the only "unplayable" part is whatever build you're running. whether it's because you need more CP to make your build work or because your build just doesn't synergize with your skills, no boss in IA is unsoloable, especially not in arc 1.
Necrotech_Master wrote: »it sounds like you need more aoe dmg
even on my full 43k max hp tank the adds never stack up that much on nazaray or sail ripper in arc 1
neither of those bosses can even appear as a 2nd boss, nazaray i think is a cycle 3 boss and sail ripper is cycle 4 boss
they summon adds because thats what they do in the normal boss fights, on arc 1 especially most bosses shouldnt even live more than a minute, the usual avg for me is about 15 seconds because of offensive verses
KaironBlackbard wrote: »Necrotech_Master wrote: »it sounds like you need more aoe dmg
even on my full 43k max hp tank the adds never stack up that much on nazaray or sail ripper in arc 1
neither of those bosses can even appear as a 2nd boss, nazaray i think is a cycle 3 boss and sail ripper is cycle 4 boss
they summon adds because thats what they do in the normal boss fights, on arc 1 especially most bosses shouldnt even live more than a minute, the usual avg for me is about 15 seconds because of offensive verses
He's a werewolf. The only AoE he has is Infectious Claws.
I'm also running embershield because I somehow got enough of it in a RND a few days ago.
Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »it sounds like you need more aoe dmg
even on my full 43k max hp tank the adds never stack up that much on nazaray or sail ripper in arc 1
neither of those bosses can even appear as a 2nd boss, nazaray i think is a cycle 3 boss and sail ripper is cycle 4 boss
they summon adds because thats what they do in the normal boss fights, on arc 1 especially most bosses shouldnt even live more than a minute, the usual avg for me is about 15 seconds because of offensive verses
He's a werewolf. The only AoE he has is Infectious Claws.
I'm also running embershield because I somehow got enough of it in a RND a few days ago.
that still should be more than enough for arc 1, even at level 28 on a WW you have a full set of skills to work with including a heal
KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »it sounds like you need more aoe dmg
even on my full 43k max hp tank the adds never stack up that much on nazaray or sail ripper in arc 1
neither of those bosses can even appear as a 2nd boss, nazaray i think is a cycle 3 boss and sail ripper is cycle 4 boss
they summon adds because thats what they do in the normal boss fights, on arc 1 especially most bosses shouldnt even live more than a minute, the usual avg for me is about 15 seconds because of offensive verses
He's a werewolf. The only AoE he has is Infectious Claws.
I'm also running embershield because I somehow got enough of it in a RND a few days ago.
that still should be more than enough for arc 1, even at level 28 on a WW you have a full set of skills to work with including a heal
And yet I die to an entire field full of harpies all poisoned by infectious claws. On Cycle 2.
Four_Fingers wrote: »I always love that the suggestion is always a build problem showing that most players let their build play for them. lol
Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »it sounds like you need more aoe dmg
even on my full 43k max hp tank the adds never stack up that much on nazaray or sail ripper in arc 1
neither of those bosses can even appear as a 2nd boss, nazaray i think is a cycle 3 boss and sail ripper is cycle 4 boss
they summon adds because thats what they do in the normal boss fights, on arc 1 especially most bosses shouldnt even live more than a minute, the usual avg for me is about 15 seconds because of offensive verses
He's a werewolf. The only AoE he has is Infectious Claws.
I'm also running embershield because I somehow got enough of it in a RND a few days ago.
that still should be more than enough for arc 1, even at level 28 on a WW you have a full set of skills to work with including a heal
And yet I die to an entire field full of harpies all poisoned by infectious claws. On Cycle 2.
the dot from that attack is not great, its not going to kill them by itself, i usually get more mileage spamming infectious claw than waiting for the dot to kill it because its too slow
and maybe try offensive verses, i generally try to always use offensive verses
3rd suggestion is to get a companion to help
Four_Fingers wrote: »I always love that the suggestion is always a build problem showing that most players let their build play for them. lol
Because people will never admit a skill issue, but now I see the more OP writes it's more likely than not a skill issue, but also tackling the content before it's meant to be done as reaching level 50 would inherently increase their power as well.
Reginald_leBlem wrote: »Tremorscale? In arc 1?
I don't know what you are doing wrong, but this is NOT a hard boss and this is not an IA issue, it is something on your end.
valenwood_vegan wrote: »Maybe... try a better build... better gear... level up more... use a companion... get a partner to help... idk?
Is this character in under-leveled gear or something? Your characters will get worse as you level up, particularly if their gear is more than a few levels below their level, because they start to lose the massive low-level bonus given to brand new characters.
I see Crypt of Hearts mentioned... was this done solo or with a full group? If one can "melt" CoH solo, I don't understand how arc 1 can be such a problem. If it was done with a group... maybe it was the other group members melting through it like butter? Very confusing.
Anyway, I don't think zos shares the suggested vision that IA should be so easy as to be a guaranteed victory for any character of any level in any random gear and build. But *even* if they do decide they need to further nerf arc 1 into the ground, it's probably not going to happen as quickly as desired, so trying to improve on your end might be a quicker path to ending the frustration. But good luck either way.
KaironBlackbard wrote: »valenwood_vegan wrote: »Maybe... try a better build... better gear... level up more... use a companion... get a partner to help... idk?
Is this character in under-leveled gear or something? Your characters will get worse as you level up, particularly if their gear is more than a few levels below their level, because they start to lose the massive low-level bonus given to brand new characters.
I see Crypt of Hearts mentioned... was this done solo or with a full group? If one can "melt" CoH solo, I don't understand how arc 1 can be such a problem. If it was done with a group... maybe it was the other group members melting through it like butter? Very confusing.
Anyway, I don't think zos shares the suggested vision that IA should be so easy as to be a guaranteed victory for any character of any level in any random gear and build. But *even* if they do decide they need to further nerf arc 1 into the ground, it's probably not going to happen as quickly as desired, so trying to improve on your end might be a quicker path to ending the frustration. But good luck either way.
I used to be able to reach arc 2 by myself as a WW. Now I can't even get past Arc 1 because it keeps summoning 30+ ad hoard bosses whose ads have more HP than dungeon enemies do. I don't think they should have anywhere near as much HP until arc 3.
That and they shouldn't be summoning 5 every 5 seconds. I can't kill one before another set is summoned.
The only challenge in Arc 1 is Tho'at because of their high damage output with their ground AoE spam. Other than that, you can get through it without any CP because the mobs and bosses are very easy. The only issue being under level 50 is the lack of skills and passives which realistically is not much of an issue because the bosses have less than 1M HP and the character scaling is boosting your resources to high levels up until around level 35 or so. The only problem you'd have to solve is your lack of damage output and survivability which can easily be solved with minor adjustments. If you aren't willing to make those minor adjustments, then you need to solve that problem first.
KaironBlackbard wrote: »valenwood_vegan wrote: »Maybe... try a better build... better gear... level up more... use a companion... get a partner to help... idk?
Is this character in under-leveled gear or something? Your characters will get worse as you level up, particularly if their gear is more than a few levels below their level, because they start to lose the massive low-level bonus given to brand new characters.
I see Crypt of Hearts mentioned... was this done solo or with a full group? If one can "melt" CoH solo, I don't understand how arc 1 can be such a problem. If it was done with a group... maybe it was the other group members melting through it like butter? Very confusing.
Anyway, I don't think zos shares the suggested vision that IA should be so easy as to be a guaranteed victory for any character of any level in any random gear and build. But *even* if they do decide they need to further nerf arc 1 into the ground, it's probably not going to happen as quickly as desired, so trying to improve on your end might be a quicker path to ending the frustration. But good luck either way.
I used to be able to reach arc 2 by myself as a WW. Now I can't even get past Arc 1 because it keeps summoning 30+ ad hoard bosses whose ads have more HP than dungeon enemies do. I don't think they should have anywhere near as much HP until arc 3.
That and they shouldn't be summoning 5 every 5 seconds. I can't kill one before another set is summoned.
Regardless of your preconceived notions, this is DUO content. Running it solo does not adjust difficulty, you only weaken yourself by trying to run it solo. For that reason you need a better build EVEN for arc 1 if you want to consistently clear with no issues. Level 28 on a cp 530 char isn't enough by itself, you'd need a full set of gear, and then when you level you'll get consistently weaker.
But there's only one person saying that.KaironBlackbard wrote: »They broke the system and made it unplayable.
KaironBlackbard wrote: »
Necrotech_Master wrote: »they didnt change mob hp at all with the update, they only added the new arenas, fabled, marauders, and bosses
if your doing arc 1 you wont see the marauders, and all the bosses melt on arc 1 with pretty much any offensive verse
15k dmg for howl should kill a trash mob with 3 or so uses of the skill on arc 1 if thats the only skill you use to attack with
and you can out range and lure the ranged enemies out of the ice if its that much of a problem, or you know drop WW and kill them with ranged, you dont have to stay ww 100% of the time
Grizzbeorn wrote: »But there's only one person saying that.KaironBlackbard wrote: »They broke the system and made it unplayable.
If it *were* broken, the forum would be flooded with a textual cacophony of people screaming about it.