fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
I'm saving master writs on 3 girls (different accounts) for the class script scraps. That's the only thing I'm doing differently than "whatever's normal"....
DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
I'm saving master writs on 3 girls (different accounts) for the class script scraps. That's the only thing I'm doing differently than "whatever's normal"....
Don't save them up because you can only get 1 class scrap per account per day from doing a master writ. So you should do one writ a day. That's what I've been doing for the past while. Three to go and I'm done. I started blowing through my master writs because I had way more than I needed to complete the achievement.
I used to move 40-50 items per day across 10 traders and now I call it a good day if I move 5-10 items per day. Same general items that I'm selling. Most of my mail these days are expired items that didn't sell. Good times. Several of my guilds are regularly doing raffles to generate enough gold to maintain traders in main cities. I'm not going to try and pinpoint the reason for the decline, but I will say that West Weald is a ghost town outside of primetime, which is not encouraging. Mayhem is going on and outside of Gray Host, most of the servers are also a ghost town until the evening. Here's hoping that it's just a summer slowdown and that things will pick back up in the Fall.
DenverRalphy wrote: »I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
DenverRalphy wrote: »I bolded the part that likely shows why your sales have dropped. You haven't shifted with the market. You're trying to sell the same thing when realistically, the market demands shift. Myself personally, lately I've been grumbling that I can't keep my slots filled because they empty so quickly (a good problem to have).
DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
I filled 60 slots on Tuesday and sold all of them by Thursday so it's mostly about what you list and how much you can afford to undercut. You'll still sell if you list the right items for the right prices.
DenverRalphy wrote: »
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
I_killed_Vivec wrote: »Clearly, anyone can sell if they are prepared to reduce prices to the extent they are undercutting all of the market - assuming there is still a demand.
I'm glad that you admit that is what you are doing, because that's the problem - prices are on an unsustainable downwards spiral and each undercut puts on further deflationary pressure.
As you say, sales depend on how much you can afford to undercut. When that limit is reached, and you can no longer afford to undercut, then you will stop trading.
Which is precisely what the OP is pointing out - guilds are already finding the loss in sales unsustainable.
DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
I know several Trade Guilds who have been forced to 'suspend' their raffles and change their policies because of recent changes from ZOS. Guilds being forced to change their operations so quickly has caused alot of problems and not just for the Guild mgmt. but others within the Guild having to contribute more to keep their Kiosk. Reducing the sales duration has also created issues because everyone is forced to sell lower now. The thing is this, different Guilds, and players, have different sales strategies. As they say, time is money and more profit from more exclusive merch can be realized over time. Now, the market trend has changed noticeably, forcing things to sell much faster, albeit in some instances at only a fraction of what it could have been worth.
Players are forced to take losses while trying to fund a Guild's Kiosk, of which now they won't realize as much profit from and in some cases will no longer have a raffle to help compensate them. Kiosk is so expensive it only makes sense that the sellers get everything they can out of what an item is worth. But now everyone is forced to go for the 'quick sale' instead of there being other options. I'm one of those people who marks down things and goes for that 'quick sale' however now that everyone is forced to play the game this way, I make less. Some things won't sell at all unless I basically give them away because too many people are just doing whatever it takes to move something. Therefore, some items I don't even try to sell now, because competition is too high and the value has dropped so much so that it's just not worth it, I know others who have said the same and so availability of some items has also taken collateral damage as well.
This has created alot of pain and suffering in the market and yeah, some things are less expensive but alot of value has been lost from the economy and Kiosks prices are still very high. In short, ZOS changes are responsible for what we've been experiencing and much of the problems that already exists were culminated when the rng loot tables dropped for some expensive items and especially when the sales duration was shortened to two weeks max. Reducing the sales time greatly reduced the profit ceiling for many items. Thus, Guilds & players are realizing less profit, and Guilds are collapsing trying to hold onto their Kiosk with follow-up sales not strong enough to sustain them and shorter duration sales are killing profits.
It's a vicious cycle killing Trade Guilds and while prices are lower, the things we wish to sell are also worth less. Makes me wonder if those who complained previously about things being so expensive are happy making less gold now, if any at all.
DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
It’s called “cause and effect”. They changed a basic way trade guilds work and it caused after effects.
Saying now that trader guilds were falling before hand, when there were scant posts claiming that was happening before the changes is hardly proof of anything.
Meanwhile, players are still complaining about the mail/trader changes right now.
DenverRalphy wrote: »DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
It’s called “cause and effect”. They changed a basic way trade guilds work and it caused after effects.
Saying now that trader guilds were falling before hand, when there were scant posts claiming that was happening before the changes is hardly proof of anything.
Meanwhile, players are still complaining about the mail/trader changes right now.
No. No they did not.
Zos made zero changes to the way trade guilds work. Trade guilds still work the same way. Members list items for sale, other players buy said items. Guild profits or doesn't profit depending upon what they offer to sell. The change to listing times does not change that. The change in listing times does not actionably impact player/guild profits from selling their wares, with the exception of Multi-Million Valued items which accounts for a small drop in the bucket of overall guild sales.
DenverRalphy wrote: »Yup. It's an ad-hominem claim. One has nothing to do with the other.
I_killed_Vivec wrote: »I'm glad that you admit that is what you are doing, because that's the problem - prices are on an unsustainable downwards spiral and each undercut puts on further deflationary pressure.
They are not forced to bid on any location at all; they choose the location that they prefer.
When bidding, they choose the amount; it is not pre-defined.
This is like saying people are not forced to buy the game if they don’t like the price. It’s an intentionally simplistic interpretation of the situation. Guilds are not forced to pay for popular locations of course, but if they want to participate in the game in the way they and their members have come to enjoy it, then yes they need to achieve top bid to secure the spot. And if they don’t bid high then some other guild will do so. I love this game and I will continue trying to make trading work, but these latest changes are having a very negative effect. Your point about this being the only change ever made to the trading system just proves the point that it has obviously been working mostly fine for many years.
I_killed_Vivec wrote: »
- People complained that prices, in general, were too high.
- The 14 day listing change has affected some players. Other players, by their own admission, aren't affected.
- This is the only change made by ZOS to the 'trading system', possibly ever.
- There have been changes to other aspects of the game.
- There have been some activities that made some items more readily available.
- 99.9% of things listed at Guild traders were found in the game by players.
- Overall, prices have come down.
Please review what I understand to be the facts and correct me where I'm wrong.
Players wanted their free items to be cheaper. Now they are.
The problems now facing Guilds and their owners are entirely of their own making.
They are not forced to bid on any location at all; they choose the location that they prefer.
When bidding, they choose the amount; it is not pre-defined.
You are wrong on several points.
Some people complained some prices were too high.
The 14 day limit affects every trader. Some say it hasn't affected them because they brought their prices down so items would shift within those 14 days - by definition this is them being affected by the change.
It certainly is not the only change to the trading system ZoS have made. Update 23 introduced multi-bidding for Guild Traders, which made a massive difference. If you weren't aware, a quick google would have informed you of this.
99.9% of things listed were not found in the game by players. There are very few raw mat sales (obviously apart from alchemy, provisioning, and enchanting, which do not have a processing stage). Indeed tempers are generally appropriated as a result of processing raw mats, and are linked to the skill you have to process them and the CP points you have invested. I would argue that anything bought from the master writ vendor could not be called "found", because you have to first obtain and then complete master writs to get the required tokens. Similarly, I'd say that the motifs obtained via the antiquaries system are not "found" - you have to invest in scrying and excavating. Some people sell gear and furnishings they have created - again, these are not "found", they require the investment of time and skill points, as well as obtaining plans, motifs, etc. Potions are not found, there's an investment of time and skill points.
There are no "free" items - otherwise everyone would have them and there would be no need to buy them. Everything, even just stopping to pick up columbine, has a cost - time, investment of skill points, playing capability. There are players who complain about the price of columbine who wouldn't bend over to pick up the flower at their feet.
As for the problems of the guilds, you don't seem to understand the OP. The whole point was that his guild was going out of business. Obviously they choose the location and the bid, that goes without saying. The point is that the cost of a successful bid is not sustainable. Now that might change, but in the meantime guilds are quitting, and when it does change the game loses the massive gold sink that high bids provide...
DenverRalphy wrote: »DenverRalphy wrote: »DenverRalphy wrote: »fall0athboy wrote: »fall0athboy wrote: »ElderSmitter wrote: »fall0athboy wrote: »ElderSmitter wrote: »One of my All-Time Favorite Guilds Ankle Biters has put out a notice they are ceasing all Top Tier Raffles and giving up our Spot in Deshaan after Years of being a Staple to Local Buyers. The guild is not going out yet but will no longer Bid on Premium Spots. I was sad to see this upon logging in and checking my mail. Revenue has plummeted for the guild after the Changes made by Zos and the crumbling economy. Sad....
Okay, specifically what changes has ZOS made to "crumble the economy" and specifically how would you "save it"?
You do not know the changes? Read up then please. Many changes have taken place causing the economy to weaken... I am not complaining i have plenty of gold. It is just sad to see this taking place. there is another thread with tons of pages you can read up on it... I do not think there is a decline in players. I see folks everywhere. Best of luck.
I do not know the changes. Tell me them, specifically, please.
https://forums.elderscrollsonline.com/en/discussion/comment/8133068/#Comment_8133068
Specifically what thing in Update 42 is causing the economy to weaken? I do not know the economy in this game, I do not know what specifically affected it. Why are you not giving me a straight answer here?
The reason I didn’t specify is because we have a multitude of threads on the subject and I have no wish to derail this thread into another discussion on the significance of those changes.
It’s like participating in a tread about an earthbound meteor, and trying to explain to someone about the existence of gravity. While discussions about gravity were discussed at great length elsewhere.
Understand?
But in a nutshell:
Zos shortened the amount of time items stay on the trader in half and also shorten the amount of time unsold items stay in our mailbox significantly. This has put a lot of financial, inventory, AND “game time” pressure on sellers.
At the same time, zos introduced a super rare ink commodity that requires a lot of farming to find which has increased ore and other crafting materials flooding the market.
With decreased sales and players no longer wishing to participate, all of this has put trading guilds on the back foot. Basically unhappy (and dwindling) guild mates, and lower sales income to secure their regular locations.
That is the tldr version.
But this thread is about the trader guilds dying, not a rehash of what caused it.
The change to listing times and unread mail times had very little, if any at all, effect on the current market trends. It was simply mere coincidence that both happened simultaneously. And many would argue that the downward trend had started long before the change even came into effect.
The listing time only has a noticeable finiancial affect on items listed in the multi-million range. Niche items like furnishing plans that will likely need to be relisted, are a minor annoyance sure. But it's just that, a minor annoyance, no actionable financial impact.
The shorter unread mail times aren't at fault either. Will it take time to get used to? Sure. But really, the only people screaming about it are players who's longest time away from game can be measured in hours, not days, and certainly nowhere close to 14 days. And there's certainly no impact on the economy as a result.
And yet despite that, players will still toe the line and regurgitate the same false propoganda.
So in your opinion it’s just a coincidence that all the trading guilds started failing apart when they put in changes directly targeted to trade guild mechanics and functions.
Got it.
Yup. It's an ad-hominem claim. One has nothing to do with the other.
I eat Oranges daily. I don't have, nor ever have had, cancer. Does that mean Oranges prevent cancer?
[edit] And for the record, the change wasn't targeted at Trade Guild mechanics. It was a change to the Guild Traders operation. A very distinct difference.
I know several Trade Guilds who have been forced to 'suspend' their raffles and change their policies because of recent changes from ZOS. Guilds being forced to change their operations so quickly has caused alot of problems and not just for the Guild mgmt. but others within the Guild having to contribute more to keep their Kiosk. Reducing the sales duration has also created issues because everyone is forced to sell lower now. The thing is this, different Guilds, and players, have different sales strategies. As they say, time is money and more profit from more exclusive merch can be realized over time. Now, the market trend has changed noticeably, forcing things to sell much faster, albeit in some instances at only a fraction of what it could have been worth.
Players are forced to take losses while trying to fund a Guild's Kiosk, of which now they won't realize as much profit from and in some cases will no longer have a raffle to help compensate them. Kiosk is so expensive it only makes sense that the sellers get everything they can out of what an item is worth. But now everyone is forced to go for the 'quick sale' instead of there being other options. I'm one of those people who marks down things and goes for that 'quick sale' however now that everyone is forced to play the game this way, I make less. Some things won't sell at all unless I basically give them away because too many people are just doing whatever it takes to move something. Therefore, some items I don't even try to sell now, because competition is too high and the value has dropped so much so that it's just not worth it, I know others who have said the same and so availability of some items has also taken collateral damage as well.
This has created alot of pain and suffering in the market and yeah, some things are less expensive but alot of value has been lost from the economy and Kiosks prices are still very high. In short, ZOS changes are responsible for what we've been experiencing and much of the problems that already exists were culminated when the rng loot tables dropped for some expensive items and especially when the sales duration was shortened to two weeks max. Reducing the sales time greatly reduced the profit ceiling for many items. Thus, Guilds & players are realizing less profit, and Guilds are collapsing trying to hold onto their Kiosk with follow-up sales not strong enough to sustain them and shorter duration sales are killing profits.
It's a vicious cycle killing Trade Guilds and while prices are lower, the things we wish to sell are also worth less. Makes me wonder if those who complained previously about things being so expensive are happy making less gold now, if any at all.
The flaw in the logic within that wall of text, is that if another guild can take that spot, that's not on ZoS.
The only thing ZoS has done that would affect the sales revenue, is that they dumped boatloads of resources into the players hands. That affects everyone universally. It doesn't kill off guilds, it simply shifts the market. It's a guild's inability to adjust and adapt that kills a guild. I know of several top tier trade guilds that not only are they doing just fine, they're thriving.
Top Tier Trade Guilds drop off pretty regularly for a myriad of reasons. But somehow nobody really seems to take note unless there's a preceived (real or imaginary) way to blame it on ZoS.