Twohothardware wrote: »As OP suggested, if the devs think Plaguebreak is the answer to these ball groups in PvP it's evident none of them play PvP. The heal stacking of ball groups significantly outperforms any damage from the current Plaguebreak set.
tsaescishoeshiner wrote: »I think it's good to make this a PvE-only set, since it causes problems for non–ball groups and in battlegrounds on PTS.
But the current anti–ball group sets should be buffed to make up for it.
acastanza_ESO wrote: »tsaescishoeshiner wrote: »I think it's good to make this a PvE-only set, since it causes problems for non–ball groups and in battlegrounds on PTS.
But the current anti–ball group sets should be buffed to make up for it.
The problems for non-ballgroups in BGs could have been fully addressed by adjusting the scaling curve. Deleting the set from PVP entirely because ballgroups cried that they were able to die again is disgusting and insulting to the vast majority of the playerbase.
Twohothardware wrote: »As OP suggested, if the devs think Plaguebreak is the answer to these ball groups in PvP it's evident none of them play PvP. The heal stacking of ball groups significantly outperforms any damage from the current Plaguebreak set.
YandereGirlfriend wrote: »acastanza_ESO wrote: »tsaescishoeshiner wrote: »I think it's good to make this a PvE-only set, since it causes problems for non–ball groups and in battlegrounds on PTS.
But the current anti–ball group sets should be buffed to make up for it.
The problems for non-ballgroups in BGs could have been fully addressed by adjusting the scaling curve. Deleting the set from PVP entirely because ballgroups cried that they were able to die again is disgusting and insulting to the vast majority of the playerbase.
Upcoming 8v8 BGs would like a word with you.
If you don't think that Azureblight would be the oppressive meta in those then you haven't thought it through.
BetweenMidgets wrote: »Twohothardware wrote: »As OP suggested, if the devs think Plaguebreak is the answer to these ball groups in PvP it's evident none of them play PvP. The heal stacking of ball groups significantly outperforms any damage from the current Plaguebreak set.
To be fair, we've all known this for a LONG time.
From what I've seen, shield stacking is WAY more of a problem. I saw some guys video on Youtube where their ballgroup was like 2 DPS and the rest were basically barriers or arcanists. Legit a barrier was going off every 5-10 seconds!
acastanza_ESO wrote: »YandereGirlfriend wrote: »acastanza_ESO wrote: »tsaescishoeshiner wrote: »I think it's good to make this a PvE-only set, since it causes problems for non–ball groups and in battlegrounds on PTS.
But the current anti–ball group sets should be buffed to make up for it.
The problems for non-ballgroups in BGs could have been fully addressed by adjusting the scaling curve. Deleting the set from PVP entirely because ballgroups cried that they were able to die again is disgusting and insulting to the vast majority of the playerbase.
Upcoming 8v8 BGs would like a word with you.
If you don't think that Azureblight would be the oppressive meta in those then you haven't thought it through.
You mean the BGs that aren't ranked in any way, don't have any MMR, or leaderboard, and are purely casual? Oh yeah, people are definitely going to bother coordinating sets for that so that there's enough blight to make an impact, that's totally something people are going to bother with for that game mode.
We get it, you're glad your ballgroup won't have any meaninful counterplay anymore, no need to make up other reasons why "um actually this change is good". It isn't for anyone other than you.
IncultaWolf wrote: »gariondavey wrote: »IncultaWolf wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
You play in a ball group, so I see why you're happy this is being removed. Azureblight was the only counter to that.
Wait is that true?
Yeah, they play on DC, I recognize the @ name several times in-game on PCNA.
RaidingTraiding wrote: »IncultaWolf wrote: »gariondavey wrote: »IncultaWolf wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
You play in a ball group, so I see why you're happy this is being removed. Azureblight was the only counter to that.
Wait is that true?
Yeah, they play on DC, I recognize the @ name several times in-game on PCNA.
Can confirm this. It was one of the few counters to their shield stacking group. Running around 7 healers, most in Arkasis with 3 potion cool down glyphs, spamming barriers every few seconds on top of arcanist shield and scribing shield spam. 40k hp with a perma 40k damage shield sometimes even without a barrier up.
I mean sure azureblight might have been overtuned, but it was a great counter to ball groups stacking so many shields, which is even more of an issue than hot stacking. Not sure why shield stacking isn't more of an issue in nerf ball group threads. Like others have said, azureblight should have had the scaling adjusted better instead of just outright nerfing yet another set into complete uselessness.
acastanza_ESO wrote: »RaidingTraiding wrote: »IncultaWolf wrote: »gariondavey wrote: »IncultaWolf wrote: »YandereGirlfriend wrote: »Amazing change - preserves its utility in PvE while reigning-in the most overperforming set in the history of Cyrodiil.
You play in a ball group, so I see why you're happy this is being removed. Azureblight was the only counter to that.
Wait is that true?
Yeah, they play on DC, I recognize the @ name several times in-game on PCNA.
Can confirm this. It was one of the few counters to their shield stacking group. Running around 7 healers, most in Arkasis with 3 potion cool down glyphs, spamming barriers every few seconds on top of arcanist shield and scribing shield spam. 40k hp with a perma 40k damage shield sometimes even without a barrier up.
I mean sure azureblight might have been overtuned, but it was a great counter to ball groups stacking so many shields, which is even more of an issue than hot stacking. Not sure why shield stacking isn't more of an issue in nerf ball group threads. Like others have said, azureblight should have had the scaling adjusted better instead of just outright nerfing yet another set into complete uselessness.
The shield stacking is a newer issue that was really only enabled to the current abusive extend by Scribing. But yeah, that group is by far one of the most egregious I've seen. Truly abusive gameplay.
BardInSolitude wrote: »Disclaimer: I'm not impartial - no one is. I'm a ball group GM, of course I view this change as overwhelmingly positive from my own perspective. Still, I believe that Azureblight was overtuned to the point where it was not just unreasonably good at being a ball group buster, but also good against small scale groups and zergs, too.
Look, complaints about ball groups aren't all entirely unreasonable, but there's no single set that makes ball groups work; you need a combination of many mechanics to get a good ball group out there. Now, perhaps shields are too strong, or healing stacks too much, or VD does too much damage, or stacks are too neat - but you need all those things in tandem to make an impact in Cyro. Conversly, AB is just one set and it is able to have nearly as much influence as an array of mechanics, and that just doesn't seem reasonable. Hell, you have logs that are entirely dominated by AB damage, to the point that they shadow countersiege damage, which have traditionally topped Cyro logs. And it's not just an issue of AB users being able to wipe ball groups - good ol' NB VD bombers could wipe them, too, but they were also incredibly fragile, yet AB users are both able to dish out incredible amounts of damage and are fairly survivable, so this playstyle is clearly overtuned.
All in all, perhaps 60% is too much of a nerf, but a significant nerf was necessary in my opinion.
acastanza_ESO wrote: »You're not reading the patch notes, it's not a 60% nerf, it's a complete deletion from PVP as now the damage scaling will only affect monsters.
acastanza_ESO wrote: »Saying that a VD nightblade can wipe a ballgroup is absolutely farcical. Maybe if you're standing unbuffed on a flag while alt tabbed.
acastanza_ESO wrote: »But you said it yourself in your first paragraph, you're a ballgrouper, so....
acastanza_ESO wrote: »...
You mean the BGs that aren't ranked in any way, don't have any MMR, or leaderboard, and are purely casual? Oh yeah, people are definitely going to bother coordinating sets for that so that there's enough blight to make an impact, that's totally something people are going to bother with for that game mode.
...
Theist_VII wrote: »
No one cares about rankings (even less so in a completely non-functional MMR system). They just want fights and they want them now.
The damage scaling only applying to monsters would have been good enough, and addressed the battleground concerns. why nerf the base damage so much?
The damage scaling needs to be reverted, its too heavy of a nerf across the board, and even at capped targets, there is no "slight buff", it merely matches what the old set's damage was doing with 1 less target. Its from 69% to 14% damage reduction when matching the 6 target cap currently. and at 7 target, it only matches current set.
Here are the calculations on damage based on targets hit with the blight.
Noone was complaining about this set in pve. if anything, maybe buff other aoe sets like aegis caller, or the other hundreds of dead sets that arent being used today..