FionaFlute wrote: »
When it is used in the intended manner to cleave enemies it does the exact same damage.
FionaFlute wrote: »
Azureblight is fine in the next patch and arcanists aren't meta. It shouldn't matter if azureblight is changed because it is intended as a cleave set. It still functions as a cleave set in the next patch.
FionaFlute wrote: »The tick rate was nerfed? OH NO! Now it'll only do 30% of your damage instead of 60%!
It does not do 60% of damage. Idk where you're getting that idea.
FionaFlute wrote: »
I'm looking at the logs of the top leaderboard score runs. During trash pulls it does over 60% of the damage.
Trash pulls are, of course, representative of the whole trial.
FionaFlute wrote: »
Trash pulls are part of the trial.
Even in trash, if it was doing 60% of the damage it will now do 15%. Which is less than just using coral deadly for arcs, or Sul Xan something for other classes.
On bosses it was doing about 16% of the damage (in a multi target fight) so it will do 4-5% now. No point using it, coral buffed beam does more.
FionaFlute wrote: »
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
FionaFlute wrote: »
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
FionaFlute wrote: »
Oh, it only does 15% now? Do you have logs from the PTS or are those baseless claims with imaginary numbers?
Synapsis123 wrote: »
Even if the set was doing 15% that's still a ton of damage for a single 5 piece set. The reality is in practice with a couple people using the set the 1 second cooldown will be hardly noticeable and the set will still perform as normal. The person you are replying to probably hasn't set foot in a trial recently.
Skolandrikeb17_ESO wrote: »
I mean, at the moment number of 60% of damage is pretty much an anecdote as well.
FionaFlute wrote: »
No it isn't. We have logs of how the set performs on live. They don't have logs on how the set performs on the PTS. I don't know how you can give feedback on the performance of a set on PTS without even trying it.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
Synapsis123 wrote: »
I can tell you haven't read the patch notes so I'm going to try to educate you. They upped the scaling on the set based on the number of enemies hit so the damage remains the same in cleave situations in which the set was designed for.
It will literally tick half as often, with a lower tooltip, and you say the damage will be the same!
Math doesn't work like that.
I spent yesterday in Lucent HM progging unstoppable, and did sweaty Rockgrove multiple times over the weekend, so yes I have set foot in a trial recently.
FionaFlute wrote: »
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
FionaFlute wrote: »
No it isn't. We have logs of how the set performs on live. They don't have logs on how the set performs on the PTS. I don't know how you can give feedback on the performance of a set on PTS without even trying it.
FionaFlute wrote: »
So you think in practice you were getting an azureblight tick every .5 seconds on live? In a realistic situation do you think that was actually happening? Thats why things need to be tested. We don't just fabricate numbers to try and determine reality.
Synapsis123 wrote: »
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
Synapsis123 wrote: »
That's why I said minor damage loss. Because there are situations where you will get lucky and get multiple in a row like that. This is purely anecdotal though. That's why it you need to look at it on average.
what are you talking about lol. you dont get lucky, it is exactly as it is expected to behave. its 3 targets. bahsei stacks build to 20 and explode, damaging bahsei, and 2 other abombinations get hit. so 3 hits every 0.5s is expected because there are 3 things to be hit.
Synapsis123 wrote: »
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
We do to an extent, but hard nerfs when there's class imbalance without the set aren't the answer.
Synapsis123 wrote: »
Lets say I take you at your word and this was actually happening all the time in practice, you don't see any problem with a set adding 150k dps in a boss fight?
its not 150kdps per person, its for the group, because its not always going to be the same person getting to proc the explosion. its more like divided by 5 or 6 because thats around the fastest you would be able to build the 20 stacks.
so closer to like 25-30k dps per person. fatecarver alone is going to be higher than that. maybe dk standard will be 17-20k dps.