Synapsis123 wrote: »Lets try to keep the thread on topic. The issue is the set is too strong in pvp. Do you disagree with that?
No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
Synapsis123 wrote: »No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
What is the counter? If the counter is "spread out", explain how you coordinate random players who aren't grouped to spread out in a pvp game where people are supposed to be in large fights.
Synapsis123 wrote: »No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
What is the counter? If the counter is "spread out", explain how you coordinate random players who aren't grouped to spread out in a pvp game where people are supposed to be in large fights.
Surely azure isn't the only risk to being in a group with clumped up randoms.
Synapsis123 wrote: »Synapsis123 wrote: »No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
What is the counter? If the counter is "spread out", explain how you coordinate random players who aren't grouped to spread out in a pvp game where people are supposed to be in large fights.
Surely azure isn't the only risk to being in a group with clumped up randoms.
Except the topic is about azure. Please stop changing the topic.
Synapsis123 wrote: »Synapsis123 wrote: »No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
What is the counter? If the counter is "spread out", explain how you coordinate random players who aren't grouped to spread out in a pvp game where people are supposed to be in large fights.
Surely azure isn't the only risk to being in a group with clumped up randoms.
Except the topic is about azure. Please stop changing the topic.
Except it's relevant. If a strat doesn't work against azure then surely it also doesn't work against getting bombed by the 18K health PvEers. Y'all die every time, right?
Synapsis123 wrote: »Synapsis123 wrote: »Synapsis123 wrote: »No, leave Azure alone. It's easy to counter. The only blight in PvP are those who hard stack and steamroll over everything in their path. The irony is amusing.
What is the counter? If the counter is "spread out", explain how you coordinate random players who aren't grouped to spread out in a pvp game where people are supposed to be in large fights.
Surely azure isn't the only risk to being in a group with clumped up randoms.
Except the topic is about azure. Please stop changing the topic.
Except it's relevant. If a strat doesn't work against azure then surely it also doesn't work against getting bombed by the 18K health PvEers. Y'all die every time, right?
You can block a single bomb. You can't block being constantly bombarded by 9k explosions.
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My conclusion based on all the back and forth is that azureblight is fine for PvE and thus should be removed from PvP, and perhaps a new set designed specifically for ball group busting should be released in the near future, that scales or ramps more in groups of 8+ than it does on packs of targets smaller than 8.
ZOS_GregoryV wrote: »Greetings all!
After reviewing this thread, and removing a handful of posts, we would like to remind everyone that all posts are to be kept within the guidelines of the Community Rules. Abusive Language and Disruptive Behavior, Flaming, Rude and Insulting Comments, as well as Trolling or Baiting, are all violations of the rules. We understand that members of the community are rather passionate, and would like to voice their opinions and concerns, but we still ask that all posts/comments stay within the rules.
Thank you for your understanding,
-Greg
ZOS_GregoryV wrote: »Greetings all!
After reviewing this thread, and removing a handful of posts, we would like to remind everyone that all posts are to be kept within the guidelines of the Community Rules. Abusive Language and Disruptive Behavior, Flaming, Rude and Insulting Comments, as well as Trolling or Baiting, are all violations of the rules. We understand that members of the community are rather passionate, and would like to voice their opinions and concerns, but we still ask that all posts/comments stay within the rules.
Thank you for your understanding,
-Greg
Thanks but lets not deviate from azureblight being the strongest set in the game.
ZOS_GregoryV wrote: »Greetings all!
After reviewing this thread, and removing a handful of posts, we would like to remind everyone that all posts are to be kept within the guidelines of the Community Rules. Abusive Language and Disruptive Behavior, Flaming, Rude and Insulting Comments, as well as Trolling or Baiting, are all violations of the rules. We understand that members of the community are rather passionate, and would like to voice their opinions and concerns, but we still ask that all posts/comments stay within the rules.
Thank you for your understanding,
-Greg
Thanks but lets not deviate from azureblight being the strongest set in the game.
Synapsis123 wrote: »ZOS_GregoryV wrote: »Greetings all!
After reviewing this thread, and removing a handful of posts, we would like to remind everyone that all posts are to be kept within the guidelines of the Community Rules. Abusive Language and Disruptive Behavior, Flaming, Rude and Insulting Comments, as well as Trolling or Baiting, are all violations of the rules. We understand that members of the community are rather passionate, and would like to voice their opinions and concerns, but we still ask that all posts/comments stay within the rules.
Thank you for your understanding,
-Greg
Thanks but lets not deviate from azureblight being the strongest set in the game.
Specifically it is strong in pvp though. You are the original poster so please don't derail the conversation into pve.
Mathius_Mordred wrote: »I mostly do Vet and normal dungeons and a few trials on normal. I have found that Azure hardly ever procs as everything dies way too fast for it to build up 20 stacks, I deconstructed it and got half my transmutes back, massively overhyped set.
Two things I can agree with above: (1) The stacks themselves should be able to be purged in addition to the sticky dots, and (2) AOE mitigation should properly apply when someone near you has AB go off.
Azure is perfect in its anti ball niche and balanced because it's a blank line into mobile solos and smallscale groups.Synapsis123 wrote: »Lets try to keep the thread on topic. The issue is the set is too strong in pvp. Do you disagree with that?
xylena_lazarow wrote: »Azure is perfect in its anti ball niche and balanced because it's a blank line into mobile solos and smallscale groups.Synapsis123 wrote: »Lets try to keep the thread on topic. The issue is the set is too strong in pvp. Do you disagree with that?
Sirona_Starr wrote: »ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
YandereGirlfriend wrote: »The sort of elephant in the room here is that in open-world PvP this is an Xv1 set.
So the tales of the noble Azureblight user busting the dreaded ballgroup or opposing zerg is, generally speaking, complete nonsense. There's a reason why each of the faction zergs in Cyrodiil all use this set.
Zergs use this set to swarm-down groups smaller than themselves because Azureblight's power continues to scale upward the more people that you have running it. So if you have 8-10 players in a 40-man zerg running this set, as is often the case, the procs are firing off every 2-3 seconds on everyone being targeted for insane tooltips.
This set became extremely problematic once sticky DOTs were randomly extended to 20-seconds and beyond because the ease of use of the set vs. its damage output became completely inverted. People using this set simply spam Oblivion's Foe + Soul-Splitting Trap double sticky DOTs and Acid Spray on anything that moves... and then at that point their job is basically done. Just sit back and wait for the blue mist and your AP.
My suggestion for reigning-in this set would be to no longer aggregate all Azureblight stacks into a single stack on a target. This would remove much of the Xv1 potential of the set, as each wearer would have to build their own stacks rather than combining to build a single stack on a target. Extending the post-proc immunity period would also be beneficial. Also making the stacks Purge-able, which currently they are not for whatever strange reason. Failing all of that simply nerf the tooltip to something more reflective of the effort required to proc it.
There are also issues with Azureblight not being properly mitigated by AOE-reduction buffs/CP/etc. as well as proccing more often than it should but those are more bugs with the set than intentional design.
PvE players love to blame PvP players for bad balance changes althought ZoS made most of these bad changes without PvPers asking for them or only a minority and often there would be ways to keep PvP balance that ZoS not used. Even for nerfs to PvP sets or the battlespirit nerf to hp regen (despite beein only in PvP fights) PvErs blamed the PvPers.MidniteOwl1913 wrote: »Sirona_Starr wrote: »ForumSavant wrote: »Sirona_Starr wrote: »Here's a thought. Instead of there constantly being "something" that someone wants nerfed a call to raise sets to a better standard so there is a wider range of options of sets to be used, rather than the very "limited" run of the mill recommended sets. Let's raise up, rather than bring down
If a set does 500k damage instantly to everyone in an area and other sets are all below a baseline, why would you bring all other sets up rather than just fixing the one overperforming set? Not logical at all.
BECAUSE every time they nerf a set it effs is up for PVE because they do not balance separately. EVERY TIME. PVP whines, they nerf it and mess up PVE who are NOT whining and enjoy using the set. There have been other suggestions in this thread of alternatives instead of nerfing yet again. OR START ASKING ZOS to balance sets separately or there are sets for PVP only and PVE only. Then if you want a pvp set nerfed it doesn't impact PVE and vice versa.
Sometimes it seems that PVP is why PVE can't have nice things. It gets old.