colossalvoids wrote: »As an arachnophobe I wonder if ESO's spiders actually ever triggered anyone's phobia for real or that's just a wish for some mythical "others who need it"? Same with WoW spiders, how on earth even. I mean causing issues with breathing, uncontrolled movement and not just "Ew, a thingy".
Erickson9610 wrote: »I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.
How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.
I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.
This.
I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.
However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.
Two arguments against arachnophobia modes popping up here don't make sense to me:
"If we do spiders, we'll have to do all the others."
This is called the perfect solution fallacy - if we can't solve everything, let's not even start. It's like saying we shouldn't have seat-belts because people can still die from car crashes. Even the source someone linked explicitly stated that arachnophobia is one of the most common ones, so why not look into that one? Besides, other common phobias include fear of enclosed spaces, flying, or clowns. Not exactly something ESO needs to address in the first place.
In the end, it's rather a prioritization question. Are there enough affected people or is the situation severe enough for a few people that it's worth putting resources into this over other features?
But then some smartJemadarofCaerSalis wrote: »Erickson9610 wrote: »I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.
How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.
I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.
This.
I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.
However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.
This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.
So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.
There would be a few things that would need to be accepted:
1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)
I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.
The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.JemadarofCaerSalis wrote: »Erickson9610 wrote: »I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.
How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.
I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.
This.
I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.
However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.
This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.
So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.
There would be a few things that would need to be accepted:
1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)
I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.
The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.
[snip]
[snip]
But then some smartJemadarofCaerSalis wrote: »Erickson9610 wrote: »I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.
How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.
I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.
This.
I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.
However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.
This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.
So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.
There would be a few things that would need to be accepted:
1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)
I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.
The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.JemadarofCaerSalis wrote: »Erickson9610 wrote: »I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.
How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.
I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.
This.
I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.
However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.
This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.
So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.
There would be a few things that would need to be accepted:
1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)
I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.
The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.
[snip]
[snip]
Some posters here mentioned an important factor - Tamrielic spiders may not be a stimulis strong enough to induce phobic reaction.Four_Fingers wrote: »I disagree, one need to face life to deal with it.
JemadarofCaerSalis wrote: »Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game
That’s how rediculous this conversation is.
Honestly it needs to stop
Who is calling for the removal of spiders?
You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?
So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?
Since we can't address all disabilities in this game, let's not pursue any. Since we can't help every poor person on this planet, let's not even support our neighbor. Since we can't research medicines for every disease at the same time, let's not even start on the most prevalent or severe ones...
It's weird how people consider this fallacy a valid argument. It's even weirder how the same people pretend it's impossible to draw a line, as if they couldn't prioritize between arachnophobia and bananaphobia. But the weirdest thing is how the people worried about random phobias being raised are the only ones doing exactly that - on bad faith no less...
JemadarofCaerSalis wrote: »Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game
That’s how rediculous this conversation is.
Honestly it needs to stop
Who is calling for the removal of spiders?
You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?
So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?
So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it
Your suggestion doesn’t practically work
The only way would be “avoid those dungeons” which everyone is free to do, at any time
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game
That’s how rediculous this conversation is.
Honestly it needs to stop
Who is calling for the removal of spiders?
You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?
So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?
So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it
Your suggestion doesn’t practically work
The only way would be “avoid those dungeons” which everyone is free to do, at any time
I said *replace* the spiders with a different model that has the same stats as the spiders. No one (as far as I am aware) said anything about *removing* spiders, but rather *replacing* them with something different.
Yes, it would be 'removing' the spiders for me if I use it, but they would be *replaced* by something else that I would have to still fight.
Edit: When I used 'remove' in the context of my previous post I was using the term that someone else used, and using it based upon the context of my previous posts, where I was talking about replacing models with other models.
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game
That’s how rediculous this conversation is.
Honestly it needs to stop
Who is calling for the removal of spiders?
You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?
So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?
So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it
Your suggestion doesn’t practically work
The only way would be “avoid those dungeons” which everyone is free to do, at any time
I said *replace* the spiders with a different model that has the same stats as the spiders. No one (as far as I am aware) said anything about *removing* spiders, but rather *replacing* them with something different.
Yes, it would be 'removing' the spiders for me if I use it, but they would be *replaced* by something else that I would have to still fight.
Edit: When I used 'remove' in the context of my previous post I was using the term that someone else used, and using it based upon the context of my previous posts, where I was talking about replacing models with other models.
But how would that even work when the lore is about the spider itself? And it’s not just about replacing the enemy’s. Look at the dungeons themselves , full of cobwebs and spider eggs
I suppose you could just say they hadn’t dusted for a while
My point is that you can’t cater for it . You can only avoid it.
SilverBride wrote: »How would they handle Spindleclutch?
spartaxoxo wrote: »IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.