I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.
thedocbwarren wrote: »When you have about 15 minutes a day for this it's a big deal. It was fun to have something more daily to play with when time is limited, now the dailies take way too much time and are not worth it. It's less the reward for me as it's fun and something to do. It's a game after-all, but I can't put endless time to it.I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.
SaphiraXxX wrote: »Just to add: My guilds aren't happy with this either. Most are treating endevors as non-existing. If one happens, it happens. If it doesn't happen, oh well seems like the game doesn't want me to do them anyway. It's really sad because we loved them so much in the beginning.
Hi All, just wanted to follow up here. We've shared the concerns around endeavors feeling like they are missing the mark. We have shared this thread and the daily endeavor thread from yesterday with the team to evaluate. Nothing else to share yet, but will circle back once the team has some time to review feedback. Just noting that since we are entering the holiday season, we may not have feedback for this until the New Year. With that being said, thank you for raising this with us.
I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.
But what if ... some players get upset about the change, and stop engaging?
Less daily player population in an MMO is not a win.
I find it fascinating that some people say that killing 500 enemies is no big deal... You can do it quickly with 10 dungeons. Or a few arcs in the Endless Archive. But there are also people who only have an hour playtime in the evening. In that time I would like to do something other than run through the Fungal Grotto for the thousandth time. And we don't even start to speak about the 50 world bosses. Or two trials as a daily...
The Endeavors are becoming more and more user-unfriendly, at least for users who have also other things to do in real life.
DenverRalphy wrote: »Well yeah... that's why it's a Weekly endeavor, not a Daily. It doesn't have to be finished in a day. You've got 7 days to do it. And anybody that can't kill 500 enemies inside of a week just doing normal in-game activities, really went out of their way not to.
DenverRalphy wrote: »Well yeah... that's why it's a Weekly endeavor, not a Daily. It doesn't have to be finished in a day. You've got 7 days to do it. And anybody that can't kill 500 enemies inside of a week just doing normal in-game activities, really went out of their way not to.
The fact remains that this weekly is significantly higher than past "kill XXX" endeavors.
Tommy_The_Gun wrote: »We have to ask ourselves a question. What is "normal gameplay" ? I clearly remember that endeavours were made shortly after they had to comply to MS policy that everything inside a "loot box" needs to be obtainable via "normal gameplay". So they either had to introduce something like endeavours or remove loot boxes from the store. They have chosen the 1st option, but now it seems like they are trying to fine-tune the system to have a cake & eat a cake too.
Killing 50 world bosses or 500 enemies imho is abnormal gameplay.
DenverRalphy wrote: »Suddenly everybody wants to pretend that the majority of the playerbase is not currently farming the bejeebus out of the Colossus in Greymoor Caverns
spartaxoxo wrote: »Defeat 500 enemies has only appeared for the past 9 months, based off the search I just did through discord. And it seems like the daily was recently defeat 100 enemiesNovember 14th 2024
**Complete 1 Battleground Match** (10 Seals of Endeavor)
**Craft 5 Items with the Jewelry Crafting skill** (10 Seals of Endeavor)
**Defeat 100 Enemies** (10 Seals of Endeavor)
**Spend 2000 Archival Fortunes in the Infinite Archive** (10 Seals of Endeavor)
**Use Ultimate Abilities 4 Times** (10 Seals of Endeavor)
Scrolling down to last year it seems like it was
Defeat 55 enemies for the daily
November 20th 2023
**Defeat 55 Enemies** (15 Seals of Endeavor)
**Earn 1 Event Ticket** (15 Seals of Endeavor)
**Earn 150 Tel Var Stones Through Kills and Rewards** (15 Seals of Endeavor)
**Refine Raw Materials 8 Times** (15 Seals of Endeavor)
**Steal 10 Items from the environment** (15 Seals of Endeavor)
Defeat 300 enemies for the weeklyWeek of September 25th 2023
**Defeat 300 Enemies** (245 Seals of Endeavor)
**Harvest 100 Resources from the World** (245 Seals of Endeavor)
**Kill 20 World Bosses** (245 Seals of Endeavor)
Going from 55 to 100 enemies for the daily is about a 82% increase in enemies that need to be killed.
Going from 300 enemies to 500 enemies is about a 67% increase in enemies that need to be killed.
Edit: fixed to 55 because a brief glance made it seem like 25 was an outlier and 55 was more common.
Overall, at a brief glance, it does seem like there has been a significant increase in the amounts needed for the same endeavors.
DenverRalphy wrote: »Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.
This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.
DenverRalphy wrote: »[
Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.
This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.
Hi All, just wanted to follow up here. We've shared the concerns around endeavors feeling like they are missing the mark. We have shared this thread and the daily endeavor thread from yesterday with the team to evaluate. Nothing else to share yet, but will circle back once the team has some time to review feedback. Just noting that since we are entering the holiday season, we may not have feedback for this until the New Year. With that being said, thank you for raising this with us.
spartaxoxo wrote: »DenverRalphy wrote: »Did you differentiate between Kill a Specific Type vs Kill Enemies? Because my cursory search showed that the number is only lower when it's for a specific enemy type, or killed with a specific type of skill.
This week's endeavor though, is a blanket kill anything by any method at your disposal. Basically, if it moves, kill it.
Yes. I specifically did the same exact endeavor, as you can see in the spoiler tags.
Edit
Here's how I searched.
<snipped image for brevity>
ETA 2
Actually, looking at it again, that same week had kill world bosses too. It was 20 world bosses instead of 50, a 150% increase in number.
DenverRalphy wrote: »Thank you good to know. I don''t know that the WB one can be accurately compared to previous weeks though, as this week falls during an event where WB's are being farmed like crazy.
I say 500 enemies is way way easier just playing the game. Is at 150 just after doing some event quests.that is definitely a big number, but i think it's pretty doable if you're participating in the Legacy of the Bretons event
It definitely is achievable, 7 WBs a day with a day of 8 WBs and presto.
If one has that level of engagement with the game however I'd argue that the 'kill 500 enemies' is also an option, perhaps a more attractive one.
Said that for me is not the matter of whether is achievable or not, is the matter of the substantial increase in the 'quotas' while the 'remuneration' remains unchanged.
Is ZOS implying that our productivity is low and we should work harder?
Was thinking public dungeon who is nice if you want the skillpoint boss anyway. Else skyreach would do nicely.Renato90085 wrote: »
i choose skyreach there have 275 so you need do 2time(3min 1run
or if you join ndsr you can run 3time ndsr
50 wb only event farm can fast finish
5 bg...when zos fix bug?