Just_Attivi wrote: »I must have missed it in the notes, whats happening to Azureblight?
YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
acastanza_ESO wrote: »Just_Attivi wrote: »I must have missed it in the notes, whats happening to Azureblight?
The set is dead:
YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
TheDefenestrator wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
Azureblight is currently strong on 2 targets. On this new version you get the same damage on 4 targets as you do on 2 targets now. Its utility in PVE is much worse and this will genuinely push groups out of content.
I'm not even opposed to them doing that but marketing this as a PVP fix that doesnt touch PVe is not correct.
Just_Attivi wrote: »Maybe they REALLY want us to all embrace our inner tank and just sit on siege with that new set and 50k hp? exhilarating pvp right there....
YandereGirlfriend wrote: »TheDefenestrator wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
Azureblight is currently strong on 2 targets. On this new version you get the same damage on 4 targets as you do on 2 targets now. Its utility in PVE is much worse and this will genuinely push groups out of content.
I'm not even opposed to them doing that but marketing this as a PVP fix that doesnt touch PVe is not correct.
Being that strong against two targets is pretty compelling proof that the set was overtuned.
It's also evidence against anyone who denied that Azureblight was commonly used to zerg-down smallscale groups and was like THE poster child for an Xv1 set.
Erickson9610 wrote: »Just_Attivi wrote: »Maybe they REALLY want us to all embrace our inner tank and just sit on siege with that new set and 50k hp? exhilarating pvp right there....
Siege is a valid counter to ball groups in Cyrodiil. You've got siege weapons for both assaulting and defending keeps, which is the primary objective in Cyrodiil. Why not use the tools at your disposal?
YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
CameraBeardThePirate wrote: »Azureblight on live is OP against groups of 4 and up.
It should be very powerful against groups of 8 and up.
The change you made to the initial damage and scaling would have been enough to fix this problem - the damage starts lower, but ends up at the same place against a full group. The problem was fixed, but then you also completely delete the set from PvP? Why?
acastanza_ESO wrote: »CameraBeardThePirate wrote: »Azureblight on live is OP against groups of 4 and up.
It should be very powerful against groups of 8 and up.
The change you made to the initial damage and scaling would have been enough to fix this problem - the damage starts lower, but ends up at the same place against a full group. The problem was fixed, but then you also completely delete the set from PvP? Why?
Because ballgroups cried about it. And instead of taking that as a sign that the set was accomplishing what it was supposed to accomplish and actually provide some balance to PVP ZOS decided that ballgroups in fact should be immortal. Absolutely ridiculous.
CameraBeardThePirate wrote: »Azureblight on live is OP against groups of 4 and up.
It should be very powerful against groups of 8 and up.
The change you made to the initial damage and scaling would have been enough to fix this problem - the damage starts lower, but ends up at the same place against a full group. The problem was fixed, but then you also completely delete the set from PvP? Why?
Tommy_The_Gun wrote: »Tbh. I never supported the idea of balancing game with sets. If something is problematic & too strong - then "target nerf" that thing & that thing only with surgical precision. Sets like Hrothgar, Dark Convergence, Plaguebreak, Tarnished or Azureblight should never ever be a thing. Game would have been far better without those. Notice when exactly people started complaining about cloak. Exactly the moment we got Tarnished meta. People say that Streak or Cloak is a crutch, but the reality is that broken builds are caused by broken sets.
If ball groups are a problem - don't give us sets. Players have good suggestions already how to balance ball groups & ball groups only. Just reduce stacking of same effects heals in PvP. That is it. Less calculations, less stress on a server and more balanced play style.
YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
IncultaWolf wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
You play in a ball group, so I see why you're happy this is being removed. Azureblight was the only counter to that.
gariondavey wrote: »IncultaWolf wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
You play in a ball group, so I see why you're happy this is being removed. Azureblight was the only counter to that.
Wait is that true?
Huh...acastanza_ESO wrote: »Tommy_The_Gun wrote: »Tbh. I never supported the idea of balancing game with sets. If something is problematic & too strong - then "target nerf" that thing & that thing only with surgical precision. Sets like Hrothgar, Dark Convergence, Plaguebreak, Tarnished or Azureblight should never ever be a thing. Game would have been far better without those. Notice when exactly people started complaining about cloak. Exactly the moment we got Tarnished meta. People say that Streak or Cloak is a crutch, but the reality is that broken builds are caused by broken sets.
If ball groups are a problem - don't give us sets. Players have good suggestions already how to balance ball groups & ball groups only. Just reduce stacking of same effects heals in PvP. That is it. Less calculations, less stress on a server and more balanced play style.
Scribing has enabled ballgroups to shift to stacking absurd 60-80k in damage shields constantly. Nerfing heal stacking simply isn't sufficient anymore due to ZOS's pants-on-head empowering of these groups. Azureblight was providing the only game counter to this.
Tommy_The_Gun wrote: »Huh...acastanza_ESO wrote: »Tommy_The_Gun wrote: »Tbh. I never supported the idea of balancing game with sets. If something is problematic & too strong - then "target nerf" that thing & that thing only with surgical precision. Sets like Hrothgar, Dark Convergence, Plaguebreak, Tarnished or Azureblight should never ever be a thing. Game would have been far better without those. Notice when exactly people started complaining about cloak. Exactly the moment we got Tarnished meta. People say that Streak or Cloak is a crutch, but the reality is that broken builds are caused by broken sets.
If ball groups are a problem - don't give us sets. Players have good suggestions already how to balance ball groups & ball groups only. Just reduce stacking of same effects heals in PvP. That is it. Less calculations, less stress on a server and more balanced play style.
Scribing has enabled ballgroups to shift to stacking absurd 60-80k in damage shields constantly. Nerfing heal stacking simply isn't sufficient anymore due to ZOS's pants-on-head empowering of these groups. Azureblight was providing the only game counter to this.
So if shields are problem on top of heal stacking, then quite literally the 1st idea that came to my mind is to reduce effectives of shields by X % per group member and do it through battle spirit. So that it would not be beneficial enough to run shields in a ball group. And I am not even a game dev, but I know something like this would work.
It pains me to think that ZOS actually never addressed Ball Groups since... I mean actually never. For Over 10 years, Ball Groups were receiving indirect buffs and even direct buffs. And call me crazy but I actually think that ZOS shifting attention to cloak is there only to take our attention of the real problems. I mean saying that streak or cloak or whatever is a problem while we have Ball Groups in the same game is quite ridiculous & hypocritical.
CameraBeardThePirate wrote: »Azureblight on live is OP against groups of 4 and up.
It should be very powerful against groups of 8 and up.
The change you made to the initial damage and scaling would have been (almost) enough to fix this problem - the damage starts lower, but ends up at the same place against a full group. The problem was basically fixed, but then you also completely delete the set from PvP? Why?