Sirona_Starr wrote: »ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
Major_Toughness wrote: »Sirona_Starr wrote: »ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
Majority of the time it's the other way around and changes are made for PvE that kill something in PvP.
Azureblight is a non-issue in both.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).
Sirona_Starr wrote: »ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
Synapsis123 wrote: »I saw this last Friday in Cyrodiil. Do we really need 24 people running around in the same set?
TheLoreMaster420 wrote: »I tried the 8vs8 game mode and it seems completely garbage because everyone is using azureblight and your recaps always looks like this. The game mode will be dead on arrival due to azureblight. People will try the game mode once and never want to pvp again due to azureblight being the worst balanced set ever introduced to eso. Its completely miserable and oppressing playing against this.
El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
ForumSavant wrote: »El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.
ForumSavant wrote: »El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.
Major_Mangle wrote: »ForumSavant wrote: »El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
It's still the strongest PvE set in certain instances, but adding a line like velothi has to make it only explode on mobs would solve the problem that 90% of the community has with it.
Except you remove the only set that gives a fair chance against ballgroups. If you gonna allow one extreme (the super overtuned defensive nature of optimised groups) you need to allow the other end as well. Not saying any extreme is ideally a good thingto have but you get my point.
Rather go with one of the previous suggestions someone wrote to lower the base tooltip but have a more aggressive scaling (so it's more oppressive against any group or stack above 6-8+)
El_Borracho wrote: »@sarahthes I could not agree with you more. Its reminiscent of the campaign last year to nerf Relequen based on what it was doing in 1 on 1 duels.
If anything, PVP need MORE damage sets that cause damage, especially to those who want to stack to avoid the horrors of dying in PVP.
El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
As someone who knows azure blight it bugged (cross stacks) and hates it... I can tell you what you say here is NOT the case.
El_Borracho wrote: »"Ball groups are the worst! They keep killing me wherever I go! ZoS needs to do something to stop them."
[Hands out Azureblight]
"Azureblight its the worst! It keeps showing up in my combat recaps when I am in a group! ZoS needs to nerf it!"
Azureblight has been in the game since 2018. It's not a new set. It got changed over a year ago and it's taken PvP a pretty long time to catch on that they could use it too.
That said, I suspect there's an active campaign amongst the sweaty PvPers to prove a point on the pts at the moment. They want azureblight gone so they're stacking it far more than it would actually be stacked in game to ensure its deleted.
All zos needs to do is add a "to monsters" line to it. Because it's not OP in PvE and doesn't need to be nerfed there at all. If it seems over used in current trials that's more to do with the trial design than the set, as we have older trials where the set is not optimal at all.
PureEnvelope35 wrote: »So seeing as this thread is still kicking, why not try push the point that the set can easily be brought in line by reducing the tooltip by a large % but increasing the scaling? Similar to other sets if I recall? Scaling only becomes effectively the same as current values if hitting 6+ generally seems like it would please everyone both PvE and PvP (except Nahviintaas DPS )
No need to be argumentative if something like that is a logical option that doesn't result in insults being flung around.