spartaxoxo wrote: »manukartofanu wrote: »SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »Players have the right to participate in whatever activities they enjoy, be it solo or group, and no one way is more right than the other.
...which also implies that players who are interested in the more endgame group-y stuff should get some love from the devs as well.
And that's the problem - they feel like they haven't been.
Every single thing in the game except overland is challenging content. All of it. And now they plan some kind of difficulty increase for overland too. How is that not getting some love?
Overland isn't endgame PvE... Why do end-game players need an increase in its difficulty? Just take a look at the forums; what are end-game players complaining about? Is there even a single mention that they want an increase in overland difficulty? Don't blame players for what developers want to do.
There's a years old thread with hundreds of pages of vet players asking for an increased difficulty to Overland.
A lot of the streamers talk about "Stupidly Easy" overland. I have always been a little confused by this. I know vet players want harder content, but why do they need what is essentially the "lobby" to be harder content?
I mean call a spade a spade. ESO is not doing well and people are fed up. Sure - the casuals may be OK but a lot of the hardcore are leaving. So enjoy Disney World.
It baffles me as to how people defend this game at this point. The Devs say over and over and over that they will fix things and it never happens. They implement terrible ideas that the community actively tells them not to do but they ignore it and all they care about again, is the Crown Store.
Do you want to make it like Darksoul from here, introducing 1 life hardcore as well?
I think this game is fine casual.
But I think there is a demand for a hardcore mode.
karthrag_inak wrote: »OK, so khajiit sees this
"Oh Save me, I won't be able to figure out the game without some 'Content Creator' to show me builds!"
along with
"ESO is hurting and it's obvious to everyone except maybe for those casuals who want Disney World."
and frankly, Khajiit is confused.
ESO is far from flawless and being honest with criticism is a good thing, but it is the style how, that bothers me.
JiubLeRepenti wrote: »Communication from the community must be respectful and polite. However, on the other hand, I sincerely believe that ZOS must fulfill its part of the contract by showing genuine consideration for its community's feedback. After all, players have spent $2 billion on TESO over the past ten years.
Gaebriel0410 wrote: »JiubLeRepenti wrote: »Communication from the community must be respectful and polite. However, on the other hand, I sincerely believe that ZOS must fulfill its part of the contract by showing genuine consideration for its community's feedback. After all, players have spent $2 billion on TESO over the past ten years.
Oh yes without a doubt, it's a two way street after all.
Though I also don't think that feedback is willfully ignored, and that goes for any game really. But every player has different perspectives of what is most important to him or her. Except server stability and performance I'd say, that is probably universally shared as it affects everyone.
CatoUnchained wrote: »CatoUnchained wrote: »Ultimately this is a division between the casual questers who don't need tutorials to learn how to mow down mobs that fall down dead if you dare look in their direction vs. the competitive end game players, who rely heavily on each other to understand and beat the games toughest content.[/i]
No, this is simply an unnecessary simplification and division. You can absolutely progress on your own or with people who do not tap into these types of sources. This was a major point I was trying to make. There is no direct dependency on this type of media for a player to master all content. Yes, people can benefit from it - but it is not required. At some point people started from 0, and it took them what? A a couple weeks on regular schedule or a few no-life mode nights per trial release?
This game isn't rocket science. You need people that signify that there lies value in the time commitment and people to play with that like doing the content. You don't really need to have the content to be chewed up and regurgitated for easy consumption.
Except this is the difference between the players that is causing all this conflict. The players who want ESO to be a strictly quest solo or with a companion game are demanding that all content should be easy enough for them to complete with very little to no effort. How many posts have been made asking for a story mode for trials? Or that PvP should be eliminated from the game?
Reading these posts makes it very obvious who the end game players are and who are only participating in the casual solo content.
ESO is a TES THEMED game. It's not a solo questing game. ESO is an MMO with PvP and trials that require grouping and a very time consuming learning curve to master. It's far more rewarding to git good as opposed to just mindlessly pushing buttons.
Do you want to make it like Darksoul from here, introducing 1 life hardcore as well?
I think this game is fine casual.