BananaBender wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).
I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...
BananaBender wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).
I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...
CameraBeardThePirate wrote: »BananaBender wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).
I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...
5M and 6M damage is ridiculous. The only reason people weren't dying in this screenshot is because 3 healers got put onto one team. The fact any of them died with that many heals is ridiculous.
You're also missing the deaths from the people that left.
Yes, heals are overtuned - but that means the heals should be reduced. It does not mean you should be introducing a set enabling you to put out 5M-10M damage in a BG.
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
CameraBeardThePirate wrote: »BananaBender wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players. (This ones pretty funny, since 3 healers were put on one of the teams).
I'm not much of a PvPer, but to me that looks like it doesn't do nearly enough damage. No one is dying to begin with and people want the damage to be reduced!? I will never understand PvP...
5M and 6M damage is ridiculous. The only reason people weren't dying in this screenshot is because 3 healers got put onto one team. The fact any of them died with that many heals is ridiculous.
You're also missing the deaths from the people that left.
Yes, heals are overtuned - but that means the heals should be reduced. It does not mean you should be introducing a set enabling you to put out 5M-10M damage in a BG.
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.
It's not going to do that kind of damage against a group where it kills fast so using those slowed down, players that absorb damage like a sponge without dying fights as proof the set is OP isn't really the best way to prove your point. A kill feed showing good players dying fast and often to azure would be better even though the damage output as a whole should be significantly lower.
To put it in PvE terms you're parsing on target dummies and trying to say you're good at Bahsei.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Major_Toughness wrote: »
Have any clips? Pictures of damage done/taken?
Surely SOMEONE must be using it still if it is that good.
There is a lot of anecdotes saying it's good but no actual numbers being posted.
Then against people say Tarnished is OP when it's average hit is about 5k so I guess Azureblight hits similar?
Here's a CMX of an Azureblight comp in a BG. The BG was only 2 teams, as the third never got in. Just this build did over 9 million damage against 4 players over the course of the 15 minute match. Extrapolate that out to all 3 damage dealers in the group - each person is dealing roughly the same amount of damage in an Azureblight comp (since everyone's build is more or less the same). It's ridiculous.
And here's a scoreboard of another 4v4(v1) BG of just 2 people wearing Azureblight in the group. 5 and 6 million damage for the two Azureblight players.
Still need more proof Azureblight is ridiculous? Just watch this video to see how fast it tears through other well-comped groups in BGs.
https://youtu.be/p5zvBEX-OHE
Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Against a team with 3 healers WITHOUT having a negate. The amount of damage that's outputted there is insane, especially when healers typically build much tankier than a regular dps player. Look at the video he linked. Azureblight completely wipes groups that only have one healer.
It's not going to do that kind of damage against a group where it kills fast so using those slowed down, players that absorb damage like a sponge without dying fights as proof the set is OP isn't really the best way to prove your point. A kill feed showing good players dying fast and often to azure would be better even though the damage output as a whole should be significantly lower.
To put it in PvE terms you're parsing on target dummies and trying to say you're good at Bahsei.
The final scoreboard damage won't be as high against normal teams without 3 healers, but the amount of damage there is still ridiculous. You basically can't output that on any other type of setup.
Like I said in my previous comment though, look at the video he linked. It pretty much shows what you're talking about.
CameraBeardThePirate wrote: »Major_Toughness wrote: »So OVERpowered that you got 1 (one) kill in 15 minutes.
Yes, keep moving the goalposts and ignore the other 2 examples I put out as well. 1 person dealing 9M damage in a BG is definitely balanced.
Synapsis123 wrote: »Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?
Synapsis123 wrote: »Do you even care about pvp?
ForumSavant wrote: »ForumSavant wrote: »...you should not be able to kill 12 COORDINATED players just because you want to and because you think they are too strong.
A massive group of more players should be able to kill at least a few of a 12-person coordinated ball group. A second ball group, equally skilled and coordinated, should be able to kill at least a few of a 12-person coordinated ball group.
You might disagree, but this is my perspective. It's from this viewpoint that I think something like Azure is fine and was sorely needed.
The azure tooltip is higher, but it's also delayed and can be purged, while tarnished cannot and is used for ganking. They're really apples and oranges.
Your last statement shows that you don't understand the way azure works. The azure application is generally ground dots, purging azure does little to nothing to remedy the situation In addition to doing more dmg on explosion than tarnished, it also is generally going off far more often.
There is a fundamental misunderstanding of the way the set works.
Azure procs from *any* dot, not just ground dots. If you find you can't get out of ground dots that's probably a skill issue. And sticky dots can be purged.
Synapsis123 wrote: »Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?
PureEnvelope35 wrote: »Synapsis123 wrote: »Could anyone in this thread that doesn't want azureblight nerfed actually engage with the question of why they are opposed to it? Do you believe the set isn't overpowered in pvp? Are you worried that a nerf to the set to balance it is going to destroy it for pve? Do you even care about pvp?
Gladly!
Talking purely on the EU side of things, can't comment on NA where the situation DOES seem to be different;
-I don't believe it to be overpowered in PvP outside of the usage against organised 12 man groups, outside of that we have found it more efficient to just run an optimised 4-6 man to generally fight in small scale.
-On balancing for PvE, ZoS's track record of nerfing sets between PvP and PvE can be, tenuous at best (Zaan proc conditions) and bewildering at worst (Plaguebreak being nerfed in PvE causing the set to take a hit in PvP, still having its uses but no where near the same amount, also RIP Archcustodian nuke).
-I still care about PvP but again, outside of ballgroups and organised guild runs (think 2x10 man groups or so) on EU, just about no one has encountered Azureblight as a problem set, our high MMR BGs in group queue (admittedly I rarely go there myself these days) are mostly extreme DoT pressure from full proc Arcanists, high burst Wardens or other 4 man setups of healer, burst DDs and pressure DDs to simplify it.
Been a bit rude throughout some replies here, partially for entertainment sake but mainly defending Azureblight because again, on EU in Cyrodiil where most PvP happens, Ballgroups are annoying to fight unless you yourself Ballgroup, but most struggle to fight the sheer pressure Azureblight does provide against highly stacked people who can no longer run Purge.
Granted most of the clips/screenshots are from NA I do agree that Azureblight seems to be problematic in the BG scene there, unsure of open world Cyrodiil/IC, meta on both megaservers has always been very different but Azureblight being prominent in 4v4, or under anything versus 10+ is definitely interesting.
You know really what drives a lot of people away from PVP? Ball groups.
You know really what drives a lot of people away from PVP? Ball groups.
You know really what drives a lot of people away from PVP? Ball groups.
Pretty sure lag, the unbalanced sets and abilitys, the lack of new content, stream sniping, and night-capping has drove more people away then ball groups have.
But i digress, this isn't my post and I've already said my piece in my forum. Hopefully passing the torch over to someone else, they will be able to get their voice heard. Good luck.
Synapsis123 wrote: »
These are the recent logs from some pvp I did in cyrodiil. As you can see 20% of the damage I took was from this one set. Does that seem reasonable? I was in a 3 man group. What is this set being balanced for? Do I have to run solo in cyrodiil to make it do less than the majority of the damage?
Honestly, everyone in this thread is just talking past one another.
Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.