KaironBlackbard wrote: »Dagoth_Rac wrote: »valenwood_vegan wrote: »Are you even wearing gear that is your level? If your gear is level 15-20 while you're 28, you're basically wearing nothing.
Armor below your level actively works against you in ESO. A piece of Level 20 gear on a Level 28 character isn't just missing out on the added stats of higher level gear, it is literally degraded. Level 20 gear on a Level 28 is much, much worse than Level 20 gear on a Level 20 character. You are not standing still when you could have been moving forward. You are going backwards when you could have been standing in place.
That is actually exactly what it sounds like is happening here. The archive has not gotten harder. So, by process of elimination, they have gotten weaker. Which sounds like a low-level scaling and under-leveled weapons and gear thing.
I repeat AGAIN.
Before the update I could make 2.2.3 no problem as a level 25 in level 15 gear. Not fully invested in werewolf yet.
Now I can't get past 1.3.3 as a level 18 in level 28 gear with two level 26 pieces. Fully invested in Werewolf and everything morphed.
On this toon.
KaironBlackbard wrote: »Four_Fingers wrote: »I always love that the suggestion is always a build problem showing that most players let their build play for them. lol
Because people will never admit a skill issue, but now I see the more OP writes it's more likely than not a skill issue, but also tackling the content before it's meant to be done as reaching level 50 would inherently increase their power as well.
ARC 1!
ARC 1!
You shouldn't need a freakin level 50 for Arc 1!
It should be easy for low levels to make it through Arc 1 and this monster nukes a moderate level toon with CP.
That shouldn't happen.
You shouldn't need a build to make it through Arc 1.
Now I wonder how you even make it to arc 5 if you're so confident these broken systems are fine.
You're probably a CP 3200 who runs through everything like cheese.
Speaking of, I wrecked the Crypt of Hearts as if they were butter. Arc 1 should be easier than a group dungeon like Crypt of Hearts.
If I can't deal enough damage in Arc 1, when I cut through dungeons like butter on the same toon, something's wrong with the system.
KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
KaironBlackbard wrote: »KaironBlackbard wrote: »valenwood_vegan wrote: »Maybe... try a better build... better gear... level up more... use a companion... get a partner to help... idk?
Is this character in under-leveled gear or something? Your characters will get worse as you level up, particularly if their gear is more than a few levels below their level, because they start to lose the massive low-level bonus given to brand new characters.
I see Crypt of Hearts mentioned... was this done solo or with a full group? If one can "melt" CoH solo, I don't understand how arc 1 can be such a problem. If it was done with a group... maybe it was the other group members melting through it like butter? Very confusing.
Anyway, I don't think zos shares the suggested vision that IA should be so easy as to be a guaranteed victory for any character of any level in any random gear and build. But *even* if they do decide they need to further nerf arc 1 into the ground, it's probably not going to happen as quickly as desired, so trying to improve on your end might be a quicker path to ending the frustration. But good luck either way.
I used to be able to reach arc 2 by myself as a WW. Now I can't even get past Arc 1 because it keeps summoning 30+ ad hoard bosses whose ads have more HP than dungeon enemies do. I don't think they should have anywhere near as much HP until arc 3.
That and they shouldn't be summoning 5 every 5 seconds. I can't kill one before another set is summoned.
Regardless of your preconceived notions, this is DUO content. Running it solo does not adjust difficulty, you only weaken yourself by trying to run it solo. For that reason you need a better build EVEN for arc 1 if you want to consistently clear with no issues. Level 28 on a cp 530 char isn't enough by itself, you'd need a full set of gear, and then when you level you'll get consistently weaker.
Dude. It was designed to be soloed. The only reason the duo thing was added was because some people wanted to use their companions, which count as players and therefore couldn't be used in the archive.
The primary leaderboards are for solo attempts.
The duo leaderboard was added later, after allowing a second player slot for companions.
And it does change the difficulty based on whether you are alone, or whether you have a partner/companion. At least that's how it was on initial launch.
KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
KaironBlackbard wrote: »I feel like I need Cowards Gear, because how I survived the best wasn't fighting, it was sprinting around the map avoiding the storm, because it would beeline for me and take out 75% of my health in 0.3 seconds. And when in the center it would jiggle or something to hit me. And all the harpies.... Why is there not a limit? Unplayable.
The storm itself is overpowered, but at least that can somewhat be countered. Harpy hoard? Once it's 15+ you're taking 30k per second. I don't have the magika to outheal that.
Pilferer comes around? Don't even bother, even in arc 1. I died to 5 harpies by trying to hunt him down.
Nothing should be that OP in the first few arcs. Nothing. You should be able to get to the first Thoat on a level 15 no cp character no problem. These bosses are guaranteed loss. Especially on a werewolf who has only 1 DoT/AoE.
KaironBlackbard wrote: »I feel like I need Cowards Gear, because how I survived the best wasn't fighting, it was sprinting around the map avoiding the storm, because it would beeline for me and take out 75% of my health in 0.3 seconds. And when in the center it would jiggle or something to hit me. And all the harpies.... Why is there not a limit? Unplayable.
The storm itself is overpowered, but at least that can somewhat be countered. Harpy hoard? Once it's 15+ you're taking 30k per second. I don't have the magika to outheal that.
Pilferer comes around? Don't even bother, even in arc 1. I died to 5 harpies by trying to hunt him down.
Nothing should be that OP in the first few arcs. Nothing. You should be able to get to the first Thoat on a level 15 no cp character no problem. These bosses are guaranteed loss. Especially on a werewolf who has only 1 DoT/AoE.
May I be so bold as to suggest the Dark Convergence set? It's not expensive from merchants and you can have it on backbar. I think it could help with all those adds as long as you lay down an AoE that leaves an effect on the ground.
KaironBlackbard wrote: »I feel like I need Cowards Gear, because how I survived the best wasn't fighting, it was sprinting around the map avoiding the storm, because it would beeline for me and take out 75% of my health in 0.3 seconds. And when in the center it would jiggle or something to hit me. And all the harpies.... Why is there not a limit? Unplayable.
The storm itself is overpowered, but at least that can somewhat be countered. Harpy hoard? Once it's 15+ you're taking 30k per second. I don't have the magika to outheal that.
Pilferer comes around? Don't even bother, even in arc 1. I died to 5 harpies by trying to hunt him down.
Nothing should be that OP in the first few arcs. Nothing. You should be able to get to the first Thoat on a level 15 no cp character no problem. These bosses are guaranteed loss. Especially on a werewolf who has only 1 DoT/AoE.
May I be so bold as to suggest the Dark Convergence set? It's not expensive from merchants and you can have it on backbar. I think it could help with all those adds as long as you lay down an AoE that leaves an effect on the ground.
KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
Joy_Division wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
My suggestion would be this.
Instead of spending so much time banging your head against the content, writing in these forums about the pains trying to complete it, or theorycrafting builds, spend that time leveling your character above twentysomething. Upon reaching level 50, put on random pieces of white gear and then steamroll Arc 1.
Take the advice of one of the ESO loading screens: "Fleeing is a perfectly valid tactic if you wander into a tough situation. Find or craft better gear, use skill points, or level up a bit more, then come back to fight another day."
KaironBlackbard wrote: »Joy_Division wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
My suggestion would be this.
Instead of spending so much time banging your head against the content, writing in these forums about the pains trying to complete it, or theorycrafting builds, spend that time leveling your character above twentysomething. Upon reaching level 50, put on random pieces of white gear and then steamroll Arc 1.
Take the advice of one of the ESO loading screens: "Fleeing is a perfectly valid tactic if you wander into a tough situation. Find or craft better gear, use skill points, or level up a bit more, then come back to fight another day."
The point is I used to steamroll arc 1 with trash gear a few levels ago. Now I'm only slightly higher level with insanely better gear and actually have a set and I can't get as far as I used to.
You'd think putting skillpoints into the tree you use would make it easier. Seems to have made it 10 times harder instead.
Joy_Division wrote: »KaironBlackbard wrote: »Joy_Division wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »KaironBlackbard wrote: »JaxontheUnfortunate wrote: »And yes I run around as a ww for most of my run because it's fun for me.
Do you get that error where you collect a verse or vision and the werewolf's animation gets frozen? Moving like hovering with snout straight up. Casting claws and dodging don't fix. Merchant use doesn't fix. Get stunned when using the portal but then it does fix?
Yes this bug has been in the archive since it launched. Also some side portals and avatar transforms will remove all speed buffs unless you jump out and back in.
On the topic of sail ripper it's a challenging target as it's a trial boss from dread sail reef.
Also I find vision/verse rng makes a big difference when running ww.
I have had good success running 5pc of leeching plate on the body with oaken soul ring, then pick your go to dmg set and maybe a 1pc monster helm like slimecraw, valkyn skoria or balorgh.
Going through the portal to the next stage does fix the animation usually.
Finally obtaining all of the upgrades in the archive makes a big difference on runs going further.
I have 2 builds I'm planning.
A: Oaken/Shapeshifters, Knight Slayer, Sergeants Mail. Although currently Embershield does seem to be keeping me alive, although it has no damage.
B: Balhrazas Band, Blood Moon, and one other TBD. Systers Scowl looks nice, but doesn't pair well with Blood Moon as it has a 1 second cooldown on its effect, and blood moon gives a speed boost letting you light attack multiple times per second. I could still go Systres Scowl if I find another set. Alternatively I'm thinking Hist Whisperer if I can't find a damage booster.
For A) Do you think Oaken would be better or Shapeshifters?
My suggestion would be this.
Instead of spending so much time banging your head against the content, writing in these forums about the pains trying to complete it, or theorycrafting builds, spend that time leveling your character above twentysomething. Upon reaching level 50, put on random pieces of white gear and then steamroll Arc 1.
Take the advice of one of the ESO loading screens: "Fleeing is a perfectly valid tactic if you wander into a tough situation. Find or craft better gear, use skill points, or level up a bit more, then come back to fight another day."
The point is I used to steamroll arc 1 with trash gear a few levels ago. Now I'm only slightly higher level with insanely better gear and actually have a set and I can't get as far as I used to.
You'd think putting skillpoints into the tree you use would make it easier. Seems to have made it 10 times harder instead.
Not all of the 90 so bosses in IA are created equal. Some of them have mechanics that certain (high tier) abilities are ideally suited for and some bosses have unusual mechanics that are easy for some people but harder for others. Sometimes the answer is just to actually look in a dungeon guide for the key mechanics for a boss you might not have ever encountered. Your experiences with this Harpy summoning boss, which I have never seen yet despite having run IA about a dozen times since the patch (or I have and was so unremarkable I could not tell the difference from any of the other bosses), was an unlucky draw for one run. It's not necessary to formulate a gameplan trying to beat with a level twentysomething character.
There is to be something to be said for trying to beat content with a low level character. So knock yourself out and try to have fun. But when such attempts are not successful, it's not the fault of the game and there isn't anything "wrong" with it. The answer is almost always character is too weak or player just isn't skilled enough to take on such a challenge. That is a formula for an exercise in frustration rather than fun, so I think the ESO loading screen advice of leveling up is perfectly fine advice for this thread.
Oh absolutely! The difference being DC can be bought from most Merchants Traders while Rush of Agony drops from a DLC dungeon. But I agree. But depending a bit on the playstyle if you're a Magicka user, DC might be a little better if you already use one Medium set and need the penetration (and the set bonuses) of a Light set.JaxontheUnfortunate wrote: »Since DC has a 25 second cool down, I would lean more towards rush of agony to pull things in. Also DC is very difficult to proc if possible at all as a werewolf.
Oh absolutely! The difference being DC can be bought from most Merchants while Rush of Agony drops from a DLC dungeon. But I agree. But depending a bit on the playstyle if you're a Magicka user, DC might be a little better if you already use one Medium set and need the penetration (and the set bonuses) of a Light set.JaxontheUnfortunate wrote: »Since DC has a 25 second cool down, I would lean more towards rush of agony to pull things in. Also DC is very difficult to proc if possible at all as a werewolf.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
JaxontheUnfortunate wrote: »You might want to try the other pounce morph, get claws of life as soon as you can, also make sure to keep the terrified status up to maximize your howl of agony damage.
It certainly is more difficult now, and it seems like every 3rd boss in just the first arc destroys me! And, I am not using a low level character, it is my main fully leveled character! I've also always done it with a companion, and could get past the first arch no problem, but now, not so much.
Unfortunately this doesn't sound like an issue with the game so much as the fact that you're trying to tackle content that is way above your character's capability.