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Azureblight is Way Too OP – BG Update Will Make It Worse

forum_gpt
forum_gpt
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The DoT stacking is out of control, and in Battlegrounds, it's ridiculous how fast you can melt from a few random DoTs.

With the upcoming BG update focusing on more frequent fights, it’s only going to get worse. More fights = more stacks = more instant death. It's almost like you have to run a cleanse just to survive, which isn't fun.

Zenimax, please nerf this set or tweak the damage in PvP. Otherwise, BGs are just going to be a one-set show.
Edited by ZOS_GregoryV on September 18, 2024 11:45PM
Immortal Redeemer, Godslayer, Gryphon Heart, Planesbreaker, The Dawnbringer, Tick-Tock Tormentor, Swashbuckler Supreme, Dro-m'athra Destroyer, Mindmender, The Unstoppable
  • Synapsis123
    Synapsis123
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    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.
    Edited by Synapsis123 on September 12, 2024 1:01AM
  • CameraBeardThePirate
    CameraBeardThePirate
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    It's true, and quite sad seeing as it's one of the few good counters to ballgroups - problem being of course it's WAY too good at doing that and literally everything else in the game as well.

    Removing the cooldown on building stacks after exploding was the real culprit imo. While the proxy scaling is really strong, the fact that you can immediately start gaining stacks as soon as you explode means that there's no respite from the set. You either spread WAY out or you die, there's no lull in the damage.

    With the old Azureblight, people would pop around the same time, then everyone that popped would go on cooldown for a bit. Now that there's no cooldown, you just stack people wearing Azureblight to turn groups into popcorn.

    Just a few people wearing this set in 8v8s will be absolutely miserable for the other team.
    Edited by CameraBeardThePirate on September 12, 2024 1:23AM
  • Dax_Draconis
    Dax_Draconis
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    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.

    Why is it a problem for PvE?
  • Synapsis123
    Synapsis123
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    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.

    Why is it a problem for PvE?

    Generally its healthy for a game to have a diversity of sets that are useable and "meta" in pve. If one set is too "meta" then it makes things stale. For a healthy PvE endgame you want to have the sets balanced. An endgame where one set doesn't completely dominate everything else.

    The real problem is its too strong on trash. So strong in fact that its used against bosses as well.

    Let me ask you this in return, would you consider it a problem if all the dps just used one set? How about if only one class was the best at dps?

    At least before azureblight became popular there was a diversity of sets and classes. Now you see tons of large groups all playing sorcs and using azureblight. Its nothing but dot/acid spray spam and negate spam.
    Edited by Synapsis123 on September 12, 2024 1:34AM
  • Dax_Draconis
    Dax_Draconis
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    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.

    Why is it a problem for PvE?

    Generally its healthy for a game to have a diversity of sets that are useable and "meta" in pve. If one set is too "meta" then it makes things stale. For a healthy PvE endgame you want to have the sets balanced. An endgame where one set doesn't completely dominate everything else.

    The real problem is its too strong on trash. So strong in fact that its used against bosses as well.

    Let me ask you this in return, would you consider it a problem if all the dps just used one set? How about if only one class was the best at dps?

    I guess I should stop wasting time farming it then if people are demanding it be ruined.
  • Synapsis123
    Synapsis123
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    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.

    Why is it a problem for PvE?

    Generally its healthy for a game to have a diversity of sets that are useable and "meta" in pve. If one set is too "meta" then it makes things stale. For a healthy PvE endgame you want to have the sets balanced. An endgame where one set doesn't completely dominate everything else.

    The real problem is its too strong on trash. So strong in fact that its used against bosses as well.

    Let me ask you this in return, would you consider it a problem if all the dps just used one set? How about if only one class was the best at dps?

    I guess I should stop wasting time farming it then if people are demanding it be ruined.

    It doesn't need to be ruined. It just needs to be balanced.
    Edited by Synapsis123 on September 12, 2024 1:38AM
  • ForumSavant
    ForumSavant
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    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
  • sarahthes
    sarahthes
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    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    At least in trials, it is not the most appropriate set for every fight.

    Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)

    Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss

    Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis

    Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk

    Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)

    Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand

    Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)

    Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.

    Sanity's edge: none of the fights are azure fights.

    Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.

    All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.
  • ForumSavant
    ForumSavant
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    sarahthes wrote: »
    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    At least in trials, it is not the most appropriate set for every fight.

    Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)

    Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss

    Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis

    Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk

    Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)

    Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand

    Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)

    Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.

    Sanity's edge: none of the fights are azure fights.

    Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.

    All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.

    That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.

    It has a place in literally every part of the game, and it shouldn't.

    You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.
  • Pevey
    Pevey
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    Ball groupers just want to keep on ball grouping.
  • sarahthes
    sarahthes
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    sarahthes wrote: »
    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    At least in trials, it is not the most appropriate set for every fight.

    Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)

    Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss

    Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis

    Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk

    Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)

    Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand

    Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)

    Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.

    Sanity's edge: none of the fights are azure fights.

    Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.

    All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.

    That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.

    It has a place in literally every part of the game, and it shouldn't.

    You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.

    I run in top tier groups, I do know what I'm talking about LOL. A lot of trash dies too fast for azure to be worth it. Groups will run arkasis instead and then just ulti nuke them with acuity - it's very dependent on the size of the trash pack, the whether or not it spawns in waves, etc. Azure being used as one size fits all is a hallmark of a LESS organized/sweaty group.
  • LadyGP
    LadyGP
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    forum_gpt wrote: »
    The DoT stacking is out of control, and in Battlegrounds, it's ridiculous how fast you can melt from a few random DoTs.

    With the upcoming BG update focusing on more frequent fights, it’s only going to get worse. More fights = more stacks = more instant death. It's almost like you have to run a cleanse just to survive, which isn't fun.

    Zenimax, please nerf this set or tweak the damage in PvP. Otherwise, BGs are just going to be a one-set show.

    It's the way the instances spread and how other players can use dots to buff other azure blight players stacks.

    Just a poorly coded set that needs adjusted.
    Will the real LadyGP please stand up.
  • LadyGP
    LadyGP
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    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    This <- The lag and performance of Azure blight on the server is the #1 reason it should be adjusted. Keep the dps do whatever but fix it so it stops nuking servers.
    Will the real LadyGP please stand up.
  • Pevey
    Pevey
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    You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.
  • sayswhoto
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    A bit off topic, but I'm trying to think of what high MMR 4v4 arena-like BG compositions would look like and I'm not really liking what it could be. Maybe the PTS patch notes will change things.
  • ForumSavant
    ForumSavant
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    sarahthes wrote: »
    sarahthes wrote: »
    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    At least in trials, it is not the most appropriate set for every fight.

    Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)

    Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss

    Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis

    Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk

    Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)

    Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand

    Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)

    Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.

    Sanity's edge: none of the fights are azure fights.

    Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.

    All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.

    That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.

    It has a place in literally every part of the game, and it shouldn't.

    You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.

    I run in top tier groups, I do know what I'm talking about LOL. A lot of trash dies too fast for azure to be worth it. Groups will run arkasis instead and then just ulti nuke them with acuity - it's very dependent on the size of the trash pack, the whether or not it spawns in waves, etc. Azure being used as one size fits all is a hallmark of a LESS organized/sweaty group.

    Can you tell me why I can go on ESOlogs right now and the top trial runs almost all have Azure?
  • Pevey
    Pevey
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    They might have 3, maybe 4, people in azure on pure trash pulls. There are diminishing returns on having more people run it. Also will likely have z’ens, alkosh, etc. a certain number will certainly be wearing deadly. Azure is one of many sets that has a place in many (certainly not all) fights.

    At least the OP in this thread is more honest than last time. A few days ago, it was handwringing about the poor servers. It’s clear someone wants to continue the playstyle azure specifically counters without having to deal with the pesky counter.
  • sarahthes
    sarahthes
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    sarahthes wrote: »
    sarahthes wrote: »
    As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.

    It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.

    It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.

    At least in trials, it is not the most appropriate set for every fight.

    Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)

    Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss

    Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis

    Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk

    Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)

    Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand

    Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)

    Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.

    Sanity's edge: none of the fights are azure fights.

    Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.

    All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.

    That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.

    It has a place in literally every part of the game, and it shouldn't.

    You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.

    I run in top tier groups, I do know what I'm talking about LOL. A lot of trash dies too fast for azure to be worth it. Groups will run arkasis instead and then just ulti nuke them with acuity - it's very dependent on the size of the trash pack, the whether or not it spawns in waves, etc. Azure being used as one size fits all is a hallmark of a LESS organized/sweaty group.

    Can you tell me why I can go on ESOlogs right now and the top trial runs almost all have Azure?

    Well I know of a few situations where people didn't have anything else and parsed not bad and then people started copying them. Oax is one example. People started running azure on Oax cuz a guy I know forgot to grab one of his other sets and ran azure cuz he had it handy, and he's good at the game and parsed well. It was really funny watching it happen in real time after he did it.

    Edit: the group was good but not great so there were a lot of frogs up which inflated azure quite a bit too.
    Edited by sarahthes on September 12, 2024 4:03AM
  • Xanttious
    Xanttious
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    forum_gpt wrote: »
    The DoT stacking is out of control, and in Battlegrounds, it's ridiculous how fast you can melt from a few random DoTs.

    With the upcoming BG update focusing on more frequent fights, it’s only going to get worse. More fights = more stacks = more instant death. It's almost like you have to run a cleanse just to survive, which isn't fun.

    Zenimax, please nerf this set or tweak the damage in PvP. Otherwise, BGs are just going to be a one-set show.

    I've been saying this for awhile now, even got my own post down in PvP section of the forums:

    https://forums.elderscrollsonline.com/en/discussion/663422/azureblight-nerf-needed#latest

    So good luck to you here, maybe you'll make better progress then i did. Because this set is un-balalanced and is already driving people away from PvP or the game.
    Guild Leader of Xan's Army (DC-Grayhost)
  • Pevey
    Pevey
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    ✭✭
    You know really what drives a lot of people away from PVP? Ball groups.
  • Xanttious
    Xanttious
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    Pevey wrote: »
    You know really what drives a lot of people away from PVP? Ball groups.

    Pretty sure lag, the unbalanced sets and abilitys, the lack of new content, stream sniping, and night-capping has drove more people away then ball groups have.

    But i digress, this isn't my post and I've already said my piece in my forum. Hopefully passing the torch over to someone else, they will be able to get their voice heard. Good luck.
    Edited by Xanttious on September 12, 2024 4:57AM
    Guild Leader of Xan's Army (DC-Grayhost)
  • CrashTest
    CrashTest
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    No, it's fine as it is. If you don't like getting nuked by it, then stop stacking so tightly.
  • Renato90085
    Renato90085
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    Pve only
    if all dps run Azure set and a sup dd run morag tong for trial. it op
    but vet trial just easy so not need Azure and morag ,you can run craftable Sets finish all...
    but if you run trial hm..it meta
    my group run azure 4 minutes to defeat DSRHM Reef Guardian last month, which we couldn't have done without Azure...
    it crazy dmg if group know how use
    so yes it op ,but not required in most cases..
  • ForumSavant
    ForumSavant
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    CrashTest wrote: »
    No, it's fine as it is. If you don't like getting nuked by it, then stop stacking so tightly.

    It having a place in PvE and PvP at the highest tier doesn't make it "fine." It is the highest DPS set in the entire game and at base has a higher tooltip than tarnished nightmare before you even account for the bonus dmg if there are other people around. That makes 0 sense.
  • Elendir2am
    Elendir2am
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    Azureblight is only one set in game, which counter ballgroups and didnt get crushed by nerf hammer.
    So they are trying to get it nerf-destroyed like any other set, which effectively countered ball groups.
    So yeah, this thread is their "we adapt", they like to preach.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Major_Mangle
    Major_Mangle
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    If you wanna make a case that it's too good in PvE I can get behind that. But it has a lot to do with the fact that most of the new trial/dungeon encounters are designed with heavy focus on AoE and cleave. Add arcanist on top of that which synergies extremely well with the set due to how often fatecarver ticks. You want azureblight to be less impactful in PvE, ask ZOS to create trials/dungeons that doesn't require heavy amounts of cleave damage.

    From a PvP perspective the set is more than fine, if anything it's one of few sets (when heavily build around) that can actually put pressure on a ballgroup and potentially wipe them. The anti azureblight propaganda from some ballgroup players is astonishing. You need a dedicated comp as an azureblight group in order to even make it impactful in PvP.

    And whoever said azureblight is a problem in battlegrounds is straight up lying or is playing in a premade comp who heavily relies in stacking. But outside of such a specific scenario azureblight hasn't been a staple meta set for battlegrounds ever since they reduced the tick rate from DoTs. If my memory serves me right that is well over 3 years ago.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Einstein_
    Einstein_
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    If you wanna make a case that it's too good in PvE I can get behind that. But it has a lot to do with the fact that most of the new trial/dungeon encounters are designed with heavy focus on AoE and cleave. Add arcanist on top of that which synergies extremely well with the set due to how often fatecarver ticks. You want azureblight to be less impactful in PvE, ask ZOS to create trials/dungeons that doesn't require heavy amounts of cleave damage.

    From a PvP perspective the set is more than fine, if anything it's one of few sets (when heavily build around) that can actually put pressure on a ballgroup and potentially wipe them. The anti azureblight propaganda from some ballgroup players is astonishing. You need a dedicated comp as an azureblight group in order to even make it impactful in PvP.

    And whoever said azureblight is a problem in battlegrounds is straight up lying or is playing in a premade comp who heavily relies in stacking. But outside of such a specific scenario azureblight hasn't been a staple meta set for battlegrounds ever since they reduced the tick rate from DoTs. If my memory serves me right that is well over 3 years ago.

    I also play in a organized group, and Azure blight is a strong set but it doesn't kill us when its only used by 2-4 players.

    But i also have a Azure build for myself. With this build i can kill one of the not so good groups almost solo when they are are not focused on me, i am not sure if this is a bit strong. One player should not be able to kill a 10-12 man.

    In PvE this set carries almost every content now and destroyed build diversity, especially combined with Arcanist.

    I think this set needs some adjustment, BUT DON'T NERF IT TO THE GROUND.
  • ApoAlaia
    ApoAlaia
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    ✭✭✭
    Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.

    Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.

    Personally I'd rather they'd take this approach with all conflicts of this nature.

    Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.
  • Major_Toughness
    Major_Toughness
    ✭✭✭✭
    ApoAlaia wrote: »
    Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.

    Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.

    Personally I'd rather they'd take this approach with all conflicts of this nature.

    Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.

    If anything its the other way around and should be turned off in PvE like Plaguebreak. It serves the same purpose.

    It is a non-issue in PvP unless you run into an organised group who are all using it. Kind of like a ball group but not as tanky and not as much damage. Unless it's against numerous enemies that all stack up inside ground AoEs.

    Most of the time in PvP and PvE, and this might just be me, I don't stand in big red circles that do damage to me.
    PC EU > You
  • ApoAlaia
    ApoAlaia
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    ✭✭✭
    ApoAlaia wrote: »
    Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.

    Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.

    Personally I'd rather they'd take this approach with all conflicts of this nature.

    Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.

    If anything its the other way around and should be turned off in PvE like Plaguebreak. It serves the same purpose.

    It is a non-issue in PvP unless you run into an organised group who are all using it. Kind of like a ball group but not as tanky and not as much damage. Unless it's against numerous enemies that all stack up inside ground AoEs.

    Most of the time in PvP and PvE, and this might just be me, I don't stand in big red circles that do damage to me.

    Apparently is an issue in PvP according to OP and others?

    I wouldn't know myself, keep doors cannot wear sets (yet) and when I get killed is, as of the last few months, to the tune of shattering glass...

    AFAIK is not an issue in PvE. No one I've played with nor any raid lead has complained about it.

    Edited by ApoAlaia on September 12, 2024 9:08AM
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