oldbobdude wrote: »SeaGtGruff wrote: »No spot is 'premium' that's a myth made up to pander to lazy players.
Or those players that misunderstood how much time is needed to play ESO.
'Ankle Biters' will soon discover what percentage of their customers are 'loyal'.
What guilds should could be doing is specialising in range of products so that people remember the name and not the location.
I also think that more "specific" or "specialized" trading guilds would be a good idea-- for instance, sellers who specialize in crafting mats, or furnishings, or potions, or crafting motifs, etc. It seems like most guilds try to be "your one-stop shopping destination" by carrying everything imaginable, but then you just have a lot of competition from everyone else. Not that having competition between sellers is bad, but I think having some more highly-specialized sellers might be a good thing.
Guilds sell what their members put in the guild store to sell. That is a hodgepodge of different stuff. People don’t specialize in what they sell. They sell whatever they’ve found while playing. Are you saying that guilds should restrict what their members put up for sale in order to be “specialized”?
FlopsyPrince wrote: »They are not forced to bid on any location at all; they choose the location that they prefer.
When bidding, they choose the amount; it is not pre-defined.
This is like saying people are not forced to buy the game if they don’t like the price. It’s an intentionally simplistic interpretation of the situation. Guilds are not forced to pay for popular locations of course, but if they want to participate in the game in the way they and their members have come to enjoy it, then yes they need to achieve top bid to secure the spot. And if they don’t bid high then some other guild will do so. I love this game and I will continue trying to make trading work, but these latest changes are having a very negative effect. Your point about this being the only change ever made to the trading system just proves the point that it has obviously been working mostly fine for many years.
Many bad things in the game persist not because they are good, but because people tolerate them.
Sepultura_13 wrote: »It's entirely possible that the changes exposed certain guilds for their untenable practices, which is awesome as far as I'm concerned.
I haven't lost anything with the new changes, and my gameplay / playstyle hasn't been affected other than the need to clear out my hireling mails more often.
I have my opinions about those complaining the most with their "the sky is falling" histrionics, but I don't need to state them.
Others will be overtly offended, and I'm not interested in being banned over another's selective offense.
DenverRalphy wrote: »I used to move 40-50 items per day across 10 traders and now I call it a good day if I move 5-10 items per day. Same general items that I'm selling. Most of my mail these days are expired items that didn't sell. Good times. Several of my guilds are regularly doing raffles to generate enough gold to maintain traders in main cities. I'm not going to try and pinpoint the reason for the decline, but I will say that West Weald is a ghost town outside of primetime, which is not encouraging. Mayhem is going on and outside of Gray Host, most of the servers are also a ghost town until the evening. Here's hoping that it's just a summer slowdown and that things will pick back up in the Fall.
I bolded the part that likely shows why your sales have dropped. You haven't shifted with the market. You're trying to sell the same thing when realistically, the market demands shift. Myself personally, lately I've been grumbling that I can't keep my slots filled because they empty so quickly (a good problem to have).
DenverRalphy wrote: »I used to move 40-50 items per day across 10 traders and now I call it a good day if I move 5-10 items per day. Same general items that I'm selling. Most of my mail these days are expired items that didn't sell. Good times. Several of my guilds are regularly doing raffles to generate enough gold to maintain traders in main cities. I'm not going to try and pinpoint the reason for the decline, but I will say that West Weald is a ghost town outside of primetime, which is not encouraging. Mayhem is going on and outside of Gray Host, most of the servers are also a ghost town until the evening. Here's hoping that it's just a summer slowdown and that things will pick back up in the Fall.
I bolded the part that likely shows why your sales have dropped. You haven't shifted with the market. You're trying to sell the same thing when realistically, the market demands shift. Myself personally, lately I've been grumbling that I can't keep my slots filled because they empty so quickly (a good problem to have).
So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
DenverRalphy wrote: »I used to move 40-50 items per day across 10 traders and now I call it a good day if I move 5-10 items per day. Same general items that I'm selling. Most of my mail these days are expired items that didn't sell. Good times. Several of my guilds are regularly doing raffles to generate enough gold to maintain traders in main cities. I'm not going to try and pinpoint the reason for the decline, but I will say that West Weald is a ghost town outside of primetime, which is not encouraging. Mayhem is going on and outside of Gray Host, most of the servers are also a ghost town until the evening. Here's hoping that it's just a summer slowdown and that things will pick back up in the Fall.
I bolded the part that likely shows why your sales have dropped. You haven't shifted with the market. You're trying to sell the same thing when realistically, the market demands shift. Myself personally, lately I've been grumbling that I can't keep my slots filled because they empty so quickly (a good problem to have).
So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
Pretty much.So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
Just out of curiosity, who do you think was buying all the motifs?
New players, desperate for a book of 'Celestial' or 'Hollowjack' styles?
Pretty much.So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
Just out of curiosity, who do you think was buying all the motifs?
New players, desperate for a book of 'Celestial' or 'Hollowjack' styles?
I'm not talking about trash chapters. I farm and sell mostly motif chapters from newer DLC dungeons or dailies and have not had any problems selling them until recently. Even Ancient Daedric and Kindred's Concord are not really moving. As far as furnishings plans are concerned, even plans from West Weald have slowed to a trickle. It is what it is. All good things must come to an end at some point.
FlopsyPrince wrote: »I bought a few motifs today to keep at the task of filling out my knowledge. Many were not as cheap as indicated. But I have also listed some with prices consistent within 1 or more of my guilds (usually a bit below a different guild) and I very often get them back in mail because no one happened to see them and need them during the now brief listing window.
My point is they don't turn over as quickly as other items in the game and thus not focusing on those minimizes the impact of these changes.
Dagoth_Rac wrote: »The popular flowers used to sell for 300 gold. Then they shot up to 3000+ gold. Now that prices are going down, but still well above what they were in the past, it is an economic catastrophe that is going to kill the game? How did the game thrive with much lower prices in the past but cannot survive now?
DenverRalphy wrote: »I used to move 40-50 items per day across 10 traders and now I call it a good day if I move 5-10 items per day. Same general items that I'm selling. Most of my mail these days are expired items that didn't sell. Good times. Several of my guilds are regularly doing raffles to generate enough gold to maintain traders in main cities. I'm not going to try and pinpoint the reason for the decline, but I will say that West Weald is a ghost town outside of primetime, which is not encouraging. Mayhem is going on and outside of Gray Host, most of the servers are also a ghost town until the evening. Here's hoping that it's just a summer slowdown and that things will pick back up in the Fall.
I bolded the part that likely shows why your sales have dropped. You haven't shifted with the market. You're trying to sell the same thing when realistically, the market demands shift. Myself personally, lately I've been grumbling that I can't keep my slots filled because they empty so quickly (a good problem to have).
So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
FlopsyPrince wrote: »Sepultura_13 wrote: »It's entirely possible that the changes exposed certain guilds for their untenable practices, which is awesome as far as I'm concerned.
I haven't lost anything with the new changes, and my gameplay / playstyle hasn't been affected other than the need to clear out my hireling mails more often.
I have my opinions about those complaining the most with their "the sky is falling" histrionics, but I don't need to state them.
Others will be overtly offended, and I'm not interested in being banned over another's selective offense.
Sorry for your posturing, but noting problems is not proclaiming "the sky is falling". Problems do exist and we should not go to the "Don't Worry, Be Happy" end of things either!
Learn to read things and evaluate them, but that requires thinking things through, not just repeating stock claims to eliminate any questions.
Are you really arguing that nothing bad could ever happen to ESO? You may disagree on what is "bad" but can you proclaim that only you can decide what is good or bad?
It’s sort of a truism in finance that once an asset bubble is ready to pop, it does so quickly. Even the Fed is very limited in its ability to slow it down. Bubbles inflate slowly over time, and then let the air out all at once.
I understand this is frustrating for some people who play the trading game, and I know it must be extremely stressful for trade guild leaders.
But for trading game players, is it really a game if prices are just going up and up and up? Is it a game if you can never lose? People played the trading game before the great inflation.
Some ppl are exiting that game, sure. Frankly, if all they were doing was buying items and reselling for more… IMO the negative externalities of such players on other players’ enjoyment of the game (in the form of constant inflation) make it not worth trying to keep them happy. There are relatively few of them compared to the large number of players impacted by the economic distortion.
There are many players who see absolutely nothing wrong with the in-game economy, so none of them are here saying anything about it.
Flippers exist, but if an item gets sold twice, that's because the second buyer isn't a flipper and still has too much gold.
And they're too lazy or impatient to look for cheaper versions. These are the people that enable this mythical 'inflation'.
The only items that the price goes out of control on, are the rare ones. Just look at the value change of cornflower in the past 12 months. It was almost as worthless as dragonthorn, last time I looked.
TTC enables flipping. Without TTC, flipping would be a minor issue.
So you're saying that motif chapters, furnishing plans, style pages, and gold food are no longer what the market demands??? Somehow I have a hard time believing that my wares are the problem!
PDarkBHood wrote: »
Sounds like a protest vote scenario. To the remaining trader guilds, please lower your prices. Some of those prices are still way too high. Again, very happy about the market correction, and if a few guilds fold, then so be it!
Guilds do not set prices of items, members do. I can't imagine the time & efforts it would take to enforce some sort of price controls on 500 members (or that a guild trying to do that would have 500 members lol).
Just on the 'specialisation' issue.
A lot of people arguing against the 14-day thing appear to be wanting to make and sell furniture.
A some point recently I wondered how a guild specialising in furniture would fare. If it's just made up of people making selling furniture, it possibly wouldn't even need a kiosk. Players could just discuss what they need in guild chat and put it up for sale internally. Join and leave whenever.
Sounds simple enough, but I'm sure someone could come along and unnecessarily complicate it. They always do.
It’s sort of a truism in finance that once an asset bubble is ready to pop, it does so quickly. Even the Fed is very limited in its ability to slow it down. Bubbles inflate slowly over time, and then let the air out all at once.
I understand this is frustrating for some people who play the trading game, and I know it must be extremely stressful for trade guild leaders.
But for trading game players, is it really a game if prices are just going up and up and up? Is it a game if you can never lose? People played the trading game before the great inflation.
Some ppl are exiting that game, sure. Frankly, if all they were doing was buying items and reselling for more… IMO the negative externalities of such players on other players’ enjoyment of the game (in the form of constant inflation) make it not worth trying to keep them happy. There are relatively few of them compared to the large number of players impacted by the economic distortion.
There are many players who see absolutely nothing wrong with the in-game economy, so none of them are here saying anything about it.
Flippers exist, but if an item gets sold twice, that's because the second buyer isn't a flipper and still has too much gold.
And they're too lazy or impatient to look for cheaper versions. These are the people that enable this mythical 'inflation'.
The only items that the price goes out of control on, are the rare ones. Just look at the value change of cornflower in the past 12 months. It was almost as worthless as dragonthorn, last time I looked.
TTC enables flipping. Without TTC, flipping would be a minor issue.
Stafford197 wrote: »People are losing interest very quickly in Gold Road and as a result the game itself this year. ESO feels neglected. There is such a long list of issues this year from terrible failures during the Anniversary and Transmute Events, the Environmental changes, and the Gold Road mini-Chapter. Constant boss immunity phases, a half-baked zone full of locked doors, and a much worse-Spellcraft system which was set up to be barely usable until months later.
Agreed. It's not one single thing, it's the continued erosion of the player experience, as well as the never ending quality of life nerfs purported in the name of performance.
I disagree, at least in part. I can certainly see that Gold Road might not hold interest, as the only real long term engagement is Scribing, and that is a grind system. I also don't expect that Scribing will catch up with Arcanist.
I do think that the best way to describe West Weald is as a 4Q DLC elevated to the stature of a Chapter. I expect that the engagement with Gold Road zone content will mirror content like Murkmire and Clockwork City rather than what we got in Chapters like Necrom, Elsweyr, Morrowind, and Summerset.
However, what I am seeing in the game is definitely not a lack of interest. I get that there is an event going on, and that is going to attract more players.
I do think that there are certain parts of the game where ZOS has chased away players. Like with many decisions they have made recently, guild trader and mail retention changes are a case of them doing things that don't engage with portions of the player base. That part of the player base, once they realize this, does tend to wander away.
I don't think that extends to the larger population, but anyone immersed in the part that is impacted, it might look like it is.
Edit: To be fair, there is nothing to stop ZOS from taking this sort of thing on tour and incrementally annoying and chasing away different parts of the player-base every few months. Some might say they have been doing this since Update 35...