Izanagi.Xiiib16_ESO wrote: »Photosniper89 wrote: »To all those people saying its fine... throw caltrops down on the entry of a door and you can't walk in without being blown to bits. You now have to take at min 2 walls down to get anything done when running across a group who runs blight. I can't imagine being so... (gonna censor myself here) that you run a azure blight comp.
if only skills existed in game which removed ground effects in the radius of a breach and prevented their casting for a short duration.
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My 2 rules is to stick on crown, and 32k health or higher.There is no point to run in a group if your not on crown (or around crown) your not helping the group. In fact you become a hindrance on the group imo in your not and we have to take the time to find out where you are to rez you ect.
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xylena_lazarow wrote: »Azure will never be mainstream because it's a miserable grind and 100% worthless outside its niche of blowing up ball groups, who have grown spoiled from never ever having to deal with hard counters to their strat. They play the same for years, never a need to adapt, because ZOS keeps nerfing the hell out of anything that might actually threaten them, while adding things like Arc group shields and Snow Treaders which delete yet more counterplay.but if it starts to become mainstream people will start complaining.
Nobody is entitled to never die.
Being organized doesn't entitle you to a 100% win rate against zergs. Being able to call out in zone "hey this ball group is average, come zerg them down" is good for the game. Having to say "don't bother, these guys are nigh immortal and will farm you for the next two hours" is bad for the game.But your average ball group this isn't the case.
xylena_lazarow wrote: »Being organized doesn't entitle you to a 100% win rate against zergs. Being able to call out in zone "hey this ball group is average, come zerg them down" is good for the game. Having to say "don't bother, these guys are nigh immortal and will farm you for the next two hours" is bad for the game.But your average ball group this isn't the case.
What is your complaint then? If you develop Drac's competitive skill, you'll stop dying to Azure. If you want to continue playing casually, you'll have to accept losing to competitive strats. Seems fair to me.What i always tell them is this. "We could run Drac's exact comp, skill for skill, cp for cp, set for set. This doesn't make us Drac. Drac was effective the way they were casue they were 12 HIGHLY skilled players."
I'm starting to think I'd rather play a proper shooter than this disaster of a meta. I miss the 2h/DW full melee days. It's never just one Tarnished Proc, and that's just the surface of toxic ranged damage builds right now.ranged meta, which is boring
From my experience, it's pretty useless in smaller fights or against random spread out zergs. You're sacrificing a lot of utility to go all in on Azure and blow up stacked groups, not just sets but bars. The tradeoff is appropriate.ForumSavant wrote: »I made a post on this a while back, the real problem with Azureblight is that it's so strong it can be used in EVERY type of content. It is top tier in PvE trials, BGs, Cyro, and every other scenario. It also creates an insane amount of lag because of the calculations it has to do. The set is just bad for the game.
SkaraMinoc wrote: »Arcanist Fatecarver should not generate 3 Azureblight stacks per second.
xylena_lazarow wrote: »From my experience, it's pretty useless in smaller fights or against random spread out zergs. You're sacrificing a lot of utility to go all in on Azure and blow up stacked groups, not just sets but bars. The tradeoff is appropriate.ForumSavant wrote: »I made a post on this a while back, the real problem with Azureblight is that it's so strong it can be used in EVERY type of content. It is top tier in PvE trials, BGs, Cyro, and every other scenario. It also creates an insane amount of lag because of the calculations it has to do. The set is just bad for the game.
acastanza_ESO wrote: »
Photosniper89 wrote: »acastanza_ESO wrote: »
You can't "fix" ball groups. All you people complain about the heal stacking and even if they removed that ball groups will still be a thing. The thing that makes "ball groups" so good is their attention to detail. The sets, the comps, the positioning, the DMG output falling within 1-2 seconds on a very specific dmg point, solos or pugs aren't going to be able to counter it.
Honestly, if they take heal stacking away you all would be worse off (think about all the heals from randos you have on you that you have no idea about).
Photosniper89 wrote: »acastanza_ESO wrote: »
Honestly, if they take heal stacking away you all would be worse off (think about all the heals from randos you have on you that you have no idea about).