Bushido2513 wrote: »Aggrovious wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »I've only played once this whole patch, but it was for a couple of hours in cyro. TBH I didn't notice any significant difference in cloak's viability this patch or the previous patch.
There are still plenty of successful gankers out there too.
I wouldn't think this would affect gankers as much because they go straight for the kill and can somewhat be killed on a failed gank. It's the cloak spammers that would likely feel this change. The ones that try to make cloaking 3x or more part of the fight.
you don't run detection potions lol
These are fairly useless against a NB that understands how to combine burst heals, hots ,movement speed, roll dodges, offensive pressure, etc. Not all at once but just in variations.
I use detect potions from time to time but mostly they're effective against bad nbs that don't have a backup plan. I'm also usually not fighting just one opponent so I have to manage when to activate detection so that I have buffs as well. I also still lose prophecy just to do this so my damage goes down when I need it to be up for this small burst window that can easily be avoided by the enemy.