Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

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  • Jayne_Doe
    Jayne_Doe
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    Only two for me:

    Top Pain Points:

    1. Botting on console - Clearly, reporting bots is not fixing the problem. I report bots EVERY TIME I'm in the starter zones. There are other places, too, but largely in the starter zones. I sometimes see responses to my reports that the offending account was removed, but that doesn't fix the problem. The cheaters just create new accounts and continue.

    2. Treasure maps - can we finally get these to stack like you did surveys years ago?
  • LamiaCritter
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    Mine are only pain points, but these more relate to gameplay, rather than little UI things.

    Pain Points.

    1. A new Magicka weapon. Please. For gods' sakes, give us another magicka weapon or something. I'm genuinely sick of using the same two dumb sticks (Resto/Destro), compared to Stamina weapons, that have like, 4 options, 4 skill lines, each their own animations, etc. Give me an actual codex or grimoire I can use as a proper weaponline or something. IDK, some kind of wand? A crystal ball or something? Please?
    2. On a similar note, Scribing could use more abilities- perhaps released with a little more frequency than.. once in a blue moon? I'm fine with the scripts and such! Just.. more abilities. Please.
    3. Update the weapon visual effects. Destro staves' abilities (aside from the ultimate) feel quite outdated and poor, compared to the visual effects of the various classes- though, perhaps this is intentional. I am unsure.
    4. Readjust the visual of the Arcanist's tome to be better. The text is faded on the book (same for the Faux Black Book furnishing piece), and, for being such a key, core aspect of the Arcanist, we see it shockingly little. It appears, and then just.. vanishes? This is purely a visual grumble, honestly.


    No 5th pain point on my end. These are just whines/gripes on my end from playing on and off for /years/ at this point. I can't think of bugs, however, because I've probably just been very lucky in that I've not really encountered any.
  • greytday137
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    Top Bugs/Issues
    Bug 1: Change of terrain (i.e. a rock or a skull) cleanses taunt or prevents healing
    Bug 2: Lag causes skills not to fire or bar swap to stick
    Bug 3: Visual desync results in damage when you are not in an AOE
    Bug 4: Light attacks get "stuck" after a block, preventing tanks from effectively weaving as well as they otherwise could
    Bug 5: For the love of all things, fix the freaking circle on the last boss of Castle Thorn. The broken circle has been an issue for 4 years. We have sent so many clips of it being broken. You added a new fragment to Castle Thorn after we told you it was busted beyond belief. We have tagged Devs as many times as possible. And still, STILL, there is no recognition that it is broken or indication of even a timeframe for a fix.
    Bug 6: Instance degrading is a significant issue for prog teams.

    Top Pain Points
    Pain Point 1: Ground skills get stuck while casting
    Pain Point 2: Dirt mounds from treasure maps are basically impossible to see when its dark
    Pain Point 3: Can't select which debuffs from others you can see. Its an all or nothing deal
    Pain Point 4: Can't select which buffs you can see and which you can't on your own bar
    Pain Point 5: Would love to see combat metrics on console
    Pain Point 6: It would be super cool if there were more collectible things for achievements in dungeons outside of titles. I can only display one title at a time. A collectible furnishing or something for getting the dungeon trifecta would be really neat. Same thing for trial HMs.
    Edited by greytday137 on February 4, 2025 12:37AM
  • ViggyBoi
    ViggyBoi
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    Top 5 Bugs

    1) Animation Desyncs

    Animation desyncs on certain skills. Small thing but I figured I'd mention it. I main plar, I've got two of them and jabs and beam have a chance to bug out visually and shift your toon to the heavy attack channeling animation. Its weird and annoying and very disruptive in deep execute and pvp.

    2)"Booted from the server."

    This happens constantly and there's no meaningful explanation as to what causes it. It's impossible to tell if it's an issue on my end or the servers end, and it occurs randomly. Looked into it and I'm not the only one and even asking around I can't find a common factor.

    Sometimes you can get back into the game immediately. Other times it can take up to 30 minutes. And then sometimes the gsme swears you're already logged in. I've been Booted from so many groups due to this issue.

    3) Potions Don't Always Fire

    You hit the potion button, the potion sound effect will play, but nothing happens. Can occur consecutively and occurs at random. I've had it happen 4 times in a row and ended up dying due to lack of sustain.

    4) "Phantom/Zombie Group" Queue Glitch

    When I dungeon queue in a group there's a better than not chance of the queue breaking. Not a long queue that lasts overall hour, I mean the game UI breaks, people appear offline, and you are in this weird purgatory of being in a group and not being in a group. Only way to fix it is to disband AND relog. You have to do both.

    5) Grim Focus Constant Glow

    Not sure if this was intentional or not but it would be nice if there were some better visual indicators when the funny gank class has the silly meme button ready like how you know when a sorc's bound armaments are charged.



    Top 5 Pain Points

    1) 20 second skills giving 10 second buffs. Some of the scribing combinations and also the Might of the Guild passive from mages guild passive will give you a buff but if you want 100% uptime you gotta awkwardly recast them and it feels bad. Either make the skill 10 seconds or increase the buff time to 20 please. Or compromise and make both 15 I don't care as long as they're synced.



    Pain Points

    1) Werewolf Carnage

    After update 35, there was a universal change to sticky dots making them all 20 seconds. This was supposed to make rotations easier, but Carnage, the second part of Werewolf Pounce, was not changed. The duration is way too short to play around comfortably, makes certain gear combinations impossible to use effectively, and just in general is annoying g to have to upkeep considering so much of your damage relies on keeping up your Carnage stacks. I'd imagine lengthening it would weaken each individual tick but even extending it to 15 seconds so it's not the same duration of Hircine's Rage would be. Huge quality of life fix.

    2) Debuff Tracking

    It's really annoying you have to outsource good debuff trackers via add-ons because it's almost impossible to have a good eye on say when off balance goes off cool down. The icon is too small and shifts all over the place with all the other negative effects ticking. Maybe have it's boarder be a different color or always have it appear at the front of the list or make the visual in game stand out more against all the other visual clutter.

    3) Item Set Bloat

    A LOT of the five piece sets in the game should honestly be 3 pieces sets. It is not worth running like 90% of the stuff. I'd like an update where the team just goes back and updates old sets instead of adding new ones. There are so many sets that are just worst versions of other sets and I wish that you guys would make it so sets can be best in slot if you build into them like War Maiden while others are generally good all around like Pillar of Nirn.

    4) Old Content's Lack of Quality of Life

    It is painful running Dragon Star Arena in current year. The "Joining Encounter" added to older dungeons was great but doesn't go far enough. Undaunted Pledges for base game still require you to kill certain bosses instead of just completing the dungeon which can lead to sequence breaks. Mages Guild Grind. Psijic Order Grind.

    5) Companions are Useless Combat Wise

    I like the companion system. The stories are nice and the perks are neat but they do nothing in combat. In over world everything dies so quickly. In actual hard content dps companions are essentially glorified dots that will die to Cleave, healers are glorified hots who probably will spend all their time healing themselves before dying to cleave, and tanking is just NOT something their AI can do well at any level. It might help if they were more like pets where they were immune to more mechanics and sources of damage considering they can't do mechs and aren't smart enough to get out of ground dots.
    Edited by ViggyBoi on February 4, 2025 6:57PM
  • Eclipse318
    Eclipse318
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    Pain point 1: Please raise furnishing limits on houses, and have bottomless furnishing bags (just like the crafting mats for ESO+). I have multiple entire houses which are nothing but furniture storage dumping grounds at this point.

    Pain point 2: Please let us hide other players' ginormous pets as promised some time ago, especially the huge daedric winged twilight FLAPFLAPS which make it difficult to use bankers, crafting stations, etc. and otherwise see what's going on.

    Pain point 3: Please disable mudballs from interrupting a player's ability to teleport or other actions.
  • Eclipse318
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    TonyJr113 wrote: »
    One other thing. Dungeon quests for newer players. I have said in group chat to people I need the quest for the dungeon asking if we could take it slow so I could learn. Instead, they have either ignored the message running ahead forcing to me to get pulled into battle while I am trying to do parts of the quest. Or prompting me to get booted from the dungeon. I would say try to group similar level or CP together, but not sure that would work as the person may already have the dungeon quest complete.

    This is a great point. I have never once, in 5+ years of playing, actually done the 4-person dungeon quest in anything resembling a relaxed manner. Every single time I'm paired with speed runners, and the story/immersion is zero.
    Edited by Eclipse318 on February 4, 2025 2:23AM
  • Thumbless_Bot
    Thumbless_Bot
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    One more pain point. I really think we should know who gets all of these wayshrine fees. It's only fair.
  • Teeba_Shei
    Teeba_Shei
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    ejgxsldel471.jpg


    Games not starting in battlegrounds due to "looking for player".
    Edited by Teeba_Shei on February 4, 2025 2:35AM
  • gabbo1928
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    Top Bug/Issue:

    1) Despite being billed as a multiplayer game, a lot of quests don't work properly when played in a group. Quest objective books/letters being closed for all players when one player exits them. NPC dialog breaking if a teammate advances the quest while you're still talking. NPCs not appearing where they should for everyone. Inconsistency in objectives counting for everyone, sometimes breaking the quest.

    Since most of the bugs that come to mind have been mentioned already, I'll give some more...
    Top Pain Points (Improvements)

    1) Player houses that have multiple exits should allow you to choose which exit to "travel outside" to from the map. E.g., Fogbreak Lighthouse, Sweetwater Cascades, and Sword-Singer's Redoubt all have exits to two different zones, but home icons only appear in one of those zones. There should be a map icon for the alternate exit in the other zone, allowing you to "travel outside" directly to that spot. Likewise, Stone Eagle Aerie and Emissary's Enclave have a second exit directly into an Outlaw's Refuge. How awesome would it be to click that home and "Travel to Necrom Outlaws Refuge" directly??

    2) Remove (or allow players to disable) the unsheathing animation when you cast an active. It may look cool, but it's exasperating when you are trying to get the drop on a group of enemies and forget to block before your attack to skip the animation.

    3) You can have 12 players in a group, but I often have trouble getting all members of a large group into the same instance in a public dungeon. The system should seek (or spin up?) an instance that has enough room when the first member enters, and reserve enough space for the whole group to join.

    4) The design of the Anesi Frandar Hunding deck does a poor job of showing what each card does without reading the tool tip. I proposed an alternate design to address this here:
    https://forums.elderscrollsonline.com/en/discussion/615659/anesi-frandar-hunding-card-icons-still-unclear-proposed-fix

    5) Character creator should allow you to check the availability of a character name before final submission. Many people style their character to fit the name, and it is frustrating to go through all of the character customization only to hit Create Character and find out that the name is already taken.

    6) PLEASE, make more stuff curated! Fishing spots (like the recent event). Antiquity leads (when multiple leads can come from the same source, priority should go to leads you have never dug out, followed by those that are missing codex entries). Furnishing plans that drop from daily quest coffers. This game is 10 years old. There is a massive amount of content, even for veteran players. Anything that makes it less grindy is going to make it less burdensome and therefore more fun to play. Maybe when a year has gone by and a Chapter becomes DLC, also make the RNG portions of that content more forgiving. There are motif chapters I have dug out five times in the same zone that has multiple chapters I have never gotten a lead for. I've been playing for 8 years, and there are still monster trophy achievements I have never gotten, because the Daedroth one won't drop for me, for example.

    7) ESO+ perk for a "map bag" (treasure/survey), "furnishing bag," and "companion bag" to get the clutter out of inventories. Also, make treasure maps stack (everyone has ways to get around the "limit of one" anyway, so why make them go through it?)

    8) There is a Fence assistant earnable in-game, but limited (35% cut). I propose adding unlockable Banker, Merchant, and Deconstruction assistants as earnable in-game, but with similar limits to functionality. Like only being able to sell/move/decon a certain number of items per day per character. Meanwhile, keep the more robust versions as Crown Store items, for those willing to spend for better functionality. As part of this, allow the Crown Banker to access guild banks and guild stores. Also add a Crown Fence that does not take a cut. The Armory assistant would probably remain Crown only, as I can't think of an effective way to limit a free version.

    9) Survey assistant. Interact with them, give them the crafting surveys you want them to do, and the mats are mailed to you after some length of time per survey.
  • gabbo1928
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    Oh, and a bonus because this just popped into my mind:

    10) Give an option to hide the cosmetic appearance of a guild tabbard, so you can rep your guild (via nameplate) without ruining your outfit.
  • silky_soft
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    Top Bugs/Issues
    Bug 1: dragon leap locking me in place until attacker animation is finished.
    Bug 2: arcanist can have 0 hp and continue to fight by deliberately desyncing their HP.
    Bug 3: unable to break free from a mix of hard and soft cc.
    Bug 4: armor does not fit on my characters bodies properly. Therefore I wear robes and cloth.
    Bug 5: player pets attack players outside of the owners field of view.

    Top Pain Points
    Pain Point 1: Procs should only work on player actions. Not from sticky dot or hot. They also shouldn't scale at all or at least not have their scaling on other pieces of their set. Make stat based combat great again.
    Pain Point 2: streak is the fastest movement speed skill in the game. Far out pacing sprint. It needs to be slowed down to players current spint cap.
    Pain Point 3: there isn't enough in the crown store for crowns. It's basically a crown crate store.
    Pain Point 4: Please just let treasute maps and reward boxes stack. Please.
    Pain Point 5: there isn't enough null field abilities in game. Cloak and some degree sneak, is the single most targeted status by disabled abilities. Why isn't there a 3s removal of block or shields or Dodge roll? Why isn't there more null for any skills, even just null on a player and not just aoe null like sorc.
    I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • kind_hero
    kind_hero
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    Bugs

    1) For me it's the way mobs chase you, and when they reach you, they hit you for zero damage and reset, going back, while your char is stuck in combat. It is very annoying when moving through a zone to do dailies/incursions or surveys.


    Pain Points

    I am more into housing and crafting:

    1) Houses are way too big without some custom teleports. Also, many houses are quite remote, and having a wayshrine furnishing would make them more interesting.

    For example, I would buy the Ayleid house, but 90% of the time I would use the proximity of the entrance because it takes so long to get to certain sections of it. So, maybe I would tour it once or twice with a friend, and after that it will remain unused.
    I think you are wasting a lot of resources for things that get little use. Also, a system for selling decorated houses would complement the Tours very well. There are houses that I don't use/need much, but someone else might.

    2) There is no furnishing station.
    You don't need to overhaul the crafting system behind furnishings. But it is very annoying to figure out that, for example, you need an enchanting station to craft a wooden book rest. Also, a search function is very much needed.

    3) No structural pieces for older styles. Also, many textures need improvement. I would like to see an overhaul for the Dwemer (dark), Alinor, Breton, Imperial etc styles, to include pieces like in the Necrom expansion (lots of structural parts).

    4) Collectibles limit. With so many pets, companions and guests, the limit should be at least doubled for all types of houses. I also don't understand this limit for collectible paintings which should be like any other item. Having guest NPCs interact with chairs or other items is greatly desired too. In this regard, increasing the number of slots would be great, especially for the smaller homes. Think of how large is the Rosewine Inn room, compared to older ones!

    5) Tassets and rags on chestpieces: I would move these sections to the girdle/waist section, including the pouches and whatnot. Or just release some chestpieces without them for people who like to role play or just have a more seamless outfit. Also, I don't understand why most of the skirt-like pieces have socks, the only exception being Mazzatun. And some costumes, like the Khajiit ones, don't have shoes or sandals for men/mer.

    Regarding companions:

    6) I would really like to have more interaction with companions. Like being able to give Isobel sweets, or an alcoholic beverage to Mirri, or a tea to Azandar. Have them do the activities they say they like, like fishing, when the occasion is right.
    Also, many people ask for a helmet toggle for companions. Scribing to enhance their abilities would also be great!
    The older companions have too few comments, Mirri and Bastian are very repetitive once you play with the newer companions a while.
    Companions should be able to carry at least an extra set of companion gear.

    One more thing...

    7) I also consider there are way too many uninteresting sets, and this system needs rethinking. Like where are you going in this direction? I am sure you have data to see which sets are almost never used, and which are preferred. Personally, I like the sets that have fun procs or some sort of unique visual effect, like the Grace of Gloom set, or sets with tethers etc.
    I believe you can safely remove half of the sets or just overhaul the system and make the 5 piece bonus part of a new crafting system.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Turtle_Bot
    Turtle_Bot
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    Bugs
    • Stuck in Combat (most commonly in Cyrodiil, but sometimes happens in PvE/Dungeons/Trials as well).
    • Skills not firing (the button is pressed, the ability flashes as if the skill got used, the resources got taken, but nothing happens).
    • Light and Heavy Attacks not firing (mostly prevalent with lightning staves and Sorcerers Overload ultimate ability, the character just stands there holding the staff out (or hands for overload), but no lightning beam (or orb of lightning in the case of light attacks) fires).
    • Desync issues/bugs (just dropping dead in the middle of combat because I got desync'd. It ties in with the above bugs too since I will have cast an ultimate, expecting the ultimate to do it's thing, the ultimate never fires, I die, but then when I respawn, my ultimate has been used).
    • Clipping (being knocked into walls or under floors from abilities with knock-back/knock-up effects).

    Pain Points
    • Rush of Agony (gear set)
      Spoiler
      For anyone who does PvP in ESO, this set is probably pain point priority number 1.
      This set completely ignores all of the fundamental and basic game-rules ESO has surrounding crowd control, and removing control of a players character from that player. This set is one of the most toxic (and most abused) sets in PvP and has been for a long time.
      This set is one of the biggest culprits as to why we are seeing the current tank meta because players need to build so tanky just to maybe, possibly, potentially, think about perhaps surviving getting pulled in by this set.
      Many other less toxic or overbearing sets have been completely removed from PvP entirely or made so weak and ineffective as to no longer be worth running, it's high time this one set was given the same treatment. Restrict this set to only pull monsters, not players, or make it follow all the rules surrounding crowd control that every other ability/set in ESO follows (grants immunity to its targets, has minimal damage on its proc, respect line of sight on its targets, etc.).
    • Baseline movement speed
      Spoiler
      Why are players able to easily obtain so much passive/baseline movement speed without MASSIVE sacrifices to their builds that they can essentially "jog" (not even sprint) at the same speed as fully trained mounts can move. There needs to be different speed caps for Running, Sprinting and Mounted speeds to better reflect the risk vs reward associated with each form of movement speed.
    • Missing Scribing damage types
      Spoiler
      Adding frost damage to shield throw and travelling knife and flame damage to wield soul were nice additions as have the other types being added, but it has left shock damage lagging behind the other damage types for options in the scribing skills where if you want to run a lightning theme, you're stuck with wield soul, which severely limits build options.
    • Abilities/sets that have been forgotten about
      Spoiler
      There are many abilities/sets that have been left in unusable states or were completely overlooked when sweeping changes were made to the game in the past.
      A short list that springs to mind:
      Abilities
      Spoiler
      - Gravelord's Sacrifice (recently changed morph of blast bones - still not changed and not even a comment despite admitting it was not finished and ZOS would be keeping an eye on it and making changes)
      - Lightning Splash (both morphs - has been bad since forever due to almost the entire power budget of this ability being tied to its synergy that it's caster cannot interact with)
      - Boundless Storm (magicka morph of lightning form - was one of the few abilities that was not adjusted to account for the recent increase to the melee attack range from 5m to 7m, meaning it's possible for melee enemies to completely outrange this ability)
      - Backlash (both morphs - being double dipped by battle spirit on its own damage and the damage that it copies making it impossible to achieve the damage required for this ability to copy enough damage to deal the damage that is expected from a delayed burst ability, I will say that the simplified version I tested on PTS vengeance campaign did feel nice to use, so taking some inspiration from that would be good)
      - Sunshield (too many conditions and limits on this ability that aren't needed, could be made stronger and simpler and find a niche role for itself)
      Sets - Combined this pain point with abilities since it's the same pain point, just to do with sets instead of abilities.
      Spoiler
      There are so many gear sets available and yet only about a dozen or so get used for anything more than questing/overland content. Not every set needs to be meta, but when the meta sets are 20/30/40%+ better than everything else, the rest of the sets need looking into and adjusting up to be closer. There are far too many to list, but many that spring to mind are some that have unnecessarily convoluted/complicated conditions/requirements, or are so beyond outdated that there's no point to using them, even for fun.
    • Unfinished Hybridization
      Spoiler
      There are a lot of aspects in the game that remain unfinished when it comes to the hybridization changes, things like:
      - weapon/spell damage
      - weapon/spell crit chance
      - the unique class minor buffs that essentially render those buffs useless on 2 classes for most groups
      - certain abilities that have their morphs chosen specifically for the max resource they utilize and not the role they are designed for
      - consumables such as potions & food/drinks, some mundus stones, etc.
      All of these remain unfinished in terms of hybridization and the class "unique minor buffs" are one of the main reasons we see a very limited selection of classes being used when it comes to end-game raiding in ESO since there's no reason to bring a NB when Sorc has minor spell crit and it's niche of group major berserk (from atro), or no reason to bring a plar when DK already grants minor brutality and has significantly better overall damage for group content outside of single target execute phases.
      Update to alchemy and provisioning
      Moved this to under the hybridization tab since it technically falls into this category.
      Spoiler
      To better utilize more ingredients instead of just adding more new best in slot foods/potions that use already expensive ingredients that only furthers the cost of obtaining such ingredients to make the consumables to play the game.
    • Earnable rewards in game
      Spoiler
      This has slowly been improving with the introduction of skill styles, etc, but there needs to be more. A good example would be for the upcoming PvP tests, where rewarding players participating in these tests (essentially being unpaid beta testers for you guys) could do with some nice rewards such as: A unique/fun outfit/mount/title/skillstyle or other things such as crown store consumables (alliance tokens,etc) they can show off/use for helping ZOS out with these tests.
    • Companions (their AI mostly)
      Spoiler
      Far too many times it feels like the companions just want to remove themselves from the world, always standing/remaining in giant danger circles, running into boss mechanics, etc.
      There are also lots of times where companions (mostly ranged companions) will constantly roll further and further away from you with the boss chasing them down, causing the boss to run far enough from the spawn area to reset the entire encounter.
    • Many boss fights and world events
      Spoiler
      Many boss fights are being prolonged via more and more invulnerability stages to slow down the damage being taken when there are more players at the fight, all this does is drag out a fight in a rather boring way, especially when it's paired with mechanics that just spawn a bunch of additional mobs that act as a pseudo difficulty increase (it's not really a difficulty increase, more like a cleave check on builds). Perhaps adding a scaling mitigation value to boss encounters where their mitigation goes increases towards a high cap for each additional player actively engaged with the encounter, that way the fights can feel more fluid instead of constant/multiple pauses mid fight because the boss was dying too fast, this way the bosses/world events would also scale down when there are only 1 or 2 people there, making them more engaging and less of a "does your build have enough cleave to deal with all of the adds while keeping the boss health moving" check on players builds.
      Invulnerability stages in boss fights can work, but they should be rare and be used alongside other mechanics, like the dragons in Elsweyr where they fly up and across the arena breathing their fire/ice/lightning in a line that players need to avoid. It keeps the players on their toes instead of just pausing the fight part way through (often multiple times) because the boss was dying too fast due to so many players engaged in the encounter.

    I'm sure there are other things I have missed, but this should cover most of them. I'll try to remember to add more if I remember anything else.

    EDIT: @ZOS_Kevin I realized this was supposed to be the top 5, and there were a lot more points raised for my pain points than just 5. I have combined a few of them to get it closer to 5, but there are still more than 5 that are pain points that are important to me.
    The ones I combined were:
    Ability and set balance (sharing the umbrella that the amount of bad abilities/sets that have been bad since their inception or just for a needlessly long time).
    Hybridization and alchemy/provisioning update (they are similar enough in that they are promised but unfinished changes to the game, but they do still have their own separate points even though they share a similar umbrella).
    Edited by Turtle_Bot on February 5, 2025 5:05AM
  • DreadKnight
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    1. Stuck in combat in Cyrodiil. You asked us not to list it, but I feel you need to realise how game breaking this is. Many, many players have left the game because of it.
    2. 0 stam recovery in Cyrodiil. Yes it really does mean no stamina recovery and you die.
    3. Skills/potions not firing in Cyrodiil. It was great when you added the new servers for a few months. We know that you know how to fix Cyrodiil performance.
    4. Dieing during roll dodge.
    5. Cc immunity not working properly,


    1. Having to port to cheesemongers to cleanse stuck in combat or 0 stam recovery and then not being able to re-enter Cyrodiil because it's full.
    2. Jumping in the game should cost stamina
    3. Cc immunity, knock backs in IA not following rules of the game
    4. Ball groups in Cyrodiil, broken because of over healing
    5. ZOS/devs not listening to feedback

  • Solariken
    Solariken
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    Top Bugs/Issues:

    1. Stuck in combat

    2. Players can abuse the Cyrodiil queue to port out of Imperial City while in combat. There is even an add-on that allows you to do it via keybind.

    3. Warden charm gets me stuck in structures and terrain often.

    4. Grandmaster Blacksmithing Station visuals do not render often

    Top Pain Points:

    1. Pulls that do not obey CC rules like Rush of Agony and Dark Convergence.

    2. Health-based heals are bad for the game. They cause tank metas in PvP and make healers irrelevant in PvE.

    3. Changing Templar jabs was a huge mistake. Please restore the original animation and 1.1 sec cast time.

    4. Too many useless sets. Meta sets are too strong (Rallying Cry).

    5. Too many events.
    Edited by Solariken on February 4, 2025 12:58PM
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Bugs:
    1 "Stuck in Combat" is the most annoying bug that I have experienced in any game.
    2 Camera and the related targeting of light and heavy attacks are such a mess, that up to every 2nd attack misses the target.
    3 Visual Bugs connected to misplaced objects (meshes) and/or false textures. I mean things like walls, that you can look through, smithing stations, that fly the woodworking banner, resource nodes that are sunk in the ground.

    Pain points:
    1 Too many events and festivals. Four per year are plenty to enjoy the game.
    2 The permanent state of FOMO in this game is draining. Every corner that I turn there is a new reminder of stuff that I do not have, things that I do not do. It is mentally exhausting.
    3 Quests are so linear to a point where everything feels the same.
    "Go to point A, talk to person A.
    Go to point B, talk to person B
    Go to point C, fightbattle something.
    Go back to person A, get meaningless reward. " Rinse an repeat...
    4 RnG is a serious mess. There shouldn't be drop percentages below 1%.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • TonyJr113
    TonyJr113
    Soul Shriven
    Pain points...

    1. Be consistent in where the text is for something being known. Preferrable at the top of the item. For recipes, we need to scroll down to see if it is known. This is on the Xbox on a 55" TV and via the Xbox app on a 15" laptop.

    2. Similar to the upcoming change of appearance / disguise costumes not counting against our inventory, companion items should not count against our inventory. Give the companion an inventory of 20-25 items that are only companion gear and weapons. (At least, I think i read the disguises would no longer count against inventory.)

    3. Allow the same writ to be stackable in the bank and inventory.

    4. Ability to withdraw x number of items from the bank similar to the craft bag. I may only want 1 recipe from the guild bank so I can learn it. Now, I need to take the stack, learn it, and put the rest back.
  • MJallday
    MJallday
    ✭✭✭✭✭
    Bugs
    1. Being Stuck in cyrodil combat.
    2. light attack/skills not firing - particually on dummys but also in cyro (dont get me started on LA weaving)
    3. drop rates for fragments in public and group dungeons are on unreasonable timeouts. (scaly clothes, and bits for furnishings) . this also goes throughout RNG logic in the entire game for any item. its beyond unreasonable
    4. map zooming on xbox is broken, including focusing. basically it doesnt work , or focus where you want, you have to go out to the next level to go back in.
    5. dungeon finder is still broken.

    pain points
    1. Why are transmute crystals not stackable OR the limit of 1000 removed. theres no need for this whatsoever. see also treasure maps are not stackable - they really should be
    2. Motfis need to be per account - and not per character . combine them - will probably save you loads of database space and calls - improving performance
    3. ball groups. this should have been stamped out years agounter
    4. Pressing the = button on gamepad to mount and it puts you in a menu
    5. impossible targets - for example, killing 10 scamps when they only appear once an hour for 10 seconds in one of 6 random places, or killing 100 players in the arena in imperal city when theres literally noone ever in there and no reason to be
  • autocookies
    autocookies
    ✭✭✭
    deleted
    Edited by autocookies on March 13, 2025 4:55PM
  • GlandePas
    GlandePas
    Soul Shriven
    I just wanted to second the point about translations being off, at least the French one that I’m using. Set descriptions just can’t be trusted. If you want to know what a set does you have to look at English versions online…

    Sometimes it’s obvious, e.g. Vateshran S&B, which translates back to: ”This effect can occur once every 10%“ -- in fact, 13 seconds. Sometimes it’s undetectable if you don’t know, like MK which translates back to “Your light attacks deal 8% extra damage for 5 seconds“ -- in fact “Light Attacks cause the enemy to take 8% additional damage for 5 seconds”

    These are both very old sets, and I’m sure these errors have been reported numerous times (I have myself reported each of those 2 at least once. It would be great if this feedback could be reviewed and corrections made where necessary.
  • Deedleqwerty
    Deedleqwerty
    ✭✭✭✭✭
    Top bug: Stuck in combat
    Pain point: 12-man groups are too small, Cyrodiil was designed for 24-man groups.
    ~Deedleqwerty [PS5] / NA / EU
    CP 2940 NA / CP 1661 EU
    Aldmeri Dominion - Wardevils
    See you in Cyrodiil
  • Marcelovski
    Marcelovski
    ✭✭✭
    Bugs:
    1. Uncollectible lorebooks: Either added to the collection long after the related quests, making them unobtainable after (e.g. Kharstun's Translation, Second Stanza); or books that don't have a post-quest location and can be easy to miss. Possible fixes: Add post-quest locations for every book or make eidetic memorey (i.e. non-mages guild books due to guild xp and moras whispers) lorebooks account wide.
    2. Infinite Archive: Lasting Harm vision breaks Exhilirating drain.
    3. Grim focus perma glow.
    4. Golden Pursuit UI: Claim message not disappearing until zoning (and not much UI-feedback that you have in fact claimed something).

    Pain Points:
    1. Tooltip clarity on sets: Some sets don't give all necessary information without external sources (ancient patch notes or other websites). Examples are: Can the set crit? (e.g. Arms of Relequen doesn't state that it cannot crit). Does the set share a burst proc cooldown? (e.g. Frenzied Momentum, Winterborn, ...)
    2. Class outfit pages are disappointing. For how long it takes to collect them, they have way too many limitations: Only usable on the respective class, need to have 5 outfit pieces for the effect to show and weapons don't even count towards those 5. I honestly don't see a good reason for any of these limitations.
    3. Lead-vendors in Infinite Archive can offer leads that are found in set locations in the world (e.g. Telvanni Alchemy Station).
    4. Battleground medal score is quite unbalanced and favours burst-healing setups for the leaderboard. This also leads to quite stale matches at higher ranks.
    5. Collectibles menu shows event fragments from years ago, even when all respective things are collected.
  • Wondernuts
    Wondernuts
    Soul Shriven
    Here's a result of a poll we conducted in the ESO Nexus discord, which houses a community comprised of mostly endgame players currently.

    ibsmo1qectqm.png
  • elinien
    elinien
    ✭✭✭
    Bugs:
    I'm so used to them after 10 years that I can't currently think of anything. Maybe later.

    Pain Points:
    I'm not going to count stackable treasure maps and runes since surely we all know that by now.
    1. Companion Acquisition: I have over 20 characters and I do actually like to use them AND the companions, but it's laughable that someone thought I wanted to do the exact same quest 20 times. It's mind numbing after maybe the second time. Please... PLEASE... let us at least skip doing it if we've already done it once, like you can with the Cyrodiil tutorial or crafting writ intros. Then if people wanted to do it again for flavor, they could, and the rest of us could remain sane.
    2. Outfit Style Preview Size: What are those little images in the outfit station supposed to accomplish? I'm old and my eyes aren't that good. Please either make bigger style previews or have the station show that style when you hover over them without having to click through everything. I know others have mentioned other ideas for that as well.
    3. Outfit Dye Preview: It would be useful if the UI would highlight which area of an outfit a particular dye slot changed without having to actually change the dye. This has caused me to go back and forth so many more times than should be necessary.
    4. Searching Unknown Motifs (and Recipes): There are too many to keep track of and I've given up trying to complete motifs because it takes too much time to figure out what I need.
    5. Housing Editor: Precision mode was a vast improvement from the original editor, and I'm so SO grateful it was added... but what would be even better would be detaching the camera from the character view constraints.

    Those are my top five at the moment. There have been so many great QoL changes in just the last few years and I appreciate them all. Keep it up!
    PCNA/EU since 2015
  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    1. Stuck in combat bug: I did Lair of Marrselok yesterday and was "in combat" the ENTIRE dungeon from start to finish. It stunk because it slows you down. Fix it already.
    2. Stop with the double and triple random leads. Farming node for hours on end, or only getting one chance at it per day is rubbish. Do the devs have to go through the same ludicrous time wasting that we do?
    3. Stop ignoring obvious class issues: Necro, Vampire, and WW all need a lot of love...and you continue to ignore them.
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    The biggest pain point for me is that the AOE-PULL set, Rush of Agony, is still being allowed in PVP.
    Please remove Rush of Agony from PVP. Thank you! :)

    Below are the AOE-Pull sets available to players:

    Rush of Agony: 5 pieces (large area pulled, no cc immunity)
    When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 1705 Physical damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage. The pull will not apply Crowd Control Immunity to a target.

    Dark Convergence: 5 pieces
    Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic damage to all enemies in the 10 meter area, and 1642 Magic damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.

    One arena set:
    Void Bash: 2 pieces
    When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Top Bugs/Issues
    1. Non-responsive doors and double-dooring when in Cyrodiil
    2. Ground AoEs being cancelled mid-cast because I pressed another button before the effect fire off. Most commonly happens with Caltrops and Volley.
    3. Becoming stuck on siege and transit shrines. In such cases you can't move properly after exiting them and often have to tap the forward button many times in order to return to normal movement.
    4. Some places in the game have become extremely laggy for no reason. Walking around the horse stables in Glenumbra, the blacksmith in Wayrest, and pretty much anywhere in EP’s portion of the Imperial City Sewers are a few prime examples. It also appears to have some kind of leak because performance becomes worse over time and never recovers even after leaving these areas. Of the tree, Imperial City Sewers is one of the worst offenders.
    5. Clicking on textboxes doesn’t always cause them to focus, making keypresses perform in-game actions instead of typing.

    Top Pain Points
    1. Heavy attacks missing even stationary targets. Especially apparent with two-handed weapons.
    2. Breakfree in PvE doesn’t appear to be a mechanic anymore. Basically no stunning boss mechanics allow you to breakfree and with the increased time needed to block since that one update several years ago this is even more frustrating.
    3. Dead NPC hitboxes are wa-a-ay too big when used for displaying healthbar frames. I don’t care that a guard or a rat has 0% hp. I want to see the name and rank of the player standing fifteen feet to the left of that dead thing… you know… the player I’m looking at!
    4. Raycasting for interactions is using an inaccurate distance offset which causes interactions with objects behind the player's character. Quite frustrating when you are in a hurry. Might also be part of the reason for double-dooring in Cyrodiil.
    5. As a solo player, not being able to even damage another player that is sitting still, doing nothing, and not defending themselves (possibly even afk in many cases!) because they are in a ballgroup with far stronger stats and massive numbers of heals that they just receive passively.
  • robpr
    robpr
    ✭✭✭✭✭
    The bugs
    1. Stuck in combat in Cyro
    2. Stuck in combat in trials on wipe so cannot res
    3. Pets resets the bosses at times while on initial pull
    4. Torchbearer sometimes bugs out making you able to LA while swinging the torch. It makes you slow, can't use other abilities or cancel the torch
    5. Potion being stuck for no reason

    The pain points
    1. Lack of balance for classes regarding of cleave. All classes have to do specific build and skills for add pulls, while arcanists can do everything in the same gear, press 2 buttons and use very cheap consumables.
    2. Lack of diversity on top dps pve sets. All classes basically almost use the same gear setup.
    3. Hybridization is still not finished over the years
    4. Event fatigue. One event ends, another starts next week.
    5. General lack of use case for 90% of the sets in the game.
  • DeFoe
    DeFoe
    ✭✭
    As a mostly solo and casual player, I can't find this many problem, but here's few specific that makes me really disappointed - a housing problems. Here i can address a 3 huge problems imo:

    1. Lack of something like "furnishing crafting station". With all these thousands of furnishing recipes it's really hard to remember where exactly i can craft every specific item, so sometimes i need to check a few stations before i find it. But it would not be so big problem, if no problem two...

    2. CRAFT MENU SUCKS. By what i mean - it's terrible. We don't even have a proper search options! Wanna find something by name? Okay, remember which station craft it, what kind of staff it is properly, so you can choose right tab, and next scroooooll it all way down until you find it. What makes me more annoyed, that you ALREADY have a perfect menu for furnishing items - the one in the in-house crownstore and/or when placing items, where we have way more sections, search bar and miniatures, so we can find item by view with no need to click on preview button. Why don't make same menu for crafting items? It would be perfect for me! And for another people too, I hope.

    3. The placing system is... Poor. Yeah, adjustments with more proper placing items are cool, but it's still not enough for comfortable realization of some ideas. I would like to see absolutely free camera, which is not tied to my character, so i can check any side and place of my house with no need to run or place/remove some furnishing cause my character for some reason cant reach some places for give me proper view (like if I try to build roof for my house, so I need first put furnish to climb up before I can start what I generally wanted to do).

    I hope this will be useful somehow. Sorry, if text is full of grammatic errors, English is not my native language. Thank for reading, everyone, and have a great time in Tamriel ^_^
    Edited by DeFoe on February 4, 2025 11:14PM
  • efster
    efster
    ✭✭✭✭✭
    Top Bugs/Issues

    1. Stuck in combat.
    2. Putting a marker on a map only to have it vanish after you port to a nearby shrine.
    3. Some dungeon doors being perma-closed when you don't have 4 players in your group.
    4. Companions standing in stupid, dodgerolling away from nothing, refusing to fight at all...
    5. Norg-Tzel should not be one of the main map choices. It is inaccessible post-quest and doesn't have a wayshrine!

    Top Pain Points

    1. Eidetic Memory books constantly being reshuffled after the fact, causing lorebooks, especially quest-related ones, to become not just "unread" even though a player has read them before, but unobtainable.
    2. All identical items that aren't stackable. Treasure maps, glyphs, surveys, everything.
    3. Collectibles that have to be destroyed or take up an inventory/bank/chest spot forever. I don't care if you make them 1 gold, just let us sell them. Or make destroying them have a chance of giving a single random upgrade material of the same colour as the item we just destroyed.
    4. Trials/dungeons forcing a particular group size, like the pads in AA or Ozara's pins in SO.
    5. Bad grammar and incorrect word usage in story/character/mail/dialogue text going unfixed for years. I have to see "~pouring~ over texts" every time I get an IA leaderboard mail; it burns my eyes. [Poring over is the correct expression, but this is just one of a range of errors.]
    AD is the best looking faction. I don't make the rules, I just enforce them.
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