SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I must say that I'm surprised to see that so many people that have reacted to this post seem to be against the idea.
I am against it because players know that virtually every MMO has spiders. It's not like they bought the game then were shocked to see a spider enemy. I don't want to see time and resources put it into something like this when players knew what they were getting into.
If they do something like this then what is next? Where will it end?
World of Warcraft has an arachnophobia mode. And it worked out quite well.
This isn't World of Warcraft.
World of Warcraft is one of the biggest MMOs on the planet, if not the biggest. It is also the game that had the greatest impact on the genre. If World of Warcraft can do something while still maintaining MMO gameplay, then other MMOs can do it too.
World of Warcraft is was one of the biggest MMOs on the planet, if not the biggest. But it is on the decline. They had to allow Horde and Alliance to be in the same guilds now to make up for a sinking population. So I'm not surprised they did something like that to try to keep more players.
But that has no relevance to ESO.
spartaxoxo wrote: »spartaxoxo wrote: »I just joked but talking seriously: I'm not against more accessibility features. But as someone stated well before if you work to solve this particular issue which doesn't seem to be "huge", there would be a neverending cascade of requests for snakes and whatsoever, each one requiring time and money to achieve, resources that could be spent elsewhere.
Slippery slope fallacy. Other games have arachnophobia accomodations and this did not happen.
Has not happened yet.
As someone pointed out, this can be considered a medical accommodation. This is why I referred to phobias as worthy of optioning, but also brought up zoophobia and asked where does the line get drawn. The answer is that it never does get drawn. There is always going to be another phobia. Maybe not today, or this year, but it will come.
Also let's look at the features people are likely to request because they are already requesting them or changes they have made to the game for the better.
A way to disable flashing lights when scrying
A way to make skills, mounts and other cosmetics less flashy
Arcanist skills were toned down to combat motion sickness and headaches
Color blind options
Accessibility mode
A way to hide flappy bird sorc pets
Some of the changes combat things like headaches, motion sickness, nausea, etc.
Has the game been made worse because of colorblind options? Would the game be worse off if there was a way to hide flappy bird sorc pets from view?
spartaxoxo wrote: »spartaxoxo wrote: »I just joked but talking seriously: I'm not against more accessibility features. But as someone stated well before if you work to solve this particular issue which doesn't seem to be "huge", there would be a neverending cascade of requests for snakes and whatsoever, each one requiring time and money to achieve, resources that could be spent elsewhere.
Slippery slope fallacy. Other games have arachnophobia accomodations and this did not happen.
Has not happened yet.
As someone pointed out, this can be considered a medical accommodation. This is why I referred to phobias as worthy of optioning, but also brought up zoophobia and asked where does the line get drawn. The answer is that it never does get drawn. There is always going to be another phobia. Maybe not today, or this year, but it will come.
Also let's look at the features people are likely to request because they are already requesting them or changes they have made to the game for the better.
A way to disable flashing lights when scrying
A way to make skills, mounts and other cosmetics less flashy
Arcanist skills were toned down to combat motion sickness and headaches
Color blind options
Accessibility mode
A way to hide flappy bird sorc pets
Some of the changes combat things like headaches, motion sickness, nausea, etc.
Has the game been made worse because of colorblind options? Would the game be worse off if there was a way to hide flappy bird sorc pets from view?
I had decided not to bring up all of those things to show how the line keeps being redrawn as new requests are added.
Whether these things made games better or worse is subjective, and we may never know what was sacrificed to have them.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I just joked but talking seriously: I'm not against more accessibility features. But as someone stated well before if you work to solve this particular issue which doesn't seem to be "huge", there would be a neverending cascade of requests for snakes and whatsoever, each one requiring time and money to achieve, resources that could be spent elsewhere.
Slippery slope fallacy. Other games have arachnophobia accomodations and this did not happen.
Has not happened yet.
As someone pointed out, this can be considered a medical accommodation. This is why I referred to phobias as worthy of optioning, but also brought up zoophobia and asked where does the line get drawn. The answer is that it never does get drawn. There is always going to be another phobia. Maybe not today, or this year, but it will come.
Also let's look at the features people are likely to request because they are already requesting them or changes they have made to the game for the better.
A way to disable flashing lights when scrying
A way to make skills, mounts and other cosmetics less flashy
Arcanist skills were toned down to combat motion sickness and headaches
Color blind options
Accessibility mode
A way to hide flappy bird sorc pets
Some of the changes combat things like headaches, motion sickness, nausea, etc.
Has the game been made worse because of colorblind options? Would the game be worse off if there was a way to hide flappy bird sorc pets from view?
I had decided not to bring up all of those things to show how the line keeps being redrawn as new requests are added.
Whether these things made games better or worse is subjective, and we may never know what was sacrificed to have them.
I've never heard a single player upset that they can pick their own aoe color. Sure, it's just subjective. But, the general consensus is that change made the game better.
JemadarofCaerSalis wrote: »you can pick aoe colors? Must have missed that option.
spartaxoxo wrote: »JemadarofCaerSalis wrote: »you can pick aoe colors? Must have missed that option.
Yes, both friendly and enemy. You can also adjust how bright it appears. It's an accessibility setting for color blind players, but honestly I use it a lot and I'm not color blind. I find it essential as I had a lot of trouble seeing the red combat cues and I'm not even color blind. I personally use a bright pink.
https://help.elderscrollsonline.com/#en/answer/22870
JemadarofCaerSalis wrote: »you can pick aoe colors? Must have missed that option.
JemadarofCaerSalis wrote: »Again, with the whole 'sacrifice' bit, what was sacrificed to bring us ToT? What is sacrificed to bring us more companions? What was sacrificed to bring us Antiquities?
I see this type of mechanic as no different. There will always be those who don't like the idea of the resources being devoted to it, but there will also be others who love that ESO is doing this.
spartaxoxo wrote: »One features existence doesn't means another feature didn't get made. A lot of times in brainstorming sessions, there was never any plan or work done to make anything else than what they decided on.
They'll often make accessibility options by specifically wanting to figure out how to make a game more accessible. It's the plan from the start. I used to have a blind friend that's been asked by companies before to play test games and give feedback on how to make the game more accessible.
Edit:
You can see how they are done in this game with the aforementioned color blind settings. It came alongside a number of fixes and improvements and did not stop the normal dlc dungeon from dropping either. It's usually not how it works.
https://www.elderscrollsonline.com/en-us/news/post/26159?Horns-of-the-Reach-–-Base-Game-Update-
SilverBride wrote: »
Maybe players that fear spiders that much should go on a spree to kill as many spiders as they can, rather than avoiding them. This may actually help them alleviate their fear knowing that they are the one with control over them in the game setting.
SilverBride wrote: »
Maybe players that fear spiders that much should go on a spree to kill as many spiders as they can, rather than avoiding them. This may actually help them alleviate their fear knowing that they are the one with control over them in the game setting.
Every so often, I do exactly this - I absolutely loathe wasps, but now and again I go on a wasp murdering rampage just to get revenge for the time I was attacked by a swarm of the horrible little things when I was a kid. I hate them with such passion, yet I can still be curious about them. I guess mine is less fear and more just hatred!
removed non-constructive comment and replaced it with this:
https://abc.net.au/news/2019-12-03/phobias-a-risk-for-15-per-cent-of-population/11734718
belial5221_ESO wrote: »removed non-constructive comment and replaced it with this:
https://abc.net.au/news/2019-12-03/phobias-a-risk-for-15-per-cent-of-population/11734718
That's Australia,it's probably gonna have more people with phobias,lol.But it's better to avoid games with anything in em,or get help to stop fearing them.I think the bigget phobia people have is getting the help they need,not the things they fear.
belial5221_ESO wrote: »That's Australia,it's probably gonna have more people with phobias
SilverBride wrote: »I never heard any complaints about this until WoW created their arachnophobia mode, now all at once it's a big problem. How did these players play WoW for the last 20 years without it? How have they played ESO for the last 10?
Or how color-blind people played video games before developers started to pay attention to them.
It's a bit like asking how people lived with neurodivergence before widespread public awareness.
belial5221_ESO wrote: »That's Australia,it's probably gonna have more people with phobias
Not sure if just bashing Australians, or you actually mean that phobias would be more common in a more dangerous environment (although I doubt there's a big difference between city dwellers in, let's say, Los Angeles and Brisbane, even if dangerous animals are more common in Australia): According to statistics, phobias against animals are most common in Western developed countries and barely exist in developing countries where the wildlife is actually more dangerous (poisonous snakes, spiders, scorpions, etc). And among developed countries there's a difference based on how rural people still live or not. The general rule seems to be: Less contact to nature = more fear (traumatic experiences let aside, that's a different thing if the fear is based on something horrible that actually happened in the past, and not on the mere expectation that something horrible could happen). If there's a snake in your garden every day, you're just used to it.
The same problem exists with allergies and asthma, btw. The cleaner the environment, the more allergies people have. Which leads to the question whether today's modern urban lifestyle with a rather limited contact to nature is really as optimal as many people think it was.
SilverBride wrote: »I never heard any complaints about this until WoW created their arachnophobia mode, now all at once it's a big problem. How did these players play WoW for the last 20 years without it? How have they played ESO for the last 10?
Good question. The article linked by OP outlined that WoW only implemented this mode after some of their own employees expressed discomfort at working on new, spider-heavy content. This triggered some follow-up research and they concluded that "for quite a lot of people this is a big thing". So at least in part, it's an awareness issue.
How did people play these games before? Maybe they just didn't, like you suggested, and you'd never hear about them here. Some probably played like anyone else and made do. Others played and raised the issue here or elsewhere.
It's a bit like asking how people lived with neurodivergence before widespread public awareness. Or how color-blind people played video games before developers started to pay attention to them.
belial5221_ESO wrote: »Phobias are mostly from traumatic events,like a dog attacks child that gets hurt bad and now they think all will do it,cause they were too young to understand.
I have arachnophobia myself. When I started with WOW, I first thought, oh my God, so many spiders... but it never triggered my phobia. I thought the WOW spiders were cute and hunters with spider pets were cool. Even the biggest and nastiest ones didn't scare me. Here in ESO, the spiders are a bit more realistic. Nevertheless, none of them trigger my phobia, no matter how disgusting. And Velidreth is really disgusting. But also funny. She says funny things. When I do the dungeon, I just pay attention to the mechanics and all that’s scary is when people have no idea about these. Not the spider boss.
No offence but I can't understand this discussion. It's completely exaggerated. The spiders are absolutely part of the ESO world. Tamriel wouldn't be the same without them. I hope the developers have enough sense and ignore this concern. Bugs and server performance should be the focus, not silly little things like this.
Please realize that this is just a game. The spiders are not real. Perhaps it will help you to get used to them a little. I mean, my own arachnophobia actually got better after all these virtual battles... Now I let smaller specimens (up to 2 cm in diameter) crawl over my hand... um .. ok well, 1.5 cm...
It's a bit like asking how people lived with neurodivergence before widespread public awareness.
I can only speak for my country, but while the term "neurodivergent" didn't exist (and I'm quite sure that 90% of the population still don't know it and don't care), people still knew very well about different neurological conditions. And even when these didn't have a label yet, people still knew that everyone is different and people have "quirks" (that's how behavioral differences, for example in people with autism or ADHS, were perceived back then). The attitude was different from person to person, some more understanding, others less, not different to today. Actually I sometimes even have the impression that people were more tolerant when the general mindset was "everyone is different and some are a little quirky" instead of the "label label label label label" society we now live in.