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Arachnophobia mode

  • Czeri
    Czeri
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    I always thought I had a bad case of arachnophobia, but I can't say the spiders in computer games ever bothered me all that much. I actually find it satisfying that my alts can face spiders with no fear and kill them. Talk about wish fulfillment!

    I do hate the nix ox mounts, because looking at their legs as they move freaks me out, but oddly enough the spider mounts are fine. Maybe because they're so mechanical looking.

    OP, maybe try playing on smaller screen if the ESO version of spiders bothers you?
  • LunaFlora
    LunaFlora
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    that would be lovely for accessibility.
    even just regular spiders, excluding Spider Daedra that only have spider legs, would be awesome.


    Also extra audio sliders for certain audio sources would be awesome, like for any arthropods,
    examples: spiders, haorvors, giant wasps, thunderbugs.

    edited to add: i was referring to the giant arthropods which is why i mentioned giant wasps, as the sounds from the smaller ones seem fine. like bees.
    Edited by LunaFlora on August 25, 2024 12:02PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
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    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • LunaFlora
    LunaFlora
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    As an arachnophobe I wonder if ESO's spiders actually ever triggered anyone's phobia for real or that's just a wish for some mythical "others who need it"? Same with WoW spiders, how on earth even. I mean causing issues with breathing, uncontrolled movement and not just "Ew, a thingy".

    yes they have for me.
    it's not a wish for hypothetical people.

    the spiders in eso look realistic enough to me to be able to trigger anxiety.
    The sounds and how some of the spiders like in Spindleclutch fall or drop down from the ceiling are especially bad for my brain.
    Entila's Folly in Auridon is also a place i avoid because of the spiders.

    though sadly i can't avoid Spindleclutch if i queue for random dungeons.
    another problem with Spindle is that it has a lot of flashes for both of the Spider bosses so i can hardly participate in those fights.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Horny_Poney
    Horny_Poney
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    I’m not afraid of TESO’s spiders but if we get a switch that changes them into small sausages that squick squick squick… I may use it 🤭
    +1 for the switch. If people need it, I’m for it.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    AlienSlof wrote: »
    Pelanora wrote: »
    I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.

    How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.

    I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.

    This.

    I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.

    However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.

    This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.

    So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.

    There would be a few things that would need to be accepted:

    1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
    2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
    3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
    4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)

    I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.

    The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.
  • Elsonso
    Elsonso
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    Ph1p wrote: »
    Two arguments against arachnophobia modes popping up here don't make sense to me:

    "If we do spiders, we'll have to do all the others."
    This is called the perfect solution fallacy - if we can't solve everything, let's not even start. It's like saying we shouldn't have seat-belts because people can still die from car crashes. Even the source someone linked explicitly stated that arachnophobia is one of the most common ones, so why not look into that one? Besides, other common phobias include fear of enclosed spaces, flying, or clowns. Not exactly something ESO needs to address in the first place.

    In the end, it's rather a prioritization question. Are there enough affected people or is the situation severe enough for a few people that it's worth putting resources into this over other features?

    The thing about the "perfect solution fallacy" is that, at some point, someone has to honor what it warns against or it is no longer a fallacy.

    That is why I ask where the line is, and the idea of prioritization is just the process to determine where that line is. How to we determine what the priority of each phobia is? Some are more worthy than others. Any phobia that is not chosen results in a "why not me" situation. Is it better to pick a favorite or remain neutral in the ranking of phobias?

    In the end, I don't see this as an issue of addressing phobias as much as an issue of where the best place to put ZOS resources is, and whether addressing any phobias is one of those places.

    This sort of thing is not limited to addressing phobias, either.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • SkaiFaith
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    MJallday wrote: »
    But then some smart
    AlienSlof wrote: »
    Pelanora wrote: »
    I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.

    How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.

    I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.

    This.

    I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.

    However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.

    This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.

    So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.

    There would be a few things that would need to be accepted:

    1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
    2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
    3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
    4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)

    I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.

    The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.
    AlienSlof wrote: »
    Pelanora wrote: »
    I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.

    How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.

    I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.

    This.

    I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.

    However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.

    This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.

    So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.

    There would be a few things that would need to be accepted:

    1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
    2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
    3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
    4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)

    I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.

    The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.


    [snip]

    Fun fact. If you want to take it to the extremes... I tried ESO in VR and when you are in a Delve where you almost can't see anything, if you suffer from fear of the dark you'll have a lot of jumpscares. But I think demanding to abolish dark places or "the night" would be kinda excessive XD

    [edited to remove quote]
    Edited by ZOS_Icy on August 25, 2024 4:17PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Elsonso
    Elsonso
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    MJallday wrote: »
    [snip]

    This would happen for phobias, I can almost guarantee it. If they only did spiders, the people afraid of snakes would want their option, too. I hear a lot about snakes here in the forum.

    Eventually, due to limited development resources (people, time, money, etc), they would draw a line, and that means that someone who wants an option to hide something in the game is going to get left out. Are those people less important than the people who did get the option?

    Avoiding trying because not everyone can be pleased is, in itself, an entirely different line of discussion.

    Like I said above, all of the phobias, excluding none, are worthy. They should all be considered, if one is considered. Decisions have to be made, though, since options are finite.

    [edited to remove quote]
    Edited by ZOS_Icy on August 25, 2024 4:18PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    MJallday wrote: »
    But then some smart
    AlienSlof wrote: »
    Pelanora wrote: »
    I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.

    How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.

    I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.

    This.

    I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.

    However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.

    This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.

    So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.

    There would be a few things that would need to be accepted:

    1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
    2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
    3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
    4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)

    I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.

    The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.
    AlienSlof wrote: »
    Pelanora wrote: »
    I also think spiders as non combat pets is a bit mean. Easy to avoid the worst dungeons if you need to, not fair to add them into towns.

    How is that being a bit "mean"? Some players like spiders and want to have one as a pet in-game. Those players aren't being intentionally mean to others by using those pets, and ZOS isn't trying to be mean by giving players the option to have one as a pet.

    I'm not against having a client-side toggle which only affects the user's viewing experience, but to call others mean for allowing spiders to be seen anywhere in the game is unfair.

    This.

    I love spiders and often use the non-combat pets to leg it around with me. Just because someone is scared of spiders shouldn't mean having mine removed.

    However, a client-side toggle off would definitely be acceptable - especially if I could also toggle off all wasps in the game. I HATE wasps with a passion, horrible little flying hyperdermics! I even got a shiny pet wasp during the course of questing in West Weald that will never see the light of day in my game. I absolutely cannot stand the things.

    This is why I am wondering if a mechanic, somewhere, that allows people to optionally switch certain models. I am not quite sure how it would be best to do this, due to the number of models in game, but something like, you have a list of models (basic models such as 'spider' 'clannfear' etc.. not specific models) and you can choose one, then next to that you will have another box where you can choose another model to replace the original with.

    So, I could replace spiders with dogs, and all spiders in game would be switched with a single dog model of varying sizes (depending on the size of the model of the spider it was replacing). The dog model would have a unique texture (so you know that it is a replacement model) and would use generic dog sounds and attacks.

    There would be a few things that would need to be accepted:

    1. Sometimes these switches would not make sense, iE a dog coming down from the ceiling. That is the trade off to be able to switch models freely, and something that I, as someone who is using this phobia mode, have to accept.
    2. Housing items that include those models as incidentals, such as cobwebs that have a small spider in them, are just not worth replacing, and I would have to accept that I might run into them from time to time.
    3. Environmental items relating to the models, such as large cobwebs and cocoons, would not be worth replacing (as that would be a major task to make it so environmental items can be replaces logically).
    4. Somewhat relating to 1, sometimes switching the models out would result in some strange things, such as a spider mount being replaced by a large dog. The way the character sits upon the spider model might be different than they would sit on a quadrapedal (or bipedal) model resulting in some strangeness (however, I have seen people running on the backs of their mounts, so some acceptance of strangeness is already required....)

    I also agree that it definitely should be client side and not replacing things for everyone. I just always assumed that was what the original post was talking about, because why would they call it a 'mode' if they just up and replaced the spiders with something else for everyone.

    The following is not addressed to the quote above: Sadly I am seeing a lot of the same arguments I see elsewhere. 'if we can't do them all, don't even bother' 'people should just use this as exposure therapy' 'my arachnophobia isn't triggered by in game spiders so other people's can't be'.


    [snip]

    In the quote you used, I mentioned being able to change *any* model to any other model, I just used spiders as that is what the main topic was about.

    someone who is afraid of dogs could change all the dogs to a spider model if they wanted in the mechanic. If someone is afraid of dogs, they can use horses to replace spiders.

    Basically it would just be a listing of the various models in game (basics, not every model with every retexture and every instance of said model) and there would be a listing of various other models that someone could switch out the first model with.

    It could even go to where there are 'groups' of models, rather than specifics, so you could choose 'spiders' and all spider associated models (such as spider daedra) are replaced with the model you choose.

    So, someone could have 'dogs' and any dog model in game would be replaced by something else. 'Wasps' could be a category and any wasplike creature, no matter what it is called, is then replaced.

    Yes, this might get some things people aren't afraid of in the things they are afraid of (for instance, the dwemer spiders don't affect me, but they would still be replaced by something like this)

    As for 'why try'? Because of course you can't please everyone, but why not try to please *some* of the people? Otherwise, by that logic, ESO might as well shut down, because any update they can possibly do will be met with people that don't like it (look at Tales of Tribute. Not everyone likes the game, but there are other people who do like it. Same with housing, some people dislike housing, others love it. PVP, same. Companions? again, there are people who would prefer companions just went away. Antiquities, fishing, mounts? Again, all have people who love them and people who hate them.)

    Edit: Obviously as someone who is arachnophobic, I would far prefer at the very least the ability to get rid of spiders and spider daedra, if we can't get a solution that would work for the majority of phobias people might have. But I can also see a way, where if they are already going to replace spiders (ie give us an arachnophobic mode), they could expand it to allow people to optionally select at the very least broad categories (not even related to phobias, someone might want to replace all wolves with something else because they don't like killing wolves) to change to something else.

    [edited to remove quote]
    Edited by ZOS_Icy on August 25, 2024 4:18PM
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    MJallday wrote: »
    [snip]

    Who is calling for the removal of spiders?

    You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?

    So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?

    [edited to remove quote]
    Edited by ZOS_Icy on August 25, 2024 4:20PM
  • Four_Fingers
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    I have Coulrophobia (fear of clowns), please get rid of all the scary Jester's costumes and the Jester's festival event. >:)
  • Ph1p
    Ph1p
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    Since we can't address all disabilities in this game, let's not pursue any. Since we can't help every poor person on this planet, let's not even support our neighbor. Since we can't research medicines for every disease at the same time, let's not even start on the most prevalent or severe ones...

    It's weird how people consider this fallacy a valid argument. It's even weirder how the same people pretend it's impossible to draw a line, as if they couldn't prioritize between arachnophobia and bananaphobia. But the weirdest thing is how the people worried about random phobias being raised are the only ones doing exactly that - on bad faith no less...
  • Four_Fingers
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    I disagree, one need to face life to deal with it.
  • Drammanoth
    Drammanoth
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    I disagree, one need to face life to deal with it.
    Some posters here mentioned an important factor - Tamrielic spiders may not be a stimulis strong enough to induce phobic reaction.

    Nevertheless @Four_Fingers you are 100% correct. So, to reiterate - if an arachnophobe feels that the spiders do evoke emotions of disgust and fright, make it your exposure therapy.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have removed some insulting back and forth that was disruptive in addition to some off-topic posts. Please ensure you are treating others with respect on the forums even when they have views that differ from your own.

    Thank you for your understanding.
    Staff Post
  • MJallday
    MJallday
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    MJallday wrote: »
    Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game

    That’s how rediculous this conversation is.

    Honestly it needs to stop

    Who is calling for the removal of spiders?

    You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?

    So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?

    So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it

    Your suggestion doesn’t practically work

    The only way would be “avoid those dungeons” which everyone is free to do, at any time
  • spartaxoxo
    spartaxoxo
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    Ph1p wrote: »
    Since we can't address all disabilities in this game, let's not pursue any. Since we can't help every poor person on this planet, let's not even support our neighbor. Since we can't research medicines for every disease at the same time, let's not even start on the most prevalent or severe ones...

    It's weird how people consider this fallacy a valid argument. It's even weirder how the same people pretend it's impossible to draw a line, as if they couldn't prioritize between arachnophobia and bananaphobia. But the weirdest thing is how the people worried about random phobias being raised are the only ones doing exactly that - on bad faith no less...

    Yup. I can't solve every issue on the planet earth, so obviously I should just completely ignore everything within my ability to do.
  • JemadarofCaerSalis
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    MJallday wrote: »
    MJallday wrote: »
    Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game

    That’s how rediculous this conversation is.

    Honestly it needs to stop

    Who is calling for the removal of spiders?

    You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?

    So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?

    So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it

    Your suggestion doesn’t practically work

    The only way would be “avoid those dungeons” which everyone is free to do, at any time

    I said *replace* the spiders with a different model that has the same stats as the spiders. No one (as far as I am aware) said anything about *removing* spiders, but rather *replacing* them with something different.

    Yes, it would be 'removing' the spiders for me if I use it, but they would be *replaced* by something else that I would have to still fight.

    Edit: When I used 'remove' in the context of my previous post I was using the term that someone else used, and using it based upon the context of my previous posts, where I was talking about replacing models with other models.
    Edited by JemadarofCaerSalis on August 25, 2024 4:42PM
  • spartaxoxo
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    Exposure therapy does not work by just randomly seeing the phobia in uncontrolled environments. That's not exposure therapy.
    Edited by spartaxoxo on August 25, 2024 4:44PM
  • Soarora
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    My concern with this mode is if it's possible to do without using too many resources that need to be spent elsewhere. It’s probably not an easy task to make a toggle that swaps every spider model when there’s so many. There’s also the question on if ZOS would even want to do it. I know in the stream showing off Scriviner’s Hall, the spiders were specifically pointed out even when it was making Gina squirm.

    Generally, phobias are our problem, not the problem of other people. They cannot always be avoided and always trying to avoid them will only make it worse. This is coming from someone who doesn’t have arachnophobia but I have a very strong phobia of something else.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • SilverBride
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    When someone chooses to play a fantasy game they should expect that there will be many different types of enemies that they will encounter. The game should not have to create a way for players to avoid the pixilated image of something they fear in real life.

    Maybe players that fear spiders that much should go on a spree to kill as many spiders as they can, rather than avoiding them. This may actually help them alleviate their fear knowing that they are the one with control over them in the game setting.
    PCNA
  • AzuraFan
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    While I'm sympathetic to anyone with a phobia, the problem with offering a mode for one type of phobia is that others will want a mode for their phobia(s). For some, it's spiders. Some people are petrified of dogs. Some of cats. etc.

    If I had a phobia to something in a game, I'd just not play that game. Alternatively, if I really wanted to play games with X in them but I was afraid, I'd undergo whatever therapy is required to overcome that phobia.

    It's just not possible to accommodate everyone by offering modes for phobias.
  • MJallday
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    MJallday wrote: »
    MJallday wrote: »
    Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game

    That’s how rediculous this conversation is.

    Honestly it needs to stop

    Who is calling for the removal of spiders?

    You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?

    So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?

    So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it

    Your suggestion doesn’t practically work

    The only way would be “avoid those dungeons” which everyone is free to do, at any time

    I said *replace* the spiders with a different model that has the same stats as the spiders. No one (as far as I am aware) said anything about *removing* spiders, but rather *replacing* them with something different.

    Yes, it would be 'removing' the spiders for me if I use it, but they would be *replaced* by something else that I would have to still fight.

    Edit: When I used 'remove' in the context of my previous post I was using the term that someone else used, and using it based upon the context of my previous posts, where I was talking about replacing models with other models.

    But how would that even work when the lore is about the spider itself? And it’s not just about replacing the enemy’s. Look at the dungeons themselves , full of cobwebs and spider eggs

    I suppose you could just say they hadn’t dusted for a while :)

    My point is that you can’t cater for it . You can only avoid it.
  • spartaxoxo
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    MJallday wrote: »
    My point is that you can’t cater for it . You can only avoid it.

    You can make arachnophobia modes though. Other games have them. They can't just avoid them because they are everywhere, in random locations.
    Edited by spartaxoxo on August 25, 2024 6:21PM
  • SilverBride
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    How would they handle Spindleclutch?
    PCNA
  • JemadarofCaerSalis
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    MJallday wrote: »
    MJallday wrote: »
    MJallday wrote: »
    Ok so if I now claim I have Cynophobia (a fear of dogs) - I should now demand all dogs are removed from the game

    That’s how rediculous this conversation is.

    Honestly it needs to stop

    Who is calling for the removal of spiders?

    You do realize that arachonophobia modes affect *only the person who turns it on*? It isn't removing all spiders from the game for everyone?

    So, someone who has a fear of dogs, if we are given the ability to switch out any models we want, would be able to switch dogs to any other model they want, and no one else would be affected?

    So if you remove all spiders from the game it means you could complete the selenes web or cradle of shadows dungeon just by walking through it

    Your suggestion doesn’t practically work

    The only way would be “avoid those dungeons” which everyone is free to do, at any time

    I said *replace* the spiders with a different model that has the same stats as the spiders. No one (as far as I am aware) said anything about *removing* spiders, but rather *replacing* them with something different.

    Yes, it would be 'removing' the spiders for me if I use it, but they would be *replaced* by something else that I would have to still fight.

    Edit: When I used 'remove' in the context of my previous post I was using the term that someone else used, and using it based upon the context of my previous posts, where I was talking about replacing models with other models.

    But how would that even work when the lore is about the spider itself? And it’s not just about replacing the enemy’s. Look at the dungeons themselves , full of cobwebs and spider eggs

    I suppose you could just say they hadn’t dusted for a while :)

    My point is that you can’t cater for it . You can only avoid it.

    Someone who is replacing the spiders because of arachnophobic reasons probably wouldn't care about the lore, or are intelligient enough to realize that the lore is meant for the original enemies there, the spiders, and it doesn't apply to whatever they replaced those spiders with.

    Again, there would have to be some expectation, on the part of the person with the phobia, that not everything can be replaced, such as the cobwebs and eggs, and the lore would work just fine, because that person is, again hopefully, smart enough to know that the lore is talking about what is meant to be there.

    Just like if I see a giant dog that says 'spider daedra' I am smart enough to know that somewhere, something got replaced because a dog is not a spider daedra.
  • spartaxoxo
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    How would they handle Spindleclutch?

    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    https://caniplaythat.com/2020/08/26/webbed-game-has-arachnaphobia-mode/
  • SilverBride
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    The thing that bothers me the most about this type of request is the expectation that a game has to completely change part of its basic structure to accommodate a player's real life fears or preferences. Especially a structure that has been this way for 10 years already.

    As has been mentioned, they can't remove every single enemy that a player may have a real life aversion to. This isn't real life. Players know that a game will more likely than not have spiders in it. They can play it or not based on that, but the game should not have to change for them.

    I am pretty scared of spiders in real life myself. I once had a very large spider bite my hand while I was sleeping and my hand swelled and got red and had shooting pains up to my elbow (the doctor said that was the venom traveling up the nerve in my arm) for 3 days. But I don't see the spiders in game as a threat, because they aren't.
    Edited by SilverBride on August 25, 2024 6:42PM
    PCNA
  • spartaxoxo
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    I don't see accomodations for arachnophobia any different than other medical accomodations. I also not opposed to wheelchair ramps in restaurants, changes to flashing lights in this game for those that suffer migraines from them, color blind options, etc.

    Mental health conditions are medical issues. Phobia isn't just a fear. It is a mental health condition that often requires medical treatment from a trained professional.

    I also don't see how changing a spider to a fuzzy ball as a toggle could possibly cause any harm to someone who enjoys spiders. They aren't asking for their removal.
    Edited by spartaxoxo on August 25, 2024 6:47PM
  • Erickson9610
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    spartaxoxo wrote: »
    IDK but if Webbed, a game about spiders, can have an arachnophobia mode (they turn them into fuzzy balls with no legs) then ESO can.

    Think of how bad the game would look if someone's first impression of ESO (and of TES as a whole) was from a video or livestream of the game with a mode like this enabled.
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