Synapsis123 wrote: »I'm not a big fan of how meta this set has become where it is run as BEST IN SLOT in both pve and pvp. In cyrodiil it is causing a ton of lag because people are stacking as many dots as possible on zergs. The dots themselves do almost nothing, but cause lag. All the damage comes from the set itself. When you check your CMX and you see 90% of your damage coming from a single proc set you know something is wrong.
This set can't get nerfed or changed fast enough.
Major_Toughness wrote: »Same as they 'disabled' Plaguebreak on PvE they could just 'disable' Azureblight on PvP if is such an issue.
Historically ZOS has been hit-and-miss in rebalancing sets (or everything really); whether the end result will be 'toned down, but still useable' or 'rendered obsolete' is a coin toss really.
Personally I'd rather they'd take this approach with all conflicts of this nature.
Also, saves us the old dance of 'I want this nerfed on this game mode but is totally legit because is also OP in this other game mode I have no interest in, just trust me bro'.
If anything its the other way around and should be turned off in PvE like Plaguebreak. It serves the same purpose.
It is a non-issue in PvP unless you run into an organised group who are all using it. Kind of like a ball group but not as tanky and not as much damage. Unless it's against numerous enemies that all stack up inside ground AoEs.
Most of the time in PvP and PvE, and this might just be me, I don't stand in big red circles that do damage to me.
Apparently is an issue in PvP according to OP and others?
I wouldn't know myself, keep doors cannot wear sets (yet) and when I get killed is, as of the last few months, to the tune of shattering glass...
AFAIK is not an issue in PvE. No one I've played with nor any raid lead has complained about it.
Dax_Draconis wrote: »I guess I should stop wasting time farming it then if people are demanding it be ruined.
You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.
You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.
Yes I do. I have clips, which have been submitted, where the blight "pops" cause crashes. Turn shadows off and you no longer crash when blight "pops".
BUT I agree there is a crap ton of performance issues going on right now. Blight is not the underlying issue. 100% agree.
You have no evidence of what effect azure has on the servers. In PVE trials, even in fights where no one is using azure, performance has been abysmal lately. People rubber banding and disconnecting way more than usual. Correlation does not mean causation.
Yes I do. I have clips, which have been submitted, where the blight "pops" cause crashes. Turn shadows off and you no longer crash when blight "pops".
BUT I agree there is a crap ton of performance issues going on right now. Blight is not the underlying issue. 100% agree.
If turning shadows off prevents crashing, what you describe has nothing to do with the server. It is your video card.
El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
The solution isn't to nerf the set, then. It's to disable it in PvP.
In PvE it is used a lot but it's not nearly as dominant as that. It's somewhere between 8 and 20% of my damage depending very much on the fight.
It’s way too effective against smaller groups of players than it should be. If ZOS wants to keep it as a zerg busting set, it should have less scaling per target, have a lower base tooltip, a cool down, or a mix of all three.
Major_Mangle wrote: »Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
The solution isn't to nerf the set, then. It's to disable it in PvP.
In PvE it is used a lot but it's not nearly as dominant as that. It's somewhere between 8 and 20% of my damage depending very much on the fight.
Azureblight is arguably stronger in PvE than it is in PvP. Set is fine as it is.
Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
El_Borracho wrote: »Synapsis123 wrote: »El_Borracho wrote: »Ugh. Just stop.
Azureblight it not too strong. Just because something shows up in a combat recap does not mean its OP.
What if it did 90% of the damage on CMX compared to all other damage you're doing? Because that's what's currently happening in pvp. Should any proc set be 90% of your damage?
That means you're in a group. That is not Azureblight's fault. Instead that is EXACTLY what Azureblight is intended to do. Because it does not do that when players are not bunched together, as if they were in a ball...
Dax_Draconis wrote: »Why is it a problem for PvE?
AFAIK is not an issue in PvE. No one I've played with nor any raid lead has complained about it.
Dax_Draconis wrote: »Why is it a problem for PvE?
A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.
However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.
in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.
Dax_Draconis wrote: »Why is it a problem for PvE?
A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.
However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.
in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.
Dax_Draconis wrote: »Dax_Draconis wrote: »Why is it a problem for PvE?
A lot of people talk about the great and powerful "meta". The reality is that there are dozens of "metas" that provide 99%+ of the damage that the top meta provides, which basically comes down to the difference of a single button click or lag spike.
However, Azureblight completely outstrips other metas by a vastly wider margin, making it for that particular weapon/resource combo the only actual true meta in the game, but it also outstrips all other metas for other weapon/resource combos.
in short, it makes for a very boring game, and a complete waste of having literally hundreds of other sets.
Maybe boring for some players. From what I have read, it is a situational set.
I hope I get a chance to enjoy using it before it gets ruined by the complaints of the bored players who find everything to be easy in the game.
You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.
Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.
ForumSavant wrote: »You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.
Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.
Your entire comment history here is "OP plays in a ballgroup so they don't want it nerfed" with zero critical engagement or response as to why the set is strong. Someone can just as easily respond to you with "you use it so you are trying to keep if from getting nerfed" but why don't you try to actually engage with the fact that it's strong against smaller groups as well. It should be strong against ballgroups, why is it strong against 4 people?
ForumSavant wrote: »You’re stacking close together because you want to get those sweet, sweet cross heals and buffs. They make you unkillable, while you steamroll everything in your path as long as you stick together.
Except… people have figured out that 2-3 people running azure and everyone trying to put dots on you MIGHT be able to take some of you out. So, of course, we should expect that ball groups will complain that the ONE set that can kill them is OP. It’s only OP if you’re meaning there should be other sets buffed to work similarly, so that more than one set can kill you. One is not enough.
Your entire comment history here is "OP plays in a ballgroup so they don't want it nerfed" with zero critical engagement or response as to why the set is strong. Someone can just as easily respond to you with "you use it so you are trying to keep if from getting nerfed" but why don't you try to actually engage with the fact that it's strong against smaller groups as well. It should be strong against ballgroups, why is it strong against 4 people?
It’s only strong against 4 people if they’re standing really close together, getting those sweet cross heals and buffs. Spread out. Problem solved.
Do you know how difficult it is to kill 4 people stacking echoing vigor? Of course you do. Even azure is often no match. But because it is somewhat of a threat, people who only know that playstyle want it deleted.