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Arachnophobia mode

  • Minnesinger
    Minnesinger
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    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • spartaxoxo
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    spartaxoxo wrote: »
    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.

    It would look good. The overall response to arachnophobia modes is positive. The streamer can just tell people that's what it is.
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.
  • Minnesinger
    Minnesinger
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?
    Edited by Minnesinger on August 25, 2024 7:04PM
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • SilverBride
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    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.
    PCNA
  • valenwood_vegan
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    Ok maybe they could do this. It's probably more work than people think, as there are tons of different types of spiders - enemies, unique bosses, pets, mounts... does this include dwemer spiders too? Things that look sort of like spiders? What about environmental things like spiderwebs?

    They'd have to go through the entire game and identify all of these things, and code them to be given some sort of alternate form. Some might be easier to do than others, like just replace x model with y model or whatever, sure. But they come in different shapes and sizes and with different animations. Some drop from the ceiling. Others have animations that indicate specific mechanics (like bosses in spindle). Others are mounts. In some cases I could see it being a bit of a mess.

    And then if they tell people they have an arachnophobia mode, what happens when they inevitably miss a couple of them somewhere?

    As I said, it *could* be done.

    But my point is once they do this, the logical next step is going to be that more people want more settings to turn off particular monsters that bother them. And I mean, they *shouldn't* just pick one phobia and favor that one over others, too. Where does it end? I'm certainly not against them doing something like this if it's highly desired, as I sympathize with people who have phobias (my bad one is heights); but I also don't want all of the very limited development resources still being put into eso to be tied up removing phobias.
    Edited by valenwood_vegan on August 25, 2024 9:28PM
  • JemadarofCaerSalis
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    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.

    That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.

    Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.
  • SilverBride
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    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.

    That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.

    Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.

    I never said phobias weren't real, but they are real in real life. A pixilated image of a spider or anything for that matter in a game is not something that can harm anyone.

    What if they do decide to hide spiders? What is next? Snakes, bears, wolves, trolls, goblins, vampires, werewolves, etc.. Before long the world will be completely empty.
    PCNA
  • Erickson9610
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.

    It would look good. The overall response to arachnophobia modes is positive. The streamer can just tell people that's what it is.

    I disagree that it would look good. And further, the streamer/video uploader may not mention that they have that setting enabled. While people may want this setting for the client-side, it has the potential to change the public image that ESO presents itself as, if not only the first impressions of people who don't know any better.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Minnesinger
    Minnesinger
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    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.

    That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.

    Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.

    Well if I take me as an example I have some sort of phobia about the high places. But I actually like jumping around the high walls of the keeps and try to find the best view from the mountain tops in games. It is in my best judgement that I can do all these things in games that would avoid in my life. I will never climb a mountain nor something like that in my real life.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • Elsonso
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    How would they handle Spindleclutch?

    The ask can be filled by just replacing all of the spiders with puppies and bunnies and ignoring everything else that is spidery.

    Crabs or tribbles instead of spiders seems to be the industry acceptance of this. I wonder what they will do with bats, wasps, snakes, and wolves if these come around in a future ask.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.

    It would look good. The overall response to arachnophobia modes is positive. The streamer can just tell people that's what it is.

    I disagree that it would look good. And further, the streamer/video uploader may not mention that they have that setting enabled. While people may want this setting for the client-side, it has the potential to change the public image that ESO presents itself as, if not only the first impressions of people who don't know any better.

    Well, we know what it's like for other games. And it has had broadly positive reception. This is not a guess. It's mostly positively received. And if someone would be upset that medical conditions are accommodated, then that's their opinion. It's not a good reason not to accommodate imo.
    Edited by spartaxoxo on August 25, 2024 7:30PM
  • spartaxoxo
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    Can they not control their phobia in situations they certainly know this is fictional?

    No. It is involuntary. That's why it's a medical condition.
  • Czeri
    Czeri
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    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.

    That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.

    Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.

    Even so, I would argue that being bothered by animated spiders (this game is hardly photo-realistic) requires a very acute level of phobia, well above what most arachnophobes suffer from.

    And I say that as someone who's had a dead spider hanging in the corner for months because I haven't been able to bring myself to come near it in order to get rid of it...
  • Minnesinger
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • JemadarofCaerSalis
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    Czeri wrote: »
    Can they not control their phobia in situations they certainly know this is fictional?

    This is exactly how I feel about it, too.

    That would be why a phobia is described as an *irrational* fear. It isn't rational. There is no controlling it.

    Therapy and working with someone to get over a phobia *can* work, but it isn't guaranteed to work and it can take *years* to do so.

    Even so, I would argue that being bothered by animated spiders (this game is hardly photo-realistic) requires a very acute level of phobia, well above what most arachnophobes suffer from.

    And I say that as someone who's had a dead spider hanging in the corner for months because I haven't been able to bring myself to come near it in order to get rid of it...

    Not necessarily, because everyone's phobia is different. I would not be able to handle a dead spider in my room, just as I can't handle a live spider in my room. I used to react very strongly to fictional representatives of spiders, and have managed to make it so I can handle them if I don't look at them. Just vaguely look somewhere else on the screen.

    Some people might be bothered by certain types of spiders and not others. Some might be bothered by photorealistic pictures, as someone else has said, someone might be bothered by the mention of spiders, because it causes their brain to conjure up images of spiders.

    I have seen my own eyelashes and thought they were spiders and reacted (granted I had just woke up at the time).

    So, no it doesn't have to be realistic depictions of spiders that can set people off.

    Again, that is the irrational part of the fear. Again, it doesn't always make sense. The brain is funny that way.
  • TaSheen
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    Also, not every spider in game is in those locations. For instance there are small spiders nearly EVERYWHERE in game - including the one I routinely squash just inside the main area of the Scholarium (below the altar area) near the east wing door. I call it my nod to housekeeping....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • JemadarofCaerSalis
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.

    Just want to point out that as a mostly solo player, I still see those non-combat pets, because I do have to go into town occasionally, and even if I could manage to stay out of towns, there are still the occasional player running around or doing the same delve/dungeon I am currently in.
  • ArkadiaReaper
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    This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.
  • Erickson9610
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    This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.

    If the spiders were replaced with clockwork versions, eventually there'd be people wondering why the fake clockwork spiders don't count towards the "Defeat x Clockwork Foes" endeavor.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Minnesinger
    Minnesinger
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.

    Just want to point out that as a mostly solo player, I still see those non-combat pets, because I do have to go into town occasionally, and even if I could manage to stay out of towns, there are still the occasional player running around or doing the same delve/dungeon I am currently in.

    To be honest, when reading about the phobia of spiders I am thinking of all the darker things in the games. We should bear in mind that the games are fictional and things we encounter represent a sort of fantasy world where adventurers walk along the murderers. There is a line when players should seek real help instead of playing the games. If something is not suitable for your mental health just drop doing it.

    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.

    I mean the only way to avoid other players entirely is to stay in your house or not play the game. You could do the play by yourself thing, going into an ice themed delve with no spiders, and then someone comes around with a spider non-combat pet. And you're tired and your brain decides it's time to trigger symptoms similar to a panic attack such as trouble breathing, increased heart rate, etc.

    Sure, that's an extreme example, but there are different degrees of illness with phobias same as many other illnesses. And like other medical conditions, some require medical professionals to treat and some can do at home care. It depends on the person.

    Arachnophobia modes are for accommodating people with medical conditions.
    Edited by spartaxoxo on August 25, 2024 8:37PM
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.

    If the spiders were replaced with clockwork versions, eventually there'd be people wondering why the fake clockwork spiders don't count towards the "Defeat x Clockwork Foes" endeavor.

    Which could easily be explained by 'you have arachnophobia mode on, many of those spiders weren't actually clockwork', since this would, again, be optional for people and something they would have to turn on. It wouldn't be on by default.
  • BasP
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    I must say that I'm surprised to see that so many people that have reacted to this post seem to be against the idea. It seems a bit selfish and self-centered to me.

    My experience while playing ESO would be exactly the same if an arachnophobic player would see a crab wherever I'd see a spider, while that player would be able to enjoy the game more. So that would be a win in my book..?

    Yes, ZOS would have to spend resources on implementing it, of course. But seeing as they also spend resources on other things I don't personally use or care for, I wouldn't be bothered by the fact that time and money was spent on an arachnophobia mode either.
  • Minnesinger
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.

    I mean the only way to avoid other players entirely is to stay in your house or not play the game. You could do the play by yourself thing, going into an ice themed delve with no spiders, and then someone comes around with a spider non-combat pet. And you're tired and your brain decides it's time to trigger symptoms similar to a panic attack such as trouble breathing, increased heart rate, etc.

    Sure, that's an extreme example, but there are different degrees of illness with phobias same as many other illnesses. And like other medical conditions, some require medical professionals to treat and some can do at home care. It depends on the person.

    Arachnophobia modes are for accommodating people with medical conditions.

    I only play this game for fun and that does not sound fun nor healthy. There must real experts in you vicinity that can give better advice whether condition like that enables playing this game. I am not even trying to be petty and turn down something that has no affect on me personally but really that is something that requires attention on a different level than in the game.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/

    Eh that game is a way simpler and needs not that much of a change than ESO. Thinking about the world of ESO and comparing it to a situation where there are spiders in the wild (certain habitant) would the option be not to run into those areas?

    They can't do that because spiders are everywhere in this game, including as people's non-combat pets.

    Nope they are in known locations: https://elderscrolls.fandom.com/wiki/Spider_(Online)

    As I am not familiar how this condition works in the games how do you define the seriousness of anarchnophobia? There must be some levels of phobia as spiders are everywhere in our life too. Nature documents, popular culture (Spiderman etc). Can they not control their phobia in situations they certainly know this is fictional?

    There are literally non-combat pets that are spiders.

    As far as the others players go, there is a ton of things that be done solo. As pointed out the phobia is irrational but we try to rationalize it. There was a similar tendency towards pvp where some achievements needed pvp and they did not like pvp.

    I mean the only way to avoid other players entirely is to stay in your house or not play the game. You could do the play by yourself thing, going into an ice themed delve with no spiders, and then someone comes around with a spider non-combat pet. And you're tired and your brain decides it's time to trigger symptoms similar to a panic attack such as trouble breathing, increased heart rate, etc.

    Sure, that's an extreme example, but there are different degrees of illness with phobias same as many other illnesses. And like other medical conditions, some require medical professionals to treat and some can do at home care. It depends on the person.

    Arachnophobia modes are for accommodating people with medical conditions.

    I only play this game for fun and that does not sound fun nor healthy. There must real experts in you vicinity that can give better advice whether condition like that enables playing this game. I am not even trying to be petty and turn down something that has no affect on me personally but really that is something that requires attention on a different level than in the game.

    I mean, yes, it's a medical condition. This is why a lot of games have accomodations. That's no different than saying a wheelchair ramps isn't going to cure being unable to walk. Ofc it isn't. But it will help that person to go to the store.

    Phobias are medical conditions. They aren't something a person can just decide not to have
  • TheMajority
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    The thing that bothers me the most about this type of request is the expectation that a game has to completely change part of its basic structure to accommodate a player's real life fears or preferences. Especially a structure that has been this way for 10 years already.

    As has been mentioned, they can't remove every single enemy that a player may have a real life aversion to. This isn't real life. Players know that a game will more likely than not have spiders in it. They can play it or not based on that, but the game should not have to change for them.

    I am pretty scared of spiders in real life myself. I once had a very large spider bite my hand while I was sleeping and my hand swelled and got red and had shooting pains up to my elbow (the doctor said that was the venom traveling up the nerve in my arm) for 3 days. But I don't see the spiders in game as a threat, because they aren't.

    getting a spider bite once ain't the same as suffering from arachnophobia you can not even remote compare the two. Scared cause you got a bite once is not the same as a phobia.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • SkaiFaith
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    BasP wrote: »
    I must say that I'm surprised to see that so many people that have reacted to this post seem to be against the idea. It seems a bit selfish and self-centered to me.

    My experience while playing ESO would be exactly the same if an arachnophobic player would see a crab wherever I'd see a spider, while that player would be able to enjoy the game more. So that would be a win in my book..?

    Yes, ZOS would have to spend resources on implementing it, of course. But seeing as they also spend resources on other things I don't personally use or care for, I wouldn't be bothered by the fact that time and money was spent on an arachnophobia mode either.

    I just joked but talking seriously: I'm not against more accessibility features. But as someone stated well before if you work to solve this particular issue which doesn't seem to be "huge", there would be a neverending cascade of requests for snakes and whatsoever, each one requiring time and money to achieve, resources that could be spent elsewhere.

    Sure accessibility is important, but you can see that many players are unhappy already about having spent resources for the housing update, or not having spent resources in areas a lot of people ask for and are in dire need like PvP...

    In a perfect world I would be really happy with every possible accessibility feature implemented, but looking at the state of the game as it is right now, when on console is broken from months, causing migraines to sensible people with health issues, I think many players would agree with having other higher priorities.

    There's no intended offense or disrespect in this. [snip]
    [edited for baiting]
    Edited by ZOS_Icy on August 26, 2024 6:38PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Erickson9610
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    This seems like a really nice quality of life thing, and I for one would use it. Even if it was just turning them all into clockwork versions, that's somehow way less ick! A client side toggle or even addon just to make my "chill" game a little more relaxing.

    If the spiders were replaced with clockwork versions, eventually there'd be people wondering why the fake clockwork spiders don't count towards the "Defeat x Clockwork Foes" endeavor.

    Which could easily be explained by 'you have arachnophobia mode on, many of those spiders weren't actually clockwork', since this would, again, be optional for people and something they would have to turn on. It wouldn't be on by default.

    What happens when someone enables the setting, leaves the game for a year or two, then comes back, confused as to why the spiders look different, because they forgot that they had enabled the feature that long ago? For all they know, this could just be how the game looks now. It is very easy to dismiss in-game prompts that would explain what's happening without reading or understanding them.

    If there's going to be a model swap or the like, it should still be obvious what they are meant to be (for the purposes of Endeavors, quests, world building, and so on) while not causing any confusion for new or returning players. As it is right now, there's no room for confusion (those spiders are indeed spiders, not Clockwork creatures or otherwise) so any arachnophobia features should also leave no room for confusion.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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