It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
They are not literal atronachs, they look like ones. It is similar to use illusion magic to me so; it is indeed lore-friendly. They do not transform, they are just hiding behind a mask. They are just cosplaying to have fun in Elder Scrolls universe with using disguising magic. What bothers me more is not having some customization options for our polymorphs such as; effect colors, eye types, nose types or facial characteristics (Same thing goes for Werewolf mode, too.). Also, I consider costumes as replicas, as cosplaying tools, too. If I do not then, I should consider for example using Mannimarco's outfit lore-breaking because; there should be only one.It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
Gegensmith wrote: »Firstly, the polymorphs aren't lore-breaking: all of the polymorphs appear as creatures in the game-world and form part of the lore. Were they to introduce a lego polymorph, then, sure, that breaks it. I love the polymorphs, though I've found once purchased I've tended to use only one or two of them (the blue Spriggan, for example, is great). As Tom wrote, it's perfectly possible to justify the choice for a character. I would suggest that rather than trying to limit the choices of other players, the suggestion that they could introduce a settings option to disable their appearance for you is a reasonable solution.
It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
Remathilis wrote: »Remove the polymorphs (all of them), all flashy mounts, all exotic and daedric pets, daedric costumes, bright metallic clothes dyes, skill styles, custom actions, flashy weapons packs, skins, unnatural body/face markings, wild hair (Tanlorin) and all that other visual noise (and auditory noise). You can remove the crazy houses and furniture too.
There. We made Tamriel lore friendly and boringly plain.
This thread is only about polymorphs. Nice try though.
There is no reason people need to look like a spriggan.
ZOS simply took an asset they already had made and tried to monetize it.
Why can't I summon a spriggan? Why can't I have one as a combat pet?
Oh, because that would require WORK.
Oblivion_Protocol wrote: »I have no problem with wanting a more realistic gaming experience. Where I take issue is when players try to impose that experience on everyone else whether they want it or not.
OtarTheMad wrote: »This isn't the only TES with flashy stuff and weird mounts lol.
Skyrim and most of the TES games had Shadowmere... basically a demon horse. They also had a summoned mount named Arvak which was a skeletal horse with purple(ish) flames where its hair was. You also had the Dragon Aspect shout that surrounded you in an extremely colorful magic armor. There is also a quest in Skyrim where you can obtain a potion that turns you into a ghost.
OtarTheMad wrote: »This isn't the only TES with flashy stuff and weird mounts lol.
Skyrim and most of the TES games had Shadowmere... basically a demon horse. They also had a summoned mount named Arvak which was a skeletal horse with purple(ish) flames where its hair was. You also had the Dragon Aspect shout that surrounded you in an extremely colorful magic armor. There is also a quest in Skyrim where you can obtain a potion that turns you into a ghost.
I'm pretty sure almost everyone complaining about loud, flashy mounts would be pretty pleased to have Shadowmere.
Yes, of course previous TES games had glowing magical stuff too. No one is saying turn the game into a realistic medieval simulation. What people are saying is they think the implementation of glowy magical things has become too flashy and loud, not necessarily that they don't want it at all.
It extends to other aspects of the game too. In Trials, it's common for players to complain about effects spam.
When I watch my old pvp videos, it's amazing how much easier it was for me to observe buffs and debuffs on my characters while in combat in busy areas compared to now.
SilverBride wrote: »It's very lore-breaking and nonimmersive to see people walking around town as literal atronachs or living chandeliers.
As if the crazy mounts weren't bad enough.
Dear ZOS, Stop It.
Just stop.
I agree 1000000 %. This game is becoming more and more cartoony and losing the "realiistic" feel it had at launch. It's like logging into a preschool playground.
And another thing.
What applies to the appearance customization applies to the homes as well.
Most homes I've seen are flashy, colorful, circus-like, kitschy as well. Truly Sheogorath inspired, though totally unintentional.
Too many objects, too many obstacles. Only few of the guys I've visited actually had homes that looked real (fantasy real), in-sync with the lore or original settings of the home environment.
And I think there is a diff between doing what you want with your house (which stay as your very own instance, instead you decide to share it through the home tours tool), and something you see in the overland
Wuduwasa13 wrote: »Money speaks the loudest and as long as people continue buying the flash, it’ll continue to have its place in the game. Clearly it is being well received by the community at large as if not then time would not be dedicated to producing it & it wouldn’t occur enough in game to incite you folk to complain here on the forums about it bi-weekly.
This whole thread reeks of whiny RP entitlement.
The game is an MMO, not your personal RP simulator where other players are your captive audience & don’t get to play it as they wish simply to suit your preferences & enhance your experience.