fire or bar swap to stick
Bug 3: Visual desync results in damage when you are not in an AOE
Bug 4: Light attacks get "stuck" after a block, preventing tanks from effectively weaving as well as they otherwise could
Bug 5: For the love of all things, fix the freaking circle on the last boss of Castle Thorn. The broken circle has been an issue for 4 years. We have sent so many clips of it being broken. You added a new fragment to Castle Thorn after we told you it was busted beyond belief. We have tagged Devs as many times as possible. And still, STILL, there is no recognition that it is broken or indication of even a timeframe for a fix.
Bug 6: Instance degrading is a significant issue for prog teams.
Top Pain Points
Pain Point 1: Ground skills get stuck while casting
Pain Point 2: Dirt mounds from treasure maps are basically impossible to see when its dark
Pain Point 3: Can't select which debuffs from others you can see. Its an all or nothing deal
Pain Point 4: Can't select which buffs you can see and which you can't on your own bar
Pain Point 5: Would love to see combat metrics on console
Pain Point 6: It would be super cool if there were more collectible things for achievements in dungeons outside of titles. I can only display one title at a time. A collectible furnishing or something for getting the dungeon trifecta would be really neat. Same thing for trial HMs.
Top bugs:
- Being booted from server in world or instance, for no apparent reason
- Lost lobby connection when teleporting
- Not being able to log in for a while after either of the above
- Group dungeon quest progression being blocked by "dungeon sprinters" (and then there's the lever pull quest issue in Volenfell). I don't feel "story mode" is the solution, rather redo quests so they can't be blocked and/or build in ways to discourage sprinters.
- Visual vomit on skills and fights has spiraled out of control over the last years
Top pain points:
- Horrid progression in provisioning and - to a lesser extent - alchemy crafts
- Non-stackable treasure maps and non-tradable survey maps
- Armor hip flaps
- One-shot mechanics are used far too often do make bosses/events more "difficult"
- Related to above, invulnerable phases and stupidly large health pools do not make them more difficult either, just annoying and boring
Bug 3: Zenithar's Abbey group event having a desync issue where you can seemingly instantly die due to damage that doesn't pop up. Always happens to me during the 30-40% health range for the boss