spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Erickson9610 wrote: »spartaxoxo wrote: »IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.
Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
SilverBride wrote: »Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
This is exactly how I feel about it, too.
JemadarofCaerSalis wrote: »SilverBride wrote: »Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
This is exactly how I feel about it, too.
That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.
Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.
spartaxoxo wrote: »Erickson9610 wrote: »spartaxoxo wrote: »IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.
It would look good. The overall response to arachnophobia modes is positive. The streamer can just tell people that's what it is.
JemadarofCaerSalis wrote: »SilverBride wrote: »Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
This is exactly how I feel about it, too.
That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.
Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.
SilverBride wrote: »How would they handle Spindleclutch?
Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
Erickson9610 wrote: »spartaxoxo wrote: »Erickson9610 wrote: »spartaxoxo wrote: »IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.
It would look good. The overall response to arachnophobia modes is positive. The streamer can just tell people that's what it is.
I disagree that it would look good. And further, the streamer/video uploader may not mention that they have that setting enabled. While people may want this setting for the client-side, it has the potential to change the public image that ESO presents itself as, if not only the first impressions of people who don't know any better.
Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
JemadarofCaerSalis wrote: »SilverBride wrote: »Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
This is exactly how I feel about it, too.
That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.
Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.
spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
JemadarofCaerSalis wrote: »SilverBride wrote: »Minnesinger wrote: »Can they not control their phobia in situations they certainly know this is fictional?
This is exactly how I feel about it, too.
That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.
Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.
Even so, I would argue that being bothered by animated spiders (this game is hardly photo-realistic) requires a very acute level of phobia, well above what most arachnophobes suffer from.
And I say that as someone who's had a dead spider hanging in the corner for months because I haven't been able to bring myself to come near it in order to get rid of it...
spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
ArkadiaReaper wrote: »This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.
JemadarofCaerSalis wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
Just want to point out that as a mostly solo player, I still see those non-combat pets, because I do have to go into town occasionally, and even if I could manage to stay out of towns, there are still the occasional player running around or doing the same delve/dungeon I am currently in.
Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
Erickson9610 wrote: »ArkadiaReaper wrote: »This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.
If the spiders were replaced with clockwork versions, eventually there'd be people wondering why the fake clockwork spiders don't count towards the "Defeat x Clockwork Foes" endeavor.
spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
I mean the only way to avoid other players entirely is to stay in your house or not play the game. You could do the play by yourself thing, going into an ice themed delve with no spiders, and then someone comes around with a spider non-combat pet. And you're tired and your brain decides it's time to trigger symptoms similar to a panic attack such as trouble breathing, increased heart rate, etc.
Sure, that's an extreme example, but there are different degrees of illness with phobias same as many other illnesses. And like other medical conditions, some require medical professionals to treat and some can do at home care. It depends on the person.
Arachnophobia modes are for accommodating people with medical conditions.
Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »Minnesinger wrote: »spartaxoxo wrote: »SilverBride wrote: »How would they handle Spindleclutch?
IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.
https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)
As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
There are literally non-combat pets that are spiders.
As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
I mean the only way to avoid other players entirely is to stay in your house or not play the game. You could do the play by yourself thing, going into an ice themed delve with no spiders, and then someone comes around with a spider non-combat pet. And you're tired and your brain decides it's time to trigger symptoms similar to a panic attack such as trouble breathing, increased heart rate, etc.
Sure, that's an extreme example, but there are different degrees of illness with phobias same as many other illnesses. And like other medical conditions, some require medical professionals to treat and some can do at home care. It depends on the person.
Arachnophobia modes are for accommodating people with medical conditions.
I only play this game for fun and that does not sound fun nor healthy. There must real experts in you vicinity that can give better advice whether condition like that enables playing this game. I am not even trying to be petty and turn down something that has no affect on me personally but really that is something that requires attention on a different level than in the game.
SilverBride wrote: »The thing that bothers me the most about this type of request is the expectation that a game has to completely change part of its basic structure to accommodate a player's real life fears or preferences. Especially a structure that has been this way for 10 years already.
As has been mentioned, they can't remove every single enemy that a player may have a real life aversion to. This isn't real life. Players know that a game will more likely than not have spiders in it. They can play it or not based on that, but the game should not have to change for them.
I am pretty scared of spiders in real life myself. I once had a very large spider bite my hand while I was sleeping and my hand swelled and got red and had shooting pains up to my elbow (the doctor said that was the venom traveling up the nerve in my arm) for 3 days. But I don't see the spiders in game as a threat, because they aren't.
I must say that I'm surprised to see that so many people that have reacted to this post seem to be against the idea. It seems a bit selfish and self-centered to me.
My experience while playing ESO would be exactly the same if an arachnophobic player would see a crab wherever I'd see a spider, while that player would be able to enjoy the game more. So that would be a win in my book..?
Yes, ZOS would have to spend resources on implementing it, of course. But seeing as they also spend resources on other things I don't personally use or care for, I wouldn't be bothered by the fact that time and money was spent on an arachnophobia mode either.
JemadarofCaerSalis wrote: »Erickson9610 wrote: »ArkadiaReaper wrote: »This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.
If the spiders were replaced with clockwork versions, eventually there'd be people wondering why the fake clockwork spiders don't count towards the "Defeat x Clockwork Foes" endeavor.
Which could easily be explained by 'you have arachnophobia mode on, many of those spiders weren't actually clockwork', since this would, again, be optional for people and something they would have to turn on. It wouldn't be on by default.