Synapsis123 wrote: »I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.
This set can't get nerfed or changed fast enough.
Dax_Draconis wrote: »Synapsis123 wrote: »I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.
This set can't get nerfed or changed fast enough.
Why is it a problem for PvE?
Synapsis123 wrote: »Dax_Draconis wrote: »Synapsis123 wrote: »I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.
This set can't get nerfed or changed fast enough.
Why is it a problem for PvE?
Generally its healthy for a game to have a diversity of sets that are useable and "meta" in pve. If one set is too "meta" then it makes things stale. For a healthy PvE endgame you want to have the sets balanced. An endgame where one set doesn't completely dominate everything else.
The real problem is its too strong on trash. So strong in fact that its used against bosses as well.
Let me ask you this in return, would you consider it a problem if all the dps just used one set? How about if only one class was the best at dps?
Dax_Draconis wrote: »Synapsis123 wrote: »Dax_Draconis wrote: »Synapsis123 wrote: »I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.
This set can't get nerfed or changed fast enough.
Why is it a problem for PvE?
Generally its healthy for a game to have a diversity of sets that are useable and "meta" in pve. If one set is too "meta" then it makes things stale. For a healthy PvE endgame you want to have the sets balanced. An endgame where one set doesn't completely dominate everything else.
The real problem is its too strong on trash. So strong in fact that its used against bosses as well.
Let me ask you this in return, would you consider it a problem if all the dps just used one set? How about if only one class was the best at dps?
I guess I should stop wasting time farming it then if people are demanding it be ruined.
ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
At least in trials, it is not the most appropriate set for every fight.
Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)
Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss
Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis
Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk
Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)
Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand
Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)
Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.
Sanity's edge: none of the fights are azure fights.
Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.
All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.
ForumSavant wrote: »ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
At least in trials, it is not the most appropriate set for every fight.
Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)
Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss
Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis
Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk
Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)
Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand
Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)
Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.
Sanity's edge: none of the fights are azure fights.
Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.
All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.
That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.
It has a place in literally every part of the game, and it shouldn't.
You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.
The DoT stacking is out of control, and in Battlegrounds, it's ridiculous how fast you can melt from a few random DoTs.
With the upcoming BG update focusing on more frequent fights, it’s only going to get worse. More fights = more stacks = more instant death. It's almost like you have to run a cleanse just to survive, which isn't fun.
Zenimax, please nerf this set or tweak the damage in PvP. Otherwise, BGs are just going to be a one-set show.
ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
ForumSavant wrote: »ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
At least in trials, it is not the most appropriate set for every fight.
Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)
Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss
Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis
Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk
Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)
Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand
Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)
Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.
Sanity's edge: none of the fights are azure fights.
Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.
All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.
That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.
It has a place in literally every part of the game, and it shouldn't.
You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.
I run in top tier groups, I do know what I'm talking about LOL. A lot of trash dies too fast for azure to be worth it. Groups will run arkasis instead and then just ulti nuke them with acuity - it's very dependent on the size of the trash pack, the whether or not it spawns in waves, etc. Azure being used as one size fits all is a hallmark of a LESS organized/sweaty group.
ForumSavant wrote: »ForumSavant wrote: »ForumSavant wrote: »As I've said before in one of my own posts, Azure does something that no other set does, and that is have a spot in every single group in any scenario. The only place where it doesn't shine is when you are legitimately fighting 1/2 mobs or people.
It is meta to run in 4 man dungeons, 4v4v4 BGs, 12 man trials, 12 man ballgroups in Cyro, as well as smaller sized groups just to run around and cause chaos. The issue is that the damage on it is so strong, you can use it to ruin groups that aren't even large. A 4 man group can take an insane amount of damage from it, and the worst part of the set is the INSANE amount of stress and lag it causes on the server.
It's one thing to have a set that completely breaks the meta, it's another thing to have a set that completely breaks the servers.
At least in trials, it is not the most appropriate set for every fight.
Maw of Lorkhaj: bad on boss fights, they're all single target or 2 target at most - super sweaty groups will yandir/acuity burst first boss, run a moderately aoe setup second boss, and pure single target last boss (pyrebrand/rele maybe?)
Halls of Fabrication: azure on chickens but only if ultra speed strat, otherwise it's bad; azure on spider if you pull the small spiders on top of the big one otherwise it's bad, azure on committee but only if they're stacked for full burn. Factotum I'd probably run pyrebrand/rele, same with last boss
Asylum: Coral/deadly on arcanists or stamplars if really sweaty, and also if not sweaty and killing minis
Cloudrest: azure bad - this is another coral/deadly fight if arc or plar, or pyrebrand rele if a dk
Sunspire: bad on all bosses - add waves aren't really suited for it either (Sunspire is an acuity trial for trash generally and single target burn for bosses - acuity if super super sweaty but otherwise your standard coral deadly or pyrebrand rele depending on class)
Kyne's: Entire trial is single target parse bosses. You know what that means - coral deadly or rele pyrebrand
Rockgrove: boss 1 single target, boss 2 probably the best azure fight in the game but only if doing sweaty 1 or 2 portal strats on HM, boss 3 back to single target (you know the drill)
Dreadsail: boss 1 azure is only good for the first half of the fight. I concede people run it because atros die faster. Boss 2 is a quintessential azure fight. Boss 3 is single target and azure would be trolling.
Sanity's edge: none of the fights are azure fights.
Lucent Citadel: Azure can work on all the fights here but it's not as strong as it is in other trials. Because of how dangerous the adds are though a lot of people like to run it. On knot run it's literally only useful for the necro bridge but people do run it just for that.
All of the above only applies to hard modes. Non-hm bosses die too fast for azure stacks to properly build outside of the HoF bosses which don't have individual hard modes and do have a fair bit of aoe depending on how they're played. That said, HoF bosses are not good with azure if slow strats are used.
That's great and all except for the fact that it's still run in the vast majority of these trials for trash pulls. The fact that it can even be run on certain boss pulls is insane, and some of the best groups will put people in Azure even for those boss fights, nevermind the fact that 90% of people can walk into a trial and put azure on and do an insane amount of damage without even taking into account that it's not a trash pull.
It has a place in literally every part of the game, and it shouldn't.
You can look on ESO logs and see that the vast majority of trials have people in azure for the best runs in the game, so whatever group you are talking about is overshadowed by groups actually doing the right thing and running it properly.
I run in top tier groups, I do know what I'm talking about LOL. A lot of trash dies too fast for azure to be worth it. Groups will run arkasis instead and then just ulti nuke them with acuity - it's very dependent on the size of the trash pack, the whether or not it spawns in waves, etc. Azure being used as one size fits all is a hallmark of a LESS organized/sweaty group.
Can you tell me why I can go on ESOlogs right now and the top trial runs almost all have Azure?
The DoT stacking is out of control, and in Battlegrounds, it's ridiculous how fast you can melt from a few random DoTs.
With the upcoming BG update focusing on more frequent fights, it’s only going to get worse. More fights = more stacks = more instant death. It's almost like you have to run a cleanse just to survive, which isn't fun.
Zenimax, please nerf this set or tweak the damage in PvP. Otherwise, BGs are just going to be a one-set show.
You know really what drives a lot of people away from PVP? Ball groups.
No, it's fine as it is. If you don't like getting nuked by it, then stop stacking so tightly.
Major_Mangle wrote: »If you wanna make a case that it's too good in PvE I can get behind that. But it has a lot to do with the fact that most of the new trial/dungeon encounters are designed with heavy focus on AoE and cleave. Add arcanist on top of that which synergies extremely well with the set due to how often fatecarver ticks. You want azureblight to be less impactful in PvE, ask ZOS to create trials/dungeons that doesn't require heavy amounts of cleave damage.
From a PvP perspective the set is more than fine, if anything it's one of few sets (when heavily build around) that can actually put pressure on a ballgroup and potentially wipe them. The anti azureblight propaganda from some ballgroup players is astonishing. You need a dedicated comp as an azureblight group in order to even make it impactful in PvP.
And whoever said azureblight is a problem in battlegrounds is straight up lying or is playing in a premade comp who heavily relies in stacking. But outside of such a specific scenario azureblight hasn't been a staple meta set for battlegrounds ever since they reduced the tick rate from DoTs. If my memory serves me right that is well over 3 years ago.
Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.
Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.
Personally I'd rather they'd take this approach with all conflicts of this nature.
Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.
Major_Toughness wrote: »Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.
Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.
Personally I'd rather they'd take this approach with all conflicts of this nature.
Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.
If anything its the other way around and should be turned off in PvE like Plaguebreak. It serves the same purpose.
It is a non-issue in PvP unless you run into an organised group who are all using it. Kind of like a ball group but not as tanky and not as much damage. Unless it's against numerous enemies that all stack up inside ground AoEs.
Most of the time in PvP and PvE, and this might just be me, I don't stand in big red circles that do damage to me.