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Weekly endeavor: Kill 50 World Bosses

  • thedocbwarren
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    When you have about 15 minutes a day for this it's a big deal. It was fun to have something more daily to play with when time is limited, now the dailies take way too much time and are not worth it. It's less the reward for me as it's fun and something to do. It's a game after-all, but I can't put endless time to it.
    Lugaldu wrote: »
    I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
    The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.

  • XSTRONG
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    When you have about 15 minutes a day for this it's a big deal. It was fun to have something more daily to play with when time is limited, now the dailies take way too much time and are not worth it. It's less the reward for me as it's fun and something to do. It's a game after-all, but I can't put endless time to it.
    Lugaldu wrote: »
    I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
    The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.

    I think its pretty awkward that you think dailies and stuff takes to long when you have 15min spare time to play.

    You do know you play an mmo right?
  • TheRimOfTheSky
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    How I imagine ZOS came up with this:

    "For next week we should put it at fifteen world bosses."
    "Fifty world bosses? Comin' right up"
  • Elvenheart
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    SaphiraXxX wrote: »
    Just to add: My guilds aren't happy with this either. Most are treating endevors as non-existing. If one happens, it happens. If it doesn't happen, oh well seems like the game doesn't want me to do them anyway. It's really sad because we loved them so much in the beginning.

    Honestly, it’s my opinion that this is what ZOS is hoping for.
  • Destai
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    ZOS_Kevin wrote: »
    Hi All, just wanted to follow up here. We've shared the concerns around endeavors feeling like they are missing the mark. We have shared this thread and the daily endeavor thread from yesterday with the team to evaluate. Nothing else to share yet, but will circle back once the team has some time to review feedback. Just noting that since we are entering the holiday season, we may not have feedback for this until the New Year. With that being said, thank you for raising this with us.

    Thanks for passing it along! The numbers lately are a bit too high on some of these. There's been this one, the "do 2 heists" ones, and a few others that are really hard to achieve on one character.
  • DenverRalphy
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    Lugaldu wrote: »
    I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
    The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.

    Well yeah... that's why it's a Weekly endeavor, not a Daily. It doesn't have to be finished in a day. You've got 7 days to do it. And anybody that can't kill 500 enemies inside of a week just doing normal in-game activities, really went out of their way not to.
    Edited by DenverRalphy on November 25, 2024 7:57PM
  • BetweenMidgets
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    Ingenon wrote: »

    But what if ... some players get upset about the change, and stop engaging?

    Less daily player population in an MMO is not a win.

    This is exactly what has happened to me.
    At a minimum, over the past 3-4 years I didn't miss any daily login rewards. This past month I've missed 6. My daily play time is less than 5-10 minutes.

    I legitimately do not care to log in when I feel like my time is wasted and it feels as though the higher ups at ZoS have a distain for the playerbase. When I see things like the endeavors as of late it seems to confirm that I'm doing the right thing by spending my time in other MMOs.

    My PVP smallman is taking a break for the holidays, since we're all burned out from ESO and the never-ending-tank meta, or ROA pulls. Maybe we pick back up after Christmas, maybe not.

    There are things I truly love about this game (housing) but ultimately when it feels like a chore to log in with all the BS they're throwing at us, and add in event fatigue, it makes me stop caring.

    PC-NA
  • Taril
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    Lugaldu wrote: »
    I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
    The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.

    I find some claims quite fascinating.

    A lot of "You don't have to grind X thing, just look at me I did my 215,345th daily run of this grindy content and I got the progress easily! No grinding required!"

    However, 500 enemies in a WEEK isn't that big a deal.

    I personally, just doing daily quests - No IA, no dungeons, no Trials. Just bog standard 3 guild dailies and maybe Ashlander on ONE character only, fairly easily hit 100 kills before I'm done. Meaning even if I ONLY do this, it will take less than 5 days of such activities.

    While having the option if time is being a constraint, to instead do something more directed towards this goal, like a dungeon, Alikir Dolmens, or farm a public dungeon for a few minutes to get some extra kills racked up.

    Meanwhile, the game is an MMO. They're literally designed to be time hogs and often use repetitive content to reinforce that. If someone finds that they have such little time to play games that they end up not having much fun grinding out content then they likely should assess their overall interactions with such games.

    Either, they continue playing MMOs and simply focus on spending their time doing what they enjoy over trying to achieve grindy goals (I.e. Ignore Endeavors, Dailies, Events and other such activities that are not conducive to casual play). Or they look at other types of game that don't revolve around being massive time sinks.
  • code65536
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    Well yeah... that's why it's a Weekly endeavor, not a Daily. It doesn't have to be finished in a day. You've got 7 days to do it. And anybody that can't kill 500 enemies inside of a week just doing normal in-game activities, really went out of their way not to.

    The fact remains that this weekly is significantly higher than past "kill XXX" endeavors.

    Now, for some people, this doesn't matter, because they overshot the previous ones by a generous margin anyway, and it sounds like you're one of those people, so that's great. So am I. But that doesn't change the fact that these higher requirements are going to make it harder and less accessible, and that this is all happening at a time when there's been a drought of actual content.

    Let's say someone just logs on, does one set of Galen dailies for the event, and then logs off. That's what I did earlier, and I got about 40 kills. Do that for a week, and you're looking at 280. Which, in the past, would've been enough. But now people have to do something more. And you're there saying "I don't get why everyone else doesn't play like me and do more stuff anyway".



    (BTW, I don't actually care getting or missing the endeavor seals; I have 72K and don't care for the garish bling that you can get with them. What bothers me is the trend of endeavors becoming less accessible than before, during a year when there is widespread discontent about a lack of content. If this is their response to the content drought and not just a coincidence, then that should be grounds for concern for everyone.)
    Edited by code65536 on November 25, 2024 8:39PM
    Nightfighters ― PC/NA and PC/EU

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  • SeaGtGruff
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    I think they increase the numbers when an event is going on, because they’re expecting players to be farming world bosses, treasure chests, etc., for purple event coffers.

    If I’m not mistaken, “loot a treasure chest” includes thieves troves, safety boxes, and possibly chests from treasure maps as well (but I’d have to double check that), and you don’t need to actually pick the lock, just loot the full contents of the chest. Leaving some loot behind doesn’t count, but taking another player’s left-behind loot does.
    I've fought mudcrabs more fearsome than me!
  • DenverRalphy
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    code65536 wrote: »
    Well yeah... that's why it's a Weekly endeavor, not a Daily. It doesn't have to be finished in a day. You've got 7 days to do it. And anybody that can't kill 500 enemies inside of a week just doing normal in-game activities, really went out of their way not to.

    The fact remains that this weekly is significantly higher than past "kill XXX" endeavors.

    No. The fact remains that it's lower when it's a specific TYPE of "Kill XXX".

    This week it's ANY TYPE.

    Big difference. It's a lot easier to go out and kill 500 of anything that moves, than to have to go out and hunt 150 something specific (ie.. humanoids).
    Edited by DenverRalphy on November 25, 2024 9:25PM
  • Ursadoom
    Ursadoom
    Oh, if they are gonna become tedious to do, I'll probably start skipping them. I'm also saving my crowns for stuff like personalities as Brashy Assassin. Which I missed picking up on EU.
  • AlnilamE
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    We have to ask ourselves a question. What is "normal gameplay" ? I clearly remember that endeavours were made shortly after they had to comply to MS policy that everything inside a "loot box" needs to be obtainable via "normal gameplay". So they either had to introduce something like endeavours or remove loot boxes from the store. They have chosen the 1st option, but now it seems like they are trying to fine-tune the system to have a cake & eat a cake too.

    Killing 50 world bosses or 500 enemies imho is abnormal gameplay.

    In a week? If you only log in to do crafting dailies, maybe.

    But this week, there is an event were you get extra loot from daily WB/Delve/Incursion quests in 2 different zones, and there are tons of people doing world bosses.
    I'm skipping the delve quests, but doing the other two on 3 characters, so I should have 42 world bosses by Sunday without doing anything else. I will probably kill 500 enemies before then, but I will worry about that on Sunday if I haven't gotten it before then.

    "Normal gameplay" varies a lot by player. Some people do all 3 pledges every day, for example, and they'll get 500 kills in no time. Others are doing dailies to level their companions, and that also involves killing things. If you are doing quests, you will kill things along the way as well.

    I'm pretty sure a large number of players will kill 500 enemies in a week easily.
    The Moot Councillor
  • spartaxoxo
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    Defeat 500 enemies has only appeared for the past 9 months, based off the search I just did through discord. And it seems like the daily was recently defeat 100 enemies
    November 14th 2024

    **Complete 1 Battleground Match** (10 Seals of Endeavor)
    **Craft 5 Items with the Jewelry Crafting skill** (10 Seals of Endeavor)
    **Defeat 100 Enemies** (10 Seals of Endeavor)
    **Spend 2000 Archival Fortunes in the Infinite Archive** (10 Seals of Endeavor)
    **Use Ultimate Abilities 4 Times** (10 Seals of Endeavor)

    Scrolling down to last year it seems like it was

    Defeat 55 enemies for the daily

    November 20th 2023

    **Defeat 55 Enemies** (15 Seals of Endeavor)
    **Earn 1 Event Ticket** (15 Seals of Endeavor)
    **Earn 150 Tel Var Stones Through Kills and Rewards** (15 Seals of Endeavor)
    **Refine Raw Materials 8 Times** (15 Seals of Endeavor)
    **Steal 10 Items from the environment** (15 Seals of Endeavor)

    Defeat 300 enemies for the weekly
    Week of September 25th 2023

    **Defeat 300 Enemies** (245 Seals of Endeavor)
    **Harvest 100 Resources from the World** (245 Seals of Endeavor)
    **Kill 20 World Bosses** (245 Seals of Endeavor)

    Going from 55 to 100 enemies for the daily is about a 82% increase in enemies that need to be killed.

    Going from 300 enemies to 500 enemies is about a 67% increase in enemies that need to be killed.

    Edit: fixed to 55 because a brief glance made it seem like 25 was an outlier and 55 was more common.

    Overall, at a brief glance, it does seem like there has been a significant increase in the amounts needed for the same endeavors.
    Edited by spartaxoxo on November 25, 2024 9:56PM
  • Jaimeh
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    Suddenly everybody wants to pretend that the majority of the playerbase is not currently farming the bejeebus out of the Colossus in Greymoor Caverns

    Why is that, is there anything new dropping from Blackreach caverns?
  • DenverRalphy
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    spartaxoxo wrote: »
    Defeat 500 enemies has only appeared for the past 9 months, based off the search I just did through discord. And it seems like the daily was recently defeat 100 enemies
    November 14th 2024

    **Complete 1 Battleground Match** (10 Seals of Endeavor)
    **Craft 5 Items with the Jewelry Crafting skill** (10 Seals of Endeavor)
    **Defeat 100 Enemies** (10 Seals of Endeavor)
    **Spend 2000 Archival Fortunes in the Infinite Archive** (10 Seals of Endeavor)
    **Use Ultimate Abilities 4 Times** (10 Seals of Endeavor)

    Scrolling down to last year it seems like it was

    Defeat 55 enemies for the daily

    November 20th 2023

    **Defeat 55 Enemies** (15 Seals of Endeavor)
    **Earn 1 Event Ticket** (15 Seals of Endeavor)
    **Earn 150 Tel Var Stones Through Kills and Rewards** (15 Seals of Endeavor)
    **Refine Raw Materials 8 Times** (15 Seals of Endeavor)
    **Steal 10 Items from the environment** (15 Seals of Endeavor)

    Defeat 300 enemies for the weekly
    Week of September 25th 2023

    **Defeat 300 Enemies** (245 Seals of Endeavor)
    **Harvest 100 Resources from the World** (245 Seals of Endeavor)
    **Kill 20 World Bosses** (245 Seals of Endeavor)

    Going from 55 to 100 enemies for the daily is about a 82% increase in enemies that need to be killed.

    Going from 300 enemies to 500 enemies is about a 67% increase in enemies that need to be killed.

    Edit: fixed to 55 because a brief glance made it seem like 25 was an outlier and 55 was more common.

    Overall, at a brief glance, it does seem like there has been a significant increase in the amounts needed for the same endeavors.

    Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.

    This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.
    Edited by DenverRalphy on November 25, 2024 10:20PM
  • spartaxoxo
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    Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.

    This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.

    Yes. I specifically did the same exact endeavor, as you can see in the spoiler tags.

    Edit

    Here's how I searched.

    m2a6fgj48smi.jpg

    ETA 2

    Actually, looking at it again, that same week had kill world bosses too. It was 20 world bosses instead of 50, a 150% increase in number.
    Edited by spartaxoxo on November 25, 2024 11:06PM
  • code65536
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    [
    Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.

    This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.

    0mtvmeu4n1he.png

    That's the week they were referring to, and since the bot takes the text verbatim from the game, that is generic enemies using any means available. Usually, the specific type ones were even lower, like 225 or 250.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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  • Sleepsin
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    ZOS_Kevin wrote: »
    Hi All, just wanted to follow up here. We've shared the concerns around endeavors feeling like they are missing the mark. We have shared this thread and the daily endeavor thread from yesterday with the team to evaluate. Nothing else to share yet, but will circle back once the team has some time to review feedback. Just noting that since we are entering the holiday season, we may not have feedback for this until the New Year. With that being said, thank you for raising this with us.

    The mark "they" are trying to hit is not for the players, it is for whomever is watching the crown sells and time played.
  • Lylith
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    500 enemies?

    np with dailies.
  • Alaztor91
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    They just introduced Golden Pursuits so they have to nerf Endeavors to make GP more appealing. It's no different than when they introduce new class/sets and they nerf the old ones.

    Nah but seriously Endeavors main purpose isn't to allow us to obtain cosmetics for free, the main reason we have them is to comply with a Microsoft policy about Loot Boxes(since Seals are used to buy stuff from Crown Crates).

    Making Seals ''harder'' to obtain or reducing the amount obtained probably translates into more Crown Crates being sold.
  • DenverRalphy
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    spartaxoxo wrote: »
    Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.

    This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.

    Yes. I specifically did the same exact endeavor, as you can see in the spoiler tags.

    Edit

    Here's how I searched.

    <snipped image for brevity>

    ETA 2

    Actually, looking at it again, that same week had kill world bosses too. It was 20 world bosses instead of 50, a 150% increase in number.

    Thank you good to know. I don''t know that the WB one can be accurately compared to previous weeks though, as this week falls during an event where WB's are being farmed like crazy.
    Edited by DenverRalphy on November 25, 2024 11:54PM
  • CGPsaint
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    Go to Fungal Grotto 1 and hang out with Clatterclaw. Kill the crabs that spawn periodically and once Clatterclaw's health gets really low, just run away and reset the fight. Rinse and repeat as needed. You should also have a decent head start from all of the crabs in the two mini spawns before you get to Bloodbirther. Easy peasy.
    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • spartaxoxo
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    Thank you good to know. I don''t know that the WB one can be accurately compared to previous weeks though, as this week falls during an event where WB's are being farmed like crazy.

    Fair point. Let me do my best to analyze that. I'll use the Witch's Festival since it's an event that requires players to be killing world bosses anyway, much like this event. And since it falls at similar times every year with the same name, it's far easier to Google the dates.

    Here's the weekly endeavor of October 25th 2021.
    **Complete 6 Dungeons** (230 Seals of Endeavor)
    **Defeat 4 Patrolling Horrors in the Imperial City Districts** (230 Seals of Endeavor)
    **Kill 20 World Bosses** (230 Seals of Endeavor)

    Here's the weekly endeavor of October 24th, 2022
    **Complete 6 Dungeons** (240 Seals of Endeavor / 8,000 Gold)
    **Complete 7 Quests for Chorrol in Cyrodiil** (240 Seals of Endeavor / 8,000 Gold)
    **Kill 20 Group Bosses** (240 Seals of Endeavor / 8,000 Gold)

    *Complete a maximum of 1*

    Here's the weekly endeavor of October 23rd, 2023
    **Complete 2 Arenas** (250 Seals of Endeavor)
    **Defeat 7 Patrolling Horrors in the Imperial City Districts** (250 Seals of Endeavor)
    **Kill 20 World Bosses** (250 Seals of Endeavor)

    So, as we can see it used to be 20 bosses during the Witches event. 50 bosses represents a 150% increase. Sometimes they did 30 as well. I remember one year they did 30 for Christmas. I didn't like it because it was more than usual at time and standing around waiting for spawns is boring.

    https://forums.elderscrollsonline.com/en/discussion/624204/ouch-merry-christmas-zos-on-the-weekly-endeavor

    Anyway 30 to 50 is around a 67% increase.
    Edited by spartaxoxo on November 26, 2024 12:22AM
  • zaria
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    ApoAlaia wrote: »
    LunaFlora wrote: »
    that is definitely a big number, but i think it's pretty doable if you're participating in the Legacy of the Bretons event

    It definitely is achievable, 7 WBs a day with a day of 8 WBs and presto.

    If one has that level of engagement with the game however I'd argue that the 'kill 500 enemies' is also an option, perhaps a more attractive one.

    Said that for me is not the matter of whether is achievable or not, is the matter of the substantial increase in the 'quotas' while the 'remuneration' remains unchanged.

    Is ZOS implying that our productivity is low and we should work harder?
    I say 500 enemies is way way easier just playing the game. Is at 150 just after doing some event quests.
    You just need to get xp to get credit for the kill I think.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    nqokiumh6049.jpg

    i choose skyreach there have 275 so you need do 2time(3min 1run
    or if you join ndsr you can run 3time ndsr
    50 wb only event farm can fast finish
    5 bg...when zos fix bug?
    Was thinking public dungeon who is nice if you want the skillpoint boss anyway. Else skyreach would do nicely.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • screamingabdabs
    If you have the time to complete an endevour then its requirements are not an issue. Got time to kill 500, 1000, 2000 mobs? Fine go for it. Got time to kill 50, 100, 200 world bosses and not mind waiting around to do so, again not a problem. If you have the time to do an endevour - or any piece of content that requires a fairly repetitve action then its not an issue for you.

    However...

    Other people do not have the time. They have busy lives and play ESO, paint, read, go walking, whatever, when they can. A steady increase in the requirements to complete something is going to mean; either they have to grind the content, or simply not do it.

    Grind kills peoples enjoyment of a game. What would you rather do? Place a chair down 20 times, or join guild mates and run a dungeon? How about killing 50 world bosses instead of joining your favourite guild for its weekly trial runs? Plus I suspect a whole lot more.

    My feeling is that endeavours should complement the game and not become a means to an end in their own right. Daily rewards should be something that can be done in a reasonable time without excessive repetition and more importantly without requiring you to go miles out of your way to complete. So a kill 20 or so Deadra is fine, but kill 20 specific hard to find mobs is not.

    The same goes for weekly endeavours. Make them part of the game so people are able to do them as they progress and do whatever they planned on doing. Don't make them a grind that turns people away from the idea of the endeavours system and potentially away from the game entirely.

    After all if you start finding that you can’t do what you wanted because all you are doing is trying to complete endeavours, or dailies, or crafting writs or whatever, then your enjoyment of the game as a whole is likely to diminish. And if you stop enjoying a hobby, why do it at all?
  • Blood_again
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    Don't get me wrong, but there is an event running.
    2 of 3 weekly endeavors are based on typical event activities.

    If you farm the event boxes, it is efficient way to do it with routing 3 WBs in about 6 minutes. In a group you'll get 50 bosses in less than 2h. 2 hours of profitable gameplay for a _weekly_ task. Is is really too much?
    Even without a group you barely find yourself soloing the boss in Galen or High Isle this week. I met 2-3 more players on each boss at 3AM today.

    You don't like bosses, do you? I personally got "Defeat 500 enemies" today before my 2nd trial run was ended. I haven't done anything special, just played my style.

    If you don't do trials, it is ok. Fine, every vent encounter consists of 22-30 mobs. Simple run for 2 vents a day (High Isle+Galen) will give you over 300 mobs for a week without doing anything else.
    Please tell me that 2 daily vent quests is too much for daily gameplay :) Really it takes 10 minutes for both.

    Not a fun of the event? Ok. 500 mobs a week is 72 mobs a day. Tell me that 2 Undaunted pledges will give you less than 36 mobs each. If so, just stop speedrunning a dungeon to last boss. You're doing it wrong :smile:

    Well, despite my laziness I've just run Fungal Grotto 1 to check it.
    It is 65 mobs killed with shortcut.
    It is about 125 without shortcut, if you aggroed all the crabs and killed the crab boss fast (no grind on its adds that @CGPsaint offered).
    So, guys, 500 enemies is 4 full nFG1 runs. 4 simple dungeon runs for a week. It is a joke, not an endeavor :smile:

    Well, I agree that numbers are raising. It is suspicious as hell.
    But I can't get any moaning about the current numbers. These numbers are not beyond the normal gameplay activity.

    After that I expect somebody to blame the current daily "Claim Reward from the Daily Login Calendar" as one that takes too much :smiley:
  • MidniteOwl1913
    MidniteOwl1913
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    The endeavors also seem a lot less solo player-friendly. Yesterday in particular. Trials (more than one!) and Cryo, on a Sunday afternoon Blackreach is about as crowded as it gets... I do on one on one, but it's never that...

    PS5/NA
  • Durnik
    Durnik
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    50 bosses with 5 minute cooldowns is just over 4 hours. I'm glad they are going to look into it.
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