Necrotech_Master wrote: »i really like the polymorphs, especially because most of them make you essentially non-human
want to play as a daedra? xivkyn polymorphs for example
my main has been running around with the skeleton active almost since the game launched, back then it was still considered a "disguise" instead of a polymorph because polymorphs didnt exist at the time lol
tomofhyrule wrote: »I always find it interesting that people who make these “I don’t like other people having fun!” threads don’t stop to consider that the other people may have a very good reason for things, and an in-universe lore-appropriate one as well.
Seriously, does nobody think that it’s completely possible for someone to have a fully-researched 5+ page backstory on why their character is a minotaur? Because I haven’t finished mine yet, but the google doc with my planning and research is up to 7.5 pages now, and all I need is for ZOS to release a new class so I can patch a few holes in his backstory and get him off the ground.
spartaxoxo wrote: »Honestly just think about it like it’s a costume, like people in this world including guards etc. know it’s not a real spriggan or Minotaur or whatever. That happens in the real world all the time. Just go for lunch near a big fantasy/sci-fi/anime convention and you see people in mad costumes surrounded by people in regular clothes. Or compare it to the Hollywood walk of fame or vegas, everyone knows it’s not really Michael Jackson or Elvis and it doesn’t faze them.
The companions certainly do think of it as just an illusion.
For example what Mirri saysWhen you equip the Cadaverous Assassin polymorph:
"Nope! I know it's just an illusion, but I don't like it, I don't want it. Uh uh."
Didn't know that the companions react like this to polymorphs. (Now I'm wondering how Ember reacts to the werewolf lord polymorph since she dislikes wolves) So yeah makes sense that the npcs think you just use magic to change your appearance.
Erickson9610 wrote: »I'd support a client-side toggle to hide everyone's customization items. I personally wouldn't use it unless I was in PvP and needed to see things like what race a player is using despite them hiding it with their polymorphs.
It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
Technically, Zenimax/MS owns lore. They define what lore is and can change it at will.
JiubLeRepenti wrote: »Technically, Zenimax/MS owns lore. They define what lore is and can change it at will.
Thing is: from what I see, ZOS doesn't generate any coherent lore around these flashy collectibles.
I would like to know how the lore of the following mount integrates with the overall lore of the game:
So if they want to change the lore as they wish, fine. But then, the lore should clearly explain why atronachs, skeletons, or Daedric knights can wander freely in a city.
JiubLeRepenti wrote: »Technically, Zenimax/MS owns lore. They define what lore is and can change it at will.
Thing is: from what I see, ZOS doesn't generate any coherent lore around these flashy collectibles.
I would like to know how the lore of the following mount integrates with the overall lore of the game:
So if they want to change the lore as they wish, fine. But then, the lore should clearly explain why atronachs, skeletons, or Daedric knights can wander freely in a city.
Polymorphs are pretty much always referred to in their descriptions as guises and illusions, so, a costume. That’s how they fit in. The same way they do in real life when people want to dress up or whatever.
And mounts like in your example are usually described as being conjured up by a mage, or as an illusion put on an already existing animal. That’s all fine lore wise. It’s just individuals messing about with magic and seeing what they can do which is p realistic in a world with magic. It’s like asking a fashion design student how the specific dress they made integrates into the lore of the world. It integrates because they had the materials and creativity and skill available to make x, y or z, so they made it.
JiubLeRepenti wrote: »JiubLeRepenti wrote: »Technically, Zenimax/MS owns lore. They define what lore is and can change it at will.
Thing is: from what I see, ZOS doesn't generate any coherent lore around these flashy collectibles.
I would like to know how the lore of the following mount integrates with the overall lore of the game:
So if they want to change the lore as they wish, fine. But then, the lore should clearly explain why atronachs, skeletons, or Daedric knights can wander freely in a city.
Polymorphs are pretty much always referred to in their descriptions as guises and illusions, so, a costume. That’s how they fit in. The same way they do in real life when people want to dress up or whatever.
And mounts like in your example are usually described as being conjured up by a mage, or as an illusion put on an already existing animal. That’s all fine lore wise. It’s just individuals messing about with magic and seeing what they can do which is p realistic in a world with magic. It’s like asking a fashion design student how the specific dress they made integrates into the lore of the world. It integrates because they had the materials and creativity and skill available to make x, y or z, so they made it.
My point wasn't to say that this creature couldn't exist in the game
What I meant is that it's a bit incoherent to be allowed to summon huge Daedric mounts or use werewolf/skeleton/Daedric polymorph in the city.
For example, in Skyrim, you can't shout in the streets with guards nearby. You can't transform into a werewolf or a vampire either. The same goes for Morrowind (and probably Oblivion).
So, yeah, basically, the OP has a point when they say it's not very lore-friendly, as you couldn't do the same in previous games. Or we have to assume that all the guards in Tamriel in ESO don't care at all about what happens in their city.
To reuse your comparison with a student, it's like being allowed to walk around naked as a student at Harvard, but not at Cambridge, Oxford, or Stanford.
spartaxoxo wrote: »JiubLeRepenti wrote: »JiubLeRepenti wrote: »Technically, Zenimax/MS owns lore. They define what lore is and can change it at will.
Thing is: from what I see, ZOS doesn't generate any coherent lore around these flashy collectibles.
I would like to know how the lore of the following mount integrates with the overall lore of the game:
So if they want to change the lore as they wish, fine. But then, the lore should clearly explain why atronachs, skeletons, or Daedric knights can wander freely in a city.
Polymorphs are pretty much always referred to in their descriptions as guises and illusions, so, a costume. That’s how they fit in. The same way they do in real life when people want to dress up or whatever.
And mounts like in your example are usually described as being conjured up by a mage, or as an illusion put on an already existing animal. That’s all fine lore wise. It’s just individuals messing about with magic and seeing what they can do which is p realistic in a world with magic. It’s like asking a fashion design student how the specific dress they made integrates into the lore of the world. It integrates because they had the materials and creativity and skill available to make x, y or z, so they made it.
My point wasn't to say that this creature couldn't exist in the game
What I meant is that it's a bit incoherent to be allowed to summon huge Daedric mounts or use werewolf/skeleton/Daedric polymorph in the city.
For example, in Skyrim, you can't shout in the streets with guards nearby. You can't transform into a werewolf or a vampire either. The same goes for Morrowind (and probably Oblivion).
So, yeah, basically, the OP has a point when they say it's not very lore-friendly, as you couldn't do the same in previous games. Or we have to assume that all the guards in Tamriel in ESO don't care at all about what happens in their city.
To reuse your comparison with a student, it's like being allowed to walk around naked as a student at Harvard, but not at Cambridge, Oxford, or Stanford.
You can shout in Skyrim. Sometimes a guard says something about it but you can tell them to stuff it without consequences and keep doing it because it is legally allowed. You can conjure too. Someone might say something like "That spell looks dangerous" but they won't bother you.
You can't be a werewolf or vampire in those games or this one. This game gives you a bounty.
Guards not having an issue with illusion or conjuration magic but arresting you for Necromancy, Vampirism, and Lycanthropy is consistent with the lore.
JiubLeRepenti wrote: »In ESO, you literally receive no remarks from anybody, no matter what you do, what you are, etc. Nobody cares at all. It’s a notable difference compared to other TES games.
It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
UntilValhalla13 wrote: »I mean, lore is just something some dude thought up years ago.
Remathilis wrote: »Remove the polymorphs (all of them), all flashy mounts, all exotic and daedric pets, daedric costumes, bright metallic clothes dyes, skill styles, custom actions, flashy weapons packs, skins, unnatural body/face markings, wild hair (Tanlorin) and all that other visual noise (and auditory noise). You can remove the crazy houses and furniture too.
There. We made Tamriel lore friendly and boringly plain.