Maintenance for the week of November 4:
• ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Azureblight is Way Too OP – BG Update Will Make It Worse

  • GuuMoonRyoung
    GuuMoonRyoung
    ✭✭✭✭
    I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.

    This set can't get nerfed or changed fast enough.

    The reason why DOTs cause lag is because there is a huge RNG stuck with this game's DOTs, the status effect procs, and recently ZOS increased the RNG with status effect procs. So for each DOT, there are continuous RNG calculation being done by the server CPU. It is on top of the other RNG calculations being done in the same area. And then add all other kinds of calculations. It is a mess.
  • Major_Toughness
    Major_Toughness
    ✭✭✭✭
    ApoAlaia wrote: »
    ApoAlaia wrote: »
    Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.

    Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.

    Personally I'd rather they'd take this approach with all conflicts of this nature.

    Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.

    If anything its the other way around and should be turned off in PvE like Plaguebreak. It serves the same purpose.

    It is a non-issue in PvP unless you run into an organised group who are all using it. Kind of like a ball group but not as tanky and not as much damage. Unless it's against numerous enemies that all stack up inside ground AoEs.

    Most of the time in PvP and PvE, and this might just be me, I don't stand in big red circles that do damage to me.

    Apparently is an issue in PvP according to OP and others?

    I wouldn't know myself, keep doors cannot wear sets (yet) and when I get killed is, as of the last few months, to the tune of shattering glass...

    AFAIK is not an issue in PvE. No one I've played with nor any raid lead has complained about it.

    I mean why would PvE players complain about a set that is the most powerful?

    Not like the bannermen are going to complain either, their NPCs.

    Although it's the same in both scenarios where it is only strong with multiple users against multiple enemies. If you are solo or a small group it will do not damage.

    However you stack on 10+ more of your alliance and the relatively small AoE explosion scales up.
    PC EU > You
  • Anifaas
    Anifaas
    ✭✭✭✭✭
    I guess I should stop wasting time farming it then if people are demanding it be ruined.

    Don't worry. They're already most likely queuing up nerf requests for the other sets they don't use. It never ends.
  • Synapsis123
    Synapsis123
    ✭✭✭✭✭
    The only thing keeping this set from being more popular is that it is locked behind a grind in the most annoying and slow dungeon in the game. If this was some cheap reward for the worthy bind on equip set then it would be used by every Pug zerger in cyrodiil. Its that strong.

    It was fun to use when it was just our 8 to 12 man using it in cyrodiil, but now that so many groups are using it you can feel the lag. The set itself is over tuned and it encourages a playstyle that contributes the most to lag in cyrodiil. That is why it should be nerfed, changed, or toned down.

  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    Killing azureblight in PvE just kills set diversity more. Right now we have sets we use for aoe and sets we use for single target.

    If we lose our aoe set the likelihood is we keep the other aoe set we've been running (depending on class) and run one of the single target sets we already use to boost the other aoe set more. So then we'd use 2 or 3 sets in PvE instead of 3 or 4.

    They should just add "to monsters" to the proc condition line. It's a PvE sourced set so it should stay PvE.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Pevey wrote: »
    You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.

    Yes I do. I have clips, which have been submitted, where the blight "pops" cause crashes. Turn shadows off and you no longer crash when blight "pops".

    BUT I agree there is a crap ton of performance issues going on right now. Blight is not the underlying issue. 100% agree.
    Edited by LadyGP on September 12, 2024 2:24PM
    Will the real LadyGP please stand up.
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭
    LadyGP wrote: »
    Pevey wrote: »
    You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.

    Yes I do. I have clips, which have been submitted, where the blight "pops" cause crashes. Turn shadows off and you no longer crash when blight "pops".

    BUT I agree there is a crap ton of performance issues going on right now. Blight is not the underlying issue. 100% agree.

    If turning shadows off prevents crashing, what you describe has nothing to do with the server. It is your video card.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    Pevey wrote: »
    LadyGP wrote: »
    Pevey wrote: »
    You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.

    Yes I do. I have clips, which have been submitted, where the blight "pops" cause crashes. Turn shadows off and you no longer crash when blight "pops".

    BUT I agree there is a crap ton of performance issues going on right now. Blight is not the underlying issue. 100% agree.

    If turning shadows off prevents crashing, what you describe has nothing to do with the server. It is your video card.

    I have a 4090 - it isn't the video card. It's not a PC problem.

    u60a4olugxzu.png
    cn66qfc9oyum.png

    Edited by LadyGP on September 12, 2024 3:20PM
    Will the real LadyGP please stand up.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
  • Synapsis123
    Synapsis123
    ✭✭✭✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
    Edited by Synapsis123 on September 12, 2024 5:42PM
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    The solution isn't to nerf the set, then. It's to disable it in PvP.

    In PvE it is used a lot but it's not nearly as dominant as that. It's somewhere between 8 and 20% of my damage depending very much on the fight.
  • Reginald_leBlem
    Reginald_leBlem
    ✭✭✭✭✭
    Oh, running azureblight in pvp makes people have to spread out? How terrible. Yeah, zos better get right on that
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    Doesn't PvP stand for Proc vs Proc? :wink:
  • Major_Mangle
    Major_Mangle
    ✭✭✭
    sarahthes wrote: »
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    The solution isn't to nerf the set, then. It's to disable it in PvP.

    In PvE it is used a lot but it's not nearly as dominant as that. It's somewhere between 8 and 20% of my damage depending very much on the fight.

    Azureblight is arguably stronger in PvE than it is in PvP. Set is fine as it is.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    It’s way too effective against smaller groups of players than it should be. If ZOS wants to keep it as a zerg busting set, it should have less scaling per target, have a lower base tooltip, a cool down, or a mix of all three.
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    Urvoth wrote: »
    It’s way too effective against smaller groups of players than it should be. If ZOS wants to keep it as a zerg busting set, it should have less scaling per target, have a lower base tooltip, a cool down, or a mix of all three.

    I agree, base tooltip needs a nerf. It should still hit hard against groups of people that decide to stack at like 8+. Hitting a 4 man group for such big numbers doesn't make sense.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    sarahthes wrote: »
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    The solution isn't to nerf the set, then. It's to disable it in PvP.

    In PvE it is used a lot but it's not nearly as dominant as that. It's somewhere between 8 and 20% of my damage depending very much on the fight.

    Azureblight is arguably stronger in PvE than it is in PvP. Set is fine as it is.

    Dominant and strong aren't the same thing. In PvE we use it when it makes sense and use other sets when those make more sense.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    That means you're in a group. That is not Azureblight's fault. Instead that is EXACTLY what Azureblight is intended to do. Because it does not do that when players are not bunched together, as if they were in a ball...
    Edited by El_Borracho on September 12, 2024 8:12PM
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    Ugh. Just stop.

    Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.

    What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?

    That means you're in a group. That is not Azureblight's fault. Instead that is EXACTLY what Azureblight is intended to do. Because it does not do that when players are not bunched together, as if they were in a ball...

    Azureblight does too much damage even to smaller groups. That is the problem. It does more DPS to a group of 4 than any other set in the game. To a group of 12, sure that's 100% viable, a group of 4 should not be hit that hard by a single set.
  • Gabriel_H
    Gabriel_H
    ✭✭✭
    Why is it a problem for PvE?

    A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.

    However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.

    in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.
  • Gabriel_H
    Gabriel_H
    ✭✭✭
    ApoAlaia wrote: »
    AFAIK is not an issue in PvE. No one I've played with nor any raid lead has complained about it.

    Why would they? It's a Min/Max dream. That doesn't mean it should be, nor that it isn't going to cause problems.

    Raid leaders should be factoring in that if they are relying on people running AB, what happens if the nerf stick comes?!

    Basically - Eggs. All. Basket.

  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    Why is it a problem for PvE?

    A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.

    However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.

    in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.

    This is just plain wrong.

    And I explained why, and how, azureblight is good on some fights and bad on others earlier in this thread.
    Edited by sarahthes on September 13, 2024 12:24AM
  • Dax_Draconis
    Dax_Draconis
    ✭✭✭✭
    Gabriel_H wrote: »
    Why is it a problem for PvE?

    A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.

    However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.

    in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.

    Maybe boring for some players. From what I have read, it is a situational set.

    I hope I get a chance to enjoy using it before it gets ruined by the complaints of the bored players who find everything to be easy in the game.
  • Synapsis123
    Synapsis123
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Why is it a problem for PvE?

    A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.

    However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.

    in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.

    Maybe boring for some players. From what I have read, it is a situational set.

    I hope I get a chance to enjoy using it before it gets ruined by the complaints of the bored players who find everything to be easy in the game.

    You can abuse it all you want in pve because that doesn't really impact other players, but in cyrodiil its way overtuned and causing a ton of lag. Why is the tooltip so high on this set? It has higher damage than tarnished but you can proc it super often especially when everyone in your group is stacking it.
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭
    You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.

    Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    Pevey wrote: »
    You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.

    Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.

    Your entire comment history here is "OP plays in a ballgroup so they don't want it nerfed" with zero critical engagement or response as to why the set is strong. Someone can just as easily respond to you with "you use it so you are trying to keep if from getting nerfed" but why don't you try to actually engage with the fact that it's strong against smaller groups as well. It should be strong against ballgroups, why is it strong against 4 people?
    Edited by ForumSavant on September 13, 2024 3:25AM
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭
    Pevey wrote: »
    You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.

    Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.

    Your entire comment history here is "OP plays in a ballgroup so they don't want it nerfed" with zero critical engagement or response as to why the set is strong. Someone can just as easily respond to you with "you use it so you are trying to keep if from getting nerfed" but why don't you try to actually engage with the fact that it's strong against smaller groups as well. It should be strong against ballgroups, why is it strong against 4 people?

    It’s only strong against 4 people if they’re standing really close together, getting those sweet cross heals and buffs. Spread out. Problem solved.

    Do you know how difficult it is to kill 4 people stacking echoing vigor? Of course you do. Even azure is often no match. But because it is somewhat of a threat, people who only know that playstyle want it deleted.
    Edited by Pevey on September 13, 2024 4:11AM
  • radiostar
    radiostar
    ✭✭✭✭✭
    Yeah, everytime it's something that works for stamina, it get asked for a nerf. omg.
    "Billions upon Billions of Stars"
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    radiostar wrote: »
    Yeah, everytime it's something that works for stamina, it get asked for a nerf. omg.

    Azure is used by both mag and stam specs.
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    Pevey wrote: »
    Pevey wrote: »
    You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.

    Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.

    Your entire comment history here is "OP plays in a ballgroup so they don't want it nerfed" with zero critical engagement or response as to why the set is strong. Someone can just as easily respond to you with "you use it so you are trying to keep if from getting nerfed" but why don't you try to actually engage with the fact that it's strong against smaller groups as well. It should be strong against ballgroups, why is it strong against 4 people?

    It’s only strong against 4 people if they’re standing really close together, getting those sweet cross heals and buffs. Spread out. Problem solved.

    Do you know how difficult it is to kill 4 people stacking echoing vigor? Of course you do. Even azure is often no match. But because it is somewhat of a threat, people who only know that playstyle want it deleted.

    4 echoings is hardly more HPS than a single resolving. What are you even talking about LOL. If you think azure is no match for 4 echoing vigors as your cross heals than you don't even PvP. "Spread out" is your response but how about try a new set? You aren't even engaging and every point you bring holds no weight in the conversation.
    Edited by ForumSavant on September 13, 2024 6:31AM
Sign In or Register to comment.