This, my sister was afraid of crabs then we was kids, cured her by finding an very tiny crab, less than 2 cm wide and had her interact with it as it was to small to be scary, then moving up in size, it worked.Isn't confronting fears in a safe environment considered one of the tried and true therapeutic approaches to work on such problems?
Isn't a workaround like this putting the fear on a pedestal? Do you not entrench it even more that way?
I am not convinced that this is a sensible idea.
Isn't confronting fears in a safe environment considered one of the tried and true therapeutic approaches to work on such problems?
Isn't a workaround like this putting the fear on a pedestal? Do you not entrench it even more that way?
I am not convinced that this is a sensible idea.
SilverBride wrote: »Four instances of players mentioning being stressed by game enemies, some of which were referring to wasps and not spiders, over a 10 year period is not a very high number. Does that really indicate that an anti anything mode is needed? And as has been mentioned what about wasps? And snakes? And Zombies? And every single other enemy in the game?
This does not seem to be a wide spread issue that needs intervention.
SilverBride wrote: »Every MMO has spiders, as well as other scary enemies, and players know this. This request is like someone going to see a horror movie and telling the theater that they need to show a version where the monsters are changed to look like bunnies because they are afraid of monsters.
SilverBride wrote: »Every MMO has spiders, as well as other scary enemies, and players know this. This request is like someone going to see a horror movie and telling the theater that they need to show a version where the monsters are changed to look like bunnies because they are afraid of monsters.
JemadarofCaerSalis wrote: »WoW is giving an arachnophobia mode, which is what started this debate.
tomofhyrule wrote: »Again, what could 'easily' be done would be to just hide the spider model and put a new one in its place, but then keep all of the attacks and dialogue the same so that the fights don't change. But that will definitely put people with the setting on at a disadvantage if they don't have addons like Code's to give the tells for attacks. Is that an appropriate compromise for this, or would they need to say that we're also not getting Q3 dungeons next year so all fights can be redesigned to remove spiders instead?
“We made it retroactive so it does everything,” associate design director Maria Hamilton told Eurogamer. Any spider-like enemy in the game can be transformed with the mode on, ensuring there’s no surprises while wandering WoW.
Per Eurogamer, the mode works very smoothly, and “the transformation doesn’t erase a sense of what you’re fighting.” Rather, it’s a simple visual switch to make the game more approachable.
In recent years, arachnophobia modes have become more common in games, to better accomodate all players. Grounded features a prominent arachnophobia mode that turns spiders into wandering balls with no legs. Star Wars Jedi: Survivor also has a similar mode, to transform the game’s spider-like Wyyyschokks.
Per Hamilton, the reason why the World of Warcraft team didn’t implement an arachnophobia mode earlier is simple: they didn’t realise how much the fear of spiders impacted people.
“I think we didn’t realise it was such a big thing for people, honestly,” Hamilton told Eurogamer.
“When we started talking about [The War Within] internally, like, ‘Oh we’re going to do Nerubians,’ a lot of people within our team said, ‘Oh, I’m really bad with spiders. Could we not do Nerubians?’ We were like, ‘Oh hmm… We do want to do Nerubians. That’s definitely a thing we want to do. But if there’s a lot of people that…’ Then we started doing some research and we realised, wow, this actually is a big thing – for quite a lot of people this is a big thing. And we started looking at what other games had done to deal with this problem as well.”
After deep research, the World of Warcraft team developed its new arachnophobia mode, with the view to include as many players as possible.
spartaxoxo wrote: »Again, the issue was lack of awareness by other game developers. It was not lack of need. WoW didn't have it because they weren't aware that so many of their players were struggling or that so many people never even gave their game a try because of it. They did their research. They realized it was more common than they realized. And then they acted accordingly.
JemadarofCaerSalis wrote: »tomofhyrule wrote: »Again, what could 'easily' be done would be to just hide the spider model and put a new one in its place, but then keep all of the attacks and dialogue the same so that the fights don't change. But that will definitely put people with the setting on at a disadvantage if they don't have addons like Code's to give the tells for attacks. Is that an appropriate compromise for this, or would they need to say that we're also not getting Q3 dungeons next year so all fights can be redesigned to remove spiders instead?
While I agree that there would be a lot to consider, I feel that it would be up to the person with arachnophobia to decide whether it was worth it to lose tells, or see something like a giant clannfear that uses spider attacks, or things like that.
Again, this would be optional for the people who want it. If they find that boss fights are too hard without the tells, they can always turn off the mode and then fight the spider however they do it, or just don't go into that particular dungeon. Basically same as they do now.
Or maybe ZoS could give additional tells that work on all platforms that would make it so you don't have to visually see the tell from a spider like creature. These tells would just be added on to all creatures, so no fights would have to be redesigned. (think things like audio tells, such as a chime, or some sort of notification on screen like when you need to block or break free of a crowd control). They could also be disabled for those who don't want to see them.
That way, no matter what the model is, the tells would still be there.
For the hitbox thing, they just would need to upscale the size of the creature being used.
Again, if it is too much of an issue to allow players to select the model, ZoS can just choose a model of their own or create a brand new one, so that it is easier to replace them all, and that way hitboxes would still stay the same, so if a creature has a pushback functionality, they would still have it even with the new model.
Initially, yeah, it probably would be a lot of work, but the nice thing is, once it is in place, it should be like a lot of the other mechanics, much less work, because you are just plugging information into the mechanic. So, again, going back to 'why just arachnophobia' that some people keep raising, if they make the mechanic versatile enough, if they get enough calls for other phobias related to creatures, they can just swap those out for those who want them to be swapped. Because it would just be plugging the information into the same mechanic they put the spider creatures into.
SilverBride wrote: »[snip]
SilverBride wrote: »[snip]
TheMajority wrote: »SilverBride wrote: »[snip]
the game don't have "there's spiders in here" on the label, you realize people buy it without ever playing another elder scrolls game and dont always know off hand right?
also it dont effect you to have an optional mode. so why fight it?
SilverBride wrote: »This whole thing only became an issue after WoW made their mode.
SilverBride wrote: »TheMajority wrote: »SilverBride wrote: »[snip]
the game don't have "there's spiders in here" on the label, you realize people buy it without ever playing another elder scrolls game and dont always know off hand right?
also it dont effect you to have an optional mode. so why fight it?
I've never seen a MMO that didn't have spiders. Also, there is a lot of information about ESO that players can find online before they decide whether or not to purchase it.
And it does affect the entire playerbase when resources are put into something that there is not a pressing need for and that very few, if any, would even use.
This whole thing only became an issue after WoW made their mode.
SilverBride wrote: »[snip]