KaironBlackbard wrote: »And I'm CP 540-something
KaironBlackbard wrote: »And I'm CP 540-something
How do you do on your main, level 50, CP 540 character? Any issues?
KaironBlackbard wrote: »It certainly is more difficult now, and it seems like every 3rd boss in just the first arc destroys me! And, I am not using a low level character, it is my main fully leveled character! I've also always done it with a companion, and could get past the first arch no problem, but now, not so much.
Let me guess. Boss summoned hoards of enemies.
That's what keeps getting me.
That and all the enemies seems to have more armor than they used to, and/or more health.
I used to do 2.1k and take them out in 15 seconds, now I do 3.5k and take them out in 35+ seconds. At least that's what it seems like. Never did actually time-track it.
That's for ad stages.
Boss stages always take longer.
Everything in this game is scaled to level 50 and 160 champion points (CP). Below that player characters are scaled up, and the scaling gradually reduces as you level up.
So with this, level 1-10 characters can be (and actually are) very strong. It´s not an even gap and sometimes you can really notice a drop compared to environment strengh. Taking this, it is possible that you cant do something with a lvl 28 you could do with a level 25 and things are getting tharder the closer you get to 50.
In addition - check if you have CP slotted (that is also possible for a below 50 Char if you got them on another) and Mundus stone - I tend to forget that on new chars
with low DPS - focus the adds first - switching to boss focus only after a certain threshold (probably 20%) - that might be the reason you especially hate add summoning bosses because you ignore them and stay on the boss while adds are piling up.
KaironBlackbard wrote: »JaxontheUnfortunate wrote: »You might want to try the other pounce morph, get claws of life as soon as you can, also make sure to keep the terrified status up to maximize your howl of agony damage.
Nazaray is immune to terrified. However, offbalanced works.
KaironBlackbard wrote: »I can no longer get past arc 1 boss 2. It keeps summoning bosses who summon ads every 2 seconds and have a field of death. Sail Ripper and a Spriggan are two of them. I can't even half take out an ad before they summon a ton more.
Sail Ripper. Kills me in 15 seconds. I'm a werewolf. I even had head on defense verse.
Spriggan: reduce lurcher to 90%, she's already summoned another.
These bosses are unkillable due to the shear number of ads they summon.
PLEASE For the love of the archive either get rid of these bosses or get rid of their ads or something. Or limit their ad summoning capability to ONCE Every 30/60 seconds. Can't kill any before they summon more.
Ok, I take that back on Spriggan, the flies are one tap and the first set of stranglers are easy, but she's already summoned more by the time I finish them off.
It's Unplayable.
When I die, there's over 30 ads on the field. I am always out of resources due to blocking and dodging and casting heals and the occasional infectious claws cast which takes a good 65 seconds to kill them. Yes I have to apply it several times.
Also, slight bug, after claiming a verse or vision in werewolf form, you get stuck in the animation, and nothing gets you out, until you use the portal. Abilities, bashing, interacting with merchant, don't fix. Only using portal to the next level.
Necrotech_Master wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »You might want to try the other pounce morph, get claws of life as soon as you can, also make sure to keep the terrified status up to maximize your howl of agony damage.
Nazaray is immune to terrified. However, offbalanced works.
bosses are not immune to terrified, it is not a cc, just a debuff that does effectively nothing except boosts the dmg of your 1 skill (howl of agony)
even with the terrified buff applied, WW overall got an overall nerf with gold road so their avg dmg went down
KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »You might want to try the other pounce morph, get claws of life as soon as you can, also make sure to keep the terrified status up to maximize your howl of agony damage.
Nazaray is immune to terrified. However, offbalanced works.
bosses are not immune to terrified, it is not a cc, just a debuff that does effectively nothing except boosts the dmg of your 1 skill (howl of agony)
even with the terrified buff applied, WW overall got an overall nerf with gold road so their avg dmg went down
Then how come the only thing that is applied is Off Balanced and terrified never applies to them?
Plus, it says they are immune. Albeit I know they are immune to fear.
I feel like Fear has to apply to them in order to apply terrified, therefore if they are immune to fear, they are immune to terrified.
I deal more damage against ads than I do against bosses, both of which I've cast my fear howl against just before spamming piercing howl. Ads get hit with fear, terrified, and off balanced. Bosses only receive off balanced.
Everything in this game is scaled to level 50 and 160 champion points (CP). Below that player characters are scaled up, and the scaling gradually reduces as you level up.
So with this, level 1-10 characters can be (and actually are) very strong. It´s not an even gap and sometimes you can really notice a drop compared to environment strengh. Taking this, it is possible that you cant do something with a lvl 28 you could do with a level 25 and things are getting harder the closer you get to 50.
Everything in this game is scaled to level 50 and 160 champion points (CP). Below that player characters are scaled up, and the scaling gradually reduces as you level up.
So with this, level 1-10 characters can be (and actually are) very strong. It´s not an even gap and sometimes you can really notice a drop compared to environment strengh. Taking this, it is possible that you cant do something with a lvl 28 you could do with a level 25 and things are getting harder the closer you get to 50.
I’m bolding this for the OP, because it has been (rightfully) mentioned multiple times now, and OP seems to be ignoring it.
This is not an IA problem: it’s a low level power scaling problem. OP: get that character up to level 50, wear proper CP 160 sets, use a build that’s optimized for the content, and stop asking for nerfs to Arc 1 based on a problem that isn’t even related to the difficulty of IA. You can fully level a character in a few hours in Alik’r.
I finished Arc 1 solo in 14-15 minutes on my Arcanist prior to the update, and I’m still finishing it in 14-15 minutes after the update. There has been no noticeable increase in difficulty to me.
KaironBlackbard wrote: »Grizzbeorn wrote: »But there's only one person saying that.KaironBlackbard wrote: »They broke the system and made it unplayable.
If it *were* broken, the forum would be flooded with a textual cacophony of people screaming about it.
That's because 90% of players are over CP 2000. Try a new account that's not so high, or run it after repecing and not spending any CP points.
wolfie1.0. wrote: »Rather than making it easier maybe they should just restrict access to IA until level 50.
KaironBlackbard wrote: »Archive was designed as both a gateway for new players and a progression for endgame.
Arc 1 is supposed to be trivial.
Arc 2 average.
Arc 3 dungeon.
Arc 4 trial.
Arc 5 end game.
Further arcs even more difficult.
I used to pass through Arc 1 with no problem, 3 levels ago, with gear 10 levels below me.
Now after the update, I try archive again after having acquired gear of my level, including a set, and I am dealing almost twice the damage I used to, but its taking longer to kill them. Explain that. And I can no longer reach Arc 2. I used to get at least halfway through Arc 2.
KaironBlackbard wrote: »Entire game is relatively unplayable now.
KaironBlackbard wrote: »Archive was designed as both a gateway for new players and a progression for endgame.
Arc 1 is supposed to be trivial.
Arc 2 average.
Arc 3 dungeon.
Arc 4 trial.
Arc 5 end game.
Further arcs even more difficult.
I used to pass through Arc 1 with no problem, 3 levels ago, with gear 10 levels below me.
Now after the update, I try archive again after having acquired gear of my level, including a set, and I am dealing almost twice the damage I used to, but its taking longer to kill them. Explain that. And I can no longer reach Arc 2. I used to get at least halfway through Arc 2.
Necrotech_Master wrote: »KaironBlackbard wrote: »Archive was designed as both a gateway for new players and a progression for endgame.
Arc 1 is supposed to be trivial.
Arc 2 average.
Arc 3 dungeon.
Arc 4 trial.
Arc 5 end game.
Further arcs even more difficult.
I used to pass through Arc 1 with no problem, 3 levels ago, with gear 10 levels below me.
Now after the update, I try archive again after having acquired gear of my level, including a set, and I am dealing almost twice the damage I used to, but its taking longer to kill them. Explain that. And I can no longer reach Arc 2. I used to get at least halfway through Arc 2.
that is entirely incorrect
arc 1 is supposed to be "normal dungeon" tier
arc 4 is supposed to be "vet dungeon" tier
arc 6 is where the enemies start getting "normal trial boss" amounts of health, though they hit significantly harder than normal enemies
KaironBlackbard wrote: »I used to pass through Arc 1 with no problem, 3 levels ago, with gear 10 levels below me.
Now after the update, I try archive again after having acquired gear of my level, including a set, and I am dealing almost twice the damage I used to, but its taking longer to kill them. Explain that. And I can no longer reach Arc 2. I used to get at least halfway through Arc 2.
IncultaWolf wrote: »Well you are playing werewolf, which is the weakest thing in the game you can play currently, it's very sad.