This post is regarding the Azureblight set and why it should be nerfed for PvP
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This set has been out for a while now since Zos has changed how the set works, and it’s getting worse every day. For the sake of not having this post taken down I won't mention any names or alliances in which this takes place. This set is, in my opinion, being exploited in a way ZOS didn't intend for it to work.
I have run a PvP guild now for over 4 years on the Gray host server. The majority of the groups I lead are just casual (“pick-up” / “Non-comp”) groups with guild members and a weekly scheduled; Ball Group (“comped”) for a couple hours. This post stems from running both types of groups. It is not only my groups but other groups across all factions experiencing this as well.
When this set was first revamped you would see it out in cryo in small-man groups or on solo players which isn't the issue, this set allowed solo or small-mans to be competitive in the zergs atmosphere that is the majority of Cyrodill play; and helps those individuals be able to contribute to the task at hand (taking keeps/defending).
However, as time has gone by this set has been introduced into the 12 man group where anywhere from 4-7 people are running it in the same group. This damage cannot be mitigated or avoided since all they have to do is stack their AOE(most the time from a distance). There is no amount of shielding or healing that combats this set and as a group going against it there is nothing you can do about it other than step away from your group in hopes u don't proc it onto others. In my opinion, these conditions are leading to the exploitation of this set.
This set cannot be purged, and when you have 4-7 people casting it on a group of players, either casual or ball, that group just stands no chance. It’s taking away all enjoyable grouped play. Even in my casual groups I like when members stay around crown and with this set out there this isn't possible. It defeats the purpose of grouping up going against groups running 4-7 of these sets.
Not to mention a lot of the time the groups that are doing this run with the rest of the faction (zerg) so it’s not like you can pick or target these players down first. Some will argue that it’s the counter for the "ball groups" and that is why it won't be nerfed but this is not the case as it is influencing anyone in a group.
Alot of people hate on "ball" groups yet they don't understand the time and commitment members of these group take to put these comps together. It’s ALOT more than just stacking heals. Its ALOT of trial and error. Ball groups are only as strong as their weakest member, It takes one person in group not knowing what they are doing to screw over the whole group over. Nevertheless "Ball" groups are easy to counter when you have the experience to do so, especially without this set.
I want to reiterate that this is affecting both casual and ball groups in Cyrodiil as a whole.
We as ESO players have seen nerfs to Vicious Death, Plaguebreak, Dark Convergence, Rush of Agony, and Tarnished because they are all where over preforming, performing in a way the ruined gameplay, just as this set currently is doing. It’s to the point where a player’s skill doesn't matter anymore going against this set; and to the point where it’s pointless to even start groups up when you know these groups running 4-7 of this set are out there. You’re better off running solo. In a game that is meant for group play these are sad times.
Edited by ZOS_Volpe on August 29, 2024 3:32PM Guild Leader of Xan's Army (DC-Grayhost)